• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:33
CET 00:33
KST 08:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book5Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Rongyi Cup S3 - Preview & Info Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Safe termination pills Johannesburg+27 63 034 8600
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1428 users

[G] PvZ : 1 Assim 1 Gate FE - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
December 20 2011 17:18 GMT
#41
On December 20 2011 14:52 Zariel wrote:
Upon going gateway first builds, your scout reaches the zerg when you plant your gateway (9 pylon, first place you scout) and you see that he's about to go hatch first.

In such case, by the time your zealot arrives at the zerg's natural, his pool will be just finished and 4 lings will be produced. Now what do you do? A zealot and probe isn't going to survive long when there are 4 lings and more coming.

Speed finishes, you plant your Nexus, you have a zealot, stalker, sentry (second nearly done). Here is where your the utmost vulnerable, your survival hinges on your 2 forcefields (your first sentry won't have the energy for 2 yet). The 2 gateways are probably just about to be planted down. Remember, even when your warpgates are up, you don't have enough gas yet to keep up sentry production.

Alas, if the zerg does not capitalise on that timing window (about 45 seconds ish) then this build will work.

I find that if the gas is delayed by much, two Stalkers out of the first Gateway can cause a lot of havoc. If speed is finished fast enough to not warrant two Stalkers, I attack cross-map with a Zealot/Stalker and focus Chrono on my Nexuses.
wardou
Profile Joined October 2010
France54 Posts
December 24 2011 10:57 GMT
#42
happy birthday in late !^^
HuK for the win.
LightSpectra
Profile Blog Joined October 2011
United States2102 Posts
December 24 2011 11:08 GMT
#43
Super useful! Thanks for the guide!
2006 Shinhan Bank OSL Season 3 was the greatest tournament of all time
Vei
Profile Joined March 2010
United States2845 Posts
December 24 2011 11:12 GMT
#44
Damn, nice guide. As a Zerg I'm reading this for insights into Protoss treachery
www.justin.tv/veisc2 ~ 720p + commentary
ZeromuS
Profile Blog Joined October 2010
Canada13393 Posts
December 24 2011 13:02 GMT
#45
On December 21 2011 02:18 CecilSunkure wrote:
Show nested quote +
On December 20 2011 14:52 Zariel wrote:
Upon going gateway first builds, your scout reaches the zerg when you plant your gateway (9 pylon, first place you scout) and you see that he's about to go hatch first.

In such case, by the time your zealot arrives at the zerg's natural, his pool will be just finished and 4 lings will be produced. Now what do you do? A zealot and probe isn't going to survive long when there are 4 lings and more coming.

Speed finishes, you plant your Nexus, you have a zealot, stalker, sentry (second nearly done). Here is where your the utmost vulnerable, your survival hinges on your 2 forcefields (your first sentry won't have the energy for 2 yet). The 2 gateways are probably just about to be planted down. Remember, even when your warpgates are up, you don't have enough gas yet to keep up sentry production.

Alas, if the zerg does not capitalise on that timing window (about 45 seconds ish) then this build will work.

I find that if the gas is delayed by much, two Stalkers out of the first Gateway can cause a lot of havoc. If speed is finished fast enough to not warrant two Stalkers, I attack cross-map with a Zealot/Stalker and focus Chrono on my Nexuses.


I've been playing with 1 gate FE with one gas after watching Artosis' stream

Its nice to see a guide written down so I can avoid the embarassing losses i've been having due to mass speedling and poor timing on my part (I was going off twitch vods and not even replays -_-).

Something to note for clarity purposes:

You do 1 zeal one stalker then get the sentry to be safe right? Would it make more sense to get 2 stalkers after the first zealot if they go hatch first (since speed will be delayed). Are you trying to time the sentry with the speed upgrade finishing for Z in that case? Or is getting 2 sentries (after stalker) always safer?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
charliexjustice
Profile Joined February 2011
United States42 Posts
December 28 2011 03:43 GMT
#46
I will be trying this build out tons, as I have been having a tough time with FFE lately.

First question: in your opening section, you list building a nexus BEFORE cutting probe production. Wouldn't you want to cut probe before getting the nexus to get it faster? Or is there something I'm missing about this opening?
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
December 28 2011 22:44 GMT
#47
On December 28 2011 12:43 charliexjustice wrote:
I will be trying this build out tons, as I have been having a tough time with FFE lately.

First question: in your opening section, you list building a nexus BEFORE cutting probe production. Wouldn't you want to cut probe before getting the nexus to get it faster? Or is there something I'm missing about this opening?

Without cutting probes i throw my nexus at 30. It works fine for me, at least for now.

Really brilliant opening i must say. I never did like FFE and i was getting sick and tired of my poor openings vs zerg, this opening is something i really enjoy studying through games and i will continue to use it. It's obvious how potent it is. Thanks Cecil.
Reality hits you hard bro.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-12-29 20:45:26
December 29 2011 20:43 GMT
#48
On December 29 2011 07:44 Mesha wrote:
Show nested quote +
On December 28 2011 12:43 charliexjustice wrote:
I will be trying this build out tons, as I have been having a tough time with FFE lately.

First question: in your opening section, you list building a nexus BEFORE cutting probe production. Wouldn't you want to cut probe before getting the nexus to get it faster? Or is there something I'm missing about this opening?

Without cutting probes i throw my nexus at 30. It works fine for me, at least for now.

Really brilliant opening i must say. I never did like FFE and i was getting sick and tired of my poor openings vs zerg, this opening is something i really enjoy studying through games and i will continue to use it. It's obvious how potent it is. Thanks Cecil.

I don't believe I cut probes until I lay the Nexus! Check replays for verification.

On December 24 2011 22:02 ZeromuS wrote:
You do 1 zeal one stalker then get the sentry to be safe right? Would it make more sense to get 2 stalkers after the first zealot if they go hatch first (since speed will be delayed). Are you trying to time the sentry with the speed upgrade finishing for Z in that case? Or is getting 2 sentries (after stalker) always safer?

You get the Sentry because you definitely need it to be safe. Two Stalkers only works if you know Speedlings will be delayed enough to make a second Stalker worth the trouble i.e. 8 minute Speedlings. 2 Sentries after the first Stalker is what you do most games, and up in higher levels almost everyone goes 14/14 Speedlings, or fast hatch fast speed so I rarely make use of a second Stalker.

Edit: FUCK I WASTED MY 1337 POST SHIT OH WELL I HOPE YOU ENJOY MY ADVICE IN MY 1337 POST LOL
Duckvillelol
Profile Blog Joined July 2009
Australia1253 Posts
December 29 2011 20:52 GMT
#49
I had randomly started doing this style only on Antiga because zergs seem to always double-expo on that map... but I'm glad someone with far more skill than I has done a proper guide to it!

I generally went with really early 3gate pressure, hitting up some colossus as soon as the nat was mining nicely. With the 3gate zealot/stalker pressure it really put Zerg players on the back foot, then once the colo is up, it's GG. Thanks CecilSunkure!
Former SC2 commentator. youtube.com/duckvillelol
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
December 30 2011 15:46 GMT
#50
Just got promoted to master division! .
The game was vs. zerg and i used this opening and guess what? Since i saw a late gas i knew i could harass with my zealot and stalker - the guy was totally surprised when i started walking around his base and killing stuff, he completely overreacted and made shit ton of lings! The rest was easy, i could have won the game any way i desired. Thanks again Cecil, i really like this opening, makes my zerg game interesting from the start.
Reality hits you hard bro.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 30 2011 15:50 GMT
#51
How would you fend off a Leenock style roach rush? It comes out before your extra gateways and before the forge.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
December 30 2011 21:28 GMT
#52
On December 31 2011 00:50 Lebzetu wrote:
How would you fend off a Leenock style roach rush? It comes out before your extra gateways and before the forge.

It's tough but you have to have good force fields basically. I've fended them off with good FF, chrono on the Gates and getting up the additional Gateways on-time.
soapyy.
Profile Joined October 2011
United States103 Posts
December 31 2011 01:50 GMT
#53
Great guide thank you! ~
www.twitch.tv/sirsoapyy A little bit of soul train is in everyone.
Jev
Profile Joined July 2011
South Africa3 Posts
January 03 2012 14:19 GMT
#54
Hi, i have been trying this build out and i love it but i always am getting overrun by lings. If i don't face a mass ling attack which puts very far behind (forcing cancel on nexus) i am in a very good position but i really struggle not losing lots to an early attack when i'm trying to establish my expansion, which it feels like is a very common response to my zealot stalker pressure forcing lings.

Any tips on having better understanding if they are going to allin after i have to back off with zealot and stalker, or tips holding the actual attack.
Thanks
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
January 04 2012 16:20 GMT
#55
On January 03 2012 23:19 Jev wrote:
Hi, i have been trying this build out and i love it but i always am getting overrun by lings. If i don't face a mass ling attack which puts very far behind (forcing cancel on nexus) i am in a very good position but i really struggle not losing lots to an early attack when i'm trying to establish my expansion, which it feels like is a very common response to my zealot stalker pressure forcing lings.

Any tips on having better understanding if they are going to allin after i have to back off with zealot and stalker, or tips holding the actual attack.
Thanks

First of all. Gas timing + 3min15seconds is when lings will have speed. Second. Get your build tight! No way you can be shorter than 2 sentries, stalker, zealot when the earliest push comes. Think of good positioning and pylon placement for every position, so you can have one choke that can be plugged with one force field. My example - antiga - gateways are connected to nexus, i throw pylon behind minerals so there is no room for lings to pass and then i need only 1 ff to stop or break in half incoming lings.
Also, try to read if your opponent is overreacting, and if you know lings are coming chrono gates and dont get supply blocked if you are having hard time stopping speed lings. GL
Personally, there is no greater feeling than seeing bunch of lings with this build, haha. Because i know opponent is tilting, but there is nothing he can do but hit his head on the wall. ^^
Reality hits you hard bro.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-01-12 21:26:48
January 12 2012 17:55 GMT
#56
--- Nuked ---
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-01-13 05:59:37
January 12 2012 19:26 GMT
#57
Hey, Cecil, thanks for another great guide. I'm at work, or just about to start work really so I can't watch the replays, and am just wondering as to the timing of the Nexus as the natural? Also, doesn't mining off one gas impede Sentry production (although you should be able to afford the 300 gas for WG; Stalker; 2 Sentries by the time WG research finishes) and mean that you can't get Hallu at this stage of the game? How quickly do you get your other gases up considering you may want Sentries asap from your other gates when they come online?

Edit/ Nvm, just watched the replays. Thanks.
KT best KT ~ 2014
UmbeXCII
Profile Joined May 2011
Italy69 Posts
Last Edited: 2012-01-28 19:50:13
January 28 2012 10:24 GMT
#58
Mid master protoss EU here.
I've been trying this build for a while because I'm tired of FFE but I can't win any game with it.
I do a slightly variation, after my nexus I make a gate and a forge instead of 2 gates, then I build two additional gates after I made either robo, twilight or stargate.
The opening goes fine but I just don't know how to continue after it.
When I ffe I know that I have to pressure the zergs' third (I usually do the +1 zealot + voidray timing), but when I use this build I don't know how to take a quick third or how to do a timing to kill the third.

I made a replay pack of last night pvzs...they're all losses.
Can someone give them a look and tell me if there's something in particular that I'm doing wrong?

Watching the replays myself I see that I suck with FFs and at scouting...

Any tip is well accepted.
Thank you

Replay pack (6 games)

Edit: Played some more games today, I scouted better and made better ffs (kind of :p)...here's 3 replays of 3 victories.
Replay pack (3 games)
SlackerSC
Profile Joined January 2012
Australia41 Posts
January 30 2012 07:35 GMT
#59
Hello, my first post on TL.net! I'm a Platinum level Protoss playing on the SEA & NA servers.

I have been having trouble with PvZ for a long time. For the last month or so I've been trying my best to FFE, then pressure the Zerg's third base, with very limited success. I just hate the way FFE feels. I don't like the feeling of giving up map presence for the first ten minutes. I don't like playing so defensive and playing catch up with the Zerg's economy if he manages to take his third unmolested.

For the last week or so I've taken a new attitude of being very aggressive off of gateway expands. I've been unwittingly doing this exact build for the most part. I open with the intent of 1 gate expanding. If I see gas I abandon the build and go for 3-gate sentry expand, else I get the zealot+stalker and have a poke.

I like to follow the poke up with a fourth gateway and a big push if I get the impression he's trying to drone up (eg. I see a few slow lings, or a third base). I like to be very aggressive, while doing my best not to be all-in. I like the attitude of forcing the zerg to make units rather than drones + hatcheries.

Are you still finding this gateway style effective at your level Cecil? I am having a lot more fun playing this way rather than the FFE standard.

Replays
I'd love for critisism and advice on the following:

1-gate expo into 2base all in
In this game I manage to kill off his third with a gateway push and get a massive worker lead. I retreat and push into him again with blink and win. I feel that it could have been a little smoother with transitions, but he also could have engaged a bit better and maybe not lost his third.

1-gate expo into losing everything
This game I feel does a pretty good job of demonstrating what I like about this style (up until the 14 minute mark). I am even on workers and supply, the zergs made a shit load of spines and lings, and was very late taking his third. I have a really poor engagement at 14 minutes and lose a lot of my army. I also don't do a very good job of scouting and never see his third. From then on it's a easy loss to a Muta ball.


So in conclusion, is this still a viable style? What do you like to transition into most often once you've secured your expo? Do you like the idea of a 4gate push after your first round of warpins at home (if you see an early third for example?)
AfricanPsycho
Profile Joined December 2011
South Africa158 Posts
January 30 2012 11:11 GMT
#60
On January 30 2012 16:35 SlackerSC wrote:
Hello, my first post on TL.net! I'm a Platinum level Protoss playing on the SEA & NA servers.

I have been having trouble with PvZ for a long time. For the last month or so I've been trying my best to FFE, then pressure the Zerg's third base, with very limited success. I just hate the way FFE feels. I don't like the feeling of giving up map presence for the first ten minutes. I don't like playing so defensive and playing catch up with the Zerg's economy if he manages to take his third unmolested.

For the last week or so I've taken a new attitude of being very aggressive off of gateway expands. I've been unwittingly doing this exact build for the most part. I open with the intent of 1 gate expanding. If I see gas I abandon the build and go for 3-gate sentry expand, else I get the zealot+stalker and have a poke.

I like to follow the poke up with a fourth gateway and a big push if I get the impression he's trying to drone up (eg. I see a few slow lings, or a third base). I like to be very aggressive, while doing my best not to be all-in. I like the attitude of forcing the zerg to make units rather than drones + hatcheries.

Are you still finding this gateway style effective at your level Cecil? I am having a lot more fun playing this way rather than the FFE standard.

Replays
I'd love for critisism and advice on the following:

1-gate expo into 2base all in
In this game I manage to kill off his third with a gateway push and get a massive worker lead. I retreat and push into him again with blink and win. I feel that it could have been a little smoother with transitions, but he also could have engaged a bit better and maybe not lost his third.

1-gate expo into losing everything
This game I feel does a pretty good job of demonstrating what I like about this style (up until the 14 minute mark). I am even on workers and supply, the zergs made a shit load of spines and lings, and was very late taking his third. I have a really poor engagement at 14 minutes and lose a lot of my army. I also don't do a very good job of scouting and never see his third. From then on it's a easy loss to a Muta ball.


So in conclusion, is this still a viable style? What do you like to transition into most often once you've secured your expo? Do you like the idea of a 4gate push after your first round of warpins at home (if you see an early third for example?)


I only watched the second game, but the 4gate pressure was kinda good as it forced units and you didnt lose anything so very good non-commital aggression, however you saw he only had lings and a couple spines the could mean only infestor or muta. If muta you need to get a third up very fast and get alot of cannons, you will never win on 2 base vs muta (ur third was too late so he could easily snipe it need cannans there quicker). I didnt like your continued aggression after the 4gate push at all, what you needed to do was scout the zerg and counter him. Oh and vs infestor you just need collusus they own infestor ling super hard.

My recommendation to you is do the 4gate push but also get hullusination and scout the zerg around 8 minutes to see his tech path, it is critical that you are ready for muta before they hit, or you wont win, this means third base cannons and temps on the way. Sorry I think I got a bit repetitive there.
gg no re
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
19:00
Amateur Showdown #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft653
Nathanias 126
UpATreeSC 22
StarCraft: Brood War
Shuttle 56
ggaemo 24
NaDa 13
Dota 2
LuMiX1
League of Legends
JimRising 454
Super Smash Bros
hungrybox500
Mew2King99
Heroes of the Storm
Khaldor362
Other Games
tarik_tv16290
gofns12183
summit1g7094
Grubby4636
FrodaN4083
ToD229
KnowMe224
Maynarde72
ViBE50
minikerr7
Organizations
Other Games
gamesdonequick2077
BasetradeTV229
StarCraft 2
angryscii 39
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 69
• HeavenSC 57
• RyuSc2 46
• musti20045 35
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki52
• RayReign 30
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2693
League of Legends
• Doublelift5599
• Scarra693
Other Games
• tFFMrPink 15
Upcoming Events
Replay Cast
28m
uThermal 2v2 Circuit
12h 28m
WardiTV Winter Champion…
15h 28m
OSC
1d
Replay Cast
1d 9h
Wardi Open
1d 12h
Monday Night Weeklies
1d 17h
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
[ Show More ]
LiuLi Cup
3 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
4 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
5 days
LiuLi Cup
5 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.