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[G] PvZ : 1 Assim 1 Gate FE - Page 6

Forum Index > StarCraft 2 Strategy
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amateurToss
Profile Joined October 2011
United States6 Posts
April 26 2012 08:22 GMT
#101
Is there any reason to not gateway-cybercore wall in at your natural on maps with a small ramp to your natural? I've been trying that strategy with this build and I haven't had any problems so far.
"The question isn't where, but when." -Inspector Spacetime
Sated
Profile Blog Joined March 2011
England4983 Posts
April 27 2012 08:59 GMT
#102
--- Nuked ---
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
July 22 2012 16:33 GMT
#103
I hope that the following is good reason to bump this thread.
It's about really simple all in that i do following this build. It's so retarded and simple that actually allows it to be good enough to take easy wins from master players. Biggest strength of this is fact that almost nobody in right mind expects it and it actually isn't FFE and most players are confused by it but plays mostly standard 3 hatch anyway.

So i ll repeat the build - 9p_12g_14gas_16p_17c_18z_23stalker_23_warp_26sentry_30nexus - this is standard cecils guide and now you do the following.
@30 you add a gateway and before the 3rd gateway you will have 100 gas you should start your 2nd sentry and then 3rd gateway. Then you add 2 more probes and that should make 34/34 supply.
You now have zealot/stalker/2 sentry and nice wall off with nexus - you are pretty much safe.
@450 minerals you throw additional 3 gateways at a nice spot that zergs don't scout. !You would be suprised how easy it is to hide them. Only maybe 10% of them scout the additional gateway because they see the gateway expo and thinking, nobody is retarded enough to add 3 more gates in main, hehehe!
After gateways you throw one pyon in main that will be nice for warpins and transfer maybe 8-10 probes to natural.
Proxy pylon for attack is probably the most wanted thing in this all in but even if its delayed you can still make a strong attack.
Now there are a lot of scenarios that they can do and all of them can be dealt with. If they are aggresive, if they are passive, whatever, since you will have soo strong army chunk going to attack and soo strong additional warp ins, its such a beautifull all in ^_^. Since this is not a guide i won't go through all the things i dealt with using this but i will post a few replays, i have shit ton of them. I picked up first 8 just to prove that this works and how most of zergs are caught off guard.

Please, don't rip me off for stupid all in - no macro noob, and all that shit, i love sc2 and play it for fun, let's leave it at that.

PvZ_1
PvZ_2
PvZ_3
PvZ_4
PvZ_5
PvZ_6
PvZ_7
PvZ_8

It's really fun too use a nice all in if you are not in the mood for macro games. ^_^
Have fun.
Reality hits you hard bro.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-07-23 22:05:51
July 23 2012 13:07 GMT
#104
--- Nuked ---
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
Last Edited: 2012-07-24 10:12:03
July 24 2012 09:59 GMT
#105
On July 23 2012 22:07 Sated wrote:
Show nested quote +
On July 23 2012 01:33 Mesha wrote:
I hope that the following is good reason to bump this thread.
It's about really simple all in that i do following this build. It's so retarded and simple that actually allows it to be good enough to take easy wins from master players. Biggest strength of this is fact that almost nobody in right mind expects it and it actually isn't FFE and most players are confused by it but plays mostly standard 3 hatch anyway.

So i ll repeat the build - 9p_12g_14gas_16p_17c_18z_23stalker_23_warp_26sentry_30nexus - this is standard cecils guide and now you do the following.
@30 you add a gateway and before the 3rd gateway you will have 100 gas you should start your 2nd sentry and then 3rd gateway. Then you add 2 more probes and that should make 34/34 supply.
You now have zealot/stalker/2 sentry and nice wall off with nexus - you are pretty much safe.
@450 minerals you throw additional 3 gateways at a nice spot that zergs don't scout. !You would be suprised how easy it is to hide them. Only maybe 10% of them scout the additional gateway because they see the gateway expo and thinking, nobody is retarded enough to add 3 more gates in main, hehehe!
After gateways you throw one pyon in main that will be nice for warpins and transfer maybe 8-10 probes to natural.
Proxy pylon for attack is probably the most wanted thing in this all in but even if its delayed you can still make a strong attack.
Now there are a lot of scenarios that they can do and all of them can be dealt with. If they are aggresive, if they are passive, whatever, since you will have soo strong army chunk going to attack and soo strong additional warp ins, its such a beautifull all in ^_^. Since this is not a guide i won't go through all the things i dealt with using this but i will post a few replays, i have shit ton of them. I picked up first 8 just to prove that this works and how most of zergs are caught off guard.

Please, don't rip me off for stupid all in - no macro noob, and all that shit, i love sc2 and play it for fun, let's leave it at that.

PvZ_1
PvZ_2
PvZ_3
PvZ_4
PvZ_5
PvZ_6
PvZ_7
PvZ_8

It's really fun too use a nice all in if you are not in the mood for macro games. ^_^
Have fun.

Yeah, I used to do a 6 Gate kinda like this (your build actually seems more refined so I might start using it ) and it can be really effective if the Zerg doesn't work out what you're up to. I think it works so well because you're able to slow the Zerg player down a lot with the Zealot/Stalker poke and that means they don't have as much economy available to defend against your eventual all-in.

EDIT:

Wow, I said some really dumb things in this thread... T_T

EDIT2:

Tried your version of the 6 Gate All-In twice, except I've been going Zealot, Stalker, Stalker so I can put on loads of pressure against gasless Zerg openings (slow Zerglings just can't catch Stalkers). The amount of damage the Stalker/Stalker poke does against Zerg players who open with a traditional 3 Hatch style is immense - in both cases I am up on workers by the time I am warping in my first round of 6 Gate units, which pretty much puts the Zerg in an un-winnable position.

http://drop.sc/226804
http://drop.sc/226803

Yea i agree the zealot/stalker poke until speedlings kick in is incredibly fun and powerfull, but the funny thing is that i don't even bother anymore, i simply don't even have to care to put pressure on him to force lings, i like to let them drone like crazy and then pay them a visit with their trousers down, hahaha... i mean, they are so careless, this simple all-ins shouldn't work, but they play so greedy, unsafe and blind.. serves them right to put this crap on them, its actually a favor for them to become a better player, perhaps someone will scout better in future or play a little safer.
I'll check your replays, i like to watch all ins and aggresive start games. ^_^
edit: haha, funny games, expect a lot of those comments if you plan to have fun with all ins, , funny fact that nobody takes the blame to their own play ^_^, they think they are entitled for the standard play and should be left alone until they are ready to fight, lol
Reality hits you hard bro.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-07-24 12:14:40
July 24 2012 12:13 GMT
#106
--- Nuked ---
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