• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:32
CET 16:32
KST 00:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League65Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team BW General Discussion Rollback Netcode in Brood War Bot on ladder
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8118 users

[G] 1 base robo PvZ - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 21 Next All
Xenomorph
Profile Joined May 2010
United States137 Posts
December 28 2011 22:40 GMT
#221
On December 29 2011 07:20 Lobber wrote:
Show nested quote +
On December 29 2011 07:07 Xenomorph wrote:
On December 24 2011 22:55 Erasme wrote:
I faced this build in eu. The kid was pretty arrogant. Upgraded lings shred this :p
I got destroyed by the build, but i had time to think about it, so when you scout the 1gate robo, you pump 2more queens while staying on one gas, quickly search +1melee, if you don't see any expo by 6:30, it's obvious it will be an one base play, so you pump mass lings and try to catch it in the open field. With only 4sentry, you can't destroy unending waves of speedlings if they micro their lings correctly


The issue with mass lings versus this is that immortals can shred mass lings if protected. If you can turtle with enough spines/queens it can be broken as the OP spoke of, but "mass lings" in preparation of a 1 base play won't cut it. Unless the protoss doesn't micro the army, there is no way he is going to be surrounded and picked apart by an "endless wave" of zerglings, especially if you FF the ramp for reinforcements.


It's also very very easy to spot mass ling, see no roach warren with your harass? Mass lings, warp in a couple zealots and sentries instead of stalkers and ff well... Still harder than vs roach ling, but still not too bad.


What I love about this timing is that you cannot get up enough roaches in time, especially with harassing the expo. The initial reaction is even more lings and occasionally spines when they see the push coming. However unless you are on a huge map like Taldarim there will be little to no time to prepare.
Intrepid Traveler
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 28 2011 22:54 GMT
#222
I like this build, it seems very nice. I didn't read anything but the first page and a bit of the last, but I've gone 4-1 with this build and as for the loss, what do you do if zerg skips roaches and just goes for hydra?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
MutaKingPrime
Profile Joined November 2011
Korea (South)43 Posts
December 28 2011 23:48 GMT
#223
I have a question about the gates. should I get 3gates after your immortals start producing or more than that? Appreciate any help I'm like 5-0 with it against Mid-Masters on the NA server right now :D. I've also found that dropping with the intial Sentry/Stalker/Immortal works better as I can ff mineral lines or ff lings so that they can't attack when i get into a choke.
THUGLYFE
Lobber
Profile Joined August 2010
Canada414 Posts
December 29 2011 04:25 GMT
#224
On December 29 2011 08:48 MutaKingPrime wrote:
I have a question about the gates. should I get 3gates after your immortals start producing or more than that? Appreciate any help I'm like 5-0 with it against Mid-Masters on the NA server right now :D. I've also found that dropping with the intial Sentry/Stalker/Immortal works better as I can ff mineral lines or ff lings so that they can't attack when i get into a choke.

Just check out some of the replays, I do the timing differently in a lot of them, but you can see how each style works...
You are not your APM, you are not you ladder ranking.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2011-12-29 10:48:59
December 29 2011 10:27 GMT
#225
Sheth just held this off on his stream on shattered. Didn't catch his exact nat timing, but he got a very quick macro hatch (5min or so?) at his nat, only mined off of one gas, had an extra queen and took minimal damage from the initial harass. He made mass lings with roach support and pulled drones at his nat when the push occurred. Managed to run the P out of forcefields and his drones/few remaining lings eventually got a surround on the immortals, and when the FF on the main ramp wore off the roaches cleaned up whatever was left.

It was really really close though. He'd have been absolutely dead without the drone pull.

He also didn't overproduce drones-- so he had that much more lings.

Protoss didn't really make any obvious mistakes from Sheth's perspective, if he would have had more sentries he would've had less zealots, which he needed in the engagement.

Salvation a la mode and a cup of tea...
Revelatus
Profile Joined July 2011
United States183 Posts
December 29 2011 18:18 GMT
#226
Lobber this build is awesome, and I've gotten quite a few easy wins on ladder with it. However I feel like as it gets more popular, showing up to zergs base with a warp prism with 1 immortal and 2 stalkers is pretty much a dead giveaway of what's to come. Do you think we'll have to start using other types of harassment; maybe a couple sentries and zealots? If I was a zerg player and knew about this build, I would see a immo+stalker drop as a pretty obvious sign that a 10 min immortal push was on its way.

Anyways, thanks for your efforts
Also your stream is quite entertaining.
caяp diєм
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
December 29 2011 18:27 GMT
#227
It looks okey but once people catch on to it then it will lose a lot of its power. Vs 1 base play I like to rely on lings mostly so I guess I would do okay vs this. Then again, I haven't encountered it so can't comment too much. But I like warp prism play overall so this build gets the JoeAWESOME seal of approval!

( ^_^ )
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Lobber
Profile Joined August 2010
Canada414 Posts
December 29 2011 21:35 GMT
#228
On December 30 2011 03:18 Revelatus wrote:
Lobber this build is awesome, and I've gotten quite a few easy wins on ladder with it. However I feel like as it gets more popular, showing up to zergs base with a warp prism with 1 immortal and 2 stalkers is pretty much a dead giveaway of what's to come. Do you think we'll have to start using other types of harassment; maybe a couple sentries and zealots? If I was a zerg player and knew about this build, I would see a immo+stalker drop as a pretty obvious sign that a 10 min immortal push was on its way.

Anyways, thanks for your efforts
Also your stream is quite entertaining.

You can always go 1 base colossus with the same drop.
You are not your APM, you are not you ladder ranking.
MutaKingPrime
Profile Joined November 2011
Korea (South)43 Posts
December 30 2011 08:14 GMT
#229
On December 29 2011 13:25 Lobber wrote:
Show nested quote +
On December 29 2011 08:48 MutaKingPrime wrote:
I have a question about the gates. should I get 3gates after your immortals start producing or more than that? Appreciate any help I'm like 5-0 with it against Mid-Masters on the NA server right now :D. I've also found that dropping with the intial Sentry/Stalker/Immortal works better as I can ff mineral lines or ff lings so that they can't attack when i get into a choke.

Just check out some of the replays, I do the timing differently in a lot of them, but you can see how each style works...


Thanks man that helped a lot! Cheers.
THUGLYFE
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
December 30 2011 08:44 GMT
#230
Disappointed after watching replays. Only good players I saw were the two guys from TSL and iS, that actually spent all their resources. The TSL dude gave you a run for your money even though he way over-droned and only had like 8 Mutalisks. As far as I can tell you win because of the odd time you hit where many a player's macro will crumble.

The harass with the prism also isn't really doing anything except get the Z to make some units, which better prepares them for your push that comes immediately after. You'd be better off just hiding the Immortal + Robo tech and trying to fake an expansion, which you never once did from what I saw -unless you can come up with some more effective harass.
Hetz
Profile Joined September 2010
196 Posts
December 30 2011 09:35 GMT
#231
So I read most of this thread, few things I noticed:

1. Great build. Very effective, easy to perform, 95% of zergs die.
2. No effective way to stop it for zerg, even if scouted.

I wonder why its always zerg on the receiving end (protoss and terrans all ins alike), but thats how Blizzard intended sc2 to be I guess. Even though I would not classify this as imbalance, it takes so much more effort on the zerg side compared to what protoss needs to put in. The absurd win rates for protoss corroborates this.

The protoss knows exactly what his game plan is from 1st sec on. No need to scout, this build counters all that CAN be made by zerg before 9:30 min. Thus, sole concentration on the build for the protoss player. Zerg has no idea, needs to drone to stay alive, has to scout it in time only to find out its too late to counter. Notice the difference in effort here??

'Nice TT bro', I know its coming, I don't care. This might change the metagame for good. If things stabilize again, protoss players will al be up 1 or 2 leagues. Lower leagues getting even more crowded with zergs.
HinagikUx
Profile Joined January 2011
United States178 Posts
Last Edited: 2011-12-30 09:56:00
December 30 2011 09:54 GMT
#232
On December 30 2011 18:35 Hetz wrote:
So I read most of this thread, few things I noticed:

1. Great build. Very effective, easy to perform, 95% of zergs die.
2. No effective way to stop it for zerg, even if scouted.

I wonder why its always zerg on the receiving end (protoss and terrans all ins alike), but thats how Blizzard intended sc2 to be I guess. Even though I would not classify this as imbalance, it takes so much more effort on the zerg side compared to what protoss needs to put in. The absurd win rates for protoss corroborates this.

The protoss knows exactly what his game plan is from 1st sec on. No need to scout, this build counters all that CAN be made by zerg before 9:30 min. Thus, sole concentration on the build for the protoss player. Zerg has no idea, needs to drone to stay alive, has to scout it in time only to find out its too late to counter. Notice the difference in effort here??

'Nice TT bro', I know its coming, I don't care. This might change the metagame for good. If things stabilize again, protoss players will al be up 1 or 2 leagues. Lower leagues getting even more crowded with zergs.


this isnt gonna be some revolutionary build that changes the mu lol. ive done it quite a few times and a huge amount of ling/queen is really strong against it. kinda like the 1-1-1 in tvp, except theres really no variations yet, so zerg will know exactly when its coming. give it another few weeks and i assure you, the more P that do it, the more Z players will figure out how to beat it. why dont you try new counters instead of coming to this thread just to cry about a build you just lost to on the ladder..

anyways, thanks for the write up, a fun build to execute once in awhile when im ripping my hair out losing macro pvz to mutas ^^;
uGpTaiga/HinagikUx NA Server
Tikan
Profile Joined April 2011
France42 Posts
December 30 2011 10:29 GMT
#233
I wonder why its always zerg on the receiving end (protoss and terrans all ins alike), but thats how Blizzard intended sc2 to be I guess.


Lol are you serious ;
yeah, sure, zergs dont ever all in , roflmao.
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
December 30 2011 10:33 GMT
#234
i've never lost to this build after facing it 3-4 times on ladder. once you see the protoss hasn't expanded by 6-6:30 you should be throwing down your evo chamber, and then you should sac 1-2 overlords to see what the protoss is up to. once you scout immortals you should start +1, throw down a macro hatch, and go mass ling with some spines. pretty easy to defend with +1 mass ling.
MrBanana
Profile Joined October 2011
United Kingdom13 Posts
December 30 2011 11:01 GMT
#235
On December 30 2011 18:35 Hetz wrote:
So I read most of this thread, few things I noticed:

1. Great build. Very effective, easy to perform, 95% of zergs die.
2. No effective way to stop it for zerg, even if scouted.

I wonder why its always zerg on the receiving end (protoss and terrans all ins alike), but thats how Blizzard intended sc2 to be I guess. Even though I would not classify this as imbalance, it takes so much more effort on the zerg side compared to what protoss needs to put in. The absurd win rates for protoss corroborates this.

The protoss knows exactly what his game plan is from 1st sec on. No need to scout, this build counters all that CAN be made by zerg before 9:30 min. Thus, sole concentration on the build for the protoss player. Zerg has no idea, needs to drone to stay alive, has to scout it in time only to find out its too late to counter. Notice the difference in effort here??

'Nice TT bro', I know its coming, I don't care. This might change the metagame for good. If things stabilize again, protoss players will al be up 1 or 2 leagues. Lower leagues getting even more crowded with zergs.


Overdramatic much? Read the posts before yours, and you'll find that correctly played mass ling should be able to wear this down. When I use this build, the way I lose is by zerg making an extra queen for the drop, and just pumping mass ling, then meeting me in the middle which forces me to use forcefields - which means I have less for the actual timing.
Zerg's are not the only ones in this game who are the victim of ridiculous allin's...or maybe you didn't hear of the 1/1/1 era? Y'know...that really neat allin that is still a bitch to hold, and used to completely decimate protosses no matter what they did as long as the terran played properly?
Your post just seems like an excuse to whine instead of looking for answers..
Lobber
Profile Joined August 2010
Canada414 Posts
December 30 2011 11:39 GMT
#236
On December 30 2011 17:44 CecilSunkure wrote:
Disappointed after watching replays. Only good players I saw were the two guys from TSL and iS, that actually spent all their resources. The TSL dude gave you a run for your money even though he way over-droned and only had like 8 Mutalisks. As far as I can tell you win because of the odd time you hit where many a player's macro will crumble.

The harass with the prism also isn't really doing anything except get the Z to make some units, which better prepares them for your push that comes immediately after. You'd be better off just hiding the Immortal + Robo tech and trying to fake an expansion, which you never once did from what I saw -unless you can come up with some more effective harass.

Keep in mind a lot of the games from the replay pack are vs low master KR or mid-high master NA, since then with my MMR being proper I've only been playing top masters or GMs, and still have beaten TSL Revival and another TSL zerg in playhems with the build... If they don't go fast hydra, or like 8 minute muta, I don't think anything can hold unless I mess up.
You are not your APM, you are not you ladder ranking.
Lobber
Profile Joined August 2010
Canada414 Posts
December 30 2011 11:40 GMT
#237
On December 30 2011 19:33 Malstriks wrote:
i've never lost to this build after facing it 3-4 times on ladder. once you see the protoss hasn't expanded by 6-6:30 you should be throwing down your evo chamber, and then you should sac 1-2 overlords to see what the protoss is up to. once you scout immortals you should start +1, throw down a macro hatch, and go mass ling with some spines. pretty easy to defend with +1 mass ling.

Lings die doing no damage, 2-3 ffs to protect sentries and the ling dps is nothing, can't get good surface area.
You are not your APM, you are not you ladder ranking.
sMiDraMeDy
Profile Joined November 2011
United States2 Posts
December 30 2011 12:31 GMT
#238
looks interesting will try! il give feedback when i played a few times with this
SetStndbySmn
Profile Joined August 2010
United States657 Posts
December 30 2011 12:49 GMT
#239
Is there any particular reason this doesn't work in pvp/t? I've been playing around with it, and it seems pretty strong regardless lol
"He doesn't operate under some divine shroud that lets him determine what is or is not valid culture. He cannot rob you, retroactively, of wholly valid experiences; he cannot transform them into worthless things." - Tycho
Lobber
Profile Joined August 2010
Canada414 Posts
December 30 2011 12:51 GMT
#240
On December 30 2011 21:49 SetStndbySmn wrote:
Is there any particular reason this doesn't work in pvp/t? I've been playing around with it, and it seems pretty strong regardless lol

The opening would just die to a 4 gate pvp, so you'd either have to change your build, or pray they aren't aggressive, as for vs terran, they can just build marin
You are not your APM, you are not you ladder ranking.
Prev 1 10 11 12 13 14 21 Next All
Please log in or register to reply.
Live Events Refresh
FEL
19:00
ScienceCraft - Day 2
RotterdaM640
IndyStarCraft 443
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1319
RotterdaM 640
IndyStarCraft 443
Hui .251
Classic 48
MindelVK 21
StarCraft: Brood War
Britney 44935
BeSt 685
Horang2 515
Larva 322
Snow 276
Stork 257
firebathero 249
ProTech183
Mind 102
Sexy 76
[ Show more ]
Last 66
Movie 46
Killer 43
Shinee 34
ToSsGirL 33
soO 33
Pusan 32
Hm[arnc] 26
Creator 24
Rock 21
JYJ 18
Aegong 17
Sacsri 14
yabsab 9
Shine 8
Dota 2
Gorgc12427
qojqva2051
Cr1tdota391
Counter-Strike
fl0m4146
allub273
Other Games
singsing2241
B2W.Neo1540
Liquid`RaSZi1368
Beastyqt667
Mlord581
DeMusliM256
FrodaN190
XaKoH 175
KnowMe173
syndereN165
Organizations
Counter-Strike
PGL31354
StarCraft: Brood War
lovetv 9
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 32
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3325
League of Legends
• Nemesis2834
• Jankos925
Other Games
• Shiphtur114
Upcoming Events
Replay Cast
7h 28m
WardiTV Weekly
20h 28m
IntoTheTV X SOOP
1d 19h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Yamato Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.