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[G] 1 base robo PvZ - Page 11

Forum Index > StarCraft 2 Strategy
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Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
December 10 2011 05:39 GMT
#201
i've been fiddling around with this a bit myself. what i like to do on close air positions (really the only time i use this tbh) is go 2 sentry instead of 2 stalkers and do a mineral line sentry drop and get quite a few drone kills if the zerg really isnt prepared. probably not necessarily better but i like it more. non close air it isnt as effective though of course
Disciple....Top 3 control in Clarion County
polylol
Profile Joined August 2010
Canada12 Posts
December 10 2011 05:47 GMT
#202
Mass spines, lings and 4 queens holds this very easily. The spines + lings make it infeasible to attack through the natural and the 4 queens make it impossible to warp in the main. I've been on both the giving and receiving end of this build and this is by far the simplest and most effective answer.

<-- 1k point masters random
Lobber
Profile Joined August 2010
Canada414 Posts
December 10 2011 07:36 GMT
#203
On December 10 2011 11:48 Rinny wrote:
You were playing on the korean server.It was a random korean master. I'm not sure what map. the z got about 5 spines, lings, and queens. After you lost the game you said "I guess mass queens and spines beats it but if i had waped in on the main I would have won". I think it was a little while back , and i linked to your stream from a reddit post, so it probably coincided with one of your posts getting to the front page. Hope that helps ^_^

Oh I just wanted to see if I could break the spine wall with an a move. In a game I played vs sasquach he had 3 queens 12 spines and mass ling and I won anyway just by positioning it well.
You are not your APM, you are not you ladder ranking.
Seduction
Profile Joined August 2011
1 Post
Last Edited: 2011-12-10 09:35:32
December 10 2011 09:35 GMT
#204
Lobber I am in love with this build. I usually lurk these forums, but I had to tell you this build even works in the silver leagues, where the bad kids (me included when I play zerg) just spam roaches and try to win. I've lost a couple games due to bad control or messing up the crucial timings early on, but this build is really a LOT of fun to play with, lots of control and trickery, im diggin it! :D GREAT JOB!
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
December 11 2011 12:02 GMT
#205
SCREW THIS BUILD IN THE ASS so hard to stop its ridiculous. had some dude do it to me yesterday. even though i saw what he was planning when i first saw his prism i didnt know how to react. just couldnt kill the prism
6 poll is a good skill toi have
Magnetz
Profile Joined September 2011
9 Posts
December 11 2011 23:26 GMT
#206
Liking this build, just need to work on my WP elevator.
Ch4sis
Profile Joined December 2011
France1 Post
December 13 2011 13:49 GMT
#207
Do you think this build is good against terran?
bigwig
Profile Joined May 2010
United States17 Posts
Last Edited: 2011-12-15 09:38:44
December 15 2011 08:38 GMT
#208
Thanks for the build lobber. It's working great in low masters. Besides being a great build, it's can also be hilarious because just as the wp is about to move out, is the roach rush timing when they think I want to expand then they move up the ramp they see 2 sentries, an immortal or two and stalkers. I think 1/3 of my z wins are accidentally hard countering 1 base all ins, 1/3 are the strat working well, and 1/3 are the opponent underestimating the strat by not putting up near enough spines, or thinking he can spare lings to counterattack, etc.

This strat confirms it. The effectivness of a strat is inversely proportional to the number of ggs produced by it's succesful execution. By that measure, this strat is better than cheesing in gold league.
The best way to predict the future is to invent it.
Fus
Profile Joined August 2010
Sweden1112 Posts
December 16 2011 11:59 GMT
#209
Hi i just tried this out, it was kinda hard to pull off even for a mid/top master protoss, i got 5 wins in a row with it ^^ i let my friend try to counter it and he made 2 base hydra lings and i died ^^
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
TechnoSchaman
Profile Joined October 2010
United States156 Posts
December 16 2011 12:24 GMT
#210
Ive found that if the zerg goes doesnt scout, they tend to expecte airplay, and go blind hydra. Ive lost to a blind hydra ling play, and also a player who went ling roach but engaged my army slowly in the middle of the map as i made my push. it forced me to waste some forcefields, making the main engagement terrible for me. the player told me he had been facing this build all day. It seems like the way protoss has to deal with 1-1-1, slow the push while its coming and make more units at home. this zerg player just poked in enough with lings and roaches to delay my attack til he had perfect defense at home.
AfricanPsycho
Profile Joined December 2011
South Africa158 Posts
December 16 2011 12:38 GMT
#211
Many people have been saying hydra is the answer, but the problem is that hydra will lose to 1 base collusus and 4/5 gate so realistly zergs cannot prepare for allins going ling hydra. I was really amazed by game 3 vs Machnificent as he knew it was comeing and made full mineral saturation on 2 bases, 3 spines and was cranking +1 lings and roaches and yet still lost (very close game though as lobber he lost 3/4 immortals). I beleive this build will become as infamous as the 111 in PvZ.
gg no re
Belial88
Profile Blog Joined November 2010
United States5217 Posts
December 16 2011 12:52 GMT
#212
You shouldn't really have lair up against 1 base protoss. If anything, you may have started lair or roach speed, but more econ is preferable than lair. You can just make like 20 spines once you have the econ behind it, and that'll stop this build.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Lobber
Profile Joined August 2010
Canada414 Posts
December 16 2011 22:10 GMT
#213
On December 16 2011 21:52 Belial88 wrote:
You shouldn't really have lair up against 1 base protoss. If anything, you may have started lair or roach speed, but more econ is preferable than lair. You can just make like 20 spines once you have the econ behind it, and that'll stop this build.

Mass spine doesn't work, I've torn through 15 spines and mass ling drone with mutas eventually with it, some maps with a choke for the natural spines work, but any open natural and you win vs spine.
You are not your APM, you are not you ladder ranking.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
December 17 2011 10:19 GMT
#214
Well i meant you basically have the econ to mass a ton of anything if you forego the lair, I wasn't actually recommending 20 spines, I'm aware that immortals and immortal/warp prism can tear through them. Probably better to have a few queens, a few spines, and tons of lings, maybe some roaches too.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2011-12-17 10:57:33
December 17 2011 10:56 GMT
#215
On December 17 2011 07:10 Lobber wrote:
Show nested quote +
On December 16 2011 21:52 Belial88 wrote:
You shouldn't really have lair up against 1 base protoss. If anything, you may have started lair or roach speed, but more econ is preferable than lair. You can just make like 20 spines once you have the econ behind it, and that'll stop this build.

Mass spine doesn't work, I've torn through 15 spines and mass ling drone with mutas eventually with it, some maps with a choke for the natural spines work, but any open natural and you win vs spine.


I think mass spine definitely works. I've held it several times. You just need to micro well with it. Spread creep to the point where you can land a spine-choke , then whenever they try to engage run your lings in, they run back, you run back etc.... As long as you have higher income, its a race against time for you. Don't even transition into mutas, if you are to that point than go infestors. Comes faster and much more useful.

In all honestly once you scout the robo, you make like 10 lings to deal with the warp prism harass(which btw I feel like is just anti-productive. Much more expensive than a medivac drop and much less damage-ful.) Then you drone up on 2 base, get fully saturated(or about.) Get a macro hatch, mass spine, and mass ling.
eteran
Profile Joined December 2010
Germany83 Posts
Last Edited: 2011-12-17 20:31:26
December 17 2011 20:23 GMT
#216
On December 17 2011 19:56 Pandain wrote:
In all honestly once you scout the robo, you make like 10 lings to deal with the warp prism harass(which btw I feel like is just anti-productive. Much more expensive than a medivac drop and much less damage-ful.) Then you drone up on 2 base, get fully saturated(or about.) Get a macro hatch, mass spine, and mass ling.


You don't have to do damage with the Warp Prism to make the push work. Most of the time you're guaranteed 1-2 spotter overlords, and a few lings at least. Sometimes if the Zerg was very greedy you can get a queen. At least the Zerg will have to make a few units, in which case its already worth it, since the units and WP are needed for the push anyways and you will never lose either of them with proper control. Also you get an idea of what the Zerg is doing.

When there is a massive amount of lings already, I find that slowing down the push to get out additional units out is benifitial. If the Zerg has Roaches out I push rather quickly, same with a fast Lair.

I don't agree with scouting that late however. Scouting on 11 will give you an idea how the Zerg is opening, and sometimes let you prevent a hatch first, which I find to be tricky with this build. It won't delay your 13 gate by much and you can bring back the probe alive most of the times.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2011-12-24 14:01:00
December 24 2011 13:55 GMT
#217
I faced this build in eu. The kid was pretty arrogant. Upgraded lings shred this :p
I got destroyed by the build, but i had time to think about it, so when you scout the 1gate robo, you pump 2more queens while staying on one gas, quickly search +1melee, if you don't see any expo by 6:30, it's obvious it will be an one base play, so you pump mass lings and try to catch it in the open field. With only 4sentry, you can't destroy unending waves of speedlings if they micro their lings correctly
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Xenomorph
Profile Joined May 2010
United States137 Posts
December 28 2011 22:07 GMT
#218
On December 24 2011 22:55 Erasme wrote:
I faced this build in eu. The kid was pretty arrogant. Upgraded lings shred this :p
I got destroyed by the build, but i had time to think about it, so when you scout the 1gate robo, you pump 2more queens while staying on one gas, quickly search +1melee, if you don't see any expo by 6:30, it's obvious it will be an one base play, so you pump mass lings and try to catch it in the open field. With only 4sentry, you can't destroy unending waves of speedlings if they micro their lings correctly


The issue with mass lings versus this is that immortals can shred mass lings if protected. If you can turtle with enough spines/queens it can be broken as the OP spoke of, but "mass lings" in preparation of a 1 base play won't cut it. Unless the protoss doesn't micro the army, there is no way he is going to be surrounded and picked apart by an "endless wave" of zerglings, especially if you FF the ramp for reinforcements.

Intrepid Traveler
Lobber
Profile Joined August 2010
Canada414 Posts
December 28 2011 22:20 GMT
#219
On December 29 2011 07:07 Xenomorph wrote:
Show nested quote +
On December 24 2011 22:55 Erasme wrote:
I faced this build in eu. The kid was pretty arrogant. Upgraded lings shred this :p
I got destroyed by the build, but i had time to think about it, so when you scout the 1gate robo, you pump 2more queens while staying on one gas, quickly search +1melee, if you don't see any expo by 6:30, it's obvious it will be an one base play, so you pump mass lings and try to catch it in the open field. With only 4sentry, you can't destroy unending waves of speedlings if they micro their lings correctly


The issue with mass lings versus this is that immortals can shred mass lings if protected. If you can turtle with enough spines/queens it can be broken as the OP spoke of, but "mass lings" in preparation of a 1 base play won't cut it. Unless the protoss doesn't micro the army, there is no way he is going to be surrounded and picked apart by an "endless wave" of zerglings, especially if you FF the ramp for reinforcements.


It's also very very easy to spot mass ling, see no roach warren with your harass? Mass lings, warp in a couple zealots and sentries instead of stalkers and ff well... Still harder than vs roach ling, but still not too bad.
You are not your APM, you are not you ladder ranking.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
December 28 2011 22:21 GMT
#220
Recently saw Lobber beat many good Zergs on top 200 koth with this build. It's very powerful. :o
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