• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:12
CEST 05:12
KST 12:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Pros React To: Calm's Big Brain Play Vs Mini [Personal Project Share] Terran Defense v0.60
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Letting Off Steam Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10537 users

[D] A new (probably useless) creep trick - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
docvoc
Profile Blog Joined July 2011
United States5491 Posts
November 25 2011 23:13 GMT
#21
even after reading im confused O.o how does this work?
User was warned for too many mimes.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
Last Edited: 2011-11-25 23:28:41
November 25 2011 23:18 GMT
#22
On November 26 2011 08:13 docvoc wrote:
even after reading im confused O.o how does this work?

You have, lets say, 20 overlords spilling creep.

You use 10 of them to create a ring of creep, which is perfectly connected (no gaps).

You use the other 10 to spill creep in the inside of this ring, spill it all over, there must be no gaps as well.

Now, when you remove the 10 overlords from the inside, the creep will stay. Forever.
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Roblin
Profile Joined April 2010
Sweden948 Posts
November 25 2011 23:21 GMT
#23
On November 26 2011 08:12 Yoshi Kirishima wrote:
wow nice find this is indeed quite huge! every little thing in sc2 is quite useful

Thanks for sharing so much ahah, i wonder if pros knew this.

i wonder if this was intended by blizz?


intended?

the only reason I found this is because I'm a programmer myself and got curious about something that probably will work because it would be the easiest method to give the creep the "receeding from edges" behaviour.

it was programmed that way and I'm 100% sure that blizz knows about the exploit, but it wasn't intended in the way "we wan't it work this way".

its simply difficult to avoid, that's all.

but its very minor in context and I'm also 100% sure that they will not patch it out the game, simply because that would force them to rewrite the entire creep code.
I'm better today than I was yesterday!
Warble
Profile Joined May 2011
137 Posts
November 25 2011 23:21 GMT
#24
You sir are a genius. I love this thread. Very nice deductive reasoning.

I can't wait to see this used in the GSL.

Although I think by the time zerg gets a lair up for overlord creep, terran would have transitioned out of hellions.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
November 25 2011 23:23 GMT
#25
Holy. Creep.

[image loading]
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Warmonger
Profile Blog Joined June 2010
United States69 Posts
Last Edited: 2011-11-25 23:24:08
November 25 2011 23:23 GMT
#26
On November 26 2011 08:06 Roblin wrote:
...remember that cliffs also count as "the end of the creep" so your overlords would also have to surround every cliff on the map for this to work.


Ahh so cliffs will cause the creep to recede; that is what I immediately wondered after reading this. I guess someone would have found this a lot sooner if that wasn't the case. Thanks for the work, the topic is fascinating even if it has very limited use in game.
Soulish
Profile Joined April 2010
Canada1403 Posts
November 25 2011 23:30 GMT
#27
this COULD be huge
me all in, he drone drone drone, me win
Krede
Profile Joined December 2010
Denmark139 Posts
November 25 2011 23:47 GMT
#28
Well, this is a very cool find. I didn't know about it. But i must say that creep is not just about speed (obviously it is a very big part of it), it is also about vision and since it is the creep tumors/ovis suppling the vision this is not the best way to have creep spreed.
Here's the thing about bowling: There's not enough maps. There's two maps on bowling. Bumper Map and Dust_2
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
November 25 2011 23:53 GMT
#29
It won't be useful until a build exists where it's executed properly. And due to the sheer magnitude of Overlords and creep spread required, that would be unlikely.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
November 26 2011 00:03 GMT
#30
Could you leap frog overlords to spread your creep?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Ender985
Profile Blog Joined August 2010
Spain910 Posts
November 26 2011 00:07 GMT
#31
Essentially you only need to keep overlords/tumors at the edge of the creep for it to keep in place.

Neat find. I'm waiting to see the whole Taldarim Altar completely filled with creep and only a handful of overlords around the edges to sustain it xD
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
Rice
Profile Blog Joined July 2007
United States1332 Posts
November 26 2011 00:13 GMT
#32
this is actually really cool, good job.
Freedom will be defended at the cost of civil liberties.
DrSuit
Profile Joined March 2011
Netherlands33 Posts
November 26 2011 00:17 GMT
#33
but you dont have vision where you don't have ovies/tumors.. I already see ppl spreading creep like this while they're floating 3k thinking their brilliant

completely useless
Idra's beard is nasty
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
November 26 2011 00:28 GMT
#34
dude this is sick. this is definitely useful
"Opportunities multiply as they are seized."
Roblin
Profile Joined April 2010
Sweden948 Posts
November 26 2011 00:30 GMT
#35
On November 26 2011 09:03 lorkac wrote:
Could you leap frog overlords to spread your creep?

yes you can, the creeps receeds too slow to "receed away" from your overlords, so if you do it methodically enough, you can.
very micro intensive though, and you must make sure to not leave any edge anywhere connected to a cliff or something which will cause your creep to receed.

On another note, I believe I have found an actually practical way to use this, but there are more downsides than upsides.

Ill show it as a series of pictures:
[image loading]
The first two creep tumors have been made

[image loading]
One goes one way, the other goes the other way

[image loading]
start to hook towards eachother

[image loading]
They are connected

[image loading]
Filled in

Downsides:
Takes a long time to get the creep in the middle, and that's where you want it first.
Has no advantage that wouldn't be had by simply building a third creep tumor.
Doesn't give vision in that tiny spot (this is a minor issue compared to the others)

Upsides:
covers creep equivalent to 16 creep tumors out of which 3 should be active while only using 14 creep tumors where 2 need to be active. or is this a downside because forcing a third creeptumor makes you able to spread creep faster?

so as I said, a lot more downsides than upsides.
I'm better today than I was yesterday!
Vecix
Profile Joined September 2011
9 Posts
November 26 2011 00:33 GMT
#36
It seems that this in and of itself is very useless but it's good to know because when people come to kill off your creep you can take any active tumors they missed (happens often to me in plat because I'm usually on my creep spread and have 10 or so tumors) and cover the edges of the creep before it recedes to keep the speed bonus with the odd hellion push/harass right before siege timing push is gonna be coming.
Rejoice! Bad things are about to happen!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
November 26 2011 00:46 GMT
#37
On November 26 2011 08:21 Roblin wrote:
Show nested quote +
On November 26 2011 08:12 Yoshi Kirishima wrote:
wow nice find this is indeed quite huge! every little thing in sc2 is quite useful

Thanks for sharing so much ahah, i wonder if pros knew this.

i wonder if this was intended by blizz?


intended?

the only reason I found this is because I'm a programmer myself and got curious about something that probably will work because it would be the easiest method to give the creep the "receeding from edges" behaviour.

it was programmed that way and I'm 100% sure that blizz knows about the exploit, but it wasn't intended in the way "we wan't it work this way".

its simply difficult to avoid, that's all.

but its very minor in context and I'm also 100% sure that they will not patch it out the game, simply because that would force them to rewrite the entire creep code.


Yeah, intended like you said "we want the creep to not recede" rather than "oops, the programming causes it to not recede, but we'll just keep it like that"
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Roblin
Profile Joined April 2010
Sweden948 Posts
November 26 2011 00:56 GMT
#38
On November 26 2011 09:46 Yoshi Kirishima wrote:
Show nested quote +
On November 26 2011 08:21 Roblin wrote:
On November 26 2011 08:12 Yoshi Kirishima wrote:
wow nice find this is indeed quite huge! every little thing in sc2 is quite useful

Thanks for sharing so much ahah, i wonder if pros knew this.

i wonder if this was intended by blizz?


intended?

the only reason I found this is because I'm a programmer myself and got curious about something that probably will work because it would be the easiest method to give the creep the "receeding from edges" behaviour.

it was programmed that way and I'm 100% sure that blizz knows about the exploit, but it wasn't intended in the way "we wan't it work this way".

its simply difficult to avoid, that's all.

but its very minor in context and I'm also 100% sure that they will not patch it out the game, simply because that would force them to rewrite the entire creep code.


Yeah, intended like you said "we want the creep to not recede" rather than "oops, the programming causes it to not recede, but we'll just keep it like that"


I'ts most certainly: "oops, the programming causes it to not recede, but we'll just keep it like that"

On November 26 2011 09:33 Vecix wrote:
It seems that this in and of itself is very useless but it's good to know because when people come to kill off your creep you can take any active tumors they missed (happens often to me in plat because I'm usually on my creep spread and have 10 or so tumors) and cover the edges of the creep before it recedes to keep the speed bonus with the odd hellion push/harass right before siege timing push is gonna be coming.


I am of the same opinion, the only possible real application is probably where the opponent tries to deny creepspread (by killing a bunch of creeptumors) but you "save it" by going there with a bunch of overlords to keep the edge covered before it receeds to far, which buys you time to put down replacement creeptumors later to quickly resume the same creepspread.

but even this seems situational since the opponent should not have anti-air in the vicinity for this to work.

possibly to counter hellions trying to make the creep receed in obscure places on the map perhaps?
I'm better today than I was yesterday!
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
Last Edited: 2011-11-26 01:03:31
November 26 2011 01:02 GMT
#39
This seems to be one of those things that would be published in PLoS ONE rather than Nature. It's a very cool and academic find (the way you used logical reasoning to uncover something new!), but it's not directly applicable to anything useful or game-influencing (or clinical/practical to continue the analogy). Of course, that could change and someone could use it to some huge advantage -- in which case the find will go from "neat thinking" to practical application.
sycknesS
Profile Joined April 2009
United States83 Posts
November 26 2011 01:07 GMT
#40
Very situational, but this will definitely be useful (rarely).
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 3
CranKy Ducklings147
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 173
StarCraft: Brood War
Icarus 1
Dota 2
monkeys_forever403
NeuroSwarm188
LuMiX1
League of Legends
JimRising 673
Cuddl3bear8
Counter-Strike
minikerr87
Super Smash Bros
hungrybox630
amsayoshi17
Other Games
gofns22565
Doublelift3146
Coldzera 1069
XaKoH 261
Livibee106
ViBE77
Trikslyr62
Mew2King43
summit1g21
Organizations
Other Games
gamesdonequick1148
[ Show 12 non-featured ]
StarCraft 2
• davetesta22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo598
Other Games
• Scarra937
Upcoming Events
WardiTV Weekly
7h 48m
Sparkling Tuna Cup
1d 6h
Afreeca Starleague
1d 6h
Monday Night Weeklies
1d 12h
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.