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[D] A new (probably useless) creep trick - Page 2

Forum Index > StarCraft 2 Strategy
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docvoc
Profile Blog Joined July 2011
United States5491 Posts
November 25 2011 23:13 GMT
#21
even after reading im confused O.o how does this work?
User was warned for too many mimes.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
Last Edited: 2011-11-25 23:28:41
November 25 2011 23:18 GMT
#22
On November 26 2011 08:13 docvoc wrote:
even after reading im confused O.o how does this work?

You have, lets say, 20 overlords spilling creep.

You use 10 of them to create a ring of creep, which is perfectly connected (no gaps).

You use the other 10 to spill creep in the inside of this ring, spill it all over, there must be no gaps as well.

Now, when you remove the 10 overlords from the inside, the creep will stay. Forever.
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Roblin
Profile Joined April 2010
Sweden948 Posts
November 25 2011 23:21 GMT
#23
On November 26 2011 08:12 Yoshi Kirishima wrote:
wow nice find this is indeed quite huge! every little thing in sc2 is quite useful

Thanks for sharing so much ahah, i wonder if pros knew this.

i wonder if this was intended by blizz?


intended?

the only reason I found this is because I'm a programmer myself and got curious about something that probably will work because it would be the easiest method to give the creep the "receeding from edges" behaviour.

it was programmed that way and I'm 100% sure that blizz knows about the exploit, but it wasn't intended in the way "we wan't it work this way".

its simply difficult to avoid, that's all.

but its very minor in context and I'm also 100% sure that they will not patch it out the game, simply because that would force them to rewrite the entire creep code.
I'm better today than I was yesterday!
Warble
Profile Joined May 2011
137 Posts
November 25 2011 23:21 GMT
#24
You sir are a genius. I love this thread. Very nice deductive reasoning.

I can't wait to see this used in the GSL.

Although I think by the time zerg gets a lair up for overlord creep, terran would have transitioned out of hellions.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
November 25 2011 23:23 GMT
#25
Holy. Creep.

[image loading]
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Warmonger
Profile Blog Joined June 2010
United States69 Posts
Last Edited: 2011-11-25 23:24:08
November 25 2011 23:23 GMT
#26
On November 26 2011 08:06 Roblin wrote:
...remember that cliffs also count as "the end of the creep" so your overlords would also have to surround every cliff on the map for this to work.


Ahh so cliffs will cause the creep to recede; that is what I immediately wondered after reading this. I guess someone would have found this a lot sooner if that wasn't the case. Thanks for the work, the topic is fascinating even if it has very limited use in game.
Soulish
Profile Joined April 2010
Canada1403 Posts
November 25 2011 23:30 GMT
#27
this COULD be huge
me all in, he drone drone drone, me win
Krede
Profile Joined December 2010
Denmark139 Posts
November 25 2011 23:47 GMT
#28
Well, this is a very cool find. I didn't know about it. But i must say that creep is not just about speed (obviously it is a very big part of it), it is also about vision and since it is the creep tumors/ovis suppling the vision this is not the best way to have creep spreed.
Here's the thing about bowling: There's not enough maps. There's two maps on bowling. Bumper Map and Dust_2
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
November 25 2011 23:53 GMT
#29
It won't be useful until a build exists where it's executed properly. And due to the sheer magnitude of Overlords and creep spread required, that would be unlikely.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
November 26 2011 00:03 GMT
#30
Could you leap frog overlords to spread your creep?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Ender985
Profile Blog Joined August 2010
Spain910 Posts
November 26 2011 00:07 GMT
#31
Essentially you only need to keep overlords/tumors at the edge of the creep for it to keep in place.

Neat find. I'm waiting to see the whole Taldarim Altar completely filled with creep and only a handful of overlords around the edges to sustain it xD
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
Rice
Profile Blog Joined July 2007
United States1332 Posts
November 26 2011 00:13 GMT
#32
this is actually really cool, good job.
Freedom will be defended at the cost of civil liberties.
DrSuit
Profile Joined March 2011
Netherlands33 Posts
November 26 2011 00:17 GMT
#33
but you dont have vision where you don't have ovies/tumors.. I already see ppl spreading creep like this while they're floating 3k thinking their brilliant

completely useless
Idra's beard is nasty
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
November 26 2011 00:28 GMT
#34
dude this is sick. this is definitely useful
"Opportunities multiply as they are seized."
Roblin
Profile Joined April 2010
Sweden948 Posts
November 26 2011 00:30 GMT
#35
On November 26 2011 09:03 lorkac wrote:
Could you leap frog overlords to spread your creep?

yes you can, the creeps receeds too slow to "receed away" from your overlords, so if you do it methodically enough, you can.
very micro intensive though, and you must make sure to not leave any edge anywhere connected to a cliff or something which will cause your creep to receed.

On another note, I believe I have found an actually practical way to use this, but there are more downsides than upsides.

Ill show it as a series of pictures:
[image loading]
The first two creep tumors have been made

[image loading]
One goes one way, the other goes the other way

[image loading]
start to hook towards eachother

[image loading]
They are connected

[image loading]
Filled in

Downsides:
Takes a long time to get the creep in the middle, and that's where you want it first.
Has no advantage that wouldn't be had by simply building a third creep tumor.
Doesn't give vision in that tiny spot (this is a minor issue compared to the others)

Upsides:
covers creep equivalent to 16 creep tumors out of which 3 should be active while only using 14 creep tumors where 2 need to be active. or is this a downside because forcing a third creeptumor makes you able to spread creep faster?

so as I said, a lot more downsides than upsides.
I'm better today than I was yesterday!
Vecix
Profile Joined September 2011
9 Posts
November 26 2011 00:33 GMT
#36
It seems that this in and of itself is very useless but it's good to know because when people come to kill off your creep you can take any active tumors they missed (happens often to me in plat because I'm usually on my creep spread and have 10 or so tumors) and cover the edges of the creep before it recedes to keep the speed bonus with the odd hellion push/harass right before siege timing push is gonna be coming.
Rejoice! Bad things are about to happen!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
November 26 2011 00:46 GMT
#37
On November 26 2011 08:21 Roblin wrote:
Show nested quote +
On November 26 2011 08:12 Yoshi Kirishima wrote:
wow nice find this is indeed quite huge! every little thing in sc2 is quite useful

Thanks for sharing so much ahah, i wonder if pros knew this.

i wonder if this was intended by blizz?


intended?

the only reason I found this is because I'm a programmer myself and got curious about something that probably will work because it would be the easiest method to give the creep the "receeding from edges" behaviour.

it was programmed that way and I'm 100% sure that blizz knows about the exploit, but it wasn't intended in the way "we wan't it work this way".

its simply difficult to avoid, that's all.

but its very minor in context and I'm also 100% sure that they will not patch it out the game, simply because that would force them to rewrite the entire creep code.


Yeah, intended like you said "we want the creep to not recede" rather than "oops, the programming causes it to not recede, but we'll just keep it like that"
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Roblin
Profile Joined April 2010
Sweden948 Posts
November 26 2011 00:56 GMT
#38
On November 26 2011 09:46 Yoshi Kirishima wrote:
Show nested quote +
On November 26 2011 08:21 Roblin wrote:
On November 26 2011 08:12 Yoshi Kirishima wrote:
wow nice find this is indeed quite huge! every little thing in sc2 is quite useful

Thanks for sharing so much ahah, i wonder if pros knew this.

i wonder if this was intended by blizz?


intended?

the only reason I found this is because I'm a programmer myself and got curious about something that probably will work because it would be the easiest method to give the creep the "receeding from edges" behaviour.

it was programmed that way and I'm 100% sure that blizz knows about the exploit, but it wasn't intended in the way "we wan't it work this way".

its simply difficult to avoid, that's all.

but its very minor in context and I'm also 100% sure that they will not patch it out the game, simply because that would force them to rewrite the entire creep code.


Yeah, intended like you said "we want the creep to not recede" rather than "oops, the programming causes it to not recede, but we'll just keep it like that"


I'ts most certainly: "oops, the programming causes it to not recede, but we'll just keep it like that"

On November 26 2011 09:33 Vecix wrote:
It seems that this in and of itself is very useless but it's good to know because when people come to kill off your creep you can take any active tumors they missed (happens often to me in plat because I'm usually on my creep spread and have 10 or so tumors) and cover the edges of the creep before it recedes to keep the speed bonus with the odd hellion push/harass right before siege timing push is gonna be coming.


I am of the same opinion, the only possible real application is probably where the opponent tries to deny creepspread (by killing a bunch of creeptumors) but you "save it" by going there with a bunch of overlords to keep the edge covered before it receeds to far, which buys you time to put down replacement creeptumors later to quickly resume the same creepspread.

but even this seems situational since the opponent should not have anti-air in the vicinity for this to work.

possibly to counter hellions trying to make the creep receed in obscure places on the map perhaps?
I'm better today than I was yesterday!
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
Last Edited: 2011-11-26 01:03:31
November 26 2011 01:02 GMT
#39
This seems to be one of those things that would be published in PLoS ONE rather than Nature. It's a very cool and academic find (the way you used logical reasoning to uncover something new!), but it's not directly applicable to anything useful or game-influencing (or clinical/practical to continue the analogy). Of course, that could change and someone could use it to some huge advantage -- in which case the find will go from "neat thinking" to practical application.
sycknesS
Profile Joined April 2009
United States83 Posts
November 26 2011 01:07 GMT
#40
Very situational, but this will definitely be useful (rarely).
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