• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:16
CET 22:16
KST 06:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1552 users

[D] A new (probably useless) creep trick

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2011-11-27 15:59:29
November 25 2011 22:16 GMT
#1
I had a thought a few hours ago and so I decided to investigate, and I found something, while not very surprising, quite interesting, I'll let you follow my chain of thought below.

Some well known facts about creep:

1. zerg units get a speed bonus. (this won't be important in the remainder of this post)
2. Hatcheries produce creep. (range 12)
3. Creep tumors produce creep. (range 9)
4. Overlords can produce creep once you have lair tech. (range 6)
edit: 4.5 nydus worms produce creep. (range unknown, guessing range 9)
5. Creep receeds if the creep is not sustained.
6. Areas where creep is naturally spawned (by hatcheries, creep tumors and overlords) are sustained.
7. Creep receeds from the edges (of the creep) towards the middle.

Given these well known facts I started thinking:
"How is the creep programmed to make point 7?"

The most natural answer is a hidden point 8:
8. Creep surrounded by other creep is sustained.

And you quickly realize a practically unknown point 9:
9. Creep does not need to be in range of a hatchery, creep tumor or overlord to be permanently sustained.

And so I started experimenting:
[image loading]
making a frame, no creeptumors are used, only overlords

[image loading]
filling the frame with creep

[image loading]
the frame is filled, and the creep is not receeding!

Heureka! Indeed if it is surrounded by sustained creep an infinitely big area of creep can be sustained without being actively sustained itself.

Excellent.
We have found a way to use creep which almost noone knows about.

What now?

I can think of the following:
in ZvT early game when hellion pressure is denying creep spread, you can use overlords to spread creep in the place of creep tumors, since hellions cannot kill overlords.
the normal problem with overlord creep spread is the fact that the small creep spread range of overlords forces you to commit a large amount of overlords to it, which is not always possible to do because this early in the game the overlords are being spread around the map for scouting purposes, also, a lot of overlords in the same place means a massive supplyblock if surprise marines arrive.
this trick however lets you minimize the amount of overlords required and committed to such a creep spread (from 4-5 ovies to 3-4).
if you are lucky, the hellions may be afraid of entering the creep (as they should be) which allows you to safely put down those creep tumors you wanted.
so in short, the only way I can think of to use this is to negate denied creep spread, but can only be done after your lair finishes...
like so:
[image loading]
before filling

[image loading]
after filling, 3 overlords covering slightly more than they should be able to

so practically useless unless the terrain is very open outside your natural.

I don't actually know in what way this can be abused and it is for this reason I added the [D] tag in the title.
I reach to our wonderful community: any ideas at all?


The polls below refers to creep not receeding when surrounded by sustained creep.

Poll: Usefulness?

This might be useful (130)
 
55%

This won't be useful, but its good for the community to know (49)
 
21%

This will be useful (47)
 
20%

This won't be useful and there is no point for this thread to exist. (9)
 
4%

Other: explain in a post (3)
 
1%

238 total votes

Your vote: Usefulness?

(Vote): This will be useful
(Vote): This might be useful
(Vote): This won't be useful, but its good for the community to know
(Vote): This won't be useful and there is no point for this thread to exist.
(Vote): Other: explain in a post



if you vote <this will be useful> please describe what use you are referring to in a post.

Poll: Awareness

I had no idea about this (167)
 
75%

I suspected this, but never researched further (36)
 
16%

I knew about this already (21)
 
9%

224 total votes

Your vote: Awareness

(Vote): I knew about this already
(Vote): I suspected this, but never researched further
(Vote): I had no idea about this

I'm better today than I was yesterday!
TALegion
Profile Joined October 2010
United States1187 Posts
November 25 2011 22:21 GMT
#2
This isn't game breaking, but it actually seems to be rather useful if used to it's greatest potential. Make a ring of overlords to sustain a HUGE creep field in the middle? Sounds sick to me
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2011-11-25 22:23:30
November 25 2011 22:22 GMT
#3
very interesting and a nice post, thanks!

but imho this can only be useful when used on the zergs own half of the map, perhaps to replace denied creep spread from killed tumors near the own base...

i dont think this will be usable in the middle of the map - a huge ring of ovies in the middle of the map is too big of a target to sustain unless the zerg is already so far ahead that he can effortlessly control the middle - a situation in which saving 3-4 ovie-spread-radiuses (whats the plural of radius? XD ) is probably not worth it.
"What am I supposed to do against this?" - "Lose!" :-]
Roynalf
Profile Joined August 2011
Finland886 Posts
November 25 2011 22:30 GMT
#4
Pretty intresting, but I dont see this beinbg so useful against early helions as creep spreading overlords would tell the lair timing for terran with out really scouting.
(V) (;,,;) (V) Woopwoopwoopwoop
Baseic
Profile Joined March 2011
Netherlands310 Posts
November 25 2011 22:30 GMT
#5
Not useful, very hard to set up, but I think it's a cool find
Etc.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
November 25 2011 22:31 GMT
#6
Nothing fantastic or ground breaking, but it's a very neat little piece of information to know.
mahi29
Profile Joined May 2011
United States235 Posts
November 25 2011 22:37 GMT
#7
Sounds pretty interesting. Do you know what the maximum radius of the creep ring can be and still fill in with creep?
The mind is its own place, and in it self Can make a Heaven of Hell, a Hell of Heaven.
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
November 25 2011 22:39 GMT
#8
Interesting. I have a hard time imagining this will be used in competitive play, but who knows.
doner0
Profile Blog Joined July 2010
United States233 Posts
November 25 2011 22:40 GMT
#9
its pretty sick, not hard to set up but still has some dificulties, i think its a sick find.
Roblin
Profile Joined April 2010
Sweden948 Posts
November 25 2011 22:44 GMT
#10
On November 26 2011 07:37 mahi29 wrote:
Sounds pretty interesting. Do you know what the maximum radius of the creep ring can be and still fill in with creep?

infinite, given that you have enough creepsources (hatcheries, tumors and ovies) to be able to surround the area.

to fill the space you need enough creepsources to fill the entire area at any one time.

however, if you section the area up into smaller pieces you can fill that one up first and then progressively fill the rest, this requires less creepsources.
I'm better today than I was yesterday!
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
November 25 2011 22:48 GMT
#11
i had never thought about that. wow
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
MageWarden
Profile Joined April 2011
United States95 Posts
November 25 2011 22:50 GMT
#12
i thought everyone knew about this O.o
GG WP NO RE
Fruscainte
Profile Blog Joined December 2009
4596 Posts
November 25 2011 22:54 GMT
#13
On November 26 2011 07:44 Roblin wrote:
Show nested quote +
On November 26 2011 07:37 mahi29 wrote:
Sounds pretty interesting. Do you know what the maximum radius of the creep ring can be and still fill in with creep?

infinite, given that you have enough creepsources (hatcheries, tumors and ovies) to be able to surround the area.

to fill the space you need enough creepsources to fill the entire area at any one time.

however, if you section the area up into smaller pieces you can fill that one up first and then progressively fill the rest, this requires less creepsources.


Wait I'm confused.

If I make a giant circle of Overlords, the middle will just fill in automatically, even if its out of range? Or if I have a creep tumor in the middle, and that is killed, the middle will stay alive?
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
Last Edited: 2011-11-25 23:00:09
November 25 2011 22:55 GMT
#14
On November 26 2011 07:44 Roblin wrote:
Show nested quote +
On November 26 2011 07:37 mahi29 wrote:
Sounds pretty interesting. Do you know what the maximum radius of the creep ring can be and still fill in with creep?

infinite, given that you have enough creepsources (hatcheries, tumors and ovies) to be able to surround the area.


WHAT, infinite? O.O

Gotta try that out asap!

Imagine Xel Naga, where you have a ring of overlords around the whole map, and the inside of that ring (which basically is the whole map then :D) is filled with creep, and the opponent can't really do anything, cause there are no tumors to kill.

O.O

Edit:

HOLY SHIT! IT SEEMS TO ACTUALLY WORK!!! O.O

As long as the ring is closed, the inner creep won't disappear!!!
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Dental Floss
Profile Joined September 2009
United States1015 Posts
November 25 2011 22:59 GMT
#15
On November 26 2011 07:54 Fruscainte wrote:
Show nested quote +
On November 26 2011 07:44 Roblin wrote:
On November 26 2011 07:37 mahi29 wrote:
Sounds pretty interesting. Do you know what the maximum radius of the creep ring can be and still fill in with creep?

infinite, given that you have enough creepsources (hatcheries, tumors and ovies) to be able to surround the area.

to fill the space you need enough creepsources to fill the entire area at any one time.

however, if you section the area up into smaller pieces you can fill that one up first and then progressively fill the rest, this requires less creepsources.


Wait I'm confused.

If I make a giant circle of Overlords, the middle will just fill in automatically, even if its out of range? Or if I have a creep tumor in the middle, and that is killed, the middle will stay alive?



The second case. Rule 8 is about sustainability, not generation.
Kim Tae Gyun.... never forget Perfectman RIP
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
November 25 2011 23:04 GMT
#16
This might actually be one of the biggest finds in the last months of SC2.
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Roblin
Profile Joined April 2010
Sweden948 Posts
November 25 2011 23:06 GMT
#17
On November 26 2011 07:54 Fruscainte wrote:
Show nested quote +
On November 26 2011 07:44 Roblin wrote:
On November 26 2011 07:37 mahi29 wrote:
Sounds pretty interesting. Do you know what the maximum radius of the creep ring can be and still fill in with creep?

infinite, given that you have enough creepsources (hatcheries, tumors and ovies) to be able to surround the area.

to fill the space you need enough creepsources to fill the entire area at any one time.

however, if you section the area up into smaller pieces you can fill that one up first and then progressively fill the rest, this requires less creepsources.


Wait I'm confused.

If I make a giant circle of Overlords, the middle will just fill in automatically, even if its out of range? Or if I have a creep tumor in the middle, and that is killed, the middle will stay alive?


On November 26 2011 07:55 enemy2010 wrote:
Show nested quote +
On November 26 2011 07:44 Roblin wrote:
On November 26 2011 07:37 mahi29 wrote:
Sounds pretty interesting. Do you know what the maximum radius of the creep ring can be and still fill in with creep?

infinite, given that you have enough creepsources (hatcheries, tumors and ovies) to be able to surround the area.


WHAT, infinite? O.O

Gotta try that out asap!

Imagine Xel Naga, where you have a ring of overlords around the whole map, and the inside of that ring (which basically is the whole map then :D) is filled with creep, and the opponent can't really do anything, cause there are no tumors to kill.

O.O


to both of you: yes and no.

I'll split this up into parts to clarify.

If I make a giant circle of Overlords, the middle will just fill in automatically, even if its out of range?

no. it will not.

Or if I have a creep tumor in the middle, and that is killed, the middle will stay alive?

yes, given that the entire area within the ring is filled with creep.
If even 1 hex of space is not filled with creep, that one hex can cause the creep to receed as that hex counts as "the end of the creep"

however, in my tests a single hex never caused the creep to receed, so you might need 2 hexes together to cause the creep to receed.

point the same.

Imagine Xel Naga, where you have a ring of overlords around the whole map, and the inside of that ring (which basically is the whole map then :D) is filled with creep, and the opponent can't really do anything, cause there are no tumors to kill.

well, yes. if you have filled the map with creep then all you need to sustain that creep is a ring of overlords around all edges of the creep. however, this is not "around the whole map".

remember that cliffs also count as "the end of the creep" so your overlords would also have to surround every cliff on the map for this to work.
I'm better today than I was yesterday!
warblob004
Profile Joined January 2011
United States198 Posts
November 25 2011 23:09 GMT
#18
This is... HUGE
"I have not failed; I've simply found 10,000 ways it won't work." ~Thomas Edison
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
November 25 2011 23:11 GMT
#19
I played around on the Unit Test map, and the areas you can cover with creep by using this method are in fact huge

[image loading]
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10364 Posts
Last Edited: 2011-11-25 23:12:52
November 25 2011 23:12 GMT
#20
wow nice find this is indeed quite huge! every little thing in sc2 is quite useful

Thanks for sharing so much ahah, i wonder if pros knew this.

i wonder if this was intended by blizz?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O213
LiquipediaDiscussion
LAN Event
18:00
Stellar Fest: Day 2
ByuN vs LamboLIVE!
Zoun vs Scarlett
Clem vs TriGGeR
ComeBackTV 991
UrsaTVCanada792
IndyStarCraft 286
EnkiAlexander 60
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 286
Nathanias 74
Railgan 51
elazer 48
StarCraft: Brood War
Sea 1586
ZZZero.O 213
White-Ra 138
Dota 2
febbydoto14
LuMiX1
League of Legends
KnowMe83
Counter-Strike
kRYSTAL_39
Heroes of the Storm
Liquid`Hasu420
Khaldor240
Other Games
Grubby4374
Beastyqt764
Pyrionflax250
Mlord217
Fuzer 205
mouzStarbuck137
ToD112
ArmadaUGS86
goatrope68
Organizations
Other Games
gamesdonequick689
Counter-Strike
PGL156
Other Games
angryscii13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 35
• HerbMon 29
• Airneanach17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2681
• Ler88
• lizZardDota280
League of Legends
• imaqtpie2721
Other Games
• Scarra498
• Shiphtur272
• tFFMrPink 18
Upcoming Events
Replay Cast
1h 44m
Sparkling Tuna Cup
12h 44m
WardiTV Korean Royale
14h 44m
LAN Event
17h 44m
IPSL
20h 44m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
22h 44m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 11h
Wardi Open
1d 14h
WardiTV Korean Royale
2 days
Replay Cast
3 days
[ Show More ]
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.