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[D] A new (probably useless) creep trick - Page 4

Forum Index > StarCraft 2 Strategy
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AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
Last Edited: 2011-11-26 04:14:02
November 26 2011 04:13 GMT
#61
Hooray! Creep tumor highway 2.0! We will drown them in our goop!
I wonder how the pros are going to treat this.
"How are you?" "I am fine, because it is not normal to scream in pain."
foodmaniac
Profile Joined April 2011
Australia13 Posts
November 27 2011 06:53 GMT
#62

Look at about 6:25 and you'll see this in a pro game. I don't think it made any difference at all, but just I'm just saying that it could happen.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 27 2011 07:06 GMT
#63
This can be used as an emergency solution fo creep tumor loss, which is likely the most practical use. consider a situation where a creep tumor is killed at the edge of your creep. you can use a single overlord to cover the same amount of area as a creep tumor until the tumor is replaced, by plugging the hole opened up by the loss of a tumor (think of creep as an ever expanding balloon)
ETisME
Profile Blog Joined April 2011
12893 Posts
November 27 2011 07:15 GMT
#64
it's a bit hard to apply it in an actual game.
but really good find, it might be incredibly useful if you are doing a doom drop and then spread these kind of creep in his base @@

Also you can block off his third or forth?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
November 27 2011 07:17 GMT
#65
Hmm...while I don't see a ton of usage here, it is a cool and interesting find. I have often used the ovies to spread forward, but normally it is just to increase my tumor range faster and so after moving them the tumor is now in place, so I never found this before.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Froadac
Profile Blog Joined July 2009
United States6733 Posts
November 27 2011 07:19 GMT
#66
Might be great in super late game. Allows for coverage of large areas of creep quickly. Super late game situations it would be good.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
November 27 2011 07:41 GMT
#67
Wow you stayed in that game for over an hour haha
There is application to it, but like you said, if marines show up early game.... oh oh
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
whatthefat
Profile Blog Joined August 2010
United States918 Posts
November 27 2011 07:45 GMT
#68
Very cool! I had wondered why sometimes if tumors were taken out in the middle of my creep path the path would remain. This explains it.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Boxxer
Profile Joined December 2010
83 Posts
November 27 2011 08:00 GMT
#69
I wonder if it's working as intended or something that has been overlooked.
theBOOCH
Profile Joined November 2010
United States832 Posts
November 27 2011 08:15 GMT
#70
The real important thing to me is that if you kill off an internal creep tumor, in theory, it shouldn't recede as long as all of the tumors around it overlap, or there are other sources of creep, etc. So if you carefully align those sources, you can create areas of creep that are almost impossible to kill unless you systematically remove all of the surrounding sources. That is, indestructible creep. This explains why sometimes creep doesn't go away when you expect it to.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
November 27 2011 08:55 GMT
#71
wow thats really useful for taldarim altar specifically, or any other big map with big middle you want creeped up

good work
moskonia
Profile Joined January 2011
Israel1448 Posts
November 27 2011 09:29 GMT
#72
Not an important note, but nydus worms are also a creep source
thesideshow
Profile Blog Joined May 2010
930 Posts
November 27 2011 09:31 GMT
#73
That's pretty interesting, could definitely see some potential in bigger maps.

Great find!
OGS:levelchange
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
November 27 2011 09:37 GMT
#74
So, Xel'naga, a player puts 3 creep tumors down Tasteless' Secret Halway, 3 down going towards the side base on the other side, and links them up at the opponents gold. Creep spread to your entire side in 5 mins with only 6 tumors.
http://grooveshark.com/#/deltrus/music
xTrim
Profile Joined April 2011
472 Posts
November 27 2011 14:17 GMT
#75
so you are saying u can have overlords in each corner of the map and have creep everywhere in between???????????????? -.-
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 27 2011 14:46 GMT
#76
On November 27 2011 23:17 xTrim wrote:
so you are saying u can have overlords in each corner of the map and have creep everywhere in between???????????????? -.-

You need to create creep in between, but after that move creep away and it will not be disapeared. It disapears, if there are borders without "creep generators"
jumai
Profile Joined July 2011
Canada115 Posts
November 27 2011 15:28 GMT
#77
Cool find.

Actually one thing that might be a somewhat reasonable application for this to creep xel'naga towers using tumours outside the detection range.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 27 2011 15:39 GMT
#78
its more something you have to remember about when fighting a zerg. killing creep tumors in the middle is useless heh. But against an pure ground focused army, which will nver happen in sc2 since air units are so damn good, the ovis could indeed prevent creep from going away.

Now in this hellion scenario you would do the terran a favor, viking moving in ^.^ .

Its a nice writeup though, but i like tumors because of their vision hehe. Especially terrans moving on creep then sieging and killing the tumors, you know the position of their tanks :3 big mistake.
Roblin
Profile Joined April 2010
Sweden948 Posts
November 27 2011 15:57 GMT
#79
On November 27 2011 18:29 moskonia wrote:
Not an important note, but nydus worms are also a creep source

good point, I overlooked that, will update OP.
I'm better today than I was yesterday!
sVnteen
Profile Joined January 2011
Germany2238 Posts
November 27 2011 15:58 GMT
#80
your example is pretty useless since you dont have lair up yet when hellions deny the creep
but good find nonetheless since it can be quite useful for zerg lategame
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