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[D] A new (probably useless) creep trick - Page 5

Forum Index > StarCraft 2 Strategy
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Roblin
Profile Joined April 2010
Sweden948 Posts
November 27 2011 16:06 GMT
#81
On November 27 2011 17:00 Boxxer wrote:
I wonder if it's working as intended or something that has been overlooked.


this question have been asked before, and I answered like so:

On November 26 2011 12:45 Roblin wrote:
Show nested quote +
On November 26 2011 12:36 Childplay wrote:
i wounder if bliz fixes this by the next patch or is it intended...

neither.

its not intended, and in that way its a bug, but its too hard-coded to easily fix, they would basicly have to rewrite the entire creep code from scratch to fix it, and if they did then the creep receeding would work completely different from what we are used to, and that might very well be worse than keeping this.

in short: its not intended, but they won't fix it, I highly doubt I'm wrong.
I'm better today than I was yesterday!
BoonSolo
Profile Blog Joined August 2010
United Kingdom74 Posts
November 27 2011 16:15 GMT
#82
The thing is this will work to keep the creep in place, however if you just made a huge ring, and then tumours in the middle and then he kills the tumours, sure the creep is still there and thats good. But you dont have vision of it anymore because its the creep tumours themselves that give the vision. Which is probably the best apart about having creep all over the map. Forcing you to have to go and replace the tumours anyway.
Team Liquid - Your Starcraft fix at work!
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 27 2011 16:17 GMT
#83
my jaw literally dropped reading this thread.
:O

Thanks for telling everyone.
You are brilliant, OP!
moo...for DRG
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