Terrans have mass marines, MULEs -> rape
Zergs have mass 6 pool zerglings ...
Protoss ... .... ... has nothing because Zealot timing got nerfed to 37 seconds =(.
Forum Index > StarCraft 2 Strategy |
ScythedBlade
308 Posts
Terrans have mass marines, MULEs -> rape Zergs have mass 6 pool zerglings ... Protoss ... .... ... has nothing because Zealot timing got nerfed to 37 seconds =(. | ||
m0ck
4194 Posts
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Ciraxis
Australia400 Posts
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Steel
Japan2283 Posts
I noticed that the only thing you do different with your build is basically the hold position back into attack micro so I decide to incorporate it in my game because I get 6 pooled a lot on the Korean server. It turns out that the koreans will take one of their zerglings to manually attack the low worker. Did you encounter this in GM? I'm diamond in Korea btw. | ||
purgerinho
Croatia919 Posts
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Bad_Habit
Germany243 Posts
On November 09 2011 21:04 Steel wrote: Hi OP I noticed that the only thing you do different with your build is basically the hold position back into attack micro so I decide to incorporate it in my game because I get 6 pooled a lot on the Korean server. It turns out that the koreans will take one of their zerglings to manually attack the low worker. Did you encounter this in GM? I'm diamond in Korea btw. u cant see it that fast. they are to busy using normal micro | ||
oHInsane
France727 Posts
Just throwing a post to show thank the OP and that I had a good laugh - and some embarassments too with some chatlog - watching your replays and reading your guide. Cheesing is part of the game, and MUST be a part of it. It doesn't mean you're an overall better player, that's two different things. Boxer vs Yellow anyone ? 3 bunkers rush in a row, on the final stage, in front of thousands of people. People should deal with it and let it go, really. | ||
gondolin
France332 Posts
So I guess you have lots of experience in lings+drone vs lings+drone micro. Let's say you enguage, if you hold position all your drones, they will switch to your lings? So that you can attack move your drones back again, while you run around with your lings, and repeat the hold position if they attack move your drones again? | ||
Breach_hu
Hungary2431 Posts
GGs | ||
Sbrubbles
Brazil5776 Posts
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Breach_hu
Hungary2431 Posts
On November 09 2011 21:38 Sbrubbles wrote: I don''t think the OP actually cares about playing in tournaments. It seems to me his only purpose was to prove how strong 6 pool and drone rush actually are. and being bad manner when he loses ^^ | ||
ProBaller
United States33 Posts
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AnalThermometer
Vatican City State334 Posts
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Sbrubbles
Brazil5776 Posts
On November 09 2011 21:39 Breach_hu wrote: Show nested quote + On November 09 2011 21:38 Sbrubbles wrote: I don''t think the OP actually cares about playing in tournaments. It seems to me his only purpose was to prove how strong 6 pool and drone rush actually are. and being bad manner when he loses ^^ And this. Though I think it might be far-fetched long-term plan to train people to freak out once they spot the incoming cheese. | ||
THM
Bulgaria1131 Posts
Anyway, really cool thread, I hope you decide to do some other uber cheese build and get to gm with it. | ||
Big J
Austria16289 Posts
On November 09 2011 22:02 AnalThermometer wrote: I've always found it interesting that there appears to be double standards by Blizzard when destroying the original 4gate and the reaper completely, but left 6 pool alone which is too solid on some maps. OP says you have to play almost perfect but that's obviously not true, especially vs Protoss who get 6 pooled all the time. Arc shield is to address this kind of thing though. Reaper and 4gate are not close to compareable, because people kept scouting reapers, but it was just impossible to hold and about 4gate... it was nerfed to make PvP better. If you want to compare it to something: proxy gateways and canonrush. The later is extremly common in ZvP (bottom ramp pylon blocks often occur against pool first openings), so no need to whine about not having a "solid cheese" that can only be scouted by luck. Especially these canonrush scenarios are so strong that zergs stopped to go hatch first against protoss, so stop blaming the balance on this, when it is rather that your rushes are so strong that the anitopenings are the standard vP openings. and yeah, zealot build time was nerfed, because proxy 2gate was THE standard opening back then Also all in all there have been tons of rush nerfs in the beta and early starcraft days: rax requiring depots, roach nerfs, reaper nerfs, zealot nerfs, spine crawler nerfs (people running over the map with spines) | ||
Geiko
France1939 Posts
On November 09 2011 22:37 Big J wrote: Show nested quote + On November 09 2011 22:02 AnalThermometer wrote: I've always found it interesting that there appears to be double standards by Blizzard when destroying the original 4gate and the reaper completely, but left 6 pool alone which is too solid on some maps. OP says you have to play almost perfect but that's obviously not true, especially vs Protoss who get 6 pooled all the time. Arc shield is to address this kind of thing though. Especially these canonrush scenarios are so strong that zergs stopped to go hatch first against protoss, so stop blaming the balance on this, when it is rather that your rushes are so strong that the anitopenings are the standard vP openings. Lol @ flawed logic... Your zerglings are so strong that I have to get a forge when I FE against zerg... | ||
SkaPunk
United States471 Posts
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Harasslehoff
Germany9 Posts
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Big J
Austria16289 Posts
On November 09 2011 22:39 Geiko wrote: Show nested quote + On November 09 2011 22:37 Big J wrote: On November 09 2011 22:02 AnalThermometer wrote: I've always found it interesting that there appears to be double standards by Blizzard when destroying the original 4gate and the reaper completely, but left 6 pool alone which is too solid on some maps. OP says you have to play almost perfect but that's obviously not true, especially vs Protoss who get 6 pooled all the time. Arc shield is to address this kind of thing though. Especially these canonrush scenarios are so strong that zergs stopped to go hatch first against protoss, so stop blaming the balance on this, when it is rather that your rushes are so strong that the anitopenings are the standard vP openings. Lol @ flawed logic... Your zerglings are so strong that I have to get a forge when I FE against zerg... only against a 6-11overpool cheese. Against everything else you can go nexus first. | ||
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