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Active: 529 users

Usage of Neosteel frame

Forum Index > StarCraft 2 Strategy
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1 2 Next All
ElvisTek
Profile Joined August 2011
Venezuela169 Posts
Last Edited: 2011-10-19 14:59:54
October 19 2011 14:50 GMT
#1
Hello guys!

I was thinking about the neosteel frame upgrade. Is it worthy?

I mean, now regarding that salvaging the bunker returns 25 less minerals.. it is not good to research this upgrade so you can fit more units inside a bunker? in this way you use 2 bunkers instead of 3 to save the same amount of units and if you salvage it you will be losing only 50 minerals instead of 75?

Besides bunkers looks nicer :D
Yep.. I'm noob :) and happy to be one!
crocodile
Profile Joined February 2011
United States615 Posts
October 19 2011 14:54 GMT
#2
Please read the strategy forum guidelines before posting a thread.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=113479
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
ElvisTek
Profile Joined August 2011
Venezuela169 Posts
October 19 2011 14:56 GMT
#3
On October 19 2011 23:54 crocodile wrote:
Please read the strategy forum guidelines before posting a thread.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=113479


I'm sorry but i don't see the fault in my thread here. If you can explain i'll be thankful
Yep.. I'm noob :) and happy to be one!
naggerNZ
Profile Joined December 2010
New Zealand708 Posts
Last Edited: 2011-10-19 14:59:18
October 19 2011 14:58 GMT
#4
Should probably have put a [D] tag, for a discussion thread, in the title.
ElvisTek
Profile Joined August 2011
Venezuela169 Posts
October 19 2011 15:00 GMT
#5
On October 19 2011 23:58 naggerNZ wrote:
Should probably have put a [D] tag, for a discussion thread, in the title.


Oh i see... thanks.. understood... is any way to change it?
Yep.. I'm noob :) and happy to be one!
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 19 2011 15:05 GMT
#6
Using gas and Engineering Bay time to build fewer bunkers? I doubt it's a good idea.
naggerNZ
Profile Joined December 2010
New Zealand708 Posts
October 19 2011 15:09 GMT
#7
You just have to wait for a moderator to see it, unfortunately.

On topic, though, I think that the Neosteel Frame upgrade is one of those upgrades which is useful, but far less important than Infantry Weapons and Armor upgrades, and in TvZ, less important than Hi-Sec Auto-tracking. The difference in salvage return is really unimportant late game (as it's a fraction of what your income should be), and early game any available engineering bay time should be spent pumping Infantry upgrades.

However, if you're 3-3, there's really no reason not to get Hi-Sec and Neosteel. It can be the difference between losing and saving a Planetary Fortress against a big baneling bust, and that can easily be the difference between winning and losing.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2011-10-19 15:20:44
October 19 2011 15:20 GMT
#8
I had some thoughts about this a while back about using this upgrade to protect more of your units against things like Fungal and Storm when the enemy is pressuring you. I'm not really sure, aside from that I can't think of a whole lot of uses for it aside from just getting it for the sake of getting it but usually there's more important things you could be spending that money on like an attack or armor upgrade.
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
October 19 2011 15:24 GMT
#9
I think that when you can afford the upgrade and is not using engibays for attack/armor upgrades, bunkers have become useless. Bunkers are mostly strong in the early game.
What a player
Hexxed
Profile Joined November 2010
United States202 Posts
October 19 2011 15:29 GMT
#10
This thread needs to be closed.

On topic, the engineering research time is fatal against protoss who are pushing x2 upgrades with cb. Even if you do get it, and they are not pushing upgrades... An early six gate or immortal push will still crack your bunkers due to force field.

against zerg you are looking at a zerg with equal or higher upgraded units. You will not survive mutant ling.
www.twitch.tv/hexsctv - Zerg Master's stream NA Ladder
Darkwinja
Profile Joined February 2011
8 Posts
October 19 2011 15:35 GMT
#11
Wouldn't it be viable late game when your sitting on cash. For example in a split map delta quadrant scenario against zerg. Ive used bunkers in the late game to buffer for my seige line and helps with the broodlord to ultraa switch that comes ultra late game. Thoughts?
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
October 19 2011 15:41 GMT
#12
On October 20 2011 00:24 BansheeDK wrote:
I think that when you can afford the upgrade and is not using engibays for attack/armor upgrades, bunkers have become useless. Bunkers are mostly strong in the early game.


I agree. In lategame bunkers aren't worth it as you want a mobile army instead and in early game the upgrade is too expensive. It's probably the only upgrade i wouldn't mind if blizzard removed it. Even Medivac energy is a lot more useful.

However, building armor and hi-sec are definitely useful as they help a ton against muta harass, marine drops, etc. and can buy you just enough time to save something.
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
October 19 2011 15:48 GMT
#13
Bunkers are mostly build to tank damage so the building armor upgrade would be more worthwhile. However i dont think there is a situation where you want to delay your +1 attack for superbunkers.
dr Helvetica <3
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 19 2011 16:01 GMT
#14
It's a cool upgrade, but the only time when I see any purpose for it is in a super late game situation when you want to wall off your half of the map with planetaries and bunkers.
See Dimaga vs MVP game 1 on Tal'Darim Altar during the Korea vs The World event for example.
ElvisTek
Profile Joined August 2011
Venezuela169 Posts
October 19 2011 16:11 GMT
#15
On October 20 2011 01:01 HaXXspetten wrote:
It's a cool upgrade, but the only time when I see any purpose for it is in a super late game situation when you want to wall off your half of the map with planetaries and bunkers.
See Dimaga vs MVP game 1 on Tal'Darim Altar during the Korea vs The World event for example.


Link please!!!
Yep.. I'm noob :) and happy to be one!
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
October 19 2011 16:52 GMT
#16
On October 20 2011 01:11 ElvisTek wrote:
Show nested quote +
On October 20 2011 01:01 HaXXspetten wrote:
It's a cool upgrade, but the only time when I see any purpose for it is in a super late game situation when you want to wall off your half of the map with planetaries and bunkers.
See Dimaga vs MVP game 1 on Tal'Darim Altar during the Korea vs The World event for example.


Link please!!!

http://www.gomtv.net/2011championship/vod/63894
What a player
megaBICEPS
Profile Joined April 2011
Canada79 Posts
October 19 2011 16:54 GMT
#17
I'd rather research the +2 building armor than nanosteal. I'm considering including a third Eng bay on 3 bases
Gonna burn some muscle!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 19 2011 18:57 GMT
#18
Its for slow push against Protoss to shelter from aoe IMO but its not really feasible.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Mystogun
Profile Blog Joined January 2011
United States392 Posts
October 19 2011 19:02 GMT
#19
I feel like this is one of those upgrades that was really cool in the campaign that they kind of just threw into multiplayer because why not.

This upgrade, while is useful for turtling up and slow pushing, takes time away from upgrades, and tbh all of the upgrades available at the engineering bay are much better than this. +2 building armor for unkillable pfs and longer range on pfs and turrets, not to mention to attack and armor upgrades make this seem like not the best upgrade.

perhaps it needs a tweaking for HotS, or just be removed in general. Terran already has so much stuff that they never ever need to research this (caduceus reactor for medivac energy anyone?)

"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
ElvisTek
Profile Joined August 2011
Venezuela169 Posts
October 19 2011 19:10 GMT
#20
On October 20 2011 04:02 [NoiSe] wrote:
I feel like this is one of those upgrades that was really cool in the campaign that they kind of just threw into multiplayer because why not.

This upgrade, while is useful for turtling up and slow pushing, takes time away from upgrades, and tbh all of the upgrades available at the engineering bay are much better than this. +2 building armor for unkillable pfs and longer range on pfs and turrets, not to mention to attack and armor upgrades make this seem like not the best upgrade.

perhaps it needs a tweaking for HotS, or just be removed in general. Terran already has so much stuff that they never ever need to research this (caduceus reactor for medivac energy anyone?)



Lol Caduceus reactor, i think i have never researched this upgrade.... i think anyone did..

anyways, perhaps this neosteel frame requires a lower price so it can be more "atractive" for players to research it... anyways, if this is done and players start to use it, i can't wait to see bnet forums asking for nerf as they usually do
Yep.. I'm noob :) and happy to be one!
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