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Usage of Neosteel frame

Forum Index > StarCraft 2 Strategy
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ElvisTek
Profile Joined August 2011
Venezuela169 Posts
Last Edited: 2011-10-19 14:59:54
October 19 2011 14:50 GMT
#1
Hello guys!

I was thinking about the neosteel frame upgrade. Is it worthy?

I mean, now regarding that salvaging the bunker returns 25 less minerals.. it is not good to research this upgrade so you can fit more units inside a bunker? in this way you use 2 bunkers instead of 3 to save the same amount of units and if you salvage it you will be losing only 50 minerals instead of 75?

Besides bunkers looks nicer :D
Yep.. I'm noob :) and happy to be one!
crocodile
Profile Joined February 2011
United States615 Posts
October 19 2011 14:54 GMT
#2
Please read the strategy forum guidelines before posting a thread.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=113479
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
ElvisTek
Profile Joined August 2011
Venezuela169 Posts
October 19 2011 14:56 GMT
#3
On October 19 2011 23:54 crocodile wrote:
Please read the strategy forum guidelines before posting a thread.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=113479


I'm sorry but i don't see the fault in my thread here. If you can explain i'll be thankful
Yep.. I'm noob :) and happy to be one!
naggerNZ
Profile Joined December 2010
New Zealand708 Posts
Last Edited: 2011-10-19 14:59:18
October 19 2011 14:58 GMT
#4
Should probably have put a [D] tag, for a discussion thread, in the title.
ElvisTek
Profile Joined August 2011
Venezuela169 Posts
October 19 2011 15:00 GMT
#5
On October 19 2011 23:58 naggerNZ wrote:
Should probably have put a [D] tag, for a discussion thread, in the title.


Oh i see... thanks.. understood... is any way to change it?
Yep.. I'm noob :) and happy to be one!
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 19 2011 15:05 GMT
#6
Using gas and Engineering Bay time to build fewer bunkers? I doubt it's a good idea.
naggerNZ
Profile Joined December 2010
New Zealand708 Posts
October 19 2011 15:09 GMT
#7
You just have to wait for a moderator to see it, unfortunately.

On topic, though, I think that the Neosteel Frame upgrade is one of those upgrades which is useful, but far less important than Infantry Weapons and Armor upgrades, and in TvZ, less important than Hi-Sec Auto-tracking. The difference in salvage return is really unimportant late game (as it's a fraction of what your income should be), and early game any available engineering bay time should be spent pumping Infantry upgrades.

However, if you're 3-3, there's really no reason not to get Hi-Sec and Neosteel. It can be the difference between losing and saving a Planetary Fortress against a big baneling bust, and that can easily be the difference between winning and losing.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2011-10-19 15:20:44
October 19 2011 15:20 GMT
#8
I had some thoughts about this a while back about using this upgrade to protect more of your units against things like Fungal and Storm when the enemy is pressuring you. I'm not really sure, aside from that I can't think of a whole lot of uses for it aside from just getting it for the sake of getting it but usually there's more important things you could be spending that money on like an attack or armor upgrade.
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
October 19 2011 15:24 GMT
#9
I think that when you can afford the upgrade and is not using engibays for attack/armor upgrades, bunkers have become useless. Bunkers are mostly strong in the early game.
What a player
Hexxed
Profile Joined November 2010
United States202 Posts
October 19 2011 15:29 GMT
#10
This thread needs to be closed.

On topic, the engineering research time is fatal against protoss who are pushing x2 upgrades with cb. Even if you do get it, and they are not pushing upgrades... An early six gate or immortal push will still crack your bunkers due to force field.

against zerg you are looking at a zerg with equal or higher upgraded units. You will not survive mutant ling.
www.twitch.tv/hexsctv - Zerg Master's stream NA Ladder
Darkwinja
Profile Joined February 2011
8 Posts
October 19 2011 15:35 GMT
#11
Wouldn't it be viable late game when your sitting on cash. For example in a split map delta quadrant scenario against zerg. Ive used bunkers in the late game to buffer for my seige line and helps with the broodlord to ultraa switch that comes ultra late game. Thoughts?
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
October 19 2011 15:41 GMT
#12
On October 20 2011 00:24 BansheeDK wrote:
I think that when you can afford the upgrade and is not using engibays for attack/armor upgrades, bunkers have become useless. Bunkers are mostly strong in the early game.


I agree. In lategame bunkers aren't worth it as you want a mobile army instead and in early game the upgrade is too expensive. It's probably the only upgrade i wouldn't mind if blizzard removed it. Even Medivac energy is a lot more useful.

However, building armor and hi-sec are definitely useful as they help a ton against muta harass, marine drops, etc. and can buy you just enough time to save something.
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
October 19 2011 15:48 GMT
#13
Bunkers are mostly build to tank damage so the building armor upgrade would be more worthwhile. However i dont think there is a situation where you want to delay your +1 attack for superbunkers.
dr Helvetica <3
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 19 2011 16:01 GMT
#14
It's a cool upgrade, but the only time when I see any purpose for it is in a super late game situation when you want to wall off your half of the map with planetaries and bunkers.
See Dimaga vs MVP game 1 on Tal'Darim Altar during the Korea vs The World event for example.
ElvisTek
Profile Joined August 2011
Venezuela169 Posts
October 19 2011 16:11 GMT
#15
On October 20 2011 01:01 HaXXspetten wrote:
It's a cool upgrade, but the only time when I see any purpose for it is in a super late game situation when you want to wall off your half of the map with planetaries and bunkers.
See Dimaga vs MVP game 1 on Tal'Darim Altar during the Korea vs The World event for example.


Link please!!!
Yep.. I'm noob :) and happy to be one!
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
October 19 2011 16:52 GMT
#16
On October 20 2011 01:11 ElvisTek wrote:
Show nested quote +
On October 20 2011 01:01 HaXXspetten wrote:
It's a cool upgrade, but the only time when I see any purpose for it is in a super late game situation when you want to wall off your half of the map with planetaries and bunkers.
See Dimaga vs MVP game 1 on Tal'Darim Altar during the Korea vs The World event for example.


Link please!!!

http://www.gomtv.net/2011championship/vod/63894
What a player
megaBICEPS
Profile Joined April 2011
Canada79 Posts
October 19 2011 16:54 GMT
#17
I'd rather research the +2 building armor than nanosteal. I'm considering including a third Eng bay on 3 bases
Gonna burn some muscle!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 19 2011 18:57 GMT
#18
Its for slow push against Protoss to shelter from aoe IMO but its not really feasible.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Mystogun
Profile Blog Joined January 2011
United States392 Posts
October 19 2011 19:02 GMT
#19
I feel like this is one of those upgrades that was really cool in the campaign that they kind of just threw into multiplayer because why not.

This upgrade, while is useful for turtling up and slow pushing, takes time away from upgrades, and tbh all of the upgrades available at the engineering bay are much better than this. +2 building armor for unkillable pfs and longer range on pfs and turrets, not to mention to attack and armor upgrades make this seem like not the best upgrade.

perhaps it needs a tweaking for HotS, or just be removed in general. Terran already has so much stuff that they never ever need to research this (caduceus reactor for medivac energy anyone?)

"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
ElvisTek
Profile Joined August 2011
Venezuela169 Posts
October 19 2011 19:10 GMT
#20
On October 20 2011 04:02 [NoiSe] wrote:
I feel like this is one of those upgrades that was really cool in the campaign that they kind of just threw into multiplayer because why not.

This upgrade, while is useful for turtling up and slow pushing, takes time away from upgrades, and tbh all of the upgrades available at the engineering bay are much better than this. +2 building armor for unkillable pfs and longer range on pfs and turrets, not to mention to attack and armor upgrades make this seem like not the best upgrade.

perhaps it needs a tweaking for HotS, or just be removed in general. Terran already has so much stuff that they never ever need to research this (caduceus reactor for medivac energy anyone?)



Lol Caduceus reactor, i think i have never researched this upgrade.... i think anyone did..

anyways, perhaps this neosteel frame requires a lower price so it can be more "atractive" for players to research it... anyways, if this is done and players start to use it, i can't wait to see bnet forums asking for nerf as they usually do
Yep.. I'm noob :) and happy to be one!
sVnteen
Profile Joined January 2011
Germany2238 Posts
October 19 2011 19:12 GMT
#21
its useless since 3 bunkers have
a- more hp
can protect a bigger area
can be repaired better
and this upgrade will only be useful in the lategame anyways since (or at leas it think so) it costs gas and gas is always more valuable especially in the early midgame when you build bunkers which you will salvage later
MY LIFE STARTS NOW ♥
tWR
Profile Blog Joined March 2011
Canada138 Posts
October 19 2011 19:16 GMT
#22
I agree with what's been said so far, it takes time out of your E.Bay from researching something long game. If you choose to get this upgrade, it feels like it forces you to really add bunkers to your game long term (i.e. you have to do pushes with bunker fortifications, and they have to be slow tank pushes)

In an interesting side note, I wonder if it'd be possible to do a strong early push against zerg, with plus 1 and neosteel bunker/building armor. Meh, just a thought
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-10-19 19:31:27
October 19 2011 19:30 GMT
#23
Neosteel Frame works in great with my 1 base Planetary Fortress rush guys. 90% winrate with it in my silver league division, got me to number 1.

Seriously though I've never seen any situation where this upgrade would be remotely useful. Maybe against a 6 gate attack with 40 sentries, in particular on a map such as Shakuras Plateau, but I highly doubt it would be a practical response.

Bunkers with the upgrade do look pretty cool, however.
Slivered Skin
Profile Joined September 2010
Canada347 Posts
October 19 2011 19:34 GMT
#24
http://www.teamliquid.net/forum/viewmessage.php?topic_id=267041
http://www.teamliquid.net/forum/viewmessage.php?topic_id=188810
http://www.teamliquid.net/forum/viewmessage.php?topic_id=125912

Hey, cool, I knew I had seen this thread before. One point that was brought up before (that I found interesting) were that the upgrade concentrates more DPS into one area, since all the marines can shoot at once. Useful if you're defending a very tight choke or if you're one of those people who enjoys using marines in bunkers to defend against mutas.
Those most oft mated find love’s motive in a word: inebriated - Get well Violet!! And sC!! T_T
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
October 19 2011 22:44 GMT
#25
On October 20 2011 04:12 sVnteen wrote:
its useless since 3 bunkers have
a- more hp
can protect a bigger area
can be repaired better
and this upgrade will only be useful in the lategame anyways since (or at leas it think so) it costs gas and gas is always more valuable especially in the early midgame when you build bunkers which you will salvage later


Agreed, the more HP and more surface area to repair unupgraded bunkers, plus the gas cost on the upgrade make it fairly unattractive as a defensive option. The only real use to this upgrade should be in any situation where you don't have the space for more bunkers, but need the increased damage more marines in range would offer. Some bizarre bunker contain against zerg might benefit from this, but otherwise it sounds like a fairly major investment for a relatively minor gain.
I'm actually Fleetfeet D:
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
October 20 2011 01:11 GMT
#26
On October 19 2011 23:50 ElvisTek wrote:
Hello guys!

I was thinking about the neosteel frame upgrade. Is it worthy?

I mean, now regarding that salvaging the bunker returns 25 less minerals.. it is not good to research this upgrade so you can fit more units inside a bunker? in this way you use 2 bunkers instead of 3 to save the same amount of units and if you salvage it you will be losing only 50 minerals instead of 75?

Besides bunkers looks nicer :D


But really, bunkers are used to create artificial HP. Less bunkers means less artificial HP, thus no point.

Also -> simple questions, simple answers thread.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
DMII
Profile Joined September 2011
Germany92 Posts
October 20 2011 01:26 GMT
#27
I think upgrading your static defense has its use if you go for a sky terran build, which means that you have to have static defense to defend against runbys (because an air army can't stand in the way of something on the ground)

Get it if you have to rely on static defense until later in the game, otherwise spend the money on something more useful.
All is fair in love and war. Starcraft is both.
Fuhrmaaj
Profile Joined January 2011
167 Posts
October 23 2011 20:21 GMT
#28
The thing about this upgrade in particular is that it costs 100 gas. I understand that if you were going to build 3 bunkers, you only need to build 2 to have the same capacity but I don't think that's the point of bunkers. Bunkers only tank damage and protect the units inside. They are good for space control and useful because they can be repaired. You get 400hp and 1 armor for 100 minerals.

After the upgrade, the bunker is equally resilient but it can hold another marauder. This is useful where adding +1 range to a marauder is useful, but I think this situation is rare.

The upgrade costs 100 gas and bunkers don't cost any gas. The only reason I choose not to get the upgrade is because I can't afford to spend gas on upgrades that don't increase the effectiveness of my engagements. This upgrade might save minerals in the long run (maybe), but I think macro OCs are a more viable option in that regard. It's a similar argument as the supply drop vs MULE debate.

The bottom line is that you can't afford 100 gas at any point of the game for an upgrade that only saves a few minerals (maybe).
Random player
jackcatttt
Profile Joined October 2011
United States7 Posts
October 24 2011 02:24 GMT
#29
I have used a neosteel opening in high diamond and have won a few games with it. On certain maps the ability to instantly transfer 10 Scvs to a planetary helps immensely and secure you a macro lead. As for the bunkers they work very well in pvt with a quick third planetary strat. Since the protoss ff to isolate bunkers and keep them from getting repair they are exposed to much higher dps while destroying a very cheap structure. With stim dps its very tough to break and when your pf third kicks in instantly and safely its very nice. I can post replay if anyone in interested. Its still a pretty rough build.
$$$
jackcatttt
Profile Joined October 2011
United States7 Posts
October 24 2011 02:33 GMT
#30
I forgot to add some might not know but the neosteel upgrade allows 10 scvs to be loaded into a cc. Unload transfer is very sexy
$$$
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2011-10-24 09:21:45
October 24 2011 09:21 GMT
#31
I get all eng. bay upgrades late game when 3/3 infantry is done, but prioritize building armor and +1 range over neosteel frame.

I don't think you should get this upgrade until very late game when you have abundant resources, it's just not very useful in most situations.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
October 24 2011 09:51 GMT
#32
Can you EMP from inside a bunker? I assume ghosts can go inside bunkers saying that..
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 24 2011 14:23 GMT
#33
But really, bunkers are used to create artificial HP. Less bunkers means less artificial HP, thus no point.


I disagree, bunkers allow the units inside to fire at once as a single target, creating a newbie (or medium league) player-friendly device to focus fire.

As for the neosteel frame: Three marauders can fit in as well, not just those marines everyone is talking about. I'm quite sure there is some funky play out there yet unexplored by anyone that involves neosteel frame. Why not ask Day[9] to put it in a funday monday: You must research Neosteel frame and use at least three bunkers in an offensive way (or something).

I think it's a funny thing to try. Most people assume defensive upgrades are not that great in a game where you should be fighting in the enemy base, and if you aren't, you already lost.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
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