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[Q] New korean PvP opening

Forum Index > StarCraft 2 Strategy
Post a Reply
anfield77
Profile Joined August 2011
Germany7 Posts
October 15 2011 11:09 GMT
#1
Hi there, i've got a question someone of you might be able to answer.

At the IPL 3 Season there has been a nice opening for PvP played by Inori that I haven't seen before. It was like he got 3 Gateways but built a lot of Stalkers before the warpgate upgrade was ready so that he was even able to defend a 4Gate on Tal'darim Altar without 4gating himself. This style seems to get very interesting in the future, i think that herO was using this kind of build too at the MLG against MC yesterday.

Finally my question

Does someone of you have a build order or even replays or a VOD so that i can copy that build? Thanks for your efforts!

P.S. of course you can discuss the build in this thread too
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2011-10-15 11:18:15
October 15 2011 11:12 GMT
#2
The game between Inori and Huk on Tal Darim Altar was his most impressive, will see if I can find it, gimme a sec...

Edit: Found it: http://sv.twitch.tv/ignproleague/b/297066690
Starts at 0:57:56
I'd like to learn not just his opening build, but that entire gameplan of his looked amazing.
Geiko
Profile Blog Joined June 2010
France2053 Posts
October 15 2011 11:16 GMT
#3
I've been trying this out for a while now. It does defend 4 gate but you lose the option to go offensive if your opponent is being greedy.

I also saw the game HerO vs MC but I didn't quite get the BO.

Here's what I've been doing :

9 pylon
11 CB nexus
12 gate
13 CB nexu
14 gas
16 cyber
17 zealot
cut probes at 21/26
21 warpgate (3 chronos)
21 stalker
23 gateway x 2
23 stalker
25 probe
26 pylon
26 3x stalker
2 more probes, a pylon and warp in 2 stalkers and a zealot at 5:50-5:55.
geiko.813 (EU)
anfield77
Profile Joined August 2011
Germany7 Posts
October 15 2011 11:22 GMT
#4
Wow man, thanks a lot, you guys are amazing
Geiko
Profile Blog Joined June 2010
France2053 Posts
Last Edited: 2011-10-15 12:10:50
October 15 2011 12:10 GMT
#5
From the video, Inori's BO is :

9 pylon
11 CB nexus
12 gate
13 CB nexu
14 gas
17 cyber
18 zealot
cut probes at 22/26
22 warpgate (3 chronos)
22 stalker
24 gateway x 2
24 pylon
24 stalker
-make three more probes
-3x stalker
-gas
-probes
geiko.813 (EU)
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
October 15 2011 12:27 GMT
#6
hero did this vs mc on taldarim altar at mlg orlando
Valor is a poor substitute for numbers.
cassurai
Profile Joined December 2010
Singapore307 Posts
October 15 2011 13:40 GMT
#7
this is an amazing 3 gate vs 4 gate build. you will have more stalkers and probes than him at the time when warpgate research is done, but of course once he starts warping in rounds of 4 you will have less. hence, it's essential to move out of your base and look around
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
Last Edited: 2011-10-15 14:09:48
October 15 2011 14:00 GMT
#8
I really like builds like this, the general idea of getting warp gate a bit slower but producing units out of the regular gateways before hand. Thus meaning that while he has 1 zealot/6 stalkers at his first warpin, if you can delay him for a bit, you have 7 stalkers/2 zealots (or whatever, depending on the specifics of the build you're doing). You can then crush the first wave and/or kill the proxxy pylon and after that it should be fine to hold with good micro

On maps with tight ramps (forcefield-able) I've been doing a build I made for the last week or so, whereby it's essentially a 3 stalker rush, but with a fast 2nd gas, and 1 stalker/2sentries. The stalker wards away the scouting probe, and the 2 sentries (chronoboosted, the WG is chrono'd 3 times as well) will have 4 forcefields by the time a 'balls' 4 gate arrives, if he even decides to do it after scouting what he thinks to be a 3 stalker rush.

After the 2 sentries you can get your 3rd gate (optional depending on scouting) and a robo or twilight. Get a 3rd sentry/zealot or 2 stalkers depending on which tech path you choose. (stalkers > blink, sentry/zealot > robo ofc. Sentry/Immortal is pretty damn good early game against anything but stargate). If you feel completely safe you can just have the stalker/2sentries until WG finishes

2/300 gas in sentries sounds like a lot if he does a tech build, but the early 2nd gas and the fact that sentry/immortal with some stalker support is so damn good makes up for it I feel. You can VERY securely take your natural with 2/2/3/5 zealots/immortals/sentries/stalkers. The only problems I've had with it so far is that if he does go for a proper 3 stalker rush, you're gonna have to use your sentry energy early on which definitely is not ideal. A typical 1zealot/1stalker poke can also actually kill 1 stalker/2sentries straight up, but if he pushes with those units that early with the threat of a 3 stalker rush coming, he's either a genius or the luckiest person alive
Wise men speak because they have something to say, fools; because they have to say something - Plato
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
October 15 2011 14:41 GMT
#9
On October 15 2011 23:00 BlindSC2 wrote:
I really like builds like this, the general idea of getting warp gate a bit slower but producing units out of the regular gateways before hand. Thus meaning that while he has 1 zealot/6 stalkers at his first warpin, if you can delay him for a bit, you have 7 stalkers/2 zealots (or whatever, depending on the specifics of the build you're doing). You can then crush the first wave and/or kill the proxxy pylon and after that it should be fine to hold with good micro

On maps with tight ramps (forcefield-able) I've been doing a build I made for the last week or so, whereby it's essentially a 3 stalker rush, but with a fast 2nd gas, and 1 stalker/2sentries. The stalker wards away the scouting probe, and the 2 sentries (chronoboosted, the WG is chrono'd 3 times as well) will have 4 forcefields by the time a 'balls' 4 gate arrives, if he even decides to do it after scouting what he thinks to be a 3 stalker rush.

After the 2 sentries you can get your 3rd gate (optional depending on scouting) and a robo or twilight. Get a 3rd sentry/zealot or 2 stalkers depending on which tech path you choose. (stalkers > blink, sentry/zealot > robo ofc. Sentry/Immortal is pretty damn good early game against anything but stargate). If you feel completely safe you can just have the stalker/2sentries until WG finishes

2/300 gas in sentries sounds like a lot if he does a tech build, but the early 2nd gas and the fact that sentry/immortal with some stalker support is so damn good makes up for it I feel. You can VERY securely take your natural with 2/2/3/5 zealots/immortals/sentries/stalkers. The only problems I've had with it so far is that if he does go for a proper 3 stalker rush, you're gonna have to use your sentry energy early on which definitely is not ideal. A typical 1zealot/1stalker poke can also actually kill 1 stalker/2sentries straight up, but if he pushes with those units that early with the threat of a 3 stalker rush coming, he's either a genius or the luckiest person alive




The thing is, 4gate gets you a nice burst of units, you warp in one set of 4 units, almost always 4 stalkers, then another set of 4 units... and then... you kinda dont have money to run more than 2-2.5 gates from just 20 probes with no bank left after spending everything.


If you can break even with him until his third warp cycle, 3gate gives you just as many units as 4gate does, with an early advantage AND a probe lead
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Complete
Profile Joined October 2009
United States1864 Posts
October 15 2011 14:43 GMT
#10
Is this a build you guys feel is more of a tal'darim build/a map without a ramp build?

I don't see much reason to do it on a map with a ramp, you can be quite a bit greedier now and still hold a regular 12gate
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
Last Edited: 2011-10-15 15:15:06
October 15 2011 15:13 GMT
#11
On October 15 2011 23:41 Cyro wrote:
Show nested quote +
On October 15 2011 23:00 BlindSC2 wrote:
I really like builds like this, the general idea of getting warp gate a bit slower but producing units out of the regular gateways before hand. Thus meaning that while he has 1 zealot/6 stalkers at his first warpin, if you can delay him for a bit, you have 7 stalkers/2 zealots (or whatever, depending on the specifics of the build you're doing). You can then crush the first wave and/or kill the proxxy pylon and after that it should be fine to hold with good micro

On maps with tight ramps (forcefield-able) I've been doing a build I made for the last week or so, whereby it's essentially a 3 stalker rush, but with a fast 2nd gas, and 1 stalker/2sentries. The stalker wards away the scouting probe, and the 2 sentries (chronoboosted, the WG is chrono'd 3 times as well) will have 4 forcefields by the time a 'balls' 4 gate arrives, if he even decides to do it after scouting what he thinks to be a 3 stalker rush.

After the 2 sentries you can get your 3rd gate (optional depending on scouting) and a robo or twilight. Get a 3rd sentry/zealot or 2 stalkers depending on which tech path you choose. (stalkers > blink, sentry/zealot > robo ofc. Sentry/Immortal is pretty damn good early game against anything but stargate). If you feel completely safe you can just have the stalker/2sentries until WG finishes

2/300 gas in sentries sounds like a lot if he does a tech build, but the early 2nd gas and the fact that sentry/immortal with some stalker support is so damn good makes up for it I feel. You can VERY securely take your natural with 2/2/3/5 zealots/immortals/sentries/stalkers. The only problems I've had with it so far is that if he does go for a proper 3 stalker rush, you're gonna have to use your sentry energy early on which definitely is not ideal. A typical 1zealot/1stalker poke can also actually kill 1 stalker/2sentries straight up, but if he pushes with those units that early with the threat of a 3 stalker rush coming, he's either a genius or the luckiest person alive




The thing is, 4gate gets you a nice burst of units, you warp in one set of 4 units, almost always 4 stalkers, then another set of 4 units... and then... you kinda dont have money to run more than 2-2.5 gates from just 20 probes with no bank left after spending everything.


If you can break even with him until his third warp cycle, 3gate gives you just as many units as 4gate does, with an early advantage AND a probe lead


I'm not really sure I understand your point in relation to my post. I know you can hold a 4 gate with 3 gates, I'm suggesting you can do that AND get a robo so once you hold off the 4 gate you have the tech, probe, and gas lead, with a few sentries gathering energy in your army to boot. If he really commits to a balls 4 gate with my build you could just get 4 sentries and hold the ramp infinitely, getting whatever tech you want on one base with 2 gates.
Wise men speak because they have something to say, fools; because they have to say something - Plato
Kroml
Profile Joined September 2011
Turkey308 Posts
October 18 2011 15:20 GMT
#12
can someone update this thread if it actually works because sometimes it seems that the the last round of units to complete 7 stalkers 2 zealots composition feels like a little bit late
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