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I actually use this build on Taldarim altar. You have to drone scout too but it catches people off guard sometimes. Its a cheese no doubt, but if you just drone behind it you actually catch up in workers pretty damn quick, and the usual response is for the protoss to turtle into a DT or VR. I just do a gasless expand after, usually at 18 food (16 drones + queen), and go into big muta/ling macro, producing about 1 spine crawler per minute as well.
Works great vs greedy protoss, and honestly on these maps sometimes they nexus first and its auto win. Although it's counter intuitive, this build works great on big maps because it's hard for your opponent to scout it, and because the distance lets you drone up pretty quickly afterwards without fear of pressure.
Shouldn't be your standard build but if you get a bunch of protoss opponents in a row (or the same one over and over) and want to keep it interesting, definitely try this build.
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I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.
It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead.
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I've had a hard time getting back into the ladder after 6 months of not playing, read this strategy today at work and decided to give it a try. So far, 2 0 against Terran. The 2nd t walled off in time aster scouting, but after watching replays, after a minute, with the early queen, your drone count equals the T, and another minute later your up by 3. This snowballs well against a someone who expands and you just take a quick 3rd. Im only in gold after taking the long break and trying to play random, but it felt smooth, and I felt I could tune it to make it even smoother.
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Guess I should add I went full droning after the initial 6 lings.
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I don't think this is very new, I saw a thread recently that said 6pool is the best economic opener vs P on taldarim. Regardless of whether catz has been doing it for a few months or what-not, I've been doing it ever since I saw that thread.
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On October 04 2011 09:25 Flestiraef wrote: Guess I should add I went full droning after the initial 6 lings.
You're supposed to, otherwise you 6pool.
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I do this often on Shakuras because FFE is very common and by sending the overlord horizontally across, it'll be there in time for your lings to go directly to the good base.
If the protoss reacts correctly, they are slightly ahead. They are not far ahead because the 7 pool always causes at least indirect damage: - They are forced to cut probes to complete the wall asap - They must considerably delay the nexus - They are not proceeding with their build as planned
A lot of protosses including in Master league, even with proper initial defense, will follow it up with a lot of silly decisions, like trying to cannon you (stupid, you have lings out already), rush dts or something else retarded because they've been thrown off their game. Basically you get a lot of free wins vs bad players. But against a player who stays calm and just resumes his normal build after holding the rush, the 7 pool just sets you behind.
A lot of people don't understand that the Catz 7-pool is not an all-in. It's an extremely agressive opener that aims to cause at least indirect damage and throw the opponent off his game.
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On October 04 2011 09:40 Qxz wrote: I do this often on Shakuras because FFE is very common and by sending the overlord horizontally across, it'll be there in time for your lings to go directly to the good base.
If the protoss reacts correctly, they are slightly ahead. They are not far ahead because the 7 pool always causes at least indirect damage: - They are forced to cut probes to complete the wall asap - They must considerably delay the nexus - They are not proceeding with their build as planned
A lot of protosses including in Master league, even with proper initial defense, will follow it up with a lot of silly decisions, like trying to cannon you (stupid, you have lings out already), rush dts or something else retarded because they've been thrown off their game. Basically you get a lot of free wins vs bad players. But against a player who stays calm and just resumes his normal build after holding the rush, the 7 pool just sets you behind.
A lot of people don't understand that the Catz 7-pool is not an all-in. It's an extremely agressive opener that aims to cause at least indirect damage and throw the opponent off his game.
I would say it's an all-in because you must cause some damage, if they don't lose any probes, lose minimal mining time, etc. I'd say you're considerably far behind. Only thing is, it's really easy to cause "damage," as you've said.
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On October 04 2011 09:45 FabledIntegral wrote: I would say it's an all-in because you must cause some damage, if they don't lose any probes, lose minimal mining time, etc. I'd say you're considerably far behind. Only thing is, it's really easy to cause "damage," as you've said. Any investment that doesn't pay off sets you behind, that doesn't make everything an all-in. An all-in is a move that must end the game immediately, i.e. if it succeeds you win, if it fails you lose, right there. Like drone rushing.
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The problem with this build is that if protoss reacts properly zerg is behind. The hatch is up later than if you went for a normal opener. Protoss can either wall is front, if he has enough time, or put 1 cannon down in his mineral line while he makes a gateway and does a normal build from there.
This also assumes the protoss doesn't chrono out a few zealots to pressure you. Your economy will be a lot smaller if you need to make a round of lings instead of drones. Assuming protoss went forge first, he won't have gas making this zealot pressure more viable.
Don't base your strategy on your opponent making a mistake IMO.
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This is certainly one of the builds that a large part of it's effectiveness is due to throwing your opponent off their build, but effective none the less.
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United States7166 Posts
On October 04 2011 09:01 FabledIntegral wrote: I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.
It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead. i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate
mb you can try it on me in a custom game?
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This is very old. Lots of people have been using this =P
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On October 04 2011 10:18 Zelniq wrote:Show nested quote +On October 04 2011 09:01 FabledIntegral wrote: I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.
It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead. i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate mb you can try it on me in a custom game?
hey zel id be willing to 6pool against you once just so we can provide a replay for this thread. im pretty confident in my ability to do a perfect 6pool, however i still believe it only works against tosses opening a greedy FFE. safe FFE with a 14forge and pylon/gateway/forge/pylon wall should always beat 6pool
i think we should do it on shakuras or TDA or heck maybe 1game on each
ill pm you my charactor ID tomorrow or in 2days or somethin and whenever were not busy we can play a game or something to see
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On October 04 2011 10:18 Zelniq wrote:Show nested quote +On October 04 2011 09:01 FabledIntegral wrote: I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.
It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead. i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate mb you can try it on me in a custom game?
The only thing you don't understand is that there are some really bad/dumb players even high up on the ladder ^^
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On October 04 2011 10:18 Zelniq wrote:Show nested quote +On October 04 2011 09:01 FabledIntegral wrote: I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.
It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead. i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate mb you can try it on me in a custom game? You can't wall off in time if you do a greedy FFE. I don't see how you could. July usually does this against Toss he knows are going to do a greedy FFE because you can't wall in. The proper response is to just let your forge die, build a cannon in your mineral line, and continue from there.
I thought this was known already?
But against the safe FFE this doesn't work.
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On October 04 2011 10:18 Zelniq wrote:Show nested quote +On October 04 2011 09:01 FabledIntegral wrote: I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.
It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead. i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate mb you can try it on me in a custom game?
I'd be happy to play with it if you want, but in my experience, a 6-pool will generally make it there in time to deal enough damage, but a 7 pool won't.
Those 3-5 seconds extra really makes the difference on that specific map.
That being said, I rarely do a 6 OR 7 pool on Shakuras just because while it CAN work, it doesn't feel very powerful. I much prefer going for a 3-hatch or muta build on that map.
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This is a cheese I've been using for ages...
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On October 04 2011 10:18 Zelniq wrote:Show nested quote +On October 04 2011 09:01 FabledIntegral wrote: I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.
It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead. i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate mb you can try it on me in a custom game?
They complete the wall but you can always kill the third warped in building. And I mean pretty much always, unless they do something like 13 forge 13 gate 13 cannon 13 gate, completely cutting probes (or sneaking one in during the building build time). It rarely, rarely happens. The third building usually starts warping in about 5 seconds before you get there, maybe a little bit more, but the thing is the cannon isn't done yet so you can target it down and run past, or force him to make other buildings behind it.
If the cannons are late, you can usually just target down the forge which has the least amount of health, in which you're usually ahead, but not always, I've just played enough games using that build to know the ins and outs.
I guess 14-14-14 would probably work too, idk, but if they cut probes THAT long you're probably not that far behind anyways. You'll have probably 12 or 13 drones at that point by the time they put up the third gate (this is only off the top of my head, mind you), and a queen for injects. You also don't need to mine gas because they won't be attacking you anytime soon.
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On October 04 2011 11:59 roymarthyup wrote:Show nested quote +On October 04 2011 10:18 Zelniq wrote:On October 04 2011 09:01 FabledIntegral wrote: I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.
It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead. i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate mb you can try it on me in a custom game? hey zel id be willing to 6pool against you once just so we can provide a replay for this thread. im pretty confident in my ability to do a perfect 6pool, however i still believe it only works against tosses opening a greedy FFE. safe FFE with a 14forge and pylon/gateway/forge/pylon wall should always beat 6pool i think we should do it on shakuras or TDA or heck maybe 1game on each ill pm you my charactor ID tomorrow or in 2days or somethin and whenever were not busy we can play a game or something to see
/Agree, there's too much talk and not enough replays. So far there is only 1 (the one I posted on the first page).
I'm mid-master, and I managed to hold off this exact build on the exact map in question by CatZ.
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