• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:03
CEST 10:03
KST 17:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
The New Patch Killed Mech! TL.net Map Contest #21: Voting Stellar Fest: StarCraft II returns to Canada herO Talks: Poor Performance at EWC and more... Weekly Cups (Oct 6-12): Four star herO
Tourneys
INu's Battles#13 < ByuN vs Zoun > Tenacious Turtle Tussle SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1507 users

Catz's 7 pool on Shakuras Plateau (ZvP) - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 04 2011 00:00 GMT
#41
I actually use this build on Taldarim altar. You have to drone scout too but it catches people off guard sometimes. Its a cheese no doubt, but if you just drone behind it you actually catch up in workers pretty damn quick, and the usual response is for the protoss to turtle into a DT or VR. I just do a gasless expand after, usually at 18 food (16 drones + queen), and go into big muta/ling macro, producing about 1 spine crawler per minute as well.

Works great vs greedy protoss, and honestly on these maps sometimes they nexus first and its auto win. Although it's counter intuitive, this build works great on big maps because it's hard for your opponent to scout it, and because the distance lets you drone up pretty quickly afterwards without fear of pressure.

Shouldn't be your standard build but if you get a bunch of protoss opponents in a row (or the same one over and over) and want to keep it interesting, definitely try this build.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2011-10-04 00:02:34
October 04 2011 00:01 GMT
#42
I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.

It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead.
Flestiraef
Profile Joined September 2010
United States36 Posts
October 04 2011 00:23 GMT
#43
I've had a hard time getting back into the ladder after 6 months of not playing, read this strategy today at work and decided to give it a try. So far, 2 0 against Terran. The 2nd t walled off in time aster scouting, but after watching replays, after a minute, with the early queen, your drone count equals the T, and another minute later your up by 3. This snowballs well against a someone who expands and you just take a quick 3rd. Im only in gold after taking the long break and trying to play random, but it felt smooth, and I felt I could tune it to make it even smoother.
Flestiraef
Profile Joined September 2010
United States36 Posts
October 04 2011 00:25 GMT
#44
Guess I should add I went full droning after the initial 6 lings.
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
October 04 2011 00:40 GMT
#45
I don't think this is very new, I saw a thread recently that said 6pool is the best economic opener vs P on taldarim. Regardless of whether catz has been doing it for a few months or what-not, I've been doing it ever since I saw that thread.
ㅈㅈ
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 04 2011 00:40 GMT
#46
On October 04 2011 09:25 Flestiraef wrote:
Guess I should add I went full droning after the initial 6 lings.


You're supposed to, otherwise you 6pool.
Qxz
Profile Joined May 2011
Canada189 Posts
Last Edited: 2011-10-04 00:43:47
October 04 2011 00:40 GMT
#47
I do this often on Shakuras because FFE is very common and by sending the overlord horizontally across, it'll be there in time for your lings to go directly to the good base.

If the protoss reacts correctly, they are slightly ahead. They are not far ahead because the 7 pool always causes at least indirect damage:
- They are forced to cut probes to complete the wall asap
- They must considerably delay the nexus
- They are not proceeding with their build as planned

A lot of protosses including in Master league, even with proper initial defense, will follow it up with a lot of silly decisions, like trying to cannon you (stupid, you have lings out already), rush dts or something else retarded because they've been thrown off their game. Basically you get a lot of free wins vs bad players. But against a player who stays calm and just resumes his normal build after holding the rush, the 7 pool just sets you behind.

A lot of people don't understand that the Catz 7-pool is not an all-in. It's an extremely agressive opener that aims to cause at least indirect damage and throw the opponent off his game.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 04 2011 00:45 GMT
#48
On October 04 2011 09:40 Qxz wrote:
I do this often on Shakuras because FFE is very common and by sending the overlord horizontally across, it'll be there in time for your lings to go directly to the good base.

If the protoss reacts correctly, they are slightly ahead. They are not far ahead because the 7 pool always causes at least indirect damage:
- They are forced to cut probes to complete the wall asap
- They must considerably delay the nexus
- They are not proceeding with their build as planned

A lot of protosses including in Master league, even with proper initial defense, will follow it up with a lot of silly decisions, like trying to cannon you (stupid, you have lings out already), rush dts or something else retarded because they've been thrown off their game. Basically you get a lot of free wins vs bad players. But against a player who stays calm and just resumes his normal build after holding the rush, the 7 pool just sets you behind.

A lot of people don't understand that the Catz 7-pool is not an all-in. It's an extremely agressive opener that aims to cause at least indirect damage and throw the opponent off his game.


I would say it's an all-in because you must cause some damage, if they don't lose any probes, lose minimal mining time, etc. I'd say you're considerably far behind. Only thing is, it's really easy to cause "damage," as you've said.
Qxz
Profile Joined May 2011
Canada189 Posts
October 04 2011 00:51 GMT
#49
On October 04 2011 09:45 FabledIntegral wrote:
I would say it's an all-in because you must cause some damage, if they don't lose any probes, lose minimal mining time, etc. I'd say you're considerably far behind. Only thing is, it's really easy to cause "damage," as you've said.
Any investment that doesn't pay off sets you behind, that doesn't make everything an all-in. An all-in is a move that must end the game immediately, i.e. if it succeeds you win, if it fails you lose, right there. Like drone rushing.

Achilles306
Profile Joined October 2011
Canada84 Posts
October 04 2011 00:55 GMT
#50
The problem with this build is that if protoss reacts properly zerg is behind. The hatch is up later than if you went for a normal opener. Protoss can either wall is front, if he has enough time, or put 1 cannon down in his mineral line while he makes a gateway and does a normal build from there.

This also assumes the protoss doesn't chrono out a few zealots to pressure you. Your economy will be a lot smaller if you need to make a round of lings instead of drones. Assuming protoss went forge first, he won't have gas making this zealot pressure more viable.

Don't base your strategy on your opponent making a mistake IMO.
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
October 04 2011 01:13 GMT
#51
This is certainly one of the builds that a large part of it's effectiveness is due to throwing your opponent off their build, but effective none the less.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-10-04 01:20:05
October 04 2011 01:18 GMT
#52
On October 04 2011 09:01 FabledIntegral wrote:
I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.

It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead.

i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate

mb you can try it on me in a custom game?
ModeratorBlame yourself or God
zeOllie
Profile Blog Joined May 2011
Australia486 Posts
October 04 2011 01:47 GMT
#53
This is very old. Lots of people have been using this =P
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-10-04 03:00:33
October 04 2011 02:59 GMT
#54
On October 04 2011 10:18 Zelniq wrote:
Show nested quote +
On October 04 2011 09:01 FabledIntegral wrote:
I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.

It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead.

i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate

mb you can try it on me in a custom game?



hey zel id be willing to 6pool against you once just so we can provide a replay for this thread. im pretty confident in my ability to do a perfect 6pool, however i still believe it only works against tosses opening a greedy FFE. safe FFE with a 14forge and pylon/gateway/forge/pylon wall should always beat 6pool


i think we should do it on shakuras or TDA or heck maybe 1game on each


ill pm you my charactor ID tomorrow or in 2days or somethin and whenever were not busy we can play a game or something to see
rsvp
Profile Blog Joined January 2006
United States2266 Posts
October 04 2011 03:04 GMT
#55
On October 04 2011 10:18 Zelniq wrote:
Show nested quote +
On October 04 2011 09:01 FabledIntegral wrote:
I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.

It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead.

i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate

mb you can try it on me in a custom game?


The only thing you don't understand is that there are some really bad/dumb players even high up on the ladder ^^
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
Last Edited: 2011-10-04 03:27:21
October 04 2011 03:26 GMT
#56
On October 04 2011 10:18 Zelniq wrote:
Show nested quote +
On October 04 2011 09:01 FabledIntegral wrote:
I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.

It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead.

i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate

mb you can try it on me in a custom game?

You can't wall off in time if you do a greedy FFE. I don't see how you could. July usually does this against Toss he knows are going to do a greedy FFE because you can't wall in. The proper response is to just let your forge die, build a cannon in your mineral line, and continue from there.

I thought this was known already?

But against the safe FFE this doesn't work.
I love crazymoving
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
October 04 2011 04:37 GMT
#57
On October 04 2011 10:18 Zelniq wrote:
Show nested quote +
On October 04 2011 09:01 FabledIntegral wrote:
I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.

It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead.

i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate

mb you can try it on me in a custom game?


I'd be happy to play with it if you want, but in my experience, a 6-pool will generally make it there in time to deal enough damage, but a 7 pool won't.

Those 3-5 seconds extra really makes the difference on that specific map.

That being said, I rarely do a 6 OR 7 pool on Shakuras just because while it CAN work, it doesn't feel very powerful. I much prefer going for a 3-hatch or muta build on that map.
As it turns out, marines don't actually cost any money -Jinro
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 04 2011 04:51 GMT
#58
This is a cheese I've been using for ages...
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2011-10-04 05:49:18
October 04 2011 05:45 GMT
#59
On October 04 2011 10:18 Zelniq wrote:
Show nested quote +
On October 04 2011 09:01 FabledIntegral wrote:
I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.

It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead.

i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate

mb you can try it on me in a custom game?


They complete the wall but you can always kill the third warped in building. And I mean pretty much always, unless they do something like 13 forge 13 gate 13 cannon 13 gate, completely cutting probes (or sneaking one in during the building build time). It rarely, rarely happens. The third building usually starts warping in about 5 seconds before you get there, maybe a little bit more, but the thing is the cannon isn't done yet so you can target it down and run past, or force him to make other buildings behind it.

If the cannons are late, you can usually just target down the forge which has the least amount of health, in which you're usually ahead, but not always, I've just played enough games using that build to know the ins and outs.

I guess 14-14-14 would probably work too, idk, but if they cut probes THAT long you're probably not that far behind anyways. You'll have probably 12 or 13 drones at that point by the time they put up the third gate (this is only off the top of my head, mind you), and a queen for injects. You also don't need to mine gas because they won't be attacking you anytime soon.
Chemist391
Profile Joined October 2010
United States366 Posts
October 04 2011 06:15 GMT
#60
On October 04 2011 11:59 roymarthyup wrote:
Show nested quote +
On October 04 2011 10:18 Zelniq wrote:
On October 04 2011 09:01 FabledIntegral wrote:
I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.

It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead.

i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate

mb you can try it on me in a custom game?



hey zel id be willing to 6pool against you once just so we can provide a replay for this thread. im pretty confident in my ability to do a perfect 6pool, however i still believe it only works against tosses opening a greedy FFE. safe FFE with a 14forge and pylon/gateway/forge/pylon wall should always beat 6pool


i think we should do it on shakuras or TDA or heck maybe 1game on each


ill pm you my charactor ID tomorrow or in 2days or somethin and whenever were not busy we can play a game or something to see


/Agree, there's too much talk and not enough replays. So far there is only 1 (the one I posted on the first page).

I'm mid-master, and I managed to hold off this exact build on the exact map in question by CatZ.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 22
OGKoka 6
StarCraft: Brood War
Zeus 3555
Sea 2334
firebathero 790
TY 323
Larva 275
PianO 197
Killer 116
Shine 74
Aegong 44
Sharp 33
[ Show more ]
soO 23
Bale 20
Sacsri 17
Dota 2
XaKoH 327
League of Legends
JimRising 631
Reynor112
Counter-Strike
Stewie2K1012
shoxiejesuss705
Super Smash Bros
Mew2King114
Heroes of the Storm
Khaldor155
Other Games
summit1g14279
WinterStarcraft598
ceh9491
C9.Mang0328
Happy127
Organizations
StarCraft: Brood War
UltimateBattle 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1695
• HappyZerGling97
Upcoming Events
Replay Cast
1h 57m
Monday Night Weeklies
7h 57m
Replay Cast
14h 57m
WardiTV Invitational
1d 2h
WardiTV Invitational
1d 6h
PiGosaur Monday
1d 15h
Replay Cast
2 days
Tenacious Turtle Tussle
2 days
The PondCast
3 days
WardiTV Invitational
4 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
5 days
WardiTV Invitational
5 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.