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[G]HUARGH's 90+% winrate PvZ mothership build - Page 13

Forum Index > StarCraft 2 Strategy
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Gemini_19
Profile Joined June 2010
United States1260 Posts
October 10 2011 01:04 GMT
#241
Just beat a GM zerg as a Masters toss with this build! Really loving how it flows!

[image loading]
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Keilah
Profile Joined May 2010
731 Posts
October 10 2011 01:26 GMT
#242
link? couldn't find



On October 10 2011 10:04 Anihc wrote:
Show nested quote +
On October 10 2011 09:54 Keilah wrote:
pray tell, what would be your favorite?


I use a lot of robo based builds to get a quick 3rd up safely at around the 10 minute mark. Sometimes I'd just go heavy sentry/stalker/immortal, other times I'll go quick colo. If you want reps I released a small PvZ rep pack recently and I go robo -> fast 3rd in the majority of them. In the past I've also gone for a fast 6 gate +1 that allows me to take a 3rd behind it as well. I believe there are replays of this somewhere on this site as well. Recently I've been working on a stargate/chargelot/archon build that again allows me to put pressure on the zerg and expand behind it, usually before 11 minutes.

Like I've said before, one issue I have with this build is that it really relies on the surprise or wtf factor. A lot of people just don't know how to react properly to the mothership. I've been using motherships in my PvZs for the past year and I've noticed that my mothership usage has gotten more and more defendable/counterable. Am I sucking more? No, zerg players are just adapting better. The other thing I don't like about it is that you can't really put any early game pressure on the zerg. So no pressure + not the "safest" or "earliest" 3rd = cool build but not favorite :p

the p00n
Profile Joined September 2010
Netherlands615 Posts
October 10 2011 02:14 GMT
#243
On October 10 2011 10:26 Keilah wrote:
link? couldn't find



Show nested quote +
On October 10 2011 10:04 Anihc wrote:
On October 10 2011 09:54 Keilah wrote:
pray tell, what would be your favorite?


I use a lot of robo based builds to get a quick 3rd up safely at around the 10 minute mark. Sometimes I'd just go heavy sentry/stalker/immortal, other times I'll go quick colo. If you want reps I released a small PvZ rep pack recently and I go robo -> fast 3rd in the majority of them. In the past I've also gone for a fast 6 gate +1 that allows me to take a 3rd behind it as well. I believe there are replays of this somewhere on this site as well. Recently I've been working on a stargate/chargelot/archon build that again allows me to put pressure on the zerg and expand behind it, usually before 11 minutes.

Like I've said before, one issue I have with this build is that it really relies on the surprise or wtf factor. A lot of people just don't know how to react properly to the mothership. I've been using motherships in my PvZs for the past year and I've noticed that my mothership usage has gotten more and more defendable/counterable. Am I sucking more? No, zerg players are just adapting better. The other thing I don't like about it is that you can't really put any early game pressure on the zerg. So no pressure + not the "safest" or "earliest" 3rd = cool build but not favorite :p



http://www.teamliquid.net/forum/viewmessage.php?topic_id=267259

This, probably.

Also, @rsvp, saying you like to pressure but still going forge expand seems kind of silly to me. You get a void ray and a phoenix which gives some decent pressure, and the whole build forces the zerg to be more conservative with their droning (unlike forge FE where you can just hurrdurr 3 base 70 drones before units).
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-10-10 03:24:26
October 10 2011 03:23 GMT
#244
On October 10 2011 11:14 the p00n wrote:
Show nested quote +
On October 10 2011 10:26 Keilah wrote:
link? couldn't find



On October 10 2011 10:04 Anihc wrote:
On October 10 2011 09:54 Keilah wrote:
pray tell, what would be your favorite?


I use a lot of robo based builds to get a quick 3rd up safely at around the 10 minute mark. Sometimes I'd just go heavy sentry/stalker/immortal, other times I'll go quick colo. If you want reps I released a small PvZ rep pack recently and I go robo -> fast 3rd in the majority of them. In the past I've also gone for a fast 6 gate +1 that allows me to take a 3rd behind it as well. I believe there are replays of this somewhere on this site as well. Recently I've been working on a stargate/chargelot/archon build that again allows me to put pressure on the zerg and expand behind it, usually before 11 minutes.

Like I've said before, one issue I have with this build is that it really relies on the surprise or wtf factor. A lot of people just don't know how to react properly to the mothership. I've been using motherships in my PvZs for the past year and I've noticed that my mothership usage has gotten more and more defendable/counterable. Am I sucking more? No, zerg players are just adapting better. The other thing I don't like about it is that you can't really put any early game pressure on the zerg. So no pressure + not the "safest" or "earliest" 3rd = cool build but not favorite :p



http://www.teamliquid.net/forum/viewmessage.php?topic_id=267259

This, probably.

Also, @rsvp, saying you like to pressure but still going forge expand seems kind of silly to me. You get a void ray and a phoenix which gives some decent pressure, and the whole build forces the zerg to be more conservative with their droning (unlike forge FE where you can just hurrdurr 3 base 70 drones before units).


A void ray and phoenix does nothing, many zergs build blind spores anyway so it does almost nothing in terms of pressure. You are right that gateway expanding instead of FFE does create some kind of "pressure," but there are lots of zergs who treat gateway expand as if you were FFEing and drone hardcore all the same, and you can't punish them for coin flipping like that with this build.

Any zerg who herp derps 70 drones before units against my standard FFE > fast warpgate (non-all in, I don't stop making probes) loses their 3rd. 100% of the time.
the p00n
Profile Joined September 2010
Netherlands615 Posts
Last Edited: 2011-10-10 03:50:59
October 10 2011 03:48 GMT
#245
On October 10 2011 12:23 Anihc wrote:
Show nested quote +
On October 10 2011 11:14 the p00n wrote:
On October 10 2011 10:26 Keilah wrote:
link? couldn't find



On October 10 2011 10:04 Anihc wrote:
On October 10 2011 09:54 Keilah wrote:
pray tell, what would be your favorite?


I use a lot of robo based builds to get a quick 3rd up safely at around the 10 minute mark. Sometimes I'd just go heavy sentry/stalker/immortal, other times I'll go quick colo. If you want reps I released a small PvZ rep pack recently and I go robo -> fast 3rd in the majority of them. In the past I've also gone for a fast 6 gate +1 that allows me to take a 3rd behind it as well. I believe there are replays of this somewhere on this site as well. Recently I've been working on a stargate/chargelot/archon build that again allows me to put pressure on the zerg and expand behind it, usually before 11 minutes.

Like I've said before, one issue I have with this build is that it really relies on the surprise or wtf factor. A lot of people just don't know how to react properly to the mothership. I've been using motherships in my PvZs for the past year and I've noticed that my mothership usage has gotten more and more defendable/counterable. Am I sucking more? No, zerg players are just adapting better. The other thing I don't like about it is that you can't really put any early game pressure on the zerg. So no pressure + not the "safest" or "earliest" 3rd = cool build but not favorite :p



http://www.teamliquid.net/forum/viewmessage.php?topic_id=267259

This, probably.

Also, @rsvp, saying you like to pressure but still going forge expand seems kind of silly to me. You get a void ray and a phoenix which gives some decent pressure, and the whole build forces the zerg to be more conservative with their droning (unlike forge FE where you can just hurrdurr 3 base 70 drones before units).


A void ray and phoenix does nothing, many zergs build blind spores anyway so it does almost nothing in terms of pressure. You are right that gateway expanding instead of FFE does create some kind of "pressure," but there are lots of zergs who treat gateway expand as if you were FFEing and drone hardcore all the same, and you can't punish them for coin flipping like that with this build.

Any zerg who herp derps 70 drones before units against my standard FFE > fast warpgate (non-all in, I don't stop making probes) loses their 3rd. 100% of the time.


I don't know about that, I play zerg as well and if I get a hatch first (not entirely impossible on shakuras, nerazim crypt, ..., depending on when your scout finds me), I feel quite invulnerable to warpgate pushes. Maybe all my opponents were just bad?

EDIT: Also I have yet to see a zerg completely forego military and gas while droning up to 70 or so on 3 bases against a gateway opening, especially on a map like shakuras where most zergs will go 'wtf?' when you don't FFE. Even without the 'wtf'-factor, however, I have yet to see zergs respond exactly as if it were a FFE.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 11 2011 14:40 GMT
#246
Hasuobs used this in the Mouz trap vs meyera
Administrator~ Spirit will set you free ~
BoondockVeritas
Profile Joined August 2010
United States191 Posts
October 11 2011 15:02 GMT
#247
This build is fun to do also kiwikaki style. Get a group of blink stalkers and push his 3rd or wherever zergs army isn't, and kill the hatch or tech buildings, then try to blink away to do more damage while escaping his army, and then when you're cornered recall them out with mothership. or if he counter attacks recall. My zealot wasn't fat enough to stop some lings in a game last night, i lost 19 workers, and then chrono'd out only probes while getting mothership and zealot/archon. pushed his third, kill it and some workers, and recalled and held his counter attack putting me ahead. he then stopped making drones and went all in with army and attacked and won from no vortex energy. if mothership didn't cost so much energy it would've been sick
NA server Veritas.414, KR server Bullet.382. 지지요!
the p00n
Profile Joined September 2010
Netherlands615 Posts
October 11 2011 15:20 GMT
#248
On October 11 2011 23:40 Plexa wrote:
Hasuobs used this in the Mouz trap vs meyera


Any idea where I can find the replay/vod?
ForeverSleep
Profile Joined April 2011
Canada920 Posts
Last Edited: 2011-10-11 21:40:41
October 11 2011 21:39 GMT
#249
On October 12 2011 00:20 the p00n wrote:
Show nested quote +
On October 11 2011 23:40 Plexa wrote:
Hasuobs used this in the Mouz trap vs meyera


Any idea where I can find the replay/vod?


http://www.justin.tv/mousesports/b/297212607
there you go

starts at 27:00

Hasu also comments the game at the same time too
"Life is what happens to you while you’re busy making other plans" - John Lennon
the p00n
Profile Joined September 2010
Netherlands615 Posts
October 11 2011 22:15 GMT
#250
On October 12 2011 06:39 ForeverSleep wrote:
Show nested quote +
On October 12 2011 00:20 the p00n wrote:
On October 11 2011 23:40 Plexa wrote:
Hasuobs used this in the Mouz trap vs meyera


Any idea where I can find the replay/vod?


http://www.justin.tv/mousesports/b/297212607
there you go

starts at 27:00

Hasu also comments the game at the same time too


Thanks!
the p00n
Profile Joined September 2010
Netherlands615 Posts
October 12 2011 16:13 GMT
#251
http://drop.sc/43910
http://drop.sc/43906
http://drop.sc/43909 <-- ladder game, opponent goes for heavy roach/ling aggression early-game, gets creep all the way up to my base and splits his roach/hydra army while kiting them in seperate groups so they keep their concave, I mess up my build too due to the aggression and my poor crisis management in this game
http://drop.sc/43908 <-- ladder game
http://drop.sc/43907 <-- ladder game
monk
Profile Blog Joined May 2009
United States8477 Posts
October 12 2011 17:02 GMT
#252
I read this guide and watched 3 replays. These are my initial reactions:
  • Calling this strategy 90%+ win rate just makes it look worse, not better. It makes it seem like you're just not playing good enough people who know how to react to it. If the build were truly 90% at the highest levels, you should be winning tournaments, ezpz. Plus, it makes you seem arrogant.
  • Your analysis in the middle of the guide seems good and well thought out.
  • Why not go stargate before 2 additional gates? This is the way MC does it and I assume you're trying to emulate his build.
  • The biggest problem I have with this build is that it relies on your opponent not seeing it before and thus reacting poorly. The first example is unit composition. Many players will take a look at your unit composition and go completely different tech route from each other, such as infestor hydra, broodlord corruptor, roach ling hydra corruptor, etc... Most people see this unit comp and aren't sure what to make, which I believe is roach corruptor.
  • Another big problem is that most people don't know how to deal with mothership. If you throw your entire army into a vortex, especially a broodlord/corruptor army, you instantly lose. Zergs who learn to split their army and not run everything into a vortex will do much better.
Moderator
the p00n
Profile Joined September 2010
Netherlands615 Posts
October 12 2011 17:27 GMT
#253
On October 13 2011 02:02 NrGmonk wrote:
I read this guide and watched 3 replays. These are my initial reactions:
  • Calling this strategy 90%+ win rate just makes it look worse, not better. It makes it seem like you're just not playing good enough people who know how to react to it. If the build were truly 90% at the highest levels, you should be winning tournaments, ezpz. Plus, it makes you seem arrogant.
  • Your analysis in the middle of the guide seems good and well thought out.
  • Why not go stargate before 2 additional gates? This is the way MC does it and I assume you're trying to emulate his build.
  • The biggest problem I have with this build is that it relies on your opponent not seeing it before and thus reacting poorly. The first example is unit composition. Many players will take a look at your unit composition and go completely different tech route from each other, such as infestor hydra, broodlord corruptor, roach ling hydra corruptor, etc... Most people see this unit comp and aren't sure what to make, which I believe is roach corruptor.
  • Another big problem is that most people don't know how to deal with mothership. If you throw your entire army into a vortex, especially a broodlord/corruptor army, you instantly lose. Zergs who learn to split their army and not run everything into a vortex will do much better.


MC used to throw down his 2 gateways before the stargate, 100% sure. I'm not sure if he has recently changed this up.

That being said, I have been experimenting with the stargate first or second, and it may indeed be better.

Another thing is; what units should the zerg make?

And saying he has to split his army is really worthless advice that has been given too much in this topic. EVERYTHING you do makes your units ball up, -everything-. It's how the game works.
IMRandom
Profile Joined October 2011
Korea (South)34 Posts
October 12 2011 17:30 GMT
#254
"HUARGH's"?You ripped the strat and the guide off Playxp and ur claiming it as ur own -_- At least give the creator some credit u moron.

http://www.playxp.com/sc2/protoss/strategy/view.php?article_id=3298344&page=2

Kira__
Profile Joined April 2011
Sweden2672 Posts
October 12 2011 17:34 GMT
#255
busted
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
the p00n
Profile Joined September 2010
Netherlands615 Posts
October 12 2011 17:49 GMT
#256
On October 13 2011 02:30 IMRandom wrote:
"HUARGH's"?You ripped the strat and the guide off Playxp and ur claiming it as ur own -_- At least give the creator some credit u moron.

http://www.playxp.com/sc2/protoss/strategy/view.php?article_id=3298344&page=2



No, everything in this guide is from me. I thought up everything that's written in this guide, I have written everything in this guide. I don't even read Korean and have no idea what you linked.

That being said, I think you are just bitter because i 2-0'd you in ladder fairly easily :p
IMRandom
Profile Joined October 2011
Korea (South)34 Posts
October 12 2011 18:02 GMT
#257
On October 13 2011 02:49 the p00n wrote:
Show nested quote +
On October 13 2011 02:30 IMRandom wrote:
"HUARGH's"?You ripped the strat and the guide off Playxp and ur claiming it as ur own -_- At least give the creator some credit u moron.

http://www.playxp.com/sc2/protoss/strategy/view.php?article_id=3298344&page=2



No, everything in this guide is from me. I thought up everything that's written in this guide, I have written everything in this guide. I don't even read Korean and have no idea what you linked.

That being said, I think you are just bitter because i 2-0'd you in ladder fairly easily :p


If it's just the strategy that's similar, i'd just be suspicious, but even the two guides and their wordings are similar. Considering the korean guide is from 2 months ago, I don't have to guess.

Also, I think a mid master in KR server trumps any euro trash who pretends to be a GM

http://sc2ranks.com/team/3925188#alltime

the p00n
Profile Joined September 2010
Netherlands615 Posts
October 12 2011 18:05 GMT
#258
On October 13 2011 03:02 IMRandom wrote:
Show nested quote +
On October 13 2011 02:49 the p00n wrote:
On October 13 2011 02:30 IMRandom wrote:
"HUARGH's"?You ripped the strat and the guide off Playxp and ur claiming it as ur own -_- At least give the creator some credit u moron.

http://www.playxp.com/sc2/protoss/strategy/view.php?article_id=3298344&page=2



No, everything in this guide is from me. I thought up everything that's written in this guide, I have written everything in this guide. I don't even read Korean and have no idea what you linked.

That being said, I think you are just bitter because i 2-0'd you in ladder fairly easily :p


If it's just the strategy that's similar, i'd just be suspicious, but even the two guides and their wordings are similar. Considering the korean guide is from 2 months ago, I don't have to guess.

Also, I think a mid master in KR server trumps any euro trash who pretends to be a GM

http://sc2ranks.com/team/3925188#alltime



I don't speak korean at all so I have no idea. If someone else could give some insight on this that would be great. I'm also not sure how 'similar' the strategy is (because once again, I don't speak korean). There may be nuances that make this build very different from the one you linked, that may be obvious to me but not to you.

That being said, do you want me to post the replays vs. you? :p
monk
Profile Blog Joined May 2009
United States8477 Posts
October 12 2011 18:07 GMT
#259
On October 13 2011 03:05 the p00n wrote:
Show nested quote +
On October 13 2011 03:02 IMRandom wrote:
On October 13 2011 02:49 the p00n wrote:
On October 13 2011 02:30 IMRandom wrote:
"HUARGH's"?You ripped the strat and the guide off Playxp and ur claiming it as ur own -_- At least give the creator some credit u moron.

http://www.playxp.com/sc2/protoss/strategy/view.php?article_id=3298344&page=2



No, everything in this guide is from me. I thought up everything that's written in this guide, I have written everything in this guide. I don't even read Korean and have no idea what you linked.

That being said, I think you are just bitter because i 2-0'd you in ladder fairly easily :p


If it's just the strategy that's similar, i'd just be suspicious, but even the two guides and their wordings are similar. Considering the korean guide is from 2 months ago, I don't have to guess.

Also, I think a mid master in KR server trumps any euro trash who pretends to be a GM

http://sc2ranks.com/team/3925188#alltime



I don't speak korean at all so I have no idea. If someone else could give some insight on this that would be great. I'm also not sure how 'similar' the strategy is (because once again, I don't speak korean). There may be nuances that make this build very different from the one you linked, that may be obvious to me but not to you.

That being said, do you want me to post the replays vs. you? :p


Now you're just being a dick
Moderator
IMRandom
Profile Joined October 2011
Korea (South)34 Posts
October 12 2011 18:08 GMT
#260
On October 13 2011 03:05 the p00n wrote:
Show nested quote +
On October 13 2011 03:02 IMRandom wrote:
On October 13 2011 02:49 the p00n wrote:
On October 13 2011 02:30 IMRandom wrote:
"HUARGH's"?You ripped the strat and the guide off Playxp and ur claiming it as ur own -_- At least give the creator some credit u moron.

http://www.playxp.com/sc2/protoss/strategy/view.php?article_id=3298344&page=2



No, everything in this guide is from me. I thought up everything that's written in this guide, I have written everything in this guide. I don't even read Korean and have no idea what you linked.

That being said, I think you are just bitter because i 2-0'd you in ladder fairly easily :p


If it's just the strategy that's similar, i'd just be suspicious, but even the two guides and their wordings are similar. Considering the korean guide is from 2 months ago, I don't have to guess.

Also, I think a mid master in KR server trumps any euro trash who pretends to be a GM

http://sc2ranks.com/team/3925188#alltime



I don't speak korean at all so I have no idea. If someone else could give some insight on this that would be great. I'm also not sure how 'similar' the strategy is (because once again, I don't speak korean). There may be nuances that make this build very different from the one you linked, that may be obvious to me but not to you.

That being said, do you want me to post the replays vs. you? :p


Oh i see, but u misunderstood. http://sc2ranks.com/eu/1745784/IMRandom <--- This is certainly NOT me. I'm just a random bloke in KR who got pissed after reading this blatant ripoff and created an acc.

I can read Korean, and I'm completely sure that there are incredibly obvious similarities with the two guides.
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