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[D] Patch 1.4 and its implications - Page 13

Forum Index > StarCraft 2 Strategy
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CrumpetGuvnor
Profile Joined November 2010
Australia302 Posts
August 26 2011 02:37 GMT
#241
I think the 5 second rax build time nerf has a purpose. It lowers the chances of a toss player getting his initial stalker caught by conc shells and in some cases outright losing the game.
mistamike
Profile Joined March 2011
Switzerland18 Posts
August 26 2011 02:42 GMT
#242
This patch looks like all matchups are going to be kind of unstable for a while, since a lot of builds that are around will need some re-thinking. Overall very curious to see how these tweaks change things...
NewJulyZerg
Profile Joined August 2008
Canada29 Posts
August 26 2011 05:30 GMT
#243
The Terran nerfs are pretty sick. I wonder what the motivation was to nerf hellions so much
Jefhearth @ Twitch
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2011-08-26 05:59:13
August 26 2011 05:58 GMT
#244
I think people forgotten that a stimmed marine does twice as much DPS as a blue flame hellion attacking a light units. Hellion got one of the WORST DPS in the game. They need to splash in order to make up for their shitty attack speed. This is going to be a nail in the coffin for mech in TvP (maybe TvZ as well?).

I pray you still somehow make mech work GoOdy
I may not be the best, but i will be some day...
Gheizen64
Profile Joined June 2010
Italy2077 Posts
August 26 2011 09:11 GMT
#245
I hope they rework a bit BFH upgrade, it isn't just worth it. +5 to base damage instead of light could do, they do a shitty ass DPS anyway, and that way the 150/150 would be justified. Or simply make it 100/100, dunno
Seen as G.ZZZ [COPPER SCUM] on Steam
Thraundil
Profile Joined August 2010
Denmark278 Posts
Last Edited: 2011-08-26 09:15:43
August 26 2011 09:15 GMT
#246
On August 26 2011 14:58 SheaR619 wrote:
I think people forgotten that a stimmed marine does twice as much DPS as a blue flame hellion attacking a light units. Hellion got one of the WORST DPS in the game. They need to splash in order to make up for their shitty attack speed. This is going to be a nail in the coffin for mech in TvP (maybe TvZ as well?).

I pray you still somehow make mech work GoOdy


This is just out of context... A stimmed marine does more dps than an infestor does with fungal growth to light armor. What you should have typed is: Hellions got one of the worst singletarget dps in the game. But honestly, how often do you use a hellion to only fire at a single target? If you honestly thought blueflame hellion mineral line drops were perfectly balanced then I can positively identify you as a terran mech player :p

Mech will still work, only now you will need a few more hellions to melt a zealot line. I actually question wether this will be enough to put it on a fair level.
Hivemind! Just like IRL...
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
August 26 2011 10:43 GMT
#247
On August 26 2011 18:15 Thraundil wrote:
Show nested quote +
On August 26 2011 14:58 SheaR619 wrote:
I think people forgotten that a stimmed marine does twice as much DPS as a blue flame hellion attacking a light units. Hellion got one of the WORST DPS in the game. They need to splash in order to make up for their shitty attack speed. This is going to be a nail in the coffin for mech in TvP (maybe TvZ as well?).

I pray you still somehow make mech work GoOdy


This is just out of context... A stimmed marine does more dps than an infestor does with fungal growth to light armor. What you should have typed is: Hellions got one of the worst singletarget dps in the game. But honestly, how often do you use a hellion to only fire at a single target? If you honestly thought blueflame hellion mineral line drops were perfectly balanced then I can positively identify you as a terran mech player :p

Mech will still work, only now you will need a few more hellions to melt a zealot line. I actually question wether this will be enough to put it on a fair level.


I can identify you as a player who have no idea what your talking about.
phyren
Profile Blog Joined October 2009
United States1067 Posts
August 26 2011 11:02 GMT
#248
I'm always confused by how people say the bfh nerf will give you more time to react to hellions in the mineral lines. It doesn't mean terrans will actually take 50% longer to kill workers every time. Rather, it means terrans will have to attack with groups of 3 or 4 bfh instead of 2. Still a nice attempt to make them less dominant (personally I feel they have even more potential than what they are being used for so far), but the damage can still be done easily enough.
SoulWager
Profile Joined August 2010
United States464 Posts
August 26 2011 11:05 GMT
#249
I don't think the blink change will matter much in pvz, the timing for that 7gate blink allin is limited by the minerals to get all those gateways up, worst case scenario is you delay 1 gateway by 30 seconds and maybe get second gas a little earlier, third gas a little later.
durr
Profile Joined April 2010
United States148 Posts
August 26 2011 11:15 GMT
#250
My only issue with this patch is that carriers didn't get a buff and i am not sure about the huge amount of time they took off of the ultra build time i think that will go back up some.
MARINES OORAH
Thraundil
Profile Joined August 2010
Denmark278 Posts
August 26 2011 11:17 GMT
#251
On August 26 2011 20:02 phyren wrote:
I'm always confused by how people say the bfh nerf will give you more time to react to hellions in the mineral lines. It doesn't mean terrans will actually take 50% longer to kill workers every time. Rather, it means terrans will have to attack with groups of 3 or 4 bfh instead of 2. Still a nice attempt to make them less dominant (personally I feel they have even more potential than what they are being used for so far), but the damage can still be done easily enough.


Well consider the following scenario. A hatchery defended by 2 spine crawlers in the mineral line and a queen is attacked by 4 BFH.

Pre-patch: spines and queens might kill 1 hellion reasonably fast, and then another hellion after they have taken their first shot and killed a batch of drones. A dispatch of lings are sent to defend, but sadly the 2 hellions that are left have already killed their cost worth.

Post-patch: spines and queens will still kill that one hellion before much damage can be done, and the 3 remaining hellions will kill the same amount of drones before the 2nd hellion falls. But the last 2 hellions will need to take an additional shot at the drones now in order to kill them, allowing the lings precious seconds to reinforce and kill off the threat.


Its not much, and I personally would've rather seen hellion speed reduced or its splash range / splash rate reduced. But I'll take what I can get; this will make anti hellion defense just a tiny bit more bearable.
Hivemind! Just like IRL...
Tschis
Profile Joined November 2010
Brazil1511 Posts
August 26 2011 11:20 GMT
#252
I don't understand why the OP thinks the vision range up ramps will change scouting in a bad way. For all I know (from what I understood), the units down the ramp will have an extra range free of vision from the units up the ramp, so that's better for scouting?

"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
Thraundil
Profile Joined August 2010
Denmark278 Posts
August 26 2011 11:27 GMT
#253
On August 26 2011 20:20 Tschis wrote:
I don't understand why the OP thinks the vision range up ramps will change scouting in a bad way. For all I know (from what I understood), the units down the ramp will have an extra range free of vision from the units up the ramp, so that's better for scouting?



The other way around: units poking up ramps will see 1 range less than they do currently. So spotting e.g. a terran expansion building with a probe or drone/ling will be more difficult.
Hivemind! Just like IRL...
link0
Profile Joined March 2010
United States1071 Posts
August 26 2011 11:32 GMT
#254
On August 26 2011 18:15 Thraundil wrote:
Show nested quote +
On August 26 2011 14:58 SheaR619 wrote:
I think people forgotten that a stimmed marine does twice as much DPS as a blue flame hellion attacking a light units. Hellion got one of the WORST DPS in the game. They need to splash in order to make up for their shitty attack speed. This is going to be a nail in the coffin for mech in TvP (maybe TvZ as well?).

I pray you still somehow make mech work GoOdy


This is just out of context... A stimmed marine does more dps than an infestor does with fungal growth to light armor. What you should have typed is: Hellions got one of the worst singletarget dps in the game. But honestly, how often do you use a hellion to only fire at a single target? If you honestly thought blueflame hellion mineral line drops were perfectly balanced then I can positively identify you as a terran mech player :p

Mech will still work, only now you will need a few more hellions to melt a zealot line. I actually question wether this will be enough to put it on a fair level.



Mech was never viable vs toss, so this changes nothing about the boring matchup.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Big J
Profile Joined March 2011
Austria16289 Posts
August 26 2011 11:36 GMT
#255
On August 26 2011 19:43 Hider wrote:
Show nested quote +
On August 26 2011 18:15 Thraundil wrote:
On August 26 2011 14:58 SheaR619 wrote:
I think people forgotten that a stimmed marine does twice as much DPS as a blue flame hellion attacking a light units. Hellion got one of the WORST DPS in the game. They need to splash in order to make up for their shitty attack speed. This is going to be a nail in the coffin for mech in TvP (maybe TvZ as well?).

I pray you still somehow make mech work GoOdy


This is just out of context... A stimmed marine does more dps than an infestor does with fungal growth to light armor. What you should have typed is: Hellions got one of the worst singletarget dps in the game. But honestly, how often do you use a hellion to only fire at a single target? If you honestly thought blueflame hellion mineral line drops were perfectly balanced then I can positively identify you as a terran mech player :p

Mech will still work, only now you will need a few more hellions to melt a zealot line. I actually question wether this will be enough to put it on a fair level.


I can identify you as a player who have no idea what your talking about.





Comparing DPS like that doesn't make sense... f.e. Roaches might have the worst dps of the game, but they are THE unit to go for in ZvZ and ZvP as zerg in most cases, and pretty decent vs Terran too.
Also I want to add, that Mech in TvP and TvZ is just crap anyway imo... There is a reason you never see it TvP and there is a reason why it is hardly ever played in TvZ on high level.
And before you say:"but how should I play mech now???", I have never heard a Protoss complain about how unfair it is that he can't play Pure Robo style...
that being said I don't think the BFH change was necessary (even considering that huge icon buff in the last patch , but I don't think it is huge... TLO plays TvZ Mech without blueflame, because in combats 10+hellions roast ling/bling without blue flame as well...
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
August 26 2011 11:40 GMT
#256
On August 26 2011 03:57 sleepingdog wrote:
Show nested quote +
On August 26 2011 03:51 rmAmnesiac wrote:
On August 26 2011 03:48 ImmortalTofu wrote:
On August 26 2011 03:45 rmAmnesiac wrote:
On August 26 2011 03:41 ImmortalTofu wrote:
On August 26 2011 03:38 rmAmnesiac wrote:
On August 26 2011 03:35 ImmortalTofu wrote:
Amnesiac, all I want is 1 or two games where 5 seconds would have lost Terran the game. That's ALL I'm asking for. Masters/Diamond/Gold, it makes no difference, only the pros understand the game at the highest level possible atm, and the highest level is what matters when balancing...

xTrim, I was referring to Amnesiac (sorry for the mistake) when I said you thought T was unplayable.

I agree, the change is kinda bogus, and it makes T more susceptible to cheese, but I've always thought them the most cheese-proof race anyway... I don't know, I dont' think the change should go through, but I don't think its as big of a deal as some make it out to me. Sorry for the misunderstanding.


i never said it would lose games i said it would make a difference sometimes significant, sometimes not, like all these changes. and that i think they are totally unfair on all terran bar korean pros. believe it or not, that's not actually the majority of people playing this race yet that's all blizzard cares about.

Ok that makes more sense thank you. No I agree its not the greatest change, but you say it will make T unplayable... I see nothing to support that though, will maybe a combined 20 seconds in the fist 10 minutes of the game really end Terran's life? Ghosts and Medivac drops, the core of your latergame haven't been touched, and a drop 20 seconds later doesnt matter, its really timing as in where their army is that does matter!


not unplayable no but for a race which already requires a higher level of skill to play at the same level at masters for example, it makes it a damn site unattractive race to play.


Hm... ok that is much better reasoned. APM is irrelevant to skill, but i WOULD like to point out sjow. The guy has 100 apm, less than half most pros, and still does well in every event he enters... Now again, APM doesn't really matter, and you're talking about masters not pro, but I see SOME level of connection here, and I say that it doesn't require THAT much more skill... Are you suggesting that Protoss players and Zerg players suck and win because of their race?

I'm just asking, I don't actually play terran at any reasonable level, so I don't really know. How does it take more skill at masters/dia level??


terran has been underepresented at masters lamost indefinitely for the past 8 months. they are the only race who can't sti back and win on pure macro and mostly a move compisitions? to stay level vs toss or zerg they have to harrass constantly and outmultitask them?


Did I read your posts just right, do you REALLY complain about terrans being....underrepresented?
Well, yeah, in average masters maybe, because most of them are in grandmaster, herpderp

I've said this multiple times today: once terrans drop below 50-60% in GSL we can talk about them being even with the other races (still another step for being weaker)
Terran has dominated continuosly since release, not despite but because of the fact that you CAN use multi-pronged attacks/harass/etc.



thanks for proving my point. not everyone who plays this game have the time to practise 5 plus hours a day and on a semi-pro/pro level of play. i reached masters as a random palyer and chose the race i enjoyed most. why should i have to outplay opponents to stay level with my opponents at this level simply because i don't play this game on gm, or pro level? how is that balanced?
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
August 26 2011 11:43 GMT
#257
On August 26 2011 10:55 setmeal wrote:
Show nested quote +
On August 26 2011 09:43 SheerStress wrote:
On August 26 2011 00:23 spbelky wrote:
Show nested quote +
On August 25 2011 20:32 Psychobabas wrote:
I've been posting this on every thread about the patch!!!!!

Blue flame hellions still 2 shot a zergling! Nothing has changed in the Hellion v Zergling!!
Do the math! :D


I'm just gonna requote this because i think it's that important.

Unupgraded Hellion damage (vs light) 14 (x3 : 42dmg kills drone, zergling)
OLD BFHellion damage (vs light) 24 (x2 : 48dmg kills drone, zergling)
NEW BFHellion damage (vs light) 19 (x2 : 38dmg kills zergling, NOT drone)

Basic analysis: if you're going for worker kills, you need 3 hellions, regardless of upgrades
if you want to kill zerglings, you either need 3 hellions or 2 blue flame hellions (same as before)

I would hope blizzard doesn't keep the upgrade cost at 150/150... it's almost not worth it anymore, from a pure resources standpoint, and then when you factor in the time you have to commit a techlab on your factory, when you could have a reactor? Totally not worth it. I'd rather have double the the hellions.


Do you realize that for an average unit (most that don't do splash), to upgrade their attack +1-2 damage it costs more than that 150/150. The blue flame upgrade is still great.


It isnt great...
its a 20% nerf to damage for a unit that attacks slow. Plus this is a specialized buff for the hellion, think about other specialized upgrades (stim, blink, ling speed, seige mode, storm) those add tremendous power. for blue flame its a 150/150 upgrade that hogs the techlab and increases damage only to light by 5 damage (30%). Stim by comparison is 100/100 and increases dmg and movement by 50%.



Are you suggesting that we increase Stim research cost to 200/200? That would make it more fair for terrans in general right? I always feel so bad when I research stim cos its simply way too cheap. Concussive shells should also be 150/100 in my opinion. What do you guys think?


i think you have no understanding of the terran race or this game in general and like the majority of posters in this thread have no actual proof to support this whole 'let's nerf terran to oblivion' theory, other than herp derp 400 apm korean pros who paly 10 hours a day can dominate with the race
CarlaBruni
Profile Joined August 2011
61 Posts
Last Edited: 2011-08-26 11:51:28
August 26 2011 11:50 GMT
#258
same with z and p but they cannot dominate because of obvious imbalance since september 2010
just saying lol
btw was there such a gap between one race and the others in any rts before i dont remember in bw having such domination
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
August 26 2011 12:03 GMT
#259
On August 26 2011 20:43 rmAmnesiac wrote:
Show nested quote +
On August 26 2011 10:55 setmeal wrote:
On August 26 2011 09:43 SheerStress wrote:
On August 26 2011 00:23 spbelky wrote:
Show nested quote +
On August 25 2011 20:32 Psychobabas wrote:
I've been posting this on every thread about the patch!!!!!

Blue flame hellions still 2 shot a zergling! Nothing has changed in the Hellion v Zergling!!
Do the math! :D


I'm just gonna requote this because i think it's that important.

Unupgraded Hellion damage (vs light) 14 (x3 : 42dmg kills drone, zergling)
OLD BFHellion damage (vs light) 24 (x2 : 48dmg kills drone, zergling)
NEW BFHellion damage (vs light) 19 (x2 : 38dmg kills zergling, NOT drone)

Basic analysis: if you're going for worker kills, you need 3 hellions, regardless of upgrades
if you want to kill zerglings, you either need 3 hellions or 2 blue flame hellions (same as before)

I would hope blizzard doesn't keep the upgrade cost at 150/150... it's almost not worth it anymore, from a pure resources standpoint, and then when you factor in the time you have to commit a techlab on your factory, when you could have a reactor? Totally not worth it. I'd rather have double the the hellions.


Do you realize that for an average unit (most that don't do splash), to upgrade their attack +1-2 damage it costs more than that 150/150. The blue flame upgrade is still great.


It isnt great...
its a 20% nerf to damage for a unit that attacks slow. Plus this is a specialized buff for the hellion, think about other specialized upgrades (stim, blink, ling speed, seige mode, storm) those add tremendous power. for blue flame its a 150/150 upgrade that hogs the techlab and increases damage only to light by 5 damage (30%). Stim by comparison is 100/100 and increases dmg and movement by 50%.



Are you suggesting that we increase Stim research cost to 200/200? That would make it more fair for terrans in general right? I always feel so bad when I research stim cos its simply way too cheap. Concussive shells should also be 150/100 in my opinion. What do you guys think?


i think you have no understanding of the terran race or this game in general and like the majority of posters in this thread have no actual proof to support this whole 'let's nerf terran to oblivion' theory, other than herp derp 400 apm korean pros who paly 10 hours a day can dominate with the race


Just posting to insult someone rather than putting forward a valid argument in a polite manner is hardly the way to support your argument. Nothing in your post suggests that you yourself have better understanding than the other guy.
Dunk first. Ask questions while dunking.
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
August 26 2011 12:19 GMT
#260
so i'm supposed to reply politely with arguments vs someone who thinks he can just say terran have dominated since september simply because he's doesn't like losing to them?
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