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[G] PvT Twilight Expand - Page 3

Forum Index > StarCraft 2 Strategy
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jackalope1234
Profile Joined December 2010
122 Posts
August 23 2011 18:01 GMT
#41
On August 23 2011 02:45 Serashin wrote:
Show nested quote +
On August 21 2011 07:21 vVvTime wrote:
as our opponent's build becomes transparent with the zealot+stalker harass




dont post generaly misleading stuff in a strategy forum properly seen what is going on you will be blind of what terran is doing you cant break that pokerface.

Other then that GL with ur build is something else but nothing safe use it on ur own danger.

User was temp banned for this post.

User was forum banned for this post.


unless he replaces the rax with a bunker which he wont be able to do unless he wants zealots walking into his base you can easily see exactly what hes doing with the pressure and do some huge damage. try it a few times :D
Lobber
Profile Joined August 2010
Canada414 Posts
August 23 2011 19:10 GMT
#42
Idk how safe it is against 1-1-1, your expansion just seems so late, I think expecting/scouting possible 1-1-1 it's be better to expo off 1 gate at ~30 before 2nd gate or twilight.
You are not your APM, you are not you ladder ranking.
unit
Profile Blog Joined March 2009
United States2621 Posts
August 23 2011 19:28 GMT
#43
On August 24 2011 04:10 Lobber wrote:
Idk how safe it is against 1-1-1, your expansion just seems so late, I think expecting/scouting possible 1-1-1 it's be better to expo off 1 gate at ~30 before 2nd gate or twilight.

its safe against 1-1-1 because it has AoE, aka storm, and without stim marines dont dodge storm very quckly, it also has feedbacks for the raven/banshees i would argue that templar tech is the true answer to the 1-1-1 charge + storm if you can get it out in time just wrecks 1-1-1 and after that you have ARCHONS vs guaranteed no ghosts
drybones
Profile Joined August 2011
United States69 Posts
Last Edited: 2011-08-23 19:55:56
August 23 2011 19:51 GMT
#44
how'd i do?

http://replayfu.com/r/26Qtcp

i saw the 2 racks opening and immed backed off with zeal zeal stalker. i even let him see the twilight so he'd think id go dt's

dunno why he went ghost but i got leg speed instead of sentries to stay alive vs it and then went right into colli to force him to not make medivacs.

as you can see the 4 stalkers maybe didnt do a ton of damage but they forced a few stims and im sure were just annoying.

You probably mentioned it but, i like going nexus before robo if i see any marauders but robo first if its all marines. also to answer my own question from before, colli > temps vs ghost so i liked my transition there.

and i know i got supply blocked at 26, that one i forget sometimes. I just gassed sooner which actually worked out well cause i had 200 gas for 2 sentries which faded the emps luckily lol. I should have spread more for that fight as well and the blink back was kinda bad.
if ur not improving ur falling behind
Smoodish
Profile Joined April 2011
United States95 Posts
August 23 2011 20:05 GMT
#45
Broken 2-rax replay link, fix it please! Your builds are generally good and id love to see this.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
August 23 2011 20:14 GMT
#46
Nice, replayfu!
Nobody seems to use replayfu, but I think its the best place to upload them
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
iSTime
Profile Joined November 2006
1579 Posts
August 23 2011 20:18 GMT
#47
On August 24 2011 05:05 Smoodish wrote:
Broken 2-rax replay link, fix it please! Your builds are generally good and id love to see this.


I uploaded a different 2 rax replay. The ones there now are against my teammate NGry. In one of them he does a really aggressive 2 rax with some scvs pulled, and the other he doesn't engage up the ramp.

@drybones, I think you played it pretty well. Biggest mistakes I noticed were not producing probes enough when you had the resources to, and not making observers. During the time that the robo bay was building, you could have made 1-2 more observers. You had the gas to do this, and I think they would be really helpful against drops and just generally to see where his army is at all times.

Also I've found that drops are very difficult to deal with since your stalkers are always out on the map harassing, so you need to keep zealots+sentries in the main to deal with drops until you see him moving out.
www.infinityseven.net
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-08-23 20:21:09
August 23 2011 20:20 GMT
#48
how do you deal with cloak banshees ?
vs. a terran that does not reaveal unnecessary information to you?
TechnoSchaman
Profile Joined October 2010
United States156 Posts
August 23 2011 21:22 GMT
#49
having a lot of trouble with this vs seige tanks, rather not send replays since i BM real hard at the end, had a bad day :/ but with fast seige into expand, blink cant do any damage, then you're left with few units and greedy tech. What do you recomend to do against a fast factory with tech lab, as soon as that tank comes out it starts eating stalkers
CardinalSC
Profile Joined January 2011
United States145 Posts
August 23 2011 21:34 GMT
#50
What do you think of 3 gate blink stalkers vs 2 rax reactor first pressure? If you cut a round of units you can expand, destroy their push, and sometimes outright win the game. If you scout the reactor first by chance, do you think it's possible to deviate and just throw up 2 gates and chrono out blink?
polysciguy
Profile Joined August 2010
United States488 Posts
August 23 2011 22:03 GMT
#51
how well does this build deal vs with a build with fast ghosts, which ive heard is becoming a popular strat.
glory is fleeting, but obscurity is forever---napoleon
drybones
Profile Joined August 2011
United States69 Posts
August 23 2011 22:22 GMT
#52
On August 24 2011 07:03 polysciguy wrote:
how well does this build deal vs with a build with fast ghosts, which ive heard is becoming a popular strat.


in my replay above thats what my guy went. he did ghosts b4 expand and tried a timing push. I delayed the push, induced a stim with my blink stalks and then had leg speed in time. i guess with less time to react i would have to jsut have a good spread and lots of zeals.

the benefit of this build is that it isnt sentry heavy which gets crushed by fast ghost so that alone should be a good enough answer
if ur not improving ur falling behind
polysciguy
Profile Joined August 2010
United States488 Posts
August 24 2011 15:59 GMT
#53
Tried this out and it seemed to work well......until I got smashed by pure marine banshee I cleaned up the ground force but the banshees wrecked me to be fair I shouldn't have expanded twice once I realized he was onebasing but 1 how do I react to a 3rax if I scout it and how many stalkers am I supposed to make
glory is fleeting, but obscurity is forever---napoleon
RoyalMTGO
Profile Joined August 2010
United States7 Posts
August 25 2011 20:46 GMT
#54
I would also like to know what your plan is against cloaked banshees.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 25 2011 21:41 GMT
#55
On August 25 2011 00:59 polysciguy wrote:
Tried this out and it seemed to work well......until I got smashed by pure marine banshee I cleaned up the ground force but the banshees wrecked me to be fair I shouldn't have expanded twice once I realized he was onebasing but 1 how do I react to a 3rax if I scout it and how many stalkers am I supposed to make

This isn't for 3rax, if you see 3rax you shouldn't be getting a twilight council any time soon.
Knowing is half the battle... the other half is lasers.
iSTime
Profile Joined November 2006
1579 Posts
August 25 2011 21:48 GMT
#56
I feel that a lot of the questions in this thread are nonsensical, and it's because people seem to not understand how scouting works.

In a game against a competent opponent, you're never going to scout cloaked banshee into expand vs. all-in 1-1-1, except maybe by suiciding a blink stalker. I explained that against 1-1-1 you get a robo very quickly, and since it looks identical to other cloaked banshee builds in the early game, this would imply that you get a quick robo against those as well.

Similarly, against a 3 rax, you'll never actually scout the 3 rax. It will look identical to a 2 rax 90% of the time, until they move out. So basically you just need to play safe and make sure you have enough units before you try to expand. Also, DTs or collo would be a fine response here.

www.infinityseven.net
Naxos
Profile Joined February 2011
11 Posts
August 25 2011 22:33 GMT
#57
This is really interesting, I've been having a hard time on the ladder recently vs the 1/1/1, and trying to hold it off with robo play. Thanks for the insight into the possibilities of going twilight vs the 1/1/1, and I was just wondering if you ever try to just go for a fast archon, instead of investing in storm right away.
jackalope1234
Profile Joined December 2010
122 Posts
September 02 2011 07:13 GMT
#58
bumpity
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 02 2011 07:29 GMT
#59
On August 21 2011 08:18 vVvTime wrote:
Show nested quote +
On August 21 2011 08:07 iamke55 wrote:
Want to try this out vs my friend?


Sure. vVvTime.316

It was EverTBadcop. He said he played you on the ladder today so I guess we don't need to arrange this.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Whitewing
Profile Joined October 2010
United States7483 Posts
September 02 2011 07:52 GMT
#60
How do you feel this build will be affected by the upcoming blink research time nerf?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
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