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[G] PvT Twilight Expand - Page 2
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edc
United States666 Posts
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tehemperorer
United States2183 Posts
On August 23 2011 02:56 edc wrote: I love this guide. Blink Stalker harass is so fun ![]() You don't want more than 2 archons... chances are the first engagement you use with them you won't beat the Terran, and by the time you engage again, if you are on archons still, he will most assuredly have 3+ ghosts and just emp them... If you have more than 2 like I said, you will just watch as all that gas evaporates to mmmg, and he will already know to go ghosts because you revealed templar tech a while ago | ||
GCMatrix
United States10 Posts
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rsvp
United States2266 Posts
On August 23 2011 03:00 tehemperorer wrote: You don't want more than 2 archons... chances are the first engagement you use with them you won't beat the Terran, and by the time you engage again, if you are on archons still, he will most assuredly have 3+ ghosts and just emp them... If you have more than 2 like I said, you will just watch as all that gas evaporates to mmmg, and he will already know to go ghosts because you revealed templar tech a while ago Wait what? Archons are awesome and add some much-needed DPS against a bioball when the only other units you have are chargelots. What else are you going to spend your gas on? Yes ghost play is good against chargelot/archon but it's just the standard response and doesn't "counter" it. When you get to super late game and the terran has like infinity ghosts then you can transition into double or triple robo colossus, but archons are always good... | ||
ApocAlypsE007
Israel1007 Posts
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unit
United States2621 Posts
On August 23 2011 03:38 Anihc wrote: Wait what? Archons are awesome and add some much-needed DPS against a bioball when the only other units you have are chargelots. What else are you going to spend your gas on? Yes ghost play is good against chargelot/archon but it's just the standard response and doesn't "counter" it. When you get to super late game and the terran has like infinity ghosts then you can transition into double or triple robo colossus, but archons are always good... dont forget though, if he has a low ghost count you can always leave a few as high templar for feedback, for example since you will have so many observers you can see his army movement and have ht in place to feedback all of his ghosts making the archons even better | ||
Latedi
Sweden1027 Posts
How do you dealth with a fake gasless expand into 1-1-1? Since you are not getting a fast robo vs this I think cloaked banshees could be a problem (Ever fought ghost cloak rush with this build? Not that it's common but it's similar to the banshees : p) Also I believe it's very risky to fast tech storm like that vs 1-1-1 as you basically have to kill the marines with very few storms. And against what builds to you take 2 bases behind DTs? Only expands with marauder? <-- This is the part I really like as I have experimented with it in the past with less success. How do you deal with weirder builds such as sky terran or mech when you are teching storm? Do you cancel it and get other things? Ok I will refrain from asking too much ![]() Edit: Yeah I think some of these questions has been asked already... | ||
iSTime
1579 Posts
On August 23 2011 05:44 Latedi wrote: How do you deal with weirder builds such as sky terran or mech when you are teching storm? Do you cancel it and get other things? Ok I will refrain from asking too much ![]() Edit: Yeah I think some of these questions has been asked already... Storm crushes sky terran, so that's not really an issue. Against mech blink is imba. Hellions get shut down and tanks are not very good at dealing with blink stalkers as they're not very mobile. | ||
Saiton
Sweden467 Posts
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SEARorschach
Australia2 Posts
![]() Thanks for all this! | ||
LicH.
China235 Posts
On August 23 2011 02:55 Anihc wrote: This build looks really cool, I will have to try it out! I do have a lot of experience with the DT variant against FE builds though, and on that part I will have to disagree with you about being safe to double expand. After the terran stabilizes from your DTs, 90% of the time he's going to come and attack you. I find that the 3rd base just doesn't pay off in time to help defend against that attack. I think it's better to just go on 7+ gates off 2 base with charge asap, and only after you get a nice chargelot/archon army then should you expand again. The other thing with double expanding is that another common reaction to DTs is to go straight to heavy drop play, and extending yourself on 3 bases before you have a lot of infrastructure/army is going to give you a really tough time in defending. For the most part it is safe to double expand off this. I think it was Kowi who did this to a couple of times to me, and it is insanely hard to punish -_- And Time is good people, trust him :D :D :D | ||
Greenduck
15 Posts
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SaBoT
United States34 Posts
Other than that this build is really cool, and actually a ton of fun, especially with that blink harass. | ||
iNfeRnaL
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Germany1908 Posts
Against a 1 rax FE it seemed pretty much like an auto win because he just cannot kill your units (blink 'em back one by one obv.) - even if he has one bunker he won't stop it. => Terran has to scout that and make some moar bunkers or he's fucked, if he doesn't have a bunker he's fucked as well. And 1 rax FE is the only thing that really puts you behind if Terran somehow gets through with it. But you seem to have put a lot more thought into this than I did, so I'd say this is a pretty neat buildorder. ;P | ||
BlinkGosu
United States46 Posts
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BronzeKnee
United States5212 Posts
On August 21 2011 09:14 vVvTime wrote: I have not been contacted by his friend. I'll upload more replays of 1-1-1 builds when I play against them. I have a few really sloppy games against 1-1-1, but probably those wouldn't convince anyone that it works any more than the one I already uploaded, so I'll wait till I have better ones. Really looking forward to this. This build is pretty amazing, but I really question the ability to stop a good 1-1-1. This Terran made several macro errors, and didn't invest in a Raven, Cloak, or Siege Mode, and he could have easily afforded any of 2 of those 3, given that he had 443 gas at the end of the replay. Also the Blink Stalkers did tons of damage and got free kills when they shouldn't have. Finally, Storm was the real key piece to holding this push, but how does it do against a quicker 1-1-1 push, that hits around 9 minutes, like the one Namhcir tried to pull on OptikZero at Colombus? | ||
TechnoSchaman
United States156 Posts
I'm not by any means experienced enough to say this WOULDNT work, just wondering how you'd react | ||
dani`
Netherlands2402 Posts
I think you do not have to hide it like you seem to do. In fact, I would say as much as it might actually be better to put it in plain sight and let it be scouted. I'm pretty sure 90% of Terran will expect a DT rush when you get such a quick Twilight Council and will either try to kill you before you have them or invest into Turrets / Raven. Only versus a no gas expand you probably want to hide it as they know it'll lead to Blink Stalkers which you are indeed going to make. | ||
Perfect
United States322 Posts
Unless they are using WP and i dont have a scan i'm usually fine. I could see this paying off against someone like me who is assuming charge lots into archon/HTemplars | ||
TechnoSchaman
United States156 Posts
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