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[G] PvT Twilight Expand - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 Next All
edc
Profile Blog Joined May 2011
United States666 Posts
August 22 2011 17:56 GMT
#21
I love this guide. Blink Stalker harass is so fun . Do you think Archons would be a good part of the late-game army composition? It falls into the tech path this build revolves around, is powerful against MMM, and I always find it refreshing to use a Massive unit that isn't always Colossus. Other than that, thanks for creating this.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-08-22 18:01:48
August 22 2011 18:00 GMT
#22
On August 23 2011 02:56 edc wrote:
I love this guide. Blink Stalker harass is so fun . Do you think Archons would be a good part of the late-game army composition? It falls into the tech path this build revolves around, is powerful against MMM, and I always find it refreshing to use a Massive unit that isn't always Colossus. Other than that, thanks for creating this.

You don't want more than 2 archons... chances are the first engagement you use with them you won't beat the Terran, and by the time you engage again, if you are on archons still, he will most assuredly have 3+ ghosts and just emp them... If you have more than 2 like I said, you will just watch as all that gas evaporates to mmmg, and he will already know to go ghosts because you revealed templar tech a while ago
Knowing is half the battle... the other half is lasers.
GCMatrix
Profile Joined July 2011
United States10 Posts
August 22 2011 18:18 GMT
#23
Closest I've ever been to defending a 1-1-1 with this. I mean. It didn't, but Maybe I could've.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
August 22 2011 18:38 GMT
#24
On August 23 2011 03:00 tehemperorer wrote:
Show nested quote +
On August 23 2011 02:56 edc wrote:
I love this guide. Blink Stalker harass is so fun . Do you think Archons would be a good part of the late-game army composition? It falls into the tech path this build revolves around, is powerful against MMM, and I always find it refreshing to use a Massive unit that isn't always Colossus. Other than that, thanks for creating this.

You don't want more than 2 archons... chances are the first engagement you use with them you won't beat the Terran, and by the time you engage again, if you are on archons still, he will most assuredly have 3+ ghosts and just emp them... If you have more than 2 like I said, you will just watch as all that gas evaporates to mmmg, and he will already know to go ghosts because you revealed templar tech a while ago


Wait what? Archons are awesome and add some much-needed DPS against a bioball when the only other units you have are chargelots. What else are you going to spend your gas on? Yes ghost play is good against chargelot/archon but it's just the standard response and doesn't "counter" it. When you get to super late game and the terran has like infinity ghosts then you can transition into double or triple robo colossus, but archons are always good...
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
August 22 2011 20:03 GMT
#25
Can't download the 2rax pressure replay. It gives me 404 error.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
unit
Profile Blog Joined March 2009
United States2621 Posts
August 22 2011 20:21 GMT
#26
On August 23 2011 03:38 Anihc wrote:
Show nested quote +
On August 23 2011 03:00 tehemperorer wrote:
On August 23 2011 02:56 edc wrote:
I love this guide. Blink Stalker harass is so fun . Do you think Archons would be a good part of the late-game army composition? It falls into the tech path this build revolves around, is powerful against MMM, and I always find it refreshing to use a Massive unit that isn't always Colossus. Other than that, thanks for creating this.

You don't want more than 2 archons... chances are the first engagement you use with them you won't beat the Terran, and by the time you engage again, if you are on archons still, he will most assuredly have 3+ ghosts and just emp them... If you have more than 2 like I said, you will just watch as all that gas evaporates to mmmg, and he will already know to go ghosts because you revealed templar tech a while ago


Wait what? Archons are awesome and add some much-needed DPS against a bioball when the only other units you have are chargelots. What else are you going to spend your gas on? Yes ghost play is good against chargelot/archon but it's just the standard response and doesn't "counter" it. When you get to super late game and the terran has like infinity ghosts then you can transition into double or triple robo colossus, but archons are always good...

dont forget though, if he has a low ghost count you can always leave a few as high templar for feedback, for example since you will have so many observers you can see his army movement and have ht in place to feedback all of his ghosts making the archons even better
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-08-22 20:49:39
August 22 2011 20:44 GMT
#27
I think this is pretty awesome and I watched the replays but a few thing worries me.

How do you dealth with a fake gasless expand into 1-1-1? Since you are not getting a fast robo vs this I think cloaked banshees could be a problem (Ever fought ghost cloak rush with this build? Not that it's common but it's similar to the banshees : p) Also I believe it's very risky to fast tech storm like that vs 1-1-1 as you basically have to kill the marines with very few storms.

And against what builds to you take 2 bases behind DTs? Only expands with marauder? <-- This is the part I really like as I have experimented with it in the past with less success.

How do you deal with weirder builds such as sky terran or mech when you are teching storm? Do you cancel it and get other things?

Ok I will refrain from asking too much

Edit: Yeah I think some of these questions has been asked already...
I am Latedi.
iSTime
Profile Joined November 2006
1579 Posts
August 22 2011 20:55 GMT
#28
On August 23 2011 05:44 Latedi wrote:

How do you deal with weirder builds such as sky terran or mech when you are teching storm? Do you cancel it and get other things?

Ok I will refrain from asking too much

Edit: Yeah I think some of these questions has been asked already...


Storm crushes sky terran, so that's not really an issue.

Against mech blink is imba. Hellions get shut down and tanks are not very good at dealing with blink stalkers as they're not very mobile.
www.infinityseven.net
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
August 22 2011 21:34 GMT
#29
You're pretty much the guy that supports me with a new build to have fun with on the ladder every week. Great stuff, will try it out!
Top diamond terran streaming at http://www.twitch.tv/saitontv
SEARorschach
Profile Joined December 2010
Australia2 Posts
August 23 2011 00:21 GMT
#30
You're a legend Time. I use your PvZ and PvT now.
Thanks for all this!
LicH.
Profile Blog Joined April 2011
China235 Posts
Last Edited: 2011-08-23 00:38:14
August 23 2011 00:37 GMT
#31
On August 23 2011 02:55 Anihc wrote:
This build looks really cool, I will have to try it out! I do have a lot of experience with the DT variant against FE builds though, and on that part I will have to disagree with you about being safe to double expand. After the terran stabilizes from your DTs, 90% of the time he's going to come and attack you. I find that the 3rd base just doesn't pay off in time to help defend against that attack. I think it's better to just go on 7+ gates off 2 base with charge asap, and only after you get a nice chargelot/archon army then should you expand again. The other thing with double expanding is that another common reaction to DTs is to go straight to heavy drop play, and extending yourself on 3 bases before you have a lot of infrastructure/army is going to give you a really tough time in defending.


For the most part it is safe to double expand off this. I think it was Kowi who did this to a couple of times to me, and it is insanely hard to punish -_-

And Time is good people, trust him :D :D :D
Greenduck
Profile Joined June 2011
15 Posts
Last Edited: 2011-08-23 03:10:44
August 23 2011 03:02 GMT
#32
That timing was absolutely perfect though. The HT had just enough energy to storm as the marines hit. It can definately hold the 1-1-1 although I don't know if your average player is to be able to do it; I'm certain I would screw it up around 50% of the time.
SaBoT
Profile Joined March 2011
United States34 Posts
August 23 2011 12:10 GMT
#33
You mention in the replay section that you almost always do this on non-Tal Darim maps, why not on that map? My gold level game knowledge doesn't provide me an obvious answer -___-
Other than that this build is really cool, and actually a ton of fun, especially with that blink harass.
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
August 23 2011 12:26 GMT
#34
Been doing something similar in some games but only got council after 3 gate + some stalkers, then expoed.
Against a 1 rax FE it seemed pretty much like an auto win because he just cannot kill your units (blink 'em back one by one obv.) - even if he has one bunker he won't stop it.
=> Terran has to scout that and make some moar bunkers or he's fucked, if he doesn't have a bunker he's fucked as well.
And 1 rax FE is the only thing that really puts you behind if Terran somehow gets through with it.
But you seem to have put a lot more thought into this than I did, so I'd say this is a pretty neat buildorder. ;P
BlinkGosu
Profile Joined December 2010
United States46 Posts
Last Edited: 2011-08-23 14:28:58
August 23 2011 14:28 GMT
#35
My question is, if you scout them going for a 2 rax, then why would you want to use this build at all? If your opponent is 2 raxing on a cross position map you can almost always 1 gate expo, and on close spawns you can 2 gate expo. If you scout 1-1-1 then this build might be pretty good, but in general i feel like the opening could use work, however, i agree that the concept of defending with HT and harassing with blinkstalker/dt is really strong.
lol
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-08-23 15:15:30
August 23 2011 15:05 GMT
#36
On August 21 2011 09:14 vVvTime wrote:
Show nested quote +
On August 21 2011 09:12 Shankapotamus wrote:
what happened in the game between you and iamke's friend?


I have not been contacted by his friend.

I'll upload more replays of 1-1-1 builds when I play against them. I have a few really sloppy games against 1-1-1, but probably those wouldn't convince anyone that it works any more than the one I already uploaded, so I'll wait till I have better ones.


Really looking forward to this. This build is pretty amazing, but I really question the ability to stop a good 1-1-1. This Terran made several macro errors, and didn't invest in a Raven, Cloak, or Siege Mode, and he could have easily afforded any of 2 of those 3, given that he had 443 gas at the end of the replay.

Also the Blink Stalkers did tons of damage and got free kills when they shouldn't have.

Finally, Storm was the real key piece to holding this push, but how does it do against a quicker 1-1-1 push, that hits around 9 minutes, like the one Namhcir tried to pull on OptikZero at Colombus?
TechnoSchaman
Profile Joined October 2010
United States156 Posts
August 23 2011 15:09 GMT
#37
Only thing I dont get, is how you would deal with a 3rax push. It looks like the Marauder FE from the front, your zealot would arrive see one marine and a marauder, concussive finishing around that time. you'd do very little damage with Zealzeal stalker, and by the time your blink finishes you'd have 4 stalkers 2 zealots, against a Stimming MM ball. I like the way this looks against any sort of FE build, or Tech build, but i cant see it holding off a 1 base 3rax push.
I'm not by any means experienced enough to say this WOULDNT work, just wondering how you'd react
dani`
Profile Joined January 2011
Netherlands2402 Posts
August 23 2011 15:25 GMT
#38
Interesting. I have not really experimented with a quick Twilight Council vs Terran, unless it's versus a no gas expand.

I think you do not have to hide it like you seem to do. In fact, I would say as much as it might actually be better to put it in plain sight and let it be scouted. I'm pretty sure 90% of Terran will expect a DT rush when you get such a quick Twilight Council and will either try to kill you before you have them or invest into Turrets / Raven. Only versus a no gas expand you probably want to hide it as they know it'll lead to Blink Stalkers which you are indeed going to make.
Perfect
Profile Joined August 2010
United States322 Posts
August 23 2011 15:25 GMT
#39
Every time i see a twilight i expect faster speedlots then blink. This causes me to go into BFH build. When i open w/ FE i rarely die to DTS because i get my Ebay up for 1/0 fast and a turret at bunkers.

Unless they are using WP and i dont have a scan i'm usually fine. I could see this paying off against someone like me who is assuming charge lots into archon/HTemplars
TechnoSchaman
Profile Joined October 2010
United States156 Posts
August 23 2011 15:55 GMT
#40
and yeah, if you can fix the 2Rax replay, it doesnt work, and i keep losing to it
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