• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:38
CEST 06:38
KST 13:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
BW General Discussion Are you ready for ASL 22? NEW HYPE VIDEO [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion Recent recommended BW games
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Any training maps people recommend? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Clem Fan Club INnoVation Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6169 users

The Terran Help Me Thread - Page 206

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 204 205 206 207 208 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10380 Posts
April 19 2012 21:17 GMT
#4101
@Kamelixs

The only easy thing to say would be to build your production in rows, making sure there is 1 hex between rax and 2 if there is a factory, starport try to leave no space

Depots in blocks and/or behind mineral line

Just keep in mind if you mess it up a bit early on it can mean a few precious seconds later hesitating where to put more buildings or looking for more space. Keep it clean and tidy at square 1.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
thecondog3000
Profile Joined April 2012
United States8 Posts
April 19 2012 21:58 GMT
#4102
I'm a platinum terran on AM and am having trouble holding heavy roach pressure/roach all-ins in response to Hellion Reactor Expands. First and foremost, I have trouble scouting it/seeing it coming because seeing a roach warren go down in response to hellions at the front is extremely typical and doesn't necessarily mean he will make roaches at all.

I like to transition directly into mech play off the hellion harass, but the roach timing typically hits right when the transition is finishing (as in 1-2 tanks out with siege mode just finished). Any thoughts on scouting or tips for holding this kind of pressure? Thanks in advance.
Huggerz
Profile Joined May 2011
Great Britain919 Posts
April 19 2012 22:11 GMT
#4103
On April 20 2012 06:58 thecondog3000 wrote:
I'm a platinum terran on AM and am having trouble holding heavy roach pressure/roach all-ins in response to Hellion Reactor Expands. First and foremost, I have trouble scouting it/seeing it coming because seeing a roach warren go down in response to hellions at the front is extremely typical and doesn't necessarily mean he will make roaches at all.

I like to transition directly into mech play off the hellion harass, but the roach timing typically hits right when the transition is finishing (as in 1-2 tanks out with siege mode just finished). Any thoughts on scouting or tips for holding this kind of pressure? Thanks in advance.


You may want to consider banshee followups after reactor hellion expand; banshees can reliably scout, or give you enough information to indicate, roach and or ling aggression. Otherwise, you have to scout it at their front with hellions - if it's a map like Ohana or Shakuras you will really only see roach based aggression as they come down the ramp.

Typically to be safe against this you should have at bare minimum 4 marines to fill a bunker and build at least one tank. It's good practice with mech to just continue marine production until you know for certain you aren't going against 2 base aggression; they're cheap enough that it does not really slow down anything by much. Remember that hellion production is basically a waste of minerals in the early to early-mid-game phase if it is just roaches, so maybe put the racks back on the reactor. As always be ready to pull SCVs to the bunker before it is under attack. If it's obviously a desperate situation build 1 or 2 more bunkers
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
kuroshiroi
Profile Joined November 2010
3149 Posts
April 19 2012 22:25 GMT
#4104
On April 20 2012 04:23 LayZRR wrote:
i pla terran since 3 days. havent won a single game yet. was gold protoss and zerg before.

can someone help me? heres a replay, i play only this build so far: http://wiki.teamliquid.net/starcraft2/1_Rax_FE_into_3_Rax_Stim
and here is a usual shit i loose to: http://www.file-upload.net/download-4286181/Entombed-Valley-TvT-loose.SC2Replay.html

really embarrassed of myself and dont know what to do.

i know what counters what etc. and all that stuff cause i watch alot of starcraft but i cant win anyhow

You got outmacroed, outupgraded and you stimmed twice during that final battle. I.e. he had more stuff (8 of your marines were just chilling in a medivac at 12) 2-1 vs 1-0 and 35hp marines die really fast against anything. The upgrades and overstimming hurt the most.

So... concentrate on your midgame macro, on your upgrades, make tanks sooner and don't overstim like that. I personally go for 1 rax FE into double gas into tank marine in TvT, with barracks and marines as mineral sinks. I also don't make medivacs and just concentrate on tanks and marines instead. Then, if you're still alive in the lategame try to transition to viking BC. But you need to win a few games before you can worry about that
Fly Jaedong, fly!
cellblock
Profile Joined March 2011
Sweden206 Posts
April 19 2012 22:26 GMT
#4105
Im looking for a good TVT semi allin build, as I hate the matchup nowdays and dont enjoy ladder due to mirrors.
dotDash
Profile Joined March 2011
Sweden142 Posts
April 19 2012 22:31 GMT
#4106
On April 20 2012 05:07 what123 wrote:
Hello, I have a question about TvT. Ok, so basically I know a standard marine tank build I learned from Drewbie's guide. I have a composition of tanks, marines, and medivacs. The problem is, my opponent will just make vikings, take air control, and beat me as he has farther vision for his tanks. I've tried just building vikings of my own and the game just turns into a viking war (like 14 minutes into the game). How do I go marine - tank - medivac while avoiding this ridiculous viking stuff?



Remember that you have better mobilty than him becuase of the medivacs, exploit that! Try dropping his bases and positions from weird angles (just make sure the vikings arent there). You also have an advantage in direct fights becuase your rines are healed while his are not. This means your marines are buying more time for your tanks to smash his marines, in the end lettings your marines get passed his marines to kill his tanks. Also if you notice some lonely tank without marine/viking support you can drop directly on top off them. The only advantage the enemy T has is in tank wars.. but if you can avoid just that then you are in a really good shape.

Go mad with your forces, hit him wherever he isnt!

Cheers
Dan
Feel free to tune in to my stream! Highmaster T aiming for GM with commentary! http://video.gamecreds.com/1sy1sfohwo31n/channel/dotDash-T-going-for-GM
dohgg
Profile Joined February 2011
310 Posts
April 19 2012 23:24 GMT
#4107
So how do i suppose to stop a 1 base mothership allin???? i know its sounds funny, but thats like the sickest thing i have ever faced and i m top diamond terran on EU.

Scouting SCV scouts double gas early - i sigh... asking myself ok what now? dt? blinkstalkers? voirdays? some kind of sentry allin?
cheking his expo on 5:30 - no expo, setting up bunkers on nat, patroling the map with scv to check for proxies, setting up turrets on main (vs some kind of dt drop) and turret on nat ofc... even setting a bunker on my main vs some kind of warpprim play or blink tsalkers.

Then! on 9 min mothership on my natural with 1 voidray sentry for guardian shield, and rest zealots... vortex the turret+bunker, kill it, i throw a scan.. doest really help much to kill everything in 3 sec possible."gg"....
Tzuborg
Profile Joined April 2011
Norway171 Posts
April 19 2012 23:28 GMT
#4108
Hey, I just recently switched back to terran, and I'm in need of a few viable macro based build orders for practice. If you guys could link me a few BO-threads (one for each match up), I'd greatly appreciate it =)
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
April 19 2012 23:49 GMT
#4109
On April 20 2012 08:28 Tzuborg wrote:
Hey, I just recently switched back to terran, and I'm in need of a few viable macro based build orders for practice. If you guys could link me a few BO-threads (one for each match up), I'd greatly appreciate it =)


If we're looking at just standard macro build orders, some of them are old enough to be liquipedia entries.

TvZ: http://wiki.teamliquid.net/starcraft2/Reactor_Hellion_Expand_(vs._Zerg)
TvT and TvP: 1 rax fast expand. typically this is 10 depot 12 barracks 17 orbital command (16 scvs), 17 supply depot, CC when you can afford it, then add on 2 more rax as you can afford them, then 2 gasses at the same time when you hit an additional 150 gas (and another depot at like 24-25 supply), then get a tech lab and get stim (if vs P) or combat shields THEN stim (if vs T) and make units, and tech up and branch out at your leisure.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
April 19 2012 23:52 GMT
#4110
On April 20 2012 08:24 dohgg wrote:
So how do i suppose to stop a 1 base mothership allin???? i know its sounds funny, but thats like the sickest thing i have ever faced and i m top diamond terran on EU.

Scouting SCV scouts double gas early - i sigh... asking myself ok what now? dt? blinkstalkers? voirdays? some kind of sentry allin?
cheking his expo on 5:30 - no expo, setting up bunkers on nat, patroling the map with scv to check for proxies, setting up turrets on main (vs some kind of dt drop) and turret on nat ofc... even setting a bunker on my main vs some kind of warpprim play or blink tsalkers.

Then! on 9 min mothership on my natural with 1 voidray sentry for guardian shield, and rest zealots... vortex the turret+bunker, kill it, i throw a scan.. doest really help much to kill everything in 3 sec possible."gg"....

Replay? We can't help you much unless you give us a replay.
Taeja the one true Byunjwa~
kuroshiroi
Profile Joined November 2010
3149 Posts
April 20 2012 00:00 GMT
#4111
On April 20 2012 08:24 dohgg wrote:
So how do i suppose to stop a 1 base mothership allin???? i know its sounds funny, but thats like the sickest thing i have ever faced and i m top diamond terran on EU.

Scouting SCV scouts double gas early - i sigh... asking myself ok what now? dt? blinkstalkers? voirdays? some kind of sentry allin?
cheking his expo on 5:30 - no expo, setting up bunkers on nat, patroling the map with scv to check for proxies, setting up turrets on main (vs some kind of dt drop) and turret on nat ofc... even setting a bunker on my main vs some kind of warpprim play or blink tsalkers.

Then! on 9 min mothership on my natural with 1 voidray sentry for guardian shield, and rest zealots... vortex the turret+bunker, kill it, i throw a scan.. doest really help much to kill everything in 3 sec possible."gg"....

Got a replay, having problems wrapping my brain around this.

If a toss hasn't expanded after 7 minutes, turtle and throw down at least 2 extra bunkers (for a total of 3) at the nat. The way you tell it, it sounds like you only had 1? Where did he vortex, why didn't his zealots get vortex'd too? Why did you lose all your stuff to basically pure zealot...
Fly Jaedong, fly!
dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2012-04-20 00:08:08
April 20 2012 00:05 GMT
#4112
Well after watching the replay (tell me a site i can uplod it on, and i'll).. his first wave had 5 stalkers (thats how he sniped my turret), 4 zealots 1 voidray.. i know its not alot, but if he snipe the turret and i have no scans.. i m screwed.

I had 2 bunkers at my natural, and 1 on my base, + 2 turrets, one on my main minerals, and one on my natural.
I feel like i invested so much on static defense and had my army smaller.. i mean, bunkers are good, but it doesnt help much vs cloaked units.
I m seriousley so tired and frusrated of toss allins, like even when they are for macro game its the hardest matchup anyway..

Also to mention he stoped making probes on 24, and had 5 gate stargate..
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
Last Edited: 2012-04-20 00:08:46
April 20 2012 00:06 GMT
#4113
I upload my replays to drop.sc-- it's a good replay site and easy to use. upload yours there.

edit: also, vortex doesn't affect buildings...
When you stare into the iCCup, the iCCup stares back.
TL+ Member
thecondog3000
Profile Joined April 2012
United States8 Posts
April 20 2012 00:21 GMT
#4114
On April 20 2012 07:11 Huggerz wrote:
Show nested quote +
On April 20 2012 06:58 thecondog3000 wrote:
I'm a platinum terran on AM and am having trouble holding heavy roach pressure/roach all-ins in response to Hellion Reactor Expands. First and foremost, I have trouble scouting it/seeing it coming because seeing a roach warren go down in response to hellions at the front is extremely typical and doesn't necessarily mean he will make roaches at all.

I like to transition directly into mech play off the hellion harass, but the roach timing typically hits right when the transition is finishing (as in 1-2 tanks out with siege mode just finished). Any thoughts on scouting or tips for holding this kind of pressure? Thanks in advance.


You may want to consider banshee followups after reactor hellion expand; banshees can reliably scout, or give you enough information to indicate, roach and or ling aggression. Otherwise, you have to scout it at their front with hellions - if it's a map like Ohana or Shakuras you will really only see roach based aggression as they come down the ramp.

Typically to be safe against this you should have at bare minimum 4 marines to fill a bunker and build at least one tank. It's good practice with mech to just continue marine production until you know for certain you aren't going against 2 base aggression; they're cheap enough that it does not really slow down anything by much. Remember that hellion production is basically a waste of minerals in the early to early-mid-game phase if it is just roaches, so maybe put the racks back on the reactor. As always be ready to pull SCVs to the bunker before it is under attack. If it's obviously a desperate situation build 1 or 2 more bunkers


Thanks for the idea! In your experience is it worthwhile to get cloak when doing a banshee follow up or not? I figure if it's just one banshee i.e. for scouting unit composition then of course not, but it also seems like a pretty big investment to get the port and the banshee(s) out if they are just going to get mowed down by queens, right? Although I must say there is the added bonus of potentially getting a raven out, which would help me with another problem I've been having recently, which is mass roaches with burrow movement. Not to mention killing creep tumors without wasting scans...I'll look into this :D Thanks again!
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
April 20 2012 02:52 GMT
#4115
On April 20 2012 09:05 dohgg wrote:
Well after watching the replay (tell me a site i can uplod it on, and i'll).. his first wave had 5 stalkers (thats how he sniped my turret), 4 zealots 1 voidray.. i know its not alot, but if he snipe the turret and i have no scans.. i m screwed.

I had 2 bunkers at my natural, and 1 on my base, + 2 turrets, one on my main minerals, and one on my natural.
I feel like i invested so much on static defense and had my army smaller.. i mean, bunkers are good, but it doesnt help much vs cloaked units.
I m seriousley so tired and frusrated of toss allins, like even when they are for macro game its the hardest matchup anyway..

Also to mention he stoped making probes on 24, and had 5 gate stargate..

upload at drop.sc
Taeja the one true Byunjwa~
Whatson
Profile Blog Joined January 2012
United States5357 Posts
April 20 2012 03:02 GMT
#4116
On April 20 2012 09:05 dohgg wrote:
Well after watching the replay (tell me a site i can uplod it on, and i'll).. his first wave had 5 stalkers (thats how he sniped my turret), 4 zealots 1 voidray.. i know its not alot, but if he snipe the turret and i have no scans.. i m screwed.

I had 2 bunkers at my natural, and 1 on my base, + 2 turrets, one on my main minerals, and one on my natural.
I feel like i invested so much on static defense and had my army smaller.. i mean, bunkers are good, but it doesnt help much vs cloaked units.
I m seriousley so tired and frusrated of toss allins, like even when they are for macro game its the hardest matchup anyway..

Also to mention he stoped making probes on 24, and had 5 gate stargate..

This is actually mind-boggling...did you scan his main/ramp at all? -.-"
¯\_(シ)_/¯
Bojas
Profile Joined December 2010
Netherlands2397 Posts
Last Edited: 2012-04-20 10:11:52
April 20 2012 10:11 GMT
#4117
I have a question.. I've had this problem with an allining zerg who denied my natural using ling roach off 23 drones.

I tried doing an 3 OC style I am still not used to but with the early tanks I figured I could just siege push his contain and kill it ultra cost efficiently. However by the time I finished this at 11:00 he had 55 drones to my 33 scvs had his third up. It ended being a 4 base zerg vs me with him still floating 1,3k minerals after our basetrade.


My question is, how can I best get rid of the zergs contain army in this particular game without giving the zerg time to reach a comfortable economy.
I know I kind of botched my push with him going muta and me not having much marines so I kind of know the reason I lost. I still had a way larger army value^^. Should have build a bunker against his ling run by, that was all very sloppy. I kind of thought I had won because he allined me and I didnt took any damage from it.

Replay: http://drop.sc/164018
kranten
Profile Joined January 2012
Netherlands236 Posts
April 20 2012 14:47 GMT
#4118
What to do when the protoss just doens't move out? I try to take bases faster and try to engage but they keep their army between the nat and the third (on CK or entombed for example) and defend untill they're maxed

I always lose when I attack, even when I'm 35 supply ahead (or is a terran supposed to be ahead in supply because our units are cheaper?).
Eventually when they do move out they have 10 templar with more than 175 energy, archons, colossi etc and my army just vaporizes in seconds.
I don't know what to do, if I don't kill them early I feel like I can't do anything to stop them from doing this.
NoBanMeAgain
Profile Blog Joined January 2012
United States194 Posts
April 20 2012 17:38 GMT
#4119
I play terran as well and i have discovered in my pvt match-ups that i have to play offensively. I always execute the 1/1/1 build vs toss. http://www.teamliquid.net/forum/viewmessage.php?topic_id=326037 with my first rax i tech lab and get a reaper for extra scouting info and to poke around a bit. the the banshee comes out. then i transition into marine tank thor. Ive found that it is hard for toss to respond to this combination, as the counter to reapers, banshees, and thors is vastly different. Also a heavy bio build works wonders on an early expanding toss.
'Widow mines will split open the earth, releasing the fiery bats of hell. The skies will grow black with the shadows of the medivacs, and they shall see no light but the harsh exhaust of afterburners. MajOr-16:1
Bojas
Profile Joined December 2010
Netherlands2397 Posts
April 20 2012 18:49 GMT
#4120
On April 20 2012 23:47 kranten wrote:
What to do when the protoss just doens't move out? I try to take bases faster and try to engage but they keep their army between the nat and the third (on CK or entombed for example) and defend untill they're maxed

I always lose when I attack, even when I'm 35 supply ahead (or is a terran supposed to be ahead in supply because our units are cheaper?).
Eventually when they do move out they have 10 templar with more than 175 energy, archons, colossi etc and my army just vaporizes in seconds.
I don't know what to do, if I don't kill them early I feel like I can't do anything to stop them from doing this.

I've had the same issue like you have for months, and I think if it's one thing I have learned is that in 90% of the cases it's better to not directly attack him. Instead either drop your whole army in his main and take out tech/whatever is available until he moves his army back after that you're sometimes able to lift and leave with minimal losses, otherwise just be as cost effective as possible. He cannot really have both HT and collosus off 2 base and HT are soo slow that you can either lift vs collosus or engage with a good split/concave vs a HT first protoss.

Or do like a double drop in his main, stim the rest of your army and take out his third. Try messing around with different engagement tactics. There's so many possibilities, you can even send 2 empty medivacs while pushing his third, but that might not work depending on your level of play. This really was a key thing that was missing in my TvP gameplans. I had the exact same problem as you in that I was always trying to outmacro and then pick a good engagement vs all of his HT and collosus oftenly failling. Most of the time I did have a higher army value and supply but that was never enough. With me doing drops now it's allot closer then it was earlier.
Prev 1 204 205 206 207 208 460 Next
Please log in or register to reply.
Live Events Refresh
Ladder Legends
20:00
Saturday Open #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft544
RuFF_SC2 197
StarCraft: Brood War
Icarus 14
Dota 2
NeuroSwarm236
Counter-Strike
summit1g8905
minikerr47
Super Smash Bros
Mew2King198
Other Games
JimRising 609
ViBE218
Organizations
Other Games
gamesdonequick736
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH165
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2907
• lizZardDota256
League of Legends
• Lourlo858
Upcoming Events
RSL Revival
4h 22m
OSC
8h 22m
OSC
19h 22m
WardiTV Weekly
1d 6h
The Patches Monday
1d 11h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W6
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.