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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
April 21 2012 08:29 GMT
#4141
Another thought for fighting infestors is that they're not as mobile as mutalisks, and have to use a fair amount of energy to do any decent AA-- drops are therefore more effective. Other than that it's just focus-firing with tanks and trying to make EMPs (or snipes!) work.

A good trick in TvP is to have ghosts on a seperate hotkey so they don't get in the way of trying to stim, and so you can give commands to your army without getting ghosts in the way. I spam E and click wherever I want an EMP.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Hexadecimal
Profile Joined March 2011
Canada55 Posts
April 21 2012 09:44 GMT
#4142
On April 21 2012 09:26 monkybone wrote:
Show nested quote +
On April 21 2012 09:14 Hexadecimal wrote:
Can someone give me advice on how to micro ghosts to snipe high templars? Do I hold shift then use snipe against all of them? How many snipes do I need to kill a high templar? Do I even have to use shift or can I just hold the snipe hotkey?

I really need advice on how to properly micro my ghosts to snipe high templars.

Thanks in advance for any replies.


Hold R and spam-click templars. If you shift-click they will do their previous command first, be it move command, attack move or whatever, not what you want. If you have a group of ghosts selected and only click a few times, you will order the cast to different ghosts, and some may be further away. So you need to click each templar more times than ghosts in your selection.

Try to use the mouse wheel scroll, or rebind some key on your mouse to be double-click. This can make the spamming easier and quicker.


Lmao I held down R and spam clicked templars and it just selected the HTS and deselected the ghosts. Apparently holding down the snipe hotkey DOESNT work. Ty for the advice, LOL.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
April 21 2012 09:54 GMT
#4143
On April 21 2012 18:44 Hexadecimal wrote:
Show nested quote +
On April 21 2012 09:26 monkybone wrote:
On April 21 2012 09:14 Hexadecimal wrote:
Can someone give me advice on how to micro ghosts to snipe high templars? Do I hold shift then use snipe against all of them? How many snipes do I need to kill a high templar? Do I even have to use shift or can I just hold the snipe hotkey?

I really need advice on how to properly micro my ghosts to snipe high templars.

Thanks in advance for any replies.


Hold R and spam-click templars. If you shift-click they will do their previous command first, be it move command, attack move or whatever, not what you want. If you have a group of ghosts selected and only click a few times, you will order the cast to different ghosts, and some may be further away. So you need to click each templar more times than ghosts in your selection.

Try to use the mouse wheel scroll, or rebind some key on your mouse to be double-click. This can make the spamming easier and quicker.


Lmao I held down R and spam clicked templars and it just selected the HTS and deselected the ghosts. Apparently holding down the snipe hotkey DOESNT work. Ty for the advice, LOL.


I wouldn't recommend holding down R, but rather, hitting R each time you need to snipe. Holding down R will only work if you click slower than the repeat rate on your keyboard. To whit: in a text entry field, press and hold down a key, It'll be like "T... T... T.. TTTTTTTTTTTTTTTT". This is how holding down R will enter in snipe commands. if you want, you can learn the time, or you can modify the repeat delay and repeat rate in your OS settings, but typically it makes more sense just to hit R every time you need to snipe.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
Last Edited: 2012-04-21 10:02:31
April 21 2012 10:01 GMT
#4144
It does work, you must be doing it wrong.

It might be the delay on your keyboard, if you hold down any button it will activate once and then auto repeat. I'm sure you can alter these settings in windows. Test it by holding down a letter in a text box, note the initial delay before it auto repeats and how fast it repeats.

The other thing might be trying to target templar while they are not in range.

Anyone, like Blazinghand, I just spam single click to EMP or to snipe.

edit: lol I think we just wrote the exact same thing
Hexadecimal
Profile Joined March 2011
Canada55 Posts
April 21 2012 11:19 GMT
#4145
Ty for clarifying that. Do a lot of pros modify their computer's settings so that they can hold down the snipe hotkey?
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
April 21 2012 11:23 GMT
#4146
I doubt it...theres a small delay before the R key starts repeating after being held down...terran multitasking doesnt allow delay so I think they just spam r
Stop procrastinating
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
Last Edited: 2012-04-21 11:23:44
April 21 2012 11:23 GMT
#4147
Some have bound their snipe hotkey to the mouse scrollwheel (or something similar) to get truly fast sniping. But typically a professional starcraft player will do everything allowed to optimize their play IE up-to-date firmware, high DPI mouse, customizing sensitivity and keyboard input rates in the registry, etc. I personally changed the repeat delay to be very short, and the repeat rate to be maximized on my keyboard, and I suspect any pro who holds a key down would do so as well. Many pros though probably just have enough APM to press the key quickly.



On April 21 2012 20:23 padfoota wrote:
I doubt it...theres a small delay before the R key starts repeating after being held down...terran multitasking doesnt allow delay so I think they just spam r

you can remove or shorten that delay in your system settings.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
`dunedain
Profile Blog Joined April 2011
657 Posts
April 21 2012 12:05 GMT
#4148
Okay, since Snipe isn't as deadly as it used to be to standard units, and not too efficient in TvT anymore, I've decided to share some information with you fine lads.
When going to engage with Ghosts and you want to use them for snipes or the like, always press "F" before moving in. This makes your Ghosts hold fire (<--deactivating their auto-attack) and allows them to let out their spells much quicker.
Another perk of doing this is that you can actually Shift+Snipe when you get within range, without the side-effect of going into auto-attack when being targeted, instead they just run away to a further place where they have range.

I would suggest trying it out using the Unit Tester Online, and messing around with it.
It's makes quite a difference when used efficiently, and allows your Ghosts to use up their energy before going into attack mode.
The only bad part about doing this is that if you're going to need to manually revert back to auto-attack mode by attack moving with your Ghosts. Just be aware.
Other than that, enjoy your new Ghost control. You're gonna be sniping temps and festors like they're nothing.
GL.
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
April 21 2012 13:06 GMT
#4149

On April 21 2012 20:23 padfoota wrote:
I doubt it...theres a small delay before the R key starts repeating after being held down...terran multitasking doesnt allow delay so I think they just spam r

you can remove or shorten that delay in your system settings.[/QUOTE]

Not completely, at least not on mine. Theres a still a tiny delay
Stop procrastinating
Immutant
Profile Joined November 2010
Singapore201 Posts
April 21 2012 13:22 GMT
#4150
Hi,recently I used to be a random player but I switched over to Terran/Zerg because I think Toss is too easy and I like a challenge.

I used to go Sky Terran because the toss at the gold/plat level can't adapt to it, but I have been trying out bio. I can handle collosus fine, but zealot archons get me, and when I win, it's because the opponent played badly. Can any TvP specialists help me out here?

Attached are 2 replays when I did my best, but still lost. Advice on macro, build orders, what to do, etc to correct my play would be very appreciated. Thanks.

http://drop.sc/164556
http://drop.sc/164557
`dunedain
Profile Blog Joined April 2011
657 Posts
Last Edited: 2012-04-21 14:33:52
April 21 2012 14:32 GMT
#4151
On April 21 2012 22:22 Immutant wrote:
Hi,recently I used to be a random player but I switched over to Terran/Zerg because I think Toss is too easy and I like a challenge.

I used to go Sky Terran because the toss at the gold/plat level can't adapt to it, but I have been trying out bio. I can handle collosus fine, but zealot archons get me, and when I win, it's because the opponent played badly. Can any TvP specialists help me out here?

Attached are 2 replays when I did my best, but still lost. Advice on macro, build orders, what to do, etc to correct my play would be very appreciated. Thanks.

http://drop.sc/164556
http://drop.sc/164557


I watched the first game. Here are some insights:

Your scv production was poor, and didn't really have the economy to reinforce your army quickly.
You took really bad engagements and actually won out, due to your upgrade advantage, but gave the toss too much time to catch up. Especially before you started dropping.<--You had bigger army supply, and could have wrecked some shit.)
It gets really dangerous when Toss gets up to 4bases with 8gas. You're pretty much fucked, especially with the tech switches that can insta-counter you. (Killing all the vikings <---make more Colossus.)

You need to learn to play standard.
Go 1RaxFE. Defend. Get a good army, then attack.

Always scan the front of their base before engaging. No need to keep doing needless drops, especially when your whole army could have taken on his front with proper FF dodge micro and stimming right as the toss gets up in yo' face.

You got good upgrades though, that's something you should always remember to do. With an upgrade advantage, you can take on battles you never thought were possible.
Scan their natural-->See their army--->Click a unit to see their upgrades.
If you're ahead, push in if you trust your micro.

Edt: Also that goes without saying that you need to macro better. Spam those production keys and always keep making units!
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
April 21 2012 15:43 GMT
#4152
On April 21 2012 07:56 Kingy604 wrote:
I am a low platinum level protoss thinking of switching to terran.

Does anyone have any advice for doing so, should i smurf down a little bit (say to silver) in order to work my way back up or just go in at the deep end and start queing as terran?

And can you guys recommend good 1 base plays/all-ins to use while i get used to the new mechanics?

Thanks in advace

In terms of your ranking, I wouldn't want to drop down lower than you actually are, so I would just play terran in platinum and see where the system puts you.
Taeja the one true Byunjwa~
HeyJude
Profile Joined July 2010
United States157 Posts
April 21 2012 16:33 GMT
#4153
On April 22 2012 00:43 PinheadXXXXXX wrote:
Show nested quote +
On April 21 2012 07:56 Kingy604 wrote:
I am a low platinum level protoss thinking of switching to terran.

Does anyone have any advice for doing so, should i smurf down a little bit (say to silver) in order to work my way back up or just go in at the deep end and start queing as terran?

And can you guys recommend good 1 base plays/all-ins to use while i get used to the new mechanics?

Thanks in advace

In terms of your ranking, I wouldn't want to drop down lower than you actually are, so I would just play terran in platinum and see where the system puts you.


Ya should just learn how to 1rax FE and go from there. Terran is the easiest race to pick up imo, just real hard to master.
Immutant
Profile Joined November 2010
Singapore201 Posts
Last Edited: 2012-04-21 16:57:04
April 21 2012 16:54 GMT
#4154
Thanks dunedain

I go for 2 rax concussive to apply pressure on the toss. Sometimes I can outright kill them. Don't feel safe with 1 rax but imma gonna try it! And thanks for the advice on checking opponent's upgrades through scan, I never thought of that.
As for scv count, well I was floating 1-2k mins late game so I probably should dump them somewhere...
I would appreciate it if someone direct me to the correct guide?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=238021
http://wiki.teamliquid.net/starcraft2/1_Rax_FE
http://www.teamliquid.net/forum/viewmessage.php?topic_id=303159
http://www.teamliquid.net/forum/viewmessage.php?topic_id=307662
Zachrin
Profile Joined April 2011
United States10 Posts
Last Edited: 2012-04-21 19:25:27
April 21 2012 19:24 GMT
#4155
I've got a quick question about turret upgrades in TvZ when they go for heavy mutas. The upgrades help a bit against muta harass, especially when the mutas try to snipe the turrets. However, I feel like it puts me behind a little with my infantry upgrades, and the problem could probably be solved by laying down more turrets. Is it even worth it to get the turret upgrades? If so, when's a good time to get them?
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
April 21 2012 19:28 GMT
#4156
With heavy mutalisk play out of the meta game it seems to rarely have a use these days. But yeah it's a nice little upgrade, just don't delay anything important for it. Building armor is probably better though.

Turrets exist mainly to buy time for your marines to get there, they aren't supposed to fight mutas by themselves.
Marathi
Profile Joined July 2011
298 Posts
April 21 2012 19:30 GMT
#4157
On April 22 2012 04:24 Zachrin wrote:
I've got a quick question about turret upgrades in TvZ when they go for heavy mutas. The upgrades help a bit against muta harass, especially when the mutas try to snipe the turrets. However, I feel like it puts me behind a little with my infantry upgrades, and the problem could probably be solved by laying down more turrets. Is it even worth it to get the turret upgrades? If so, when's a good time to get them?


I always wait til I'm at least 3/3 before I get either turret upgrades or armour upgrades from eBays, but I play heavy marine style TvZ so I get upgrades very fast.
eSports tees designed by me - http://tinyurl.com/bqmexd9
Marathi
Profile Joined July 2011
298 Posts
April 21 2012 19:56 GMT
#4158
Hi guys,

Just wondering if I could have some analysis on this replay:
http://drop.sc/164702

basically I am pushing the protoss back the whole game after my initial push, I have a good food lead, a good base lead and I was only slightly behind on upgrades.

I talked to the protoss after, he was a cool guy and we came to the agreement that I didnt build enough barracks and enough starports which meant I couldn't keep up my pressure and put me behind.

What is a good rough number to aim for of each production facility per CC assuming I go double gas on each CC too with a marine/marauder/ghost/medivac/viking!!!!!!!!! mix

thanks guys
eSports tees designed by me - http://tinyurl.com/bqmexd9
Hexadecimal
Profile Joined March 2011
Canada55 Posts
April 21 2012 20:13 GMT
#4159
I was wondering if anyone had any advice on targeting enemy scvs working on buildings. When I play TvT I often scout with my worker and want to harass his worker that's building his barracks/supply depot. The problem I'm having is that a lot of the times I can't click on the worker and attack it. I end up attacking the building it's working on instead of the worker. Does anyone have any advice for being more precise and focus the worker building?
HeIsLegend
Profile Joined April 2012
Israel14 Posts
April 21 2012 20:19 GMT
#4160
On April 22 2012 04:56 Marathi wrote:
Hi guys,

Just wondering if I could have some analysis on this replay:
http://drop.sc/164702

basically I am pushing the protoss back the whole game after my initial push, I have a good food lead, a good base lead and I was only slightly behind on upgrades.

I talked to the protoss after, he was a cool guy and we came to the agreement that I didnt build enough barracks and enough starports which meant I couldn't keep up my pressure and put me behind.

What is a good rough number to aim for of each production facility per CC assuming I go double gas on each CC too with a marine/marauder/ghost/medivac/viking!!!!!!!!! mix

thanks guys



Roughly 4 per base as long as you are producing non stop,building supplies and getting upgrades, altough as soon as you hit the 200 food just get as many as you can afford
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