• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:22
CET 11:22
KST 19:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains10Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains https://www.facebook.com/OptiJoint.Official/ GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BW General Discussion Are you ready for ASL 21? Hype VIDEO ASL21 General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1598 users

The Terran Help Me Thread - Page 130

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 128 129 130 131 132 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
Last Edited: 2012-01-22 23:24:00
January 22 2012 22:49 GMT
#2581
On January 22 2012 13:00 deathtrance wrote:
what's the ratio of marine/marauder for TvP? I can't seem to find the correct ratio...


I don't know either but marines should probably be favoured. I trust marines more than I do marauders unless we're talking about storms or colossi or marine vs stalker micro.

EDIT: also, is the that ratio different when vsing chargelot/archon and vsing colossus?


I'd want plenty of marines in the former case and no marines in the latter case. Marines gain a lot of benefit from huge numbers. Somebody here on TL forums once did zealot vs marine math more or less to the effect that 2 zealots should eat 4 rines but 50 zealots be laughed at by 100 rines, with various stages in the middle. You could load a unit testing map and find out on your own.

On January 22 2012 18:35 tianGO wrote:
Hey guys, what do you think are the best allins vs nexus first, or 1 gate nexus?


Something with thors but also enough other stuff to deal with zealots and any immortals. Hit before 12 minutes if you're one-basing. E.g. this. Becomes more of an all-in if you really skip expanding and bring SCV's along (may be better to set them on auto-repair rather than swarming the opponent with them, since you want the squishy banshees to survive and deal dps and the point of thors is they take long to die (and 1/6 HP still deals full damage, while 1 marine remaining of 6 does not), and SCVs repairing each other are great at absorbing fire and delaying melee advance. Generally, you can live with 1-2 colossi but don't want him to have HT (big storm/feedback vulnerability of this push along with difficulty replenishing). A key point is getting the PDDs in the right position at the right time (you want to place them before raven dies and you don't want stalkers to just circumvent them, and if there are not many stalkers, you probably prefer well-placed autoturrets). Beware as this push dies a lot to bad positioning, especially involving ramps. But with good micro and tactical thinking/reaction I'm pretty sure it's deadlier than whatever I do with it on ladder.

On January 23 2012 03:59 Marathi wrote:
I just feel like cheesing this matchup now with 2port banshee, so I am wondering what are your priorities with the banshees? Obviously you want to get rid of SCVs building turrets and mariners, but what then. Do you go for supply/workers/engybay/starport/barracks??


Simple harass: SCV hunting.
Banshee push (real, maintained 2-port): e-bay, port addons, ports (but to shut down viking/raven production you can just supply block him if depots are exposed, which should also prevent rines; in this case you actually leave SCVs alone, you want to kill his depots as a priority and then e-bays and AA production buildings), rines as needed. Keeping banshees alive is crucial.
Smokescreen push: whatever keeps him running back and forth while you're expanding and teching or massing (e.g. battlecruisers).

Mean harass: drop with whatever (with one medivac; in my case this was typically 6 rines and a hellion), follow with a banshee (with good execution the drop was at a good timing for a drop and the banshee wasn't actually very late for a banshee). I've never seen anybody do a drop landing combined with banshee strike at the same time (essentially a marine-medivac-banshee push skipping ramp) but I'm plotting it.

Whatever you do with banshees, be aware he may well just go and kill you. Be prepared for that (which sometimes means making rines and bunkers as a mineral dump and sometimes leaving 1-2 banshees behind; whatever gas-free base defence forces turn out to be unneeded can be sent over to his base to help out the banshees if the ramp is not fortified). Twoport banshee openings easily die to timing siege pushes with like one viking or even SCVs pulled along for turret construction near your base. And defending any sort of marine/tank(/viking) push with 1-2 banshees is hard.

And be aware that opening twoport every game means losing a lot in stupid ways. Been there done that. You may end up angry again and changing the build.
krooked
Profile Joined May 2011
376 Posts
January 23 2012 05:20 GMT
#2582
Hello.

After struggling a lot in TvP with the 1rax FE into 4 rax I saw ThisIsJeffrey's replay with the reaper expand into 5gate. I've been using this build tonight and only wins! Until this game..

http://drop.sc/96593

Its TvP on Antigua Shipyard, cross positions. I do my build and I see that he is not cheesing me. My push does LOADS of damage and he is on one base. I go up to three and I'm way ahead. Just way way ahead. I recognize his unit comp (zealot/archon), and I go mass marine ghost. Aaand I just lose. His engagements are so cost efficient. It feels so unwinnable for me these days.

I go out with a little balance whine, but nothing to harsh I love how he isn't even looking at his army when we clash. He's just sitting there happily macroing up home at his base. Why is this possible Anyhowz here are the one obvious mistake I feel I made in this game.

The engagement outside his three bases, I get very good emp's off and he runs away. I get eager and I want to force an engagement, because I hate lategame TvP. So he lures me into a terrible position and I can't kite or anything.

In any ways, would love some help with my TvP!
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
January 23 2012 05:25 GMT
#2583
On January 22 2012 13:00 deathtrance wrote:
what's the ratio of marine/marauder for TvP? I can't seem to find the correct ratio...

EDIT: also, is the that ratio different when vsing chargelot/archon and vsing colossus?

A lot more rines than raiders vs a zealot/archon army.
Vs more the 3 collosi, more rauders, but not pure rauders
ReligionLOL
Profile Joined August 2011
United States137 Posts
January 23 2012 08:51 GMT
#2584
hey guys im a terran on NA, ranked 2 diamond. i have a masters zerg friend who is pwning me and i need to figure out how to deal with his style. basically he does 2 base mutas, then takes a 3rd. fair enough. thing is, instead of getting upgrades or different stuff with gas, this is what he does with his gas once he has mutas flying around my base. if i attack, he morphs banelings. if i dont attack, he spends 100% of his gas on mutas. he will make like 50 mutas every game. and his mutas litterally never stop moving and i need help xD
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-01-23 11:02:53
January 23 2012 11:01 GMT
#2585
On January 23 2012 14:20 krooked wrote:
Hello.

After struggling a lot in TvP with the 1rax FE into 4 rax I saw ThisIsJeffrey's replay with the reaper expand into 5gate. I've been using this build tonight and only wins! Until this game..

http://drop.sc/96593

The engagement roughly at the 20 minute mark was where it all went wrong, so you might wanna watch that again. First of all your marines were pretty badly hurt from stimming and chasing, I would give the medivacs a second to heal before I attack again. I personally don't think its a good idea to go so marine-heavy even if it does great DPS, simply because how vulnerable marines are to storms and archons. Unless you get perfect EMP's and can snipe the archons off, your army is extremely vulnerable. At least get a "buffer" of marauders to tank for you.

The biggest problem however is the positioning of your army. You simply cannot fight archons (or colossi or templar) with such a tight formation, the splash damage will just rip apart. Think of it as TvZ against banes, you have to split your infantry to minimize splash damage. Try to avoid balling up when moving around and when the engagement happens split your infantry into smaller groups right away. It will make a huge difference, oftentimes its more beneficial than using your APM on kiting. This is especially a problem for marine-heavy armies where the archon splash can hit many more units at once. If you watch Korean pros play TvP they are very active with splitting their bio into smaller groups and then kiting with individual groups.

Also, you weren't as ahead as you probably thought. You did kill the nexus but no probes which allowed the protoss to rebound pretty quickly. Zealot/archon is so ridiculously cost effective it allows for some pretty ridiculous comebacks if you give the protoss any time to recover.
ThaSlayer
Profile Joined March 2011
707 Posts
January 23 2012 13:07 GMT
#2586
When do I start adding in Thors when meching in t v t?
krooked
Profile Joined May 2011
376 Posts
January 23 2012 13:59 GMT
#2587
On January 23 2012 20:01 Bagi wrote:
Show nested quote +
On January 23 2012 14:20 krooked wrote:
Hello.

After struggling a lot in TvP with the 1rax FE into 4 rax I saw ThisIsJeffrey's replay with the reaper expand into 5gate. I've been using this build tonight and only wins! Until this game..

http://drop.sc/96593

The engagement roughly at the 20 minute mark was where it all went wrong, so you might wanna watch that again. First of all your marines were pretty badly hurt from stimming and chasing, I would give the medivacs a second to heal before I attack again. I personally don't think its a good idea to go so marine-heavy even if it does great DPS, simply because how vulnerable marines are to storms and archons. Unless you get perfect EMP's and can snipe the archons off, your army is extremely vulnerable. At least get a "buffer" of marauders to tank for you.

The biggest problem however is the positioning of your army. You simply cannot fight archons (or colossi or templar) with such a tight formation, the splash damage will just rip apart. Think of it as TvZ against banes, you have to split your infantry to minimize splash damage. Try to avoid balling up when moving around and when the engagement happens split your infantry into smaller groups right away. It will make a huge difference, oftentimes its more beneficial than using your APM on kiting. This is especially a problem for marine-heavy armies where the archon splash can hit many more units at once. If you watch Korean pros play TvP they are very active with splitting their bio into smaller groups and then kiting with individual groups.

Also, you weren't as ahead as you probably thought. You did kill the nexus but no probes which allowed the protoss to rebound pretty quickly. Zealot/archon is so ridiculously cost effective it allows for some pretty ridiculous comebacks if you give the protoss any time to recover.


I realize that my engagement was absolutely terrible. My thoughts were that I did not want to give him a chance back into the game. When I killed his nat I got a third going, and I felt that I had to kill him before he reached 3/3(/3). I will try splitting more often. The reason I got so marine heavy is because I always here that I should go mass marine / ghost against zealot archon. Playing normal bio vs zealot/archon has not worked for me at all, but it might be my terrible micro as you say. It really is a painful matchup to play. But I will keep working on it *trying not to cave into 111*
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-01-23 15:25:41
January 23 2012 15:23 GMT
#2588
I can see why you would be in a hurry to end the game there and then, but I find that as long as you scout no colossus tech its best to wait with your attack and try to get the best possible engagement. Zealot/archon is very beatable as long as you play your cards right, I would've just pulled back and made sure he has no hidden expansions while waiting for him to attack.

One thing I forgot to mention is macro orbitals and the amount of SCVs. Once you got maxed you could've thrown a few extra CCs and sacced some SCVs, since you were floating a few thousand extra minerals. The amount of SCV you build is also important in TvP: I think it was Thorzain who said that a bit over 60 SCVs is about the right amount since TvP is all about winning that one big deathball fight, so you want to maximize your army size. Once you get 5+ orbitals running you can start saccing some as well, eventually having a 150+ supply army.

Don't give on MMM though, you have a good build and good macro, now all you need is small adjustments to your micro. It's pretty silly how MMM is regarded as a "no skill" build but there is actually a ton of micro and reacting to your opponent required. It's extremely satisfying when everything clicks into place and you manage to run circles around your a-moving protoss opponent even in the lategame.
huehuehuehue
Profile Blog Joined August 2011
Estonia455 Posts
January 23 2012 17:06 GMT
#2589
http://drop.sc/96683#
TvT on Antiga, he does some reaper hellion opening at the start, i go 1rax fe. Then he goes 2 cc in his base, i manage to kill his 3rd when it's up, but i still lose the game when he moves out to the middle of the map.

Should I just move my army to the middle on Antiga when I'm ahead?
IstgG
Profile Joined July 2011
Australia52 Posts
January 23 2012 17:22 GMT
#2590
I just began Terran after around 300 games as Zerg im still in silver at this time and am looking for a decent build that i can do against all matchups. I heard Destiny say focus on doing a build until its perfect then begin to add things onto it and do better. I can react accordingly to cheese so thats no problem. and im silver so i dont want to worry about tvz tvt and tvp. Thankyou
"You should go work for the government and make a 2 cent coin" -CatZ
IstgG
Profile Joined July 2011
Australia52 Posts
January 23 2012 17:24 GMT
#2591
On January 23 2012 17:51 ReligionLOL wrote:
hey guys im a terran on NA, ranked 2 diamond. i have a masters zerg friend who is pwning me and i need to figure out how to deal with his style. basically he does 2 base mutas, then takes a 3rd. fair enough. thing is, instead of getting upgrades or different stuff with gas, this is what he does with his gas once he has mutas flying around my base. if i attack, he morphs banelings. if i dont attack, he spends 100% of his gas on mutas. he will make like 50 mutas every game. and his mutas litterally never stop moving and i need help xD


A few thors could be good. if he magic boxes, try to keep mobile so they clump up without him noticing.
"You should go work for the government and make a 2 cent coin" -CatZ
Zombo Joe
Profile Joined May 2010
Canada850 Posts
January 23 2012 17:50 GMT
#2592
What's the correct response to this mass ling TvZ metagame?

Every time I push out to do pressure or I do drops, his upgraded zerglings just rape all my army cost efficiently. Then he techs to Infestors and completely crushes me with Ultras because his army twice as big and my Tanks are no longer effective. I feel like I have to keep doing marine drops all game long and starve him to death if it ever gets to that point and I'm still alive.

Do I need to take map control with Blue Flame Hellions and then do a midgame push so he doesn't get out of control?
I am Terranfying.
Marathi
Profile Joined July 2011
298 Posts
January 23 2012 18:20 GMT
#2593
On January 23 2012 07:49 NewbieOne wrote:

Simple harass: SCV hunting.
Banshee push (real, maintained 2-port): e-bay, port addons, ports (but to shut down viking/raven production you can just supply block him if depots are exposed, which should also prevent rines; in this case you actually leave SCVs alone, you want to kill his depots as a priority and then e-bays and AA production buildings), rines as needed. Keeping banshees alive is crucial.
Smokescreen push: whatever keeps him running back and forth while you're expanding and teching or massing (e.g. battlecruisers).

Mean harass: drop with whatever (with one medivac; in my case this was typically 6 rines and a hellion), follow with a banshee (with good execution the drop was at a good timing for a drop and the banshee wasn't actually very late for a banshee). I've never seen anybody do a drop landing combined with banshee strike at the same time (essentially a marine-medivac-banshee push skipping ramp) but I'm plotting it.

Whatever you do with banshees, be aware he may well just go and kill you. Be prepared for that (which sometimes means making rines and bunkers as a mineral dump and sometimes leaving 1-2 banshees behind; whatever gas-free base defence forces turn out to be unneeded can be sent over to his base to help out the banshees if the ramp is not fortified). Twoport banshee openings easily die to timing siege pushes with like one viking or even SCVs pulled along for turret construction near your base. And defending any sort of marine/tank(/viking) push with 1-2 banshees is hard.

And be aware that opening twoport every game means losing a lot in stupid ways. Been there done that. You may end up angry again and changing the build.


Thanks, it's nice to get some priorities sorted.

I would be very grateful if something checked my replays as I don't want to have to cheese this matchup and I don't want to give up on marine/hellion elevator as it does seem quite good but to have someone explain some major flaws in my execution and follow up would be great. Aswell as a nice BO for TvT MMM
eSports tees designed by me - http://tinyurl.com/bqmexd9
Kamelixs
Profile Joined October 2011
Sweden88 Posts
Last Edited: 2012-01-23 20:05:44
January 23 2012 19:42 GMT
#2594
After doing this pressure attack against zerg, I often get alot of minerals because Im at the same time saturating my natural and have too few barracks and factorys. What's the best production to add afterward? Add two more barracks, get extra gas and a starport, another factory? I usually build a third CC when pushing aswell

http://wiki.teamliquid.net/starcraft2/Reactor_Hellion/_into_Stim_Rush_(TvZ)
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
January 23 2012 20:18 GMT
#2595
On January 23 2012 22:07 ThaSlayer wrote:
When do I start adding in Thors when meching in t v t?

I dont think thors are that useful vs bio.
Vs mech, when there are banshees/vikings and when you want to break through a siege line.
saaaa
Profile Joined November 2010
Germany419 Posts
January 23 2012 20:28 GMT
#2596
How do i scout a zerg exactly?

Against protoss i know do the following scouting and it works really well i always know what the protoss does - it's like:

first scv scout after baracks and scout gas and chronoboost
second poke with the hidden scv at 4:35 if i see the stalker at my base
at 6:00 send the scv to scout the expansion and maybe his tech etc.. otherwise i scan his base
----

But i don't know how it exactly works against zerg.

I know i should scout if they mine over 100 Gas or not? but when should i scout this?

Should i just sacrifice my first 2 hellions to see if there's a baneling nest, he mined over 100 gas or he already has a roach warren?

What are the exact timings of my "scouting"?
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 23 2012 20:40 GMT
#2597
On January 23 2012 22:07 ThaSlayer wrote:
When do I start adding in Thors when meching in t v t?

When you lose air dominance, or when you need to break a tank line.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
January 23 2012 21:25 GMT
#2598
On January 24 2012 02:22 IstgG wrote:
I just began Terran after around 300 games as Zerg im still in silver at this time and am looking for a decent build that i can do against all matchups. I heard Destiny say focus on doing a build until its perfect then begin to add things onto it and do better. I can react accordingly to cheese so thats no problem. and im silver so i dont want to worry about tvz tvt and tvp. Thankyou


For learning terran, I think Drewbie's terran strat guide is great. He talks about a gasless FE for each matchup. However, that's about all they have in common and it really isn't one build for all matchups. Here's the link:

Drewbie's Strategy Guide

Honestly, I don't think 1 build for all matchups is the best way to learn/play terran. It feels like terran gets punished pretty hard for having the wrong composition (or failing to control your army correctly). Learning a build per matchup seems like a better way to get out of silver. You could have platinum-level macro, but without adapting to each matchup you'll probably just stay high silver.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
January 23 2012 21:39 GMT
#2599
On January 23 2012 17:51 ReligionLOL wrote:
hey guys im a terran on NA, ranked 2 diamond. i have a masters zerg friend who is pwning me and i need to figure out how to deal with his style. basically he does 2 base mutas, then takes a 3rd. fair enough. thing is, instead of getting upgrades or different stuff with gas, this is what he does with his gas once he has mutas flying around my base. if i attack, he morphs banelings. if i dont attack, he spends 100% of his gas on mutas. he will make like 50 mutas every game. and his mutas litterally never stop moving and i need help xD

I don't see how the banelings are a problem for you...

Go attack, he morphs banes and you back off while expanding. Also, since he goes for 2 base mutas you can EASILY squeeze in an extra OC while on 2 base and expand at the same time. I recommend Bomber's TvZ strategy where you get so much eco in the early game.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=301257

Remember, marines > mutas and banelings with tank support. If you lose the fight it's usually macro faults or micro faults. Try to figure out which one and train hard to get better on that aspect.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Pillage
Profile Joined July 2011
United States804 Posts
Last Edited: 2012-01-23 21:43:15
January 23 2012 21:42 GMT
#2600
On January 23 2012 17:51 ReligionLOL wrote:
hey guys im a terran on NA, ranked 2 diamond. i have a masters zerg friend who is pwning me and i need to figure out how to deal with his style. basically he does 2 base mutas, then takes a 3rd. fair enough. thing is, instead of getting upgrades or different stuff with gas, this is what he does with his gas once he has mutas flying around my base. if i attack, he morphs banelings. if i dont attack, he spends 100% of his gas on mutas. he will make like 50 mutas every game. and his mutas litterally never stop moving and i need help xD


When you push, just scan and see if he's making a ton of banelings. If he is, just back off creep and retreat while you set up your third. He'll be behind on upgrades or he won't have many mutas for a long time if you make him dump 300-400 gas into banelings. It hurts more than you think for a zerg to not spend that gas on upgrades or vital mutalisks. There's no way he will attack into a fortified third base either with banelings. He won't have that third gas for awhile either if he's going for two base muta.
"Power has no limits." -Tiberius
Prev 1 128 129 130 131 132 460 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 85
CranKy Ducklings14
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech10
StarCraft: Brood War
Britney 35551
Jaedong 1451
Soma 588
actioN 406
BeSt 343
sSak 171
Sharp 157
Mini 145
Rush 134
EffOrt 117
[ Show more ]
Pusan 101
Larva 86
Last 51
ToSsGirL 50
ZerO 44
Backho 40
sorry 28
Bale 26
NaDa 21
soO 9
NotJumperer 7
Terrorterran 3
Dota 2
XaKoH 362
NeuroSwarm86
League of Legends
JimRising 590
Counter-Strike
olofmeister1387
shoxiejesuss815
m0e_tv451
allub194
edward50
zeus0
Super Smash Bros
Mew2King77
Other Games
singsing1046
Liquid`RaSZi667
ceh9600
crisheroes162
Fuzer 34
ZerO(Twitch)6
Organizations
Dota 2
PGL Dota 2 - Main Stream6864
Other Games
gamesdonequick689
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH284
• StrangeGG 47
• LUISG 31
• CranKy Ducklings SOOP5
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota225
League of Legends
• Jankos1496
• Stunt573
Upcoming Events
WardiTV Team League
1h 38m
Replay Cast
13h 38m
Replay Cast
1d 13h
CranKy Ducklings
1d 23h
RSL Revival
1d 23h
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
Patches Events
2 days
BSL
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
RSL Revival
2 days
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Team League
5 days
GSL
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-11
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.