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This is my first guide that I have ever written. I decided to write this after watching Day[9]'s Daily #395 and thought that it would be awesome if somebody took whatever Day[9] had covered and put it in a convenient thread.
Anyway, we have all seen Bomber play TvZ. Bomber's macro is like a club, and he likes to beat Zergs over the head repeatedly until the Zerg gets a concussion and skull cracks open and brain fluids start spilling out. Day[9] has given us a tutorial on how we ourselves can wield Bomber's club of macro.
TvZ is a stressful matchup to most Terran players. Early all-ins, Speedlings all game long, Mutalisk harass, counter-attacks, and Broodlords too! It it tempting to find a quick fix to all these problems with a 2 base all-in or a sneaky Medivac drop. However, Bomber has an effective playstyle that is easy, fun, and ridiculously powerful.
- We get up 2 additional Command Centres very quickly (excluding the one you start with).
- We will rely on Siege Tanks for defence (siege mode is essential).
- The reactor on the Barracks is to be used on the Factory first to produce Hellions (2~4) and then switched over to the Barracks once again for Marine production.
- The total or 3 Orbital Commands and one Engineering Bay (Second will come afterwards) with fast upgrades will carry you smoothly toward the late game.
You're opening doesn't really matter, you can opt to go straight for Reactor Hellion play or you can do a delayed Reactor Hellion play. For rushing towards the Reactor Hellion play, you will want to get your first Refinery on 13 supply and for the delayed play, 16 supply.
Do not be concerned with your opening, but be concerned about your core buildings!
Obviously, you can make bunkers as well if you need them. Typically, 1 Bunker should suffice. I have observed Bomber doing 2 different types of Bunker placements.
The one that is built beside the Orbital Command.
The one that is built further away from the Orbital Command, but surrounded by depots.
You don't really need to scout until you send your Hellions out, because you are not going to change anything about your build! (Unless you sense an all-in of course.) Once you get either 2 or 4 Hellions out, switch your Barracks with your Factory (Your Barracks should have built a Tech Lab after building a Reactor; building Marines as well.) and start Siege Mode and Siege Tank production as soon as possible. When you build your Third Barracks and Engineering Bay, you should start Stim Pack and Infantry Attack Upgrade research as soon as you can.
Confused? Here's some pictures so you have a rough idea of what your build should flow like.
If you have extra minerals, feel free to build a third Barracks! After you get all the core buildings of Bomber's playstyle, get a third and fourth Refinery and a Starport for Reactor Medivacs. However, before you do any of that, get the core buildings up and running first!
- 2 Barracks, 1 with a Tech Lab researching Stim Pack, then Combat Shields, and 1 with a Reactor.
- 1 Factory with a Tech Lab producing Siege Tanks and researching Siege Mode.
- Third Orbital Command providing extra MULES and SCV production.
- Engineering Bay researching +1 Attacks for Infantry.
After getting your core buildings and Starport, you should be around the 10 Minute mark; generally when Mutalisks will start appearing. You should start building Missile Turrets by then, and begin to secure your third base with that third Orbital Command. Also, start a second Engineering Bay and an Armory.
Feel free to get a Thor once your Armory is complete. Remember though, the focus of this build is to get a quick +2 Attack and +1 Armor for your Marines, so remember to start the upgrades once the second Engineery Bay and the +1 Attack is complete. Also, feel free to build Bunkers/Turrets as you wish.
Uh...
Next, throw down a second Factory for additional Siege Tank Production. Don't forget to get more Barracks as well. Bomber will then usually move out once the +1 Vehicle Attack, +2 Infantry Attack, +1 Infantry Armour is nearing completion or completed. (Because you are usually almost 200/200 by then).
As you move out, throw down more Missile Turrets and 2 Ghost Academies (For double Ghost upgrades!) and continue getting upgrades. Remember to push out slow, and not rush it, you don't want to make mistakes. Once your Ghost Academies complete, start getting Ghosts to deal with the Zerg (You should have secured your Gases at your Third base already.). Also, get a fourth base when you are attacking the Zerg.
What's next? If you aren't able to kill the Zerg, just keep macro-ing and pushing because if you can't kill the Zerg, chances are you have lost the game. If you are able to effectively use Bomber's club, then congratulations!
Replays (Thanks wo1fwood)! http://drop.sc/62710 http://drop.sc/62708
Please feel free to give me any criticisms about this, and if you liked it, tell me! I plan to cover the other 2 Dailies Day[9] has done for Terran week.
My online alias is oGsJotGga btw (in Battle.net)
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nice guide, but why is idra's GG editted into the picture at the bottom?
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Nice summary of the daily. I think the daily was very important to get away from the thinking: "I have to be very agressive aggainst Zerg and need perfect Micro". You can just Macro as terran in every matchup. Due to your good abilities for defense you can be really greedy like building your 3rd CC really fast and get your Upgrades really fast. The core of a good setup for a Macro Terran game really are those upgrades.
But if you try this remember to stop SCV production if you have like 66 - 70 SCvs and get more OC and suicide some SCVs, so that your army can be much bigger.
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On January 08 2012 01:27 X3GoldDot wrote: nice guide, but why is idra's GG editted into the picture at the bottom? It's from a game where Bomber played Idra and Bomber did the exact same strategy =)
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On January 08 2012 01:29 Azera wrote:Show nested quote +On January 08 2012 01:27 X3GoldDot wrote: nice guide, but why is idra's GG editted into the picture at the bottom? It's from a game where Bomber played Idra and Bomber did the exact same strategy =) Oh dear :p he was joking.
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On January 08 2012 01:29 Azera wrote:Show nested quote +On January 08 2012 01:27 X3GoldDot wrote: nice guide, but why is idra's GG editted into the picture at the bottom? It's from a game where Bomber played Idra and Bomber did the exact same strategy =)
Well, idk if its just me, but i see a dt in the picture along with the tank.
Edit : i just seemed to realize it was a ghost...
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Good maps for this - antiga, shak, small ladder maps, Taldarim, Metal, Shattered
Bad maps - Taldarim (if you aren't an amazing player), Dual Site, Belshir
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Really good summary of Bombers build, gj
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does bomber ever do any sort of timing? your guide is pretty much stating that he does no form of aggression until a close to 200 army with +2 attack +1 armor infantry +1 tank upgrades?
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On January 08 2012 01:40 Avril_Lavigne wrote: does bomber ever do any sort of timing? your guide is pretty much stating that he does no form of aggression until a close to 200 army with +2 attack +1 armor infantry +1 tank upgrades? Other than the initial Hellions, exactly! He emphasizes on being on par with the power of Zerg macro, and that is what is so amazing about this build!
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This is pretty cool, cheers mate. Thanks! I'm a ridiculously huge Bomber fan so this is nice to read and possibly try. I typically play very differently from this so it'll be cool to mix it up.
I'll also love you forever if you do the other two dailies. I haven't watched any of them and I'm on vacation so I'm not sure the internet will let me anyway.
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On January 08 2012 02:03 Indrium wrote: This is pretty cool, cheers mate. Thanks! I'm a ridiculously huge Bomber fan so this is nice to read and possibly try. I typically play very differently from this so it'll be cool to mix it up.
I'll also love you forever if you do the other two dailies. I haven't watched any of them and I'm on vacation so I'm not sure the internet will let me anyway. Yeah, I plan to do the other 2 dailies and possibly even the Zerg and Protoss weeks too if I get a good response :D
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On January 08 2012 02:05 Azera wrote:Show nested quote +On January 08 2012 02:03 Indrium wrote: This is pretty cool, cheers mate. Thanks! I'm a ridiculously huge Bomber fan so this is nice to read and possibly try. I typically play very differently from this so it'll be cool to mix it up.
I'll also love you forever if you do the other two dailies. I haven't watched any of them and I'm on vacation so I'm not sure the internet will let me anyway. Yeah, I plan to do the other 2 dailies and possibly even the Zerg and Protoss weeks too if I get a good response :D
Yeah I dabble in all races so that'd be cool. Terran's my worst though, so it's nice to have some help
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On January 08 2012 02:06 Indrium wrote:Show nested quote +On January 08 2012 02:05 Azera wrote:On January 08 2012 02:03 Indrium wrote: This is pretty cool, cheers mate. Thanks! I'm a ridiculously huge Bomber fan so this is nice to read and possibly try. I typically play very differently from this so it'll be cool to mix it up.
I'll also love you forever if you do the other two dailies. I haven't watched any of them and I'm on vacation so I'm not sure the internet will let me anyway. Yeah, I plan to do the other 2 dailies and possibly even the Zerg and Protoss weeks too if I get a good response :D Yeah I dabble in all races so that'd be cool. Terran's my worst though, so it's nice to have some help  Same here! I might stick with Terran though, because it seems to be a very interesting to play.
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Nice  I remember when i saw these games at MLG Orlando, i knew wanted to play TvZ that way. The feeling moving out with that kind of upgraded army is so nice.
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For someone who quite literally took everything Day9 said and put into written form....this isn't that bad of a write up. Honestly, I feel like alot of the picture are pointless but I guess it does give it a better visual appeal. I personally don't like it when people take stuff from Day9 and then just make it into paragraph form but some people prefer it.
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On January 08 2012 02:21 pulpSC wrote: For someone who quite literally took everything Day9 said and put into written form....this isn't that bad of a write up. Honestly, I feel like alot of the picture are pointless but I guess it does give it a better visual appeal. I personally don't like it when people take stuff from Day9 and then just make it into paragraph form but some people prefer it. Well some people may not have the time to watch the entire Daily or want something to read for a quick review.
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On January 08 2012 02:23 Azera wrote:Show nested quote +On January 08 2012 02:21 pulpSC wrote: For someone who quite literally took everything Day9 said and put into written form....this isn't that bad of a write up. Honestly, I feel like alot of the picture are pointless but I guess it does give it a better visual appeal. I personally don't like it when people take stuff from Day9 and then just make it into paragraph form but some people prefer it. Well some people may not have the time to watch the entire Daily or want something to read for a quick review.
Mhm, which is why it isn't a bad write up 
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If you want to make a summary of every daily i would adivse you to not to it on TL. Maybe you can make a page or write those guides in pdf and just ad those links together in one topic. The Forums are already quite full of stuff and a new thread for every day9 daily would just be a bad idea.
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i suppose i could add this as well, this is very strict build order up to 10 minutes.
############ Bombers 3CC 2-1 ###############
0:56 Supply 1:36 Rax 2:37 Orbital Command 2:37 Refinery 3:15 CC 3:20 Marine 3:40 Supply Depo Cut marines 4:05 Factory Marine 4:25 Bunker 4:35 Reactor 5:00 Orbital 5:25 Swap reactor 5:40 Tech lab on barracks 5:40 Two hellions 5:45 CC 6:00 ---> 25 SCV <-------- 6:05 Refinery 6:05 Supply depo 6:10 2 Hellions Marine 6:40 Swap back with factory 7:00 Siege tank & siege mode Two Rax Marines 7:10 Refinery 7:55 ebay+++ 8:00 ----> 37 SCV <--- 8:05 Reactor & tech lab 8:10 Starport Refinery <-- 4 Gas 8:40 +1 attack 8:50 Stim 9:00 Float CC to third 9:20 Start building turrets 9:30 Medivac 10:00 Armory & second ebay ( 50% +1 completed) Add bunkers in front and turrets ------ 52 SCV Leave medivacs to defend mutas Armor & +2 +1 mech attack 11:30 Reactor on starport > factory > 2 barracks 11:50 Add refinery at third <-- 6 Gas 12:00 Add Thors Reactor on rax & techlab on factory 14:30 Add 3 rax & CC 15:00 +3 attack ~~~~~~~~~~~~~ 16:00 MAXED ~~~~~~~~~~~~ 16:00 double Ghost academy +1 air attack
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