• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:17
CET 17:17
KST 01:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! 5.0.15 Patch Balance Hotfix (2025-10-8) Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1795 users

[G] Bomber's TvZ - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 All
TheDwf
Profile Joined November 2011
France19747 Posts
January 09 2012 14:05 GMT
#81
On January 09 2012 22:59 ReachTheSky wrote:
Show nested quote +
On January 08 2012 23:06 Micket wrote:
On January 08 2012 22:07 ReachTheSky wrote:
so i watched the daily for this build. I come to realized this is the most greedy "economic cheese" there is, maybe aside from cc first. If the zerg drone scouts you will literally die to any amount of roaches. Any type of all in will beat this build right away. I personally don't think its safe at all vs anything . That bunker will do nothing. Sure this build can be amazing, but only if your opponent doesn't drone scout lol.

Marineking held off a roach baneling all in without a bunker without a wall off, whilst going triple orbital opening, with the cc at his third. You need fantastic micro. Btw, marineking barely lost any scvs to this and only a handful of marines.


Ok your right about that. But that all in came muuuuch later i feel. A zerg who drone scouts could start prepping for the all in the second they recognize the timings of the terran buildings.... Then what is a terran to do? 2 marines> roaches? i don't think so. Those 2-4 hellions are also going to be very flimsy.

? This looks like any Reactor Hellion opening. The Zerg has no way to know with drone scout that you will go fast third. If you make your third CC in base, only an Overlord sacrifice may see it, and you can deny it with proper Marine spread at the edges of your base.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 09 2012 14:43 GMT
#82
Reactor hellion openings with walloff are such murder, Jjakji seems to do them all the time but you can basically follow it up into anything, just 4 hellions into quick MM push, mass hellion blueflame, quick 3 CC, fast medivac + tank, cloak banshee followup etc.
Zerg can only hope to get a drone in on time, for which they have to be really quick as you can walloff very fast with this build, and when they do the only relevant thing they can basically see is the 2nd gas being taken quickly or not before the marine kills off the drone. Consistently opening this way every time for terran and then rolling a dice on either macro play or one of the various pressure builds is insanely hard for zerg to stop on some of the maps where early overlord scouting is just not possible (basically any cross position spawn or large 2p map). Drone too heavy or miss the right answer (spores for banshee, roach for mass helion or enough bane/ling for MMM) and you lose to a push, drone too light and you can be far behind against the triple CC.

I feel that in some point of time orbital has to be changed so it can't lift anymore. In base expanding makes the game too much of gamble most of the time, I feel that pro level TvZ comes down to build order wins too often. Z guesses the T opening or gets a lucky overlord through and is ahead or misreads and is behind against some timing or greedy build. T builds like this one just differentiate so late that it's total frustation playing against them given how many options T has.
KaiserIV
Profile Joined May 2011
Sweden31 Posts
January 09 2012 15:37 GMT
#83
Hello again!

I've tried it now several times and I can see the points of how it will work.
Of course like wiseman Yoshi said nobody cares about a masterleague player's input but I think you are wrong there.
I rarely think any pro's would watch the Strategy forum at TL; this forum is here so that people can get better and improve by trying things out and tell their opinions and experiences about it. The same thing follows because master league play ain't the same as proplay, that's why pro replays rarely work in your league because you will almost never be put in the same scenario since the play differs so much. Altough you can learn alot from pro replays like timings build, micro, placement, strategies etc but you can't copy it becuase every game is different.

Anyway, it works very well if the zerg is playing passive, and not gathering information, like denying the zerg from seeing your third is really great because then he will not know if he should take a third safely or put pressure on.
Your push will be strong enough to whipe out his 3rd and do high economic damage by killing drones and forcing larvae to be used on army instead of drones.

Mostly I have troubles playing against infestors, this build, to me, is more focused on mutabased play and if the Zerg is too greedy you will whipe him out completly.

The problem is a zerg that is scouting alot and blindly making units or just in fear, rush down a certain techpath, the easy thing to really deny this build is to mass spread creep all over the place and put out several suicide lings all around the map, the creepspread will allow the Z to flank your marching army in lots of different positions and if you get caught with your pants down (tanks unsieged) you will practically lose because your third and natural, even when defended by a couple of rines and siege tanks will easily get overrun by Lings and Mutas will be able to harass those "unturreted" areas.

Good writeup/review indeed! +1 (y)

junghansmega
Profile Joined February 2008
United Kingdom36 Posts
January 09 2012 19:31 GMT
#84
Bah, I don't need this.
2-Rax all the way! >

But I appreciate you saving me the time to watch the whole daily
whatever
Azera
Profile Blog Joined December 2010
3800 Posts
January 10 2012 10:11 GMT
#85
On January 10 2012 00:37 KaiserIV wrote:
Hello again!

I've tried it now several times and I can see the points of how it will work.
Of course like wiseman Yoshi said nobody cares about a masterleague player's input but I think you are wrong there.
I rarely think any pro's would watch the Strategy forum at TL; this forum is here so that people can get better and improve by trying things out and tell their opinions and experiences about it. The same thing follows because master league play ain't the same as proplay, that's why pro replays rarely work in your league because you will almost never be put in the same scenario since the play differs so much. Altough you can learn alot from pro replays like timings build, micro, placement, strategies etc but you can't copy it becuase every game is different.

Anyway, it works very well if the zerg is playing passive, and not gathering information, like denying the zerg from seeing your third is really great because then he will not know if he should take a third safely or put pressure on.
Your push will be strong enough to whipe out his 3rd and do high economic damage by killing drones and forcing larvae to be used on army instead of drones.

Mostly I have troubles playing against infestors, this build, to me, is more focused on mutabased play and if the Zerg is too greedy you will whipe him out completly.

The problem is a zerg that is scouting alot and blindly making units or just in fear, rush down a certain techpath, the easy thing to really deny this build is to mass spread creep all over the place and put out several suicide lings all around the map, the creepspread will allow the Z to flank your marching army in lots of different positions and if you get caught with your pants down (tanks unsieged) you will practically lose because your third and natural, even when defended by a couple of rines and siege tanks will easily get overrun by Lings and Mutas will be able to harass those "unturreted" areas.

Good writeup/review indeed! +1 (y)



Hmm... I should probably add to the OP that this playstyle is meant to play against the Mutalisk style that Korean Zergs like to do. Thanks for the compliment and input!
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
Tsuycc
Profile Joined February 2011
Canada269 Posts
January 23 2012 14:49 GMT
#86
On January 10 2012 00:37 KaiserIV wrote:
Hello again!

I've tried it now several times and I can see the points of how it will work.
Of course like wiseman Yoshi said nobody cares about a masterleague player's input but I think you are wrong there.
I rarely think any pro's would watch the Strategy forum at TL; this forum is here so that people can get better and improve by trying things out and tell their opinions and experiences about it. The same thing follows because master league play ain't the same as proplay, that's why pro replays rarely work in your league because you will almost never be put in the same scenario since the play differs so much. Altough you can learn alot from pro replays like timings build, micro, placement, strategies etc but you can't copy it becuase every game is different.

Anyway, it works very well if the zerg is playing passive, and not gathering information, like denying the zerg from seeing your third is really great because then he will not know if he should take a third safely or put pressure on.
Your push will be strong enough to whipe out his 3rd and do high economic damage by killing drones and forcing larvae to be used on army instead of drones.

Mostly I have troubles playing against infestors, this build, to me, is more focused on mutabased play and if the Zerg is too greedy you will whipe him out completly.

The problem is a zerg that is scouting alot and blindly making units or just in fear, rush down a certain techpath, the easy thing to really deny this build is to mass spread creep all over the place and put out several suicide lings all around the map, the creepspread will allow the Z to flank your marching army in lots of different positions and if you get caught with your pants down (tanks unsieged) you will practically lose because your third and natural, even when defended by a couple of rines and siege tanks will easily get overrun by Lings and Mutas will be able to harass those "unturreted" areas.

Good writeup/review indeed! +1 (y)




I've had trouble too, But i've just preemptively split my marines but hey, Im just a Diamond noob
[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
Sovern
Profile Joined March 2011
United States312 Posts
January 23 2012 15:57 GMT
#87
Builds seems way too passive. Sure, top top level pros such as Bomber and MVP might be able to deal with late game zerg units but they also have some of the best micro and mechanics in the game. Infestor/Brood/Ultra is still as hard as hell to deal with and favors the zerg unless you have godlike control.
Hayl_Storm
Profile Joined April 2011
The Shire633 Posts
Last Edited: 2012-01-25 00:11:30
January 25 2012 00:09 GMT
#88
As a student also working part time I really like this because it gets the daily into something that can be read without the one hour investment.

And also done in class

In terms of my own personal experience with the build I find that if the zerg figures out what I am doing they just take a tonne of expansions and tech faster than I can deal with.
Editor@TL_Hayl // Return of the (Marine)King
ReachTheSky
Profile Joined April 2010
United States3294 Posts
January 25 2012 00:16 GMT
#89
On January 09 2012 23:05 TheDwf wrote:
Show nested quote +
On January 09 2012 22:59 ReachTheSky wrote:
On January 08 2012 23:06 Micket wrote:
On January 08 2012 22:07 ReachTheSky wrote:
so i watched the daily for this build. I come to realized this is the most greedy "economic cheese" there is, maybe aside from cc first. If the zerg drone scouts you will literally die to any amount of roaches. Any type of all in will beat this build right away. I personally don't think its safe at all vs anything . That bunker will do nothing. Sure this build can be amazing, but only if your opponent doesn't drone scout lol.

Marineking held off a roach baneling all in without a bunker without a wall off, whilst going triple orbital opening, with the cc at his third. You need fantastic micro. Btw, marineking barely lost any scvs to this and only a handful of marines.


Ok your right about that. But that all in came muuuuch later i feel. A zerg who drone scouts could start prepping for the all in the second they recognize the timings of the terran buildings.... Then what is a terran to do? 2 marines> roaches? i don't think so. Those 2-4 hellions are also going to be very flimsy.

? This looks like any Reactor Hellion opening. The Zerg has no way to know with drone scout that you will go fast third. If you make your third CC in base, only an Overlord sacrifice may see it, and you can deny it with proper Marine spread at the edges of your base.


You are wrong. Do you notice the gas timing for this opening? Zergs know the standard timing for gas. They can also click the geyser to see how much was mined. Its really easy to use this information to come up with a conclusion as to what ur opponent is up to, especially with this thread being out.
TL+ Member
Michal
Profile Joined February 2012
Canada51 Posts
Last Edited: 2012-02-03 20:00:39
February 03 2012 19:56 GMT
#90
Hi guys,

Thanks to the OP for the nice guide. I am currently learning this build and it worked well a few times. However, like a few people mentioned before, early Zerg agression seems to be problematic to me. Early Roach agression killed me a couple of times. In the most recent game I had a bunker and about 4 helions (but some were outside of base) and he crushed me.

Any tips on how to defend myself in such case? Right now my plan is to simply do a better job scouting and if I see an early Roach Den, get an additional bunker and get sieged tanks faster in place of the helions but I would welcome others' opinions. Should I forget tanks and churn out Reactor Helion + Marauder instead?

cheers
TheDwf
Profile Joined November 2011
France19747 Posts
February 03 2012 20:20 GMT
#91
On January 25 2012 09:16 ReachTheSky wrote:
Show nested quote +
On January 09 2012 23:05 TheDwf wrote:
On January 09 2012 22:59 ReachTheSky wrote:
On January 08 2012 23:06 Micket wrote:
On January 08 2012 22:07 ReachTheSky wrote:
so i watched the daily for this build. I come to realized this is the most greedy "economic cheese" there is, maybe aside from cc first. If the zerg drone scouts you will literally die to any amount of roaches. Any type of all in will beat this build right away. I personally don't think its safe at all vs anything . That bunker will do nothing. Sure this build can be amazing, but only if your opponent doesn't drone scout lol.

Marineking held off a roach baneling all in without a bunker without a wall off, whilst going triple orbital opening, with the cc at his third. You need fantastic micro. Btw, marineking barely lost any scvs to this and only a handful of marines.


Ok your right about that. But that all in came muuuuch later i feel. A zerg who drone scouts could start prepping for the all in the second they recognize the timings of the terran buildings.... Then what is a terran to do? 2 marines> roaches? i don't think so. Those 2-4 hellions are also going to be very flimsy.

? This looks like any Reactor Hellion opening. The Zerg has no way to know with drone scout that you will go fast third. If you make your third CC in base, only an Overlord sacrifice may see it, and you can deny it with proper Marine spread at the edges of your base.


You are wrong. Do you notice the gas timing for this opening? Zergs know the standard timing for gas. They can also click the geyser to see how much was mined. Its really easy to use this information to come up with a conclusion as to what ur opponent is up to, especially with this thread being out.

What are you talking about? Gas timing has absolutely nothing to do with dual expand or not. First, you can go dual expand after Reactor Hellion with the standard 13 gas; and second, if you go for some kind of delayed Reactor Hellion play off 1 rax FE, à la Thorzain, this does not automatically mean dual expand, so I don't see your point, really.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-02-05 11:24:01
February 05 2012 10:59 GMT
#92
On January 25 2012 09:16 ReachTheSky wrote:
Show nested quote +
On January 09 2012 23:05 TheDwf wrote:
On January 09 2012 22:59 ReachTheSky wrote:
On January 08 2012 23:06 Micket wrote:
On January 08 2012 22:07 ReachTheSky wrote:
so i watched the daily for this build. I come to realized this is the most greedy "economic cheese" there is, maybe aside from cc first. If the zerg drone scouts you will literally die to any amount of roaches. Any type of all in will beat this build right away. I personally don't think its safe at all vs anything . That bunker will do nothing. Sure this build can be amazing, but only if your opponent doesn't drone scout lol.

Marineking held off a roach baneling all in without a bunker without a wall off, whilst going triple orbital opening, with the cc at his third. You need fantastic micro. Btw, marineking barely lost any scvs to this and only a handful of marines.


Ok your right about that. But that all in came muuuuch later i feel. A zerg who drone scouts could start prepping for the all in the second they recognize the timings of the terran buildings.... Then what is a terran to do? 2 marines> roaches? i don't think so. Those 2-4 hellions are also going to be very flimsy.

? This looks like any Reactor Hellion opening. The Zerg has no way to know with drone scout that you will go fast third. If you make your third CC in base, only an Overlord sacrifice may see it, and you can deny it with proper Marine spread at the edges of your base.


You are wrong. Do you notice the gas timing for this opening? Zergs know the standard timing for gas. They can also click the geyser to see how much was mined. Its really easy to use this information to come up with a conclusion as to what ur opponent is up to, especially with this thread being out.

you guys are using

12rax15oc15gas _delayed_ reactor hellion which zerg can tell is a delayed gas (durr, no gas), which apparently gets the 3rd CC ~6 minutes

but day9 has said quote: "we could have slightly different openings!" (part 3) (referring to different gas timings, if we want to get hellions quicker/etc)
==================

Edit:

Game 1: 12rax15OC15gas
Game 2: 12rax15OC15gas
Game 3: 12rax14gas15OC

====================

EDIT 2:

GSTL IM vs TSL spoiler
+ Show Spoiler +

12rax13gas15OC
Regular Reactor hellion expand
gets 3rd CC at 6 minutes as well

so yes.
Twitter: @zhurai | Site: http://zhurai.com
littlemozart7
Profile Joined March 2011
69 Posts
February 05 2012 11:40 GMT
#93
bomber has a mass marine build for TvZ as well and he is pretty successful with it as well. seen it on his stream!!!
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-02-05 11:47:55
February 05 2012 11:47 GMT
#94
On February 05 2012 20:40 littlemozart7 wrote:
bomber has a mass marine build for TvZ as well and he is pretty successful with it as well. seen it on his stream!!!

I think I've seen what you're talking about but actually I saw forGG do that (never saw bomber do it) but ok

it's like 1rax fe -> 3 rax -> 5rax -> get a quick 3rd CC -> 7rax (constant pressure throughout) -> 2 gas, get upgrades/etc [not entirely sure, from memory]

is that the one you're talking about?



erm... well...But really though this isn't the topic for that
Twitter: @zhurai | Site: http://zhurai.com
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
February 16 2012 05:09 GMT
#95
Really awesome writeup! This build has brought me a good amount of success, though I'll still have issues against a zerg who's already got hive tech units by the time I move out. I probably just need more practice against it, but it's definitely hard to deal with broodlords without ghosts and/or vikings.
Bird up
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 16 2012 05:13 GMT
#96
On February 16 2012 14:09 SiegeFlank wrote:
Really awesome writeup! This build has brought me a good amount of success, though I'll still have issues against a zerg who's already got hive tech units by the time I move out. I probably just need more practice against it, but it's definitely hard to deal with broodlords without ghosts and/or vikings.

I guess around when you're doing the +2/+1 bio and +1 mech .... or ~ half way through that, perhaps (ok I'm theorycrafting), scan to see if they have broodlords, so you can shift the build to go for quicker ghosts, or a 2nd starport for vikings?
Twitter: @zhurai | Site: http://zhurai.com
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 575
BRAT_OK 70
Livibee 46
StarCraft: Brood War
Jaedong 1542
GuemChi 1330
EffOrt 1072
Stork 747
Light 703
Snow 454
Larva 452
Mini 346
Rush 255
Barracks 246
[ Show more ]
sSak 116
Leta 116
JYJ44
Aegong 40
Backho 37
sorry 29
zelot 26
soO 19
Terrorterran 15
scan(afreeca) 12
HiyA 12
Bale 10
Dota 2
qojqva3401
420jenkins253
syndereN230
Other Games
singsing1984
DeMusliM404
Sick394
crisheroes390
Lowko270
Hui .178
Liquid`VortiX149
KnowMe108
oskar106
QueenE36
Trikslyr25
Organizations
Counter-Strike
PGL190
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2797
• WagamamaTV518
League of Legends
• Nemesis4571
• TFBlade927
Other Games
• Shiphtur73
• tFFMrPink 7
Upcoming Events
LAN Event
1h 43m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
10h 43m
CranKy Ducklings
17h 43m
IPSL
1d 1h
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
1d 1h
BSL 21
1d 3h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 6h
Sparkling Tuna Cup
1d 17h
WardiTV Korean Royale
1d 19h
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
[ Show More ]
LAN Event
2 days
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.