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[G] Bomber's TvZ - Page 3

Forum Index > StarCraft 2 Strategy
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DKR
Profile Blog Joined June 2011
United Kingdom622 Posts
January 08 2012 02:13 GMT
#41
I think this is a good guide from one of the best dailies IMO. Good job
"1 base. Cheese man." - MKP. "[MVP] is not stylistic, his style is winning, which is the style you want to have." - Artosis
Cosmology
Profile Joined September 2011
Canada360 Posts
January 08 2012 02:19 GMT
#42
The irony of the last pic is pretty funny

IdrA beat bomber in a bo3 when he did this strategy.
Somewhere, something amazing is waiting to be known.
JL_GG
Profile Joined March 2010
Canada249 Posts
January 08 2012 02:25 GMT
#43
yeah top 20 master terran here
this build is rly good especially on antiga have stopped both one base and 2 base all in with this build b4 and go for the win
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 08 2012 02:49 GMT
#44
terran macro builds are really good on maps with a second ramp and so underutilized. Terran sim cities in general are also underutilized, using depot walls and good building placement you can really be so much safer against midgame busts and with the 3rd OC in base you can just really boom hard safely. Until Z gets muta they are always slightly in the dark about your intentions too, you might be building up for an early 2 base timing or preparing drops but they never really know, stopping them from throwing down 5 super quick bases usually for example.

I do think you have to do this build with hellions before CC really. One good thing about the quick hellions is that they save you the need to send a scout, that alone saves you 100 minerals or so making the macro play so damn strong. Without that scout going for CC before factory is just too risky imo as they could always be doing roaches or even a bust which you can't know about, with a quick hellion builds these things can be managed but not with fast CC. Having hellions that faster also really improves their threat on the zerg, forcing them into a fast building wall or whatever. With a later CC you can also put it down at the expo spot much safer, quick CC usually forces you to make it in base which wastes the entire point of the super quick CC in the first place. With just 2 marines I wouldn't dare putting CC at the natural often, which 2 hellions about to pop it becomes quite acceptable to do so.
The guide itself could use less pictures and more actual details imo. Build order, things you have to do, timings and signals of what zerg might do etc.
boon2537
Profile Blog Joined October 2010
United States905 Posts
Last Edited: 2012-01-08 03:27:58
January 08 2012 02:52 GMT
#45
I took some note on this daily as well. Here is a loose build order for this build, strait out from my SCII notebook.
10 depot
12 rax (only build one marine till you start factory, then build second marine, then add on reactor)
16 gas
17 OC
17 Command Center at natural
@100 gas factory ->bunker
swap reactor to factory, get 2 hellions, and build tech lab on rax
@400 mineral third Command Center---second gas----depot (keep building it from here)
swap add-on back and get siege tank+siege mode
get second and third rax (one with reactor, another with tech lab)---third gas
engineering bay---port---forth gas
get stim and +1 attack whenever possible
take third with tanks
get armory and second engineering bay
when third is running get 2 more raxes and one factory.
* move out when +2 attack is almost done and add 3 raxes (tech) and two ghost academy (for cloak and energy upgrade) and prepare to take a forth base.

Additional (might be obvious but I'm gonna say anyway) notes:
- build engineering bay in a secure place, preferably close to your rally point, as losing it will make you a sad panda.
- start building turrets around 10:30
- sand bag the bunker (build depots around the bunker, reducing its surface area) makes the bunker 100 times stronger

I'm sure this build will help me get back into SCII again, as I've been exclusively playing Dota 2 for the last couple months
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
January 08 2012 02:54 GMT
#46
Ye awesome strategy for most maps, it works best on maps like shakuras / antiga where your first three bases are in range of your tanks. Once you start streaming those marines, it's hard to lose with decent micro.

Upgrades and good Macro are the key in winning with this kind of style.
ponyo.848
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
January 08 2012 02:56 GMT
#47
On January 08 2012 10:52 FirstGear wrote:
Show nested quote +
On January 08 2012 02:34 Sianos wrote:
If you want to make a summary of every daily i would adivse you to not to it on TL. Maybe you can make a page or write those guides in pdf and just ad those links together in one topic. The Forums are already quite full of stuff and a new thread for every day9 daily would just be a bad idea.


In my opinion having a more active forum isn't such a bad thing, nor is improving the quality of the average posts. Its true doing it for every day9 might be overkill, but its a lot quicker to read a thread than watch a daily.


How is that a bad idea? The more guides the better. As long as they fulfill TL's standard of quality, they will be useful.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
GohgamX
Profile Joined April 2011
Canada1096 Posts
January 08 2012 03:14 GMT
#48
Thanks Azera! I really like this because I can't watch Day[9] at work, but I sure can lurk the forums!
Time is a great teacher, unfortunate that it kills all its pupils ...
LambtrOn
Profile Blog Joined September 2010
United States671 Posts
January 08 2012 03:40 GMT
#49
Do you have any replays for this?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
Last Edited: 2012-01-08 04:27:31
January 08 2012 04:27 GMT
#50
On January 08 2012 12:40 LambtrOn wrote:
Do you have any replays for this?


if u watch the daily, i think he mentioned that bomber was doing this build a lot in one of the MLGs during the intro (up to the first couple minutes of the first replay day9 analyzes)

You can probably try that, and then find MLG replays.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
boon2537
Profile Blog Joined October 2010
United States905 Posts
January 08 2012 06:48 GMT
#51
On January 08 2012 12:40 LambtrOn wrote:
Do you have any replays for this?

The replays are from MLG Orlando. Just google it.
Slate
Profile Joined December 2010
Singapore112 Posts
January 08 2012 07:24 GMT
#52
On January 08 2012 10:50 Azera wrote:
Show nested quote +
On January 08 2012 10:47 ReachTheSky wrote:
On January 08 2012 10:45 Azera wrote:
I'm glad that you guys enjoyed the guide :D I'll take what advice you guys have into consideration.


a guy in the thread posted a time line really showing detail of what you should by x time. That really explained things well also, i recommend you do something similar for the other threads you plan on making ^^


But that makes the build really rigid and confines people to a box.


It's actually quite helpful because it provides benchmarks for the build's execution, as well as precise timings to work on for more refinement.

Love the thread, thanks for putting it up. The daily itself is great, but if people want to see more stuff they can go to Bomber's stream and look at the vods. He also has a very interesting ultra-low siege tank style with mass nukes and marine-marauder against Zerg, cutting at ~55 scvs and going bonkers on aggression to snipe bases, drones, etc while building defensive planetaries and an absurd ghost count. He's done this in several KSL games vs Zerg I believe. Might want to check those out for some higher level execution plays!
GM T on SEA.
Azera
Profile Blog Joined December 2010
3800 Posts
January 08 2012 09:21 GMT
#53
My bad for not adding replays, I don't know where to find the MLG Orlando replays.
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
Szubie
Profile Joined April 2011
United Kingdom294 Posts
January 08 2012 10:03 GMT
#54
Thanks a lot for this, would love to try it out.
IMMvp, Maru
Azera
Profile Blog Joined December 2010
3800 Posts
January 08 2012 11:17 GMT
#55
On January 08 2012 19:03 Szubie wrote:
Thanks a lot for this, would love to try it out.

Glad you enjoyed it :D
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
MortOrGuilt
Profile Joined November 2011
United Kingdom23 Posts
January 08 2012 12:33 GMT
#56
Wierd, I haven't really watched much Bomber and never really payed attention to his exact build order but it seems that recently I've been trying to perfect a very sloppy version of this build I 'invented' myself in my TvZ, although thats less for a big push and more for out macro'ing while nuking the living crap out of everything.

Better incorporate this I guess!
WCX
Profile Joined July 2011
74 Posts
January 08 2012 12:59 GMT
#57
LOL @ Day[9] daily ripoff. For the record, his MS Paint picture >>>>>> your 1st screenshot.

User was banned for this post.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 08 2012 13:01 GMT
#58
mlg orlando was before the rax build time nerf wasn't it?

I tinkered with it a little bit and i think the ideal build is this:
no scouting, going quick hellions so not needed
10 depot
12 rax, make 2 rines when finishes
13 gas
15 depot (can afford 2nd depot before OC because of no scouting and makes you safe against the potential 6 pool by walling off, also harder for them to expect hellion then)
17 OC (17 oc is better then 16 oc really, idle time of the cc is a waste)
factory @ 100 gas
reactor @ 50 gas
21 CC at natural
22 depot (scv that made factory), preferrably make this depot at natural to start depot wall or surround a bunker.
swap factory on to reactor and make hellions, make techlab with rax.
After 4 hellions switch factory to the techlab and rax to reactor again and make rines + tanks while macroing hard.

This build has fast hellions but also a super fast expand, made before first hellions. Part in doing so comes from not scouting which shouldn't be neccesary on a big map because you wall off quickly and the first two hellions can just split up to determine the position of the zerg so you can harass when you have 4 hellions. A sufficiently big map means roach push is not really an issue and if it happens you should have a techlab on the rax so you can make marauders right away. Ideally the map has a second ramp so you can make it very hard for them to scout you, the fast second depot makes it unlikely they get in your base and the 2 rines can then prevent them from seeing your expansion, the more uneasy they feel the less likely they are to macro hard and outboom you.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
January 08 2012 13:07 GMT
#59
so i watched the daily for this build. I come to realized this is the most greedy "economic cheese" there is, maybe aside from cc first. If the zerg drone scouts you will literally die to any amount of roaches. Any type of all in will beat this build right away. I personally don't think its safe at all vs anything . That bunker will do nothing. Sure this build can be amazing, but only if your opponent doesn't drone scout lol.
TL+ Member
CTFullstop
Profile Joined August 2011
Hong Kong47 Posts
January 08 2012 13:13 GMT
#60
Really good guide, great visuals. Please make a Zerg guide, I will definitely look at that.
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