The Terran Help Me Thread - Page 132
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Angel_
United States1617 Posts
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Goku___
Canada33 Posts
Terran Platinum League I am really sick and Tired of TvP!!!!!!!! No matter what I do I always lose! I just tried this build. http://www.complexitygaming.com/forums/showthread.php?t=4456 The Drewbie TvP build. I was doing a different form of 1 rax FE but I still got stomped!. I have a 10% win rate TvP While my TvT is like 65% and my TvZ is like 80%! I really need help! I need a good build and a general idea of what to do. I seriously don't know what to do vs Protoss. I like to macro unti lI get medivacs then I push but he always rapes me with a stupid collosus push or archon push they just own me I SUCK AT TvP PLEASE HELP ME! Replay:http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=251637 [Sorry for BM I am seriously going crazy from losing to Protoss EVERY GAME!] | ||
Smackzilla
United States539 Posts
On January 25 2012 07:22 Angel_ wrote: I feel really dumb for asking this but...I'm trying to learn to play terran, and I just can't seem to find a way to scout effectively. I know you can scan. But if you scan you can't MULE. Is there a way beyond scanning to scout effectively for terran that I'm just derping and forgetting about? The only thing I've come up with is to hope to run into his base with a hellion, or make a viking and pray I don't throw 150/150 away for a scout in the mid-game. Considered reapers? Reaper FE is a good build and has a place in a lot of matchups. If you keep your reaper alive you can save yourself from that 6:00 - 6:30 scan. The tradeoff is the early gas cost. | ||
upperbound
United States2300 Posts
On January 25 2012 07:22 Angel_ wrote: I feel really dumb for asking this but...I'm trying to learn to play terran, and I just can't seem to find a way to scout effectively. I know you can scan. But if you scan you can't MULE. Is there a way beyond scanning to scout effectively for terran that I'm just derping and forgetting about? The only thing I've come up with is to hope to run into his base with a hellion, or make a viking and pray I don't throw 150/150 away for a scout in the mid-game. Non-committal attacks and pokes are the best way to scout as terran. This includes, but is not limited to, running to the front of your opponent's base or to the edge of creep and getting an idea of what units your opponent has, drops, harrassment with banshees, reapers, or hellions, sneaking in with a stray SCV, and if you need your information more quickly or none of these options is viable, then you scan. But you always want to have as much information as possible. Terran has the flexibility to change the way the race plays drastically depending on what your opponent is doing, and you want to make sure you respond optimally. | ||
upperbound
United States2300 Posts
On January 25 2012 08:10 Goku___ wrote: turbowarrior Terran Platinum League I am really sick and Tired of TvP!!!!!!!! No matter what I do I always lose! I just tried this build. http://www.complexitygaming.com/forums/showthread.php?t=4456 The Drewbie TvP build. I was doing a different form of 1 rax FE but I still got stomped!. I have a 10% win rate TvP While my TvT is like 65% and my TvZ is like 80%! I really need help! I need a good build and a general idea of what to do. I seriously don't know what to do vs Protoss. I like to macro unti lI get medivacs then I push but he always rapes me with a stupid collosus push or archon push they just own me I SUCK AT TvP PLEASE HELP ME! Replay:http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=251637 [Sorry for BM I am seriously going crazy from losing to Protoss EVERY GAME!] Your early game could be sharper but I'm going to start looking at the game from 9:00 on. At this point, you're up 4 SCVs and MULE advantage, and even on army size. Let's look at what went wrong: Okay, I lied, I do need to talk about something else. It's the 9:00 mark and you've mined a grand total of 275 gas. That's too little. 4 rax is also my opening of choice and I get my gasses at or just before the 6:00 mark. This is including constant marine and SCV production. Your gas go down at 6:35, and you're a little slow at saturating the geysers.. That's a big difference and it will delay your very important tech. Also, you should try to keep your scouting SCV hidden somewhere by your opponent's natural. Your opponent did a warp prism expand, which i'd not really seen executed quite like that before but it seems like a defensible build. You do a fine job deflecting the warp prism, but if you'd been able to get a scout off on his expo then you wouldn't have to throw down the 2nd and 3rd bunkers. Your minerals are more valuable early than they are late; if he wants to go 6 gate robo all in you'll have time to throw down the 2 bunkers a minute later when you some spare minerals. This limits your marine production. At 9:00, I would have moved out. You'll have 3 rauders and 2 marines on the way momentarily to reinforce and I think you'd be in a strong position to do damage. 4 rax is a somewhat aggressive opening and you should be active with your army. If you're a real baller, you can also throw down a third behind the push depending on what you see. 10:00 factory is too late. You could have gotten it about 25 seconds earlier and you should have gotten it about 1:30 earlier if you got gas at the right time. Scouting through the midgame is important. Your opponent should not have gotten away with the build he did. 3 gate robo expand into an immediate robo bay, range, colossus, and forge should give you a window to attack. Instead, you're resting on your laurels in your base. You should try to hit when key upgrades like combat shields finish. As it turns out, this would also have been just before the first colossus pops, and unless you have disasterously bad control you would win that engagement. Be on the ball with timings. You add a few too many production facilities. I think is okay at your level and would rather see you add too many than too few, but 3 starports is excessive with 7 rax. As a result, you neglect starting 2/2. Also, there is NO REASON that all 3 ports should have reactors. Good god, you can barely afford to make 3 vikings at a time, let alone 6. Also, your rax are all idle during this time. I think you may have been able to just overwhelm him with 5 more marauders and 4 more marines. There is no, no, no, no reason to engage on that ramp behind forcefields. He already killed your third and your SCV's. You are in no urgent position to fight. Let him come up the ramp while you set up your concave. When you have 10 vikings, your army is a lot scarier. You can even poke the vikings ahead a little to try to set up a free shot on a colossus. This is the biggest reason you lost. That, and the fact that your rax are still idle. You also haven't used a MULE or a scan in 4 minutes, so you should have even more money than you do. When you let your opponent do greedy builds, don't be surprised when you lose. You had a big window to just straight up win and you didn't scout. You also engaged poorly when there was no reason to. | ||
dronefarm
United States260 Posts
TvZ: Reactor Hellion expand into a normal stim/tank push macro game. TvP: 1 rax gasless expo>4 rax marine macro TvT: I never watch TvT, so whatever the most standard way to play that matchup is I'm not looking for a particualarly fun game, interesting, or fancy game; just something where I can nail down my timings to have a pretty tight opener and a good idea of how to play out the later game | ||
upperbound
United States2300 Posts
http://www.majorleaguegaming.com/news/get-providence-starcraft-2-replays-now This is the last replay pack that will be made available (unfortunately ![]() | ||
Blackknight232
United States169 Posts
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Blazinghand
![]()
United States25551 Posts
On January 25 2012 13:33 Blackknight232 wrote: Does anyone know why Maruder/hellion/tank/thor/viking is never used in Tvz? I mean i know Marine/tank work and every pro does it but to me it looks rather weak. Can someone explain that to me so i can understand it better What you're describing is Full Mech (hellion, tank, thor, vikings for broods) with marauders added in. The reason this is never used is that full mech doesn't need Marauders, and they don't share upgrades with mech. | ||
RaE21
United States260 Posts
On January 25 2012 13:48 Blazinghand wrote: What you're describing is Full Mech (hellion, tank, thor, vikings for broods) with marauders added in. The reason this is never used is that full mech doesn't need Marauders, and they don't share upgrades with mech. I'd also like to add that while mech is viable in TvZ, it is EXTREMELY hard to pull off due to zerg tech switches. You have to turtle and build up an army with the perfect composition, and once u push its more or less the only push you'll get. I personally find it inferior to marine tank medivac (with vikings and ghost late game) as it is the most flexible, gives you better ability to multi-prong drop, and is solid throughout the game. | ||
wunsun
Canada622 Posts
On January 25 2012 13:24 upperbound wrote: Download the MLG Providence replay pack. It's a hair dated now but the metagame is actually surprisingly similar at its core. There are some new fringe strategies to consider but you'll get some good mileage out of it. http://www.majorleaguegaming.com/news/get-providence-starcraft-2-replays-now This is the last replay pack that will be made available (unfortunately ![]() What are you referring to regarding the DOS attack? DId some big event occur? | ||
ToastieNL
Netherlands845 Posts
I want to play random and my ZvX and PvX are all fine, BUT: I can't play terran and my macro for terran is silver level, compared to master zerg and protoss. This results in me losing automatically when I roll terran and winning when I roll P/Z; realllly random. So, are there some tricks to practice my macro with? some cool UMS? | ||
wunsun
Canada622 Posts
On January 25 2012 15:43 ToastieNL wrote: Hi there, I want to play random and my ZvX and PvX are all fine, BUT: I can't play terran and my macro for terran is silver level, compared to master zerg and protoss. This results in me losing automatically when I roll terran and winning when I roll P/Z; realllly random. So, are there some tricks to practice my macro with? some cool UMS? I used Darglein's Multitasking Trainer, which basically has a list of things you can be doing in a couple minutes. So you can check off a bunch of stuff, and then the UMS puts you on the map where you can work on those things. There is production, building scv, killing templars, controlling towers, moving your army, watching drops etc. | ||
Capiachi
78 Posts
On January 25 2012 13:02 upperbound wrote: Your early game could be sharper but I'm going to start looking at the game from 9:00 on. At this point, you're up 4 SCVs and MULE advantage, and even on army size. Let's look at what went wrong: Okay, I lied, I do need to talk about something else. It's the 9:00 mark and you've mined a grand total of 275 gas. That's too little. 4 rax is also my opening of choice and I get my gasses at or just before the 6:00 mark. This is including constant marine and SCV production. Your gas go down at 6:35, and you're a little slow at saturating the geysers.. That's a big difference and it will delay your very important tech. Also, you should try to keep your scouting SCV hidden somewhere by your opponent's natural. Your opponent did a warp prism expand, which i'd not really seen executed quite like that before but it seems like a defensible build. You do a fine job deflecting the warp prism, but if you'd been able to get a scout off on his expo then you wouldn't have to throw down the 2nd and 3rd bunkers. Your minerals are more valuable early than they are late; if he wants to go 6 gate robo all in you'll have time to throw down the 2 bunkers a minute later when you some spare minerals. This limits your marine production. At 9:00, I would have moved out. You'll have 3 rauders and 2 marines on the way momentarily to reinforce and I think you'd be in a strong position to do damage. 4 rax is a somewhat aggressive opening and you should be active with your army. If you're a real baller, you can also throw down a third behind the push depending on what you see. 10:00 factory is too late. You could have gotten it about 25 seconds earlier and you should have gotten it about 1:30 earlier if you got gas at the right time. Scouting through the midgame is important. Your opponent should not have gotten away with the build he did. 3 gate robo expand into an immediate robo bay, range, colossus, and forge should give you a window to attack. Instead, you're resting on your laurels in your base. You should try to hit when key upgrades like combat shields finish. As it turns out, this would also have been just before the first colossus pops, and unless you have disasterously bad control you would win that engagement. Be on the ball with timings. You add a few too many production facilities. I think is okay at your level and would rather see you add too many than too few, but 3 starports is excessive with 7 rax. As a result, you neglect starting 2/2. Also, there is NO REASON that all 3 ports should have reactors. Good god, you can barely afford to make 3 vikings at a time, let alone 6. Also, your rax are all idle during this time. I think you may have been able to just overwhelm him with 5 more marauders and 4 more marines. There is no, no, no, no reason to engage on that ramp behind forcefields. He already killed your third and your SCV's. You are in no urgent position to fight. Let him come up the ramp while you set up your concave. When you have 10 vikings, your army is a lot scarier. You can even poke the vikings ahead a little to try to set up a free shot on a colossus. This is the biggest reason you lost. That, and the fact that your rax are still idle. You also haven't used a MULE or a scan in 4 minutes, so you should have even more money than you do. When you let your opponent do greedy builds, don't be surprised when you lose. You had a big window to just straight up win and you didn't scout. You also engaged poorly when there was no reason to. Great help for him, but I'd just like to say that 4 kind of "loses" to the now standard 3 gate robo after expo for toss. I'd say 3 rax is better if he needs help with colossus. It doesn't delay tech that much so you can get atleast two medivacs in before you have to start vikings. You really have to time it with a 4 rax to do damage, and if his natural has a ramp aswell your units will be forcefielded off. Either that or you rely on him going gateway tech only. Thats just my 2 cents. | ||
TAAF
Switzerland226 Posts
On January 25 2012 14:38 RaE21 wrote: I'd also like to add that while mech is viable in TvZ, it is EXTREMELY hard to pull off due to zerg tech switches. You have to turtle and build up an army with the perfect composition, and once u push its more or less the only push you'll get. I personally find it inferior to marine tank medivac (with vikings and ghost late game) as it is the most flexible, gives you better ability to multi-prong drop, and is solid throughout the game. I agree with Blazinghand and RaE21, you might want to consider switching into mech in the late game with Ghosts | ||
TAAF
Switzerland226 Posts
On January 24 2012 14:58 Chaggi wrote: anyone have good replays of a reactor hellion into like 3 OC's? Watch day9Daily #395 | ||
upperbound
United States2300 Posts
On January 25 2012 15:12 wunsun wrote: What are you referring to regarding the DOS attack? DId some big event occur? I think it's just preemptive. It's up on the MLG site now, though. | ||
spaZzNx-`
Hong Kong1221 Posts
Thanks | ||
Protossrush
United States56 Posts
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KishKiai
4 Posts
Replay | ||
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