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Blazinghand
United States25551 Posts
On January 22 2012 04:49 Steak_ wrote:Show nested quote +On January 22 2012 04:45 Bwall wrote:On January 22 2012 04:32 Steak_ wrote: How am I supposed to defend an early reactor marine + sieged tanks push in tvt? My opener is a one rax expand. Do I lose the game if he gets to my base? Depends on what you build after your cc. I've been doing the ThorZain build on the Day9 daily, you go up to 2 barracks -> double gas - > 3rd barracks. I've tried pulling SCVs but it doesn't seem to do much if the tanks are sieged up, and if I ward them away far from my base with a pack of marines and scvs it seems real bad for my economy. Versus high diamond - low masters btw.
Remember though you're against a 1-basing, 1-mule terran. If you pull all your nat scvs, and they don't mine, you're still mining more than he is. Against a 1-base all in all you need to do is survive, and you'll win.
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I dont want to sound like a whiner but here I go..... I play Terran and I am in platinum Leuge. My TvZ is fine and my TvT is ok too.... BUT My TvP is sooooooo bad I am seriously like on a 10 loosing streak against Protoss because of 2 reasons (maybe even more) 1: LATE GAME It seems he gets big scary death machines while I stay on some crappy infantry. That is really unfair for Terran in my opinion. I try everything I can Late game Mech (Very bad idea), Banshees, Orbitals and I even tried making mass air. No matter what I do the game always get to late game then He can just HERP DERP 1 A me. It makes me sick and I am even contemplating switching to Zerg (The only reason I am not is because too many ZvZ evey one plays zerg). SO I would like some advice late game
Replay: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=250646
2: I dont know when to push/Have no clue what to do I Never really have a plan and I dont know what to do, I am lost. I play alot like everyday (15 games a day) I just am lost in general. In TvP The builds I use 2 rax pressure expand and 1 rax FE no gas. But it always seems that it dosnt matter I always get steam rolled I am almost getting to the pint of switching to Zerg or just doing 1/1/1 all in everygame (or even just giving up on Starcraft 2). I think I need some good builds and a good general Idea for TvP.
I will be gald to have any feedback positive or negative!
[Also sorry for BM in this game I am really pissed off after a 10 lossing streak]
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Blazinghand
United States25551 Posts
If your chief complaint about TvP is the Protoss Deathball, I have some seriously bad news for you about ZvP.
I'll take a look at your replay.
On January 22 2012 05:06 Goku___ wrote:I dont want to sound like a whiner but here I go..... I play Terran and I am in platinum Leuge. My TvZ is fine and my TvT is ok too.... BUT My TvP is sooooooo bad I am seriously like on a 10 loosing streak against Protoss because of 2 reasons (maybe even more) 1: LATE GAME It seems he gets big scary death machines while I stay on some crappy infantry. That is really unfair for Terran in my opinion. I try everything I can Late game Mech (Very bad idea), Banshees, Orbitals and I even tried making mass air. No matter what I do the game always get to late game then He can just HERP DERP 1 A me. It makes me sick and I am even contemplating switching to Zerg (The only reason I am not is because too many ZvZ evey one plays zerg). SO I would like some advice late game Replay: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=2506462: I dont know when to push/Have no clue what to do I Never really have a plan and I dont know what to do, I am lost. I play alot like everyday (15 games a day) I just am lost in general. In TvP The builds I use 2 rax pressure expand and 1 rax FE no gas. But it always seems that it dosnt matter I always get steam rolled I am almost getting to the pint of switching to Zerg or just doing 1/1/1 all in everygame (or even just giving up on Starcraft 2). I think I need some good builds and a good general Idea for TvP. I will be gald to have any feedback positive or negative! [Also sorry for BM in this game I am really pissed off after a 10 lossing streak]
Hi Goku, I did a replay analysis for you. Vod: http://www.twitch.tv/blazinghand/b/306163520
semi-comprehensive written notes: + Show Spoiler +if you have 2x engi bay, use them both put them on a hotkey you don't use, like 9 or 0 or something
17:45 when do we use medivacs to flee? 1) you're going over a cliff or into airspace where you can't be chased 2) you need to hop over forcefields
medivacs are slower than everything, especiall stimmed infantry. for land escapes, just stim and run away
20:20 when dropping, don't fly through XNTs
what is your scout fact doing
22:30 not enough vikings ghosts didn't emp any templar
idle drop
overall, try to emp his templar try to have like 3 vikings for every colossus
i don't like the banshees
On January 19 2012 02:30 Hero1 wrote:I'm not that experienced in holding off all this toss cheese  Here's a game of mine playing 1rax inbase FE where he 4gate wp me and I've scouted it in time. I've put all my remaining rines at the edge (bunker at the front was probably a waste, should have put it near my CC?!) but he flew around into my minerals. Once we are at this point, I'm really not sure what to do. Should I attack the prism in which case the zealots roll over my couple of units but if I attack his units, he'll just warpin cycle after cycle and at some point I'll die. http://drop.sc/94500
Hi Hero1, I took a look at your replay and offered some advice. Here's a VoD of my replay review: http://www.twitch.tv/blazinghand/b/306164722 Here are some somewhat comprehensive written notes: + Show Spoiler +don't wall with barracks
building all these addons cuts marines all these addosn! ARG
things we could have done:
1) pulled scvs to fight-- he is all in 2) pulled marines to fight more quickly, his warp prism is basically inside your grill before you notice 3) don't make all these addons, thereby cutting marines
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On January 22 2012 04:49 Steak_ wrote:Show nested quote +On January 22 2012 04:45 Bwall wrote:On January 22 2012 04:32 Steak_ wrote: How am I supposed to defend an early reactor marine + sieged tanks push in tvt? My opener is a one rax expand. Do I lose the game if he gets to my base? Depends on what you build after your cc. I've been doing the ThorZain build on the Day9 daily, you go up to 2 barracks -> double gas - > 3rd barracks. I've tried pulling SCVs but it doesn't seem to do much if the tanks are sieged up, and if I ward them away far from my base with a pack of marines and scvs it seems real bad for my economy. Versus high diamond - low masters btw. Then my tips are: get tanks asap. To stall him until those are out I suggest setting up a twopronged attack with your bio, and pull the scvs at your nat.
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On January 22 2012 05:06 Goku___ wrote:I dont want to sound like a whiner but here I go..... I play Terran and I am in platinum Leuge. My TvZ is fine and my TvT is ok too.... BUT My TvP is sooooooo bad I am seriously like on a 10 loosing streak against Protoss because of 2 reasons (maybe even more) 1: LATE GAME It seems he gets big scary death machines while I stay on some crappy infantry. That is really unfair for Terran in my opinion. I try everything I can Late game Mech (Very bad idea), Banshees, Orbitals and I even tried making mass air. No matter what I do the game always get to late game then He can just HERP DERP 1 A me. It makes me sick and I am even contemplating switching to Zerg (The only reason I am not is because too many ZvZ evey one plays zerg). SO I would like some advice late game Replay: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=2506462: I dont know when to push/Have no clue what to do I Never really have a plan and I dont know what to do, I am lost. I play alot like everyday (15 games a day) I just am lost in general. In TvP The builds I use 2 rax pressure expand and 1 rax FE no gas. But it always seems that it dosnt matter I always get steam rolled I am almost getting to the pint of switching to Zerg or just doing 1/1/1 all in everygame (or even just giving up on Starcraft 2). I think I need some good builds and a good general Idea for TvP. I will be gald to have any feedback positive or negative! [Also sorry for BM in this game I am really pissed off after a 10 lossing streak]
Watched your replay and can't find anything obvious other than his composition was a bigtime killer of bio. I face similar problems against the Protoss and while I don't want to QQ/imba-whine, I really don't think TvP is fair. A 1a Protoss can keep a Terran on his toes. However, 1a is a metaphor, it's not that easy actually, just easier than for terran to wreak havok. Also, the Prot had vision of your army all the time, enabling him to adjust his composition.
Tried builds that include a raven? Prevents being scouted so easily, cancels stalkers and DTs, enables some harass if there's nothing better to do. A mech build would allow you to get a dozen-odd BFH to deal with zealots, as well not being so vulnerable to storms (while both hellions and banshees have feedback vulnerability due to energy bar). It's possible you'd have had an easier time with a mech composition. Day9 discussed mech TvP in #396. Besides, we're probably paying some price of deciding not to use tanks much against Protoss. Jinro had a lot of success with basically MMMTV against Toss. I doubt MMMTV would work so well nowadays but I can see some room for Goody style, with enough hellions to prevent zealots from eating the tanks and enough thors to have some tanking power (since tanks can't tank).
Skyterran seems too risky to me because mass stalkers very cost-effectively negate it (basically a hard counter), let alone a more proper air response. However, I sometimes banshee harass into battlecruisers (as a goal, with some intermediate stages), especially on Tal'Darim. As long as you keep Prot in his base and can expand fast, you can set up an econ to make it work, but it's just so cost-ineffective...
Question: any tips for surviving while doing Day9's Thorzain TvT and Kas TvP builds? That 4:20 third vs Protoss feels so hard to defend early on, while the Thorzain build dies to mass naked rines or any decent bio push or a lucky siege push, at least when I try to do it. I'm reasonably confident it wouldn't die like this if either Thorzain or Kas did it. There must be a way to defend more effectively.
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On January 21 2012 23:16 Smackzilla wrote:Show nested quote +On January 21 2012 11:12 Celestia wrote: Newbie question, how many SCVs do I need to have on my main when my natural is done? Does the number change if I FE, if I expand mid term or if I expand late? It's possible to have 24 scvs at 5:51 which is near the time your second CC finishes with an 18 CC in a gasless FE. That's the minimum I want at my main base. After that I'll typically rally both CCs to my nat. If you're expanding later, it's still good to keep building SCVs. The additional scvs will still give you a bit of a boost on mining, plus you'll be able to saturate your expansion faster when you finish it. This is in general, though, and what you or your opponent want to do. Thx.
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On January 21 2012 06:51 Blazinghand wrote:Show nested quote +On January 21 2012 06:02 BroodKingEXE wrote: Anyone have advice on production facilities in the late game?
I like to play marine tank medivac and by the end game when I have lots of minerals I usually have 3fac, 2reactor star port, and ten barracks. About how many production facilities do you like to have late game, not just for bio-mech but for other builds too. I like to keep on adding factories, barracks and starports as my number of bases increases, especially if I get maxed and have little else to do with my money. If you find yourself banking a lot of minerals, keep on adding on barracks (without reactors) to be able to spend it.
Thanks for answering Blazinghand. Just wondering why you feel the reactors are a bad idea. Should my gas be low by the endgame or is it just not effiecient
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what's the ratio of marine/marauder for TvP? I can't seem to find the correct ratio...
EDIT: also, is the that ratio different when vsing chargelot/archon and vsing colossus?
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Blazinghand
United States25551 Posts
On January 22 2012 12:38 BroodKingEXE wrote:Show nested quote +On January 21 2012 06:51 Blazinghand wrote:On January 21 2012 06:02 BroodKingEXE wrote: Anyone have advice on production facilities in the late game?
I like to play marine tank medivac and by the end game when I have lots of minerals I usually have 3fac, 2reactor star port, and ten barracks. About how many production facilities do you like to have late game, not just for bio-mech but for other builds too. I like to keep on adding factories, barracks and starports as my number of bases increases, especially if I get maxed and have little else to do with my money. If you find yourself banking a lot of minerals, keep on adding on barracks (without reactors) to be able to spend it. Thanks for answering Blazinghand. Just wondering why you feel the reactors are a bad idea. Should my gas be low by the endgame or is it just not effiecient
Oh I thought you had lots of minerals and no gas. If you have some gas, reactors can be a fine addition. I don't make reactors vs zerg because muta sniping but otherwise they're fine.
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Hello,
i dont know how to snipe correctly, i really suck at this i´m mid diamond Terran. I used to do this, i select my ghosts (i have them on an extra hotkey) and i do shift and spam r on for example ultralisks and what happens the ghosts ran too near to the ultralisks and then they snipe. How to snipe correctly?
Thanks in Advance
Edit: Here´s a picture
![[image loading]](http://img24.imageshack.us/img24/5537/teamliquid.th.jpg)
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Are you sure you didn't accidentally put a move command in your queue? Shift Snipe is great vs ultras, it can be tricky vs broodlords though. If you are not careful broodlings will stop some ghosts getting in range and then all snipes queued will get delayed. Vs broodlords I normally spam single snipe without using shift, unless I have cloak of course, then it's much easier.
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ok thank you should i press stop bevore sniping do stop that move command?
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Hey guys, what do you think are the best allins vs nexus first, or 1 gate nexus?
I've been having a lot of problem facing those builds, especially in big maps like Antiga when I scout my opponent in the last position. Sucks so bad when the scout gets to the protoss base and the Nexus is already up.
Thanks!
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I was going to post a wahhhh TvP replay but seeing as everyone else is I think I'll hold off T_T
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http://drop.sc/96317# vs 650 protoss, a 30+ min macro game where I throw away multiple armies, and engage 5-6 collsai + ht, or 2-3 collsai + ht + charloge.
Here's a rep for people having some issues with macro TvP. i SUCK at macro TvP, but here's a decent example. It's on meta, and ends up being 6 base vs 6 base.
Hey guys, what do you think are the best allins vs nexus first, or 1 gate nexus?
I've been having a lot of problem facing those builds, especially in big maps like Antiga when I scout my opponent in the last position. Sucks so bad when the scout gets to the protoss base and the Nexus is already up.
Thanks! Marine/hellion stim timing with all scvs is what I do when I feel froggy. Otherwise, double expo and defend
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I am fed up with TvT.
I have tried: reaper/hellion elevator marine/hellion elevator 3tank + marine push iEchoic 2fact2port
I just feel like cheesing this matchup now with 2port banshee, so I am wondering what are your priorities with the banshees? Obviously you want to get rid of SCVs building turrets and mariners, but what then. Do you go for supply/workers/engybay/starport/barracks??
Also what is a good timing attack for MMM in TvT? I used to do the 2medivac 4marauder 8marine drop with conc and stim but I would always struggle with it. Is there a better alternative or is this still a strong drop? Would something like 4 medivacs, stim, conc and shield aswell as 1/1 and split, be a better drop albeit later and there being more vikings out to help prevent it?
Here are some replays, some losses and wins and a bad breakdown by me: + Show Spoiler +http://drop.sc/96366 - I do a very bad drop into his base, this was my first ladder game doing this build and I realised after this I should drop hellions first, then marines so medivac can stay with them to heal (doh). Fortunately he lacked AA and my banshees cleaned him up and I survived his all-in attempt. http://drop.sc/96365 - similar to previous game, but the drop does a greater deal of damage and I get the W http://drop.sc/96364 - this is a very bad game, for some reason the guy put a PF on his main and turrets all around it really early (with range!) still I decided to drop it and transition into banshees (why why why?????) I then spend the rest of the game making bad mistakes and continuing to make banshees like they're good in the mid-late game in TvT http://drop.sc/96363 - very bad drop, I lose a whole medivac full of Mariners then he all-ins me with banshee/marines/SCVs and wins and I am a bit lame by hanging around with just some banshees http://drop.sc/96362 - another bad drop (noticing a pattern here) with the marines, losing the medivac and about half, I was sat there shouting at myself for doing that but I still did it.. Then he kills all my workers and I should've left but I'm a dick so I stayed when I had already lost basically :x http://drop.sc/96361 - a bad push, followed up by a load of I have no idea wtf I am doing in the mid-late game. I thought he was going tank/marine then I see all these BCs and I am just at a loss of wtf to do, I pump marines and vikings and get upgrades on bio because you're supposed to rape BCs with mariners but I just mess up a lot :x
I feel quite confident with my TvZ and TvP atm but this matchup makes me want to cry. I don't like tanks!!! ((
Thanks ~ a Silver Terran (also I've been noticing a lot more BC usage in this matchup, might just be a low level thing though?)
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On January 22 2012 18:33 LukasG wrote: ok thank you should i press stop bevore sniping do stop that move command? Shift sniping glitches a lot, and it's not your fault. Day9 discussed it recently but I don't remember which daily (it mightbbe the monobattles from 2 weeks ago). It's better to just hold R and click a lot. I think if you queue up a snipe on aunit that dies in the interim the following commands get dropped, or if a close ghost has energy for snipe but is on cooldown, it will also drop. So don't shift and snipe.
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On January 23 2012 07:09 upperbound wrote:Show nested quote +On January 22 2012 18:33 LukasG wrote: ok thank you should i press stop bevore sniping do stop that move command? Shift sniping glitches a lot, and it's not your fault. Day9 discussed it recently but I don't remember which daily (it mightbbe the monobattles from 2 weeks ago). It's better to just hold R and click a lot. I think if you queue up a snipe on aunit that dies in the interim the following commands get dropped, or if a close ghost has energy for snipe but is on cooldown, it will also drop. So don't shift and snipe.
he discussed it in the daily of bomber's tvz
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