The Protoss Help Me Thread - Page 99
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elgringo
United States28 Posts
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monk
United States8476 Posts
On November 05 2011 04:20 elgringo wrote: how the hell do you defend proxy 2 gate in PvP? I scout it, start chronoing zealots out of my one gateway, stop mining gas, and throw down a forge for defensive cannons. i lose every time. is getting a forge the wrong response? http://www.teamliquid.net/forum/viewmessage.php?topic_id=269312 | ||
TheBlankets
United States14 Posts
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aZealot
New Zealand5447 Posts
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TheBlankets
United States14 Posts
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Latedi
Sweden1027 Posts
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aZealot
New Zealand5447 Posts
(I think this is the episode, I'm not completely sure though) | ||
TheBlankets
United States14 Posts
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blooblooblahblah
Australia4163 Posts
On November 05 2011 09:25 TheBlankets wrote: Yeah I've seen that one, I actually just watched it again a couple of days ago, its the one where he always says "probes and pylons" haha I love Day9. And yeah I understand why I shouldn't queue up probes, but I feel like I need to because otherwise I forget to make the probes, so I guess its just something I need to practice. It's better to practice the right way now so it doesn't come back to haunt u later on. It's easy to forget probes and queue them up but learning it the right way now will be a lot more beneficial when u become better. | ||
JonnyLaw
United States3482 Posts
It will be a skill you will utilize in any and all sc2 games. If that case I'm saying '4' is your nexus hotkey obviously. | ||
TheBlankets
United States14 Posts
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Mitchlew
Australia428 Posts
Replay 1: http://www.users.on.net/~rice69/doublesp1.SC2Replay Replay 2: http://www.users.on.net/~rice69/doublesp2.SC2Replay | ||
Rohan
United Kingdom83 Posts
What is a solid, go to, build in PvP? I enjoy playing blink stalkers in general, but I have no real idea of how to play when someone masses up a ball of 1-2 collosi 1-2 immortals and zealots and then just wanders into my base and kills me. Usually to get to blink, I'm going for a robo -> observer (immortal if i'm being 4 gated) and then going into blink. However, I have no idea at all how to follow this up; I'm not one for collosi battles really, so Zealot/Archon would seem natural -- but, argh. I just don't get PvP at all. Does anyone have any links to a decent thread, or two, that can give me something more of a direct game plan? Also, how the hell do I hold off a marine/scv all in :| | ||
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Whitewing
United States7483 Posts
On November 06 2011 19:43 Mitchlew wrote: I am having so much problems with zerg, literally losing 90% of my pvz. I started trying double stargate, I can get ahead in supply, tech and econ. However the zerg seems to just absoultely crush me no matter. I don't know how to transition from mass pheniox. Would really really appreicate some help. Was vsing masters this morning, went on a major tilt and back to diamond players and still losing. Replay 1: http://www.users.on.net/~rice69/doublesp1.SC2Replay Replay 2: http://www.users.on.net/~rice69/doublesp2.SC2Replay If you go double stargate, you need to do an enormous amount of damage with it, a disproportionate amount of damage. Since the phoenix are not going to be useful in a straight up fight, your stargate choice will set you way behind unless you do a ton of damage. If you aren't confident in doing a lot of hurt to the zerg, don't go double stargate. Game one you did enough damage, but you didn't really do a few of the other necessary things you need to do with phoenix, like scout the whole map. He took a ninja expansion on the far right side right after losing his third for example. You also didn't respond to the mutas. You need to be constantly active with your phoenix, up until you suspect infestors are coming out on the field, at which point you keep poking around, but stay clear of their base. You also need to get those extra gateways out a lot sooner, double stargate into double robo is an interesting idea, but it leaves you with a very low gateway unit count for most of the game, and doesn't give you time to get the extra gateways out that you'll need for when the high corrupter count comes out to sweep the map of your colossi. Your upgrades were also a bit behind where they should have been, +1/+1 at the 20 minute mark. Then you engaged a brood lord/corrupter/ling army head on with little to no micro and no forcefields, and the lings destroyed a lot of your stalkers very quickly. It takes another 12 minutes to end, but the game was over at around 23:00. Game two, you overcommitted to stargate tech and did nowhere near enough damage. | ||
GomJabbar
United States161 Posts
On November 07 2011 01:55 Rohan wrote: Finally managed to iron out my PvZ and my PvT to the point that I'm confident in those MUs now, which means I'm left with PvP ¬¬ What is a solid, go to, build in PvP? I enjoy playing blink stalkers in general, but I have no real idea of how to play when someone masses up a ball of 1-2 collosi 1-2 immortals and zealots and then just wanders into my base and kills me. Usually to get to blink, I'm going for a robo -> observer (immortal if i'm being 4 gated) and then going into blink. However, I have no idea at all how to follow this up; I'm not one for collosi battles really, so Zealot/Archon would seem natural -- but, argh. I just don't get PvP at all. Does anyone have any links to a decent thread, or two, that can give me something more of a direct game plan? Also, how the hell do I hold off a marine/scv all in :| If you're playing blink against colossus, you should take an early expand far away on the map and continuously harass him while denying his natural. Any time he leaves his base, blink in and threaten a base trade (which you would win with two spread out bases). In the meantime, get a superior economy and tech to chargelots and archons. You don't want to actually engage with blink stalkers once he has a few immortals and colossus. Stall until chargelots and archons. Defending a marine-scv all-in involves chronoboosting stalkers as soon as you see it coming. Kite his marines/SCV's all the back back to your base. When he gets to your base, pull all of your probes and mineral-walk them through his army until they are on top of the marines, then attack. They'll get a huge surround on the marines. Target fire the marines with stalkers (ignore his SCVs entirely). You should clean up the marines pretty fast and have some probes left over. | ||
Latedi
Sweden1027 Posts
On November 07 2011 01:55 Rohan wrote: Finally managed to iron out my PvZ and my PvT to the point that I'm confident in those MUs now, which means I'm left with PvP ¬¬ What is a solid, go to, build in PvP? I enjoy playing blink stalkers in general, but I have no real idea of how to play when someone masses up a ball of 1-2 collosi 1-2 immortals and zealots and then just wanders into my base and kills me. Usually to get to blink, I'm going for a robo -> observer (immortal if i'm being 4 gated) and then going into blink. However, I have no idea at all how to follow this up; I'm not one for collosi battles really, so Zealot/Archon would seem natural -- but, argh. I just don't get PvP at all. Does anyone have any links to a decent thread, or two, that can give me something more of a direct game plan? Also, how the hell do I hold off a marine/scv all in :| I suggest you expand in a proxy location and then base trade the colossi player. Your army is much better than his in situations like this, also your map control will let you expand like that. http://www.teamliquid.net/forum/viewmessage.php?topic_id=249772 http://www.teamliquid.net/forum/viewmessage.php?topic_id=249638 To hold off a marine/scv all in, chronoboost stalkers and use them to kite the marines. When he reaches your base you want to surround the marines with probes. You can sometimes do this by pressing on the minerals in your natural to go through his scvs and then attack move when you are in the marines, don't engage on the ramp however. | ||
Xenomorph
United States137 Posts
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Latedi
Sweden1027 Posts
On November 07 2011 06:35 Xenomorph wrote: Whats a good timing/composition against a 2/3 base mass roach zerg player? Lets say on generally most medium maps. What is also a good timing to take a third against a zerg who takes a fast third against a FFE? Get a stalker sentry army with support from immortals and/or colossi. This army easily deals with any amount of roaches but it will be more problematic once the zerg starts adding other units to the army. As for the third that really depends on what build you go for. It's quite standard to take it once you have a colossus or two out. But you can also take it with for example a 5gate robo or behind 6gate pressure. | ||
Xenomorph
United States137 Posts
On November 07 2011 06:42 Latedi wrote: Get a stalker sentry army with support from immortals and/or colossi. This army easily deals with any amount of roaches but it will be more problematic once the zerg starts adding other units to the army. As for the third that really depends on what build you go for. It's quite standard to take it once you have a colossus or two out. But you can also take it with for example a 5gate robo or behind 6gate pressure. Most of the time I see a lot of mass sling into mass roach so its odd getting a gate army that can deal with both on a 2-3 base without getting rolled. | ||
SkaPunk
United States471 Posts
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