The problem mainly comes if you don't know its coming, scouting is crucial. But I've saved myself several times now by chronoing out an observer, spotting a spire or a couple of mutas and then just flat out letting my robo go dead and getting down a twilight and pumping out sentry/stalker.
The Protoss Help Me Thread - Page 97
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-Celestial-
United Kingdom3867 Posts
The problem mainly comes if you don't know its coming, scouting is crucial. But I've saved myself several times now by chronoing out an observer, spotting a spire or a couple of mutas and then just flat out letting my robo go dead and getting down a twilight and pumping out sentry/stalker. | ||
JonnyLaw
United States3482 Posts
Also, more minerals are nice to have in tight builds. | ||
mizU
United States12125 Posts
On November 01 2011 20:34 JonnyLaw wrote: Why would 9 scout? The only thing you can see with a 9 scout is that there are no buildings in their base. At that point it could be cannons or proxy gates. I'd rather find their proxy or cannons building. Also, more minerals are nice to have in tight builds. If you 12 scout and you don't find their proxy you die. Up to you. It's like 15 nexusing and wondering what to do against a 6 pool. It's greedy and you'll be fine against non-cheese. | ||
Latedi
Sweden1027 Posts
On November 01 2011 20:34 JonnyLaw wrote: Why would 9 scout? The only thing you can see with a 9 scout is that there are no buildings in their base. At that point it could be cannons or proxy gates. I'd rather find their proxy or cannons building. Also, more minerals are nice to have in tight builds. I think it's fine on maps like xel naga caverns but you really want to 9 scout on larger maps to be there in time before the stalker is out. | ||
Mizzet
Singapore47 Posts
Is there nothing for it but trying to force an engagement in a favourable location for me? | ||
mizU
United States12125 Posts
On November 01 2011 20:44 Mizzet wrote: I'm having trouble against MMM in PvT, where my chargelots just seem to get kited and any collossi are left trying to catch up. The obvious answer I think of is to FF behind the T army so they can't retreat, but in practice I've not been able to get my sentries close enough to do this before the kiting begins. Is there nothing for it but trying to force an engagement in a favourable location for me? Are you engaging without range? | ||
JonnyLaw
United States3482 Posts
On November 01 2011 20:44 Mizzet wrote: I'm having trouble against MMM in PvT, where my chargelots just seem to get kited and any collossi are left trying to catch up. The obvious answer I think of is to FF behind the T army so they can't retreat, but in practice I've not been able to get my sentries close enough to do this before the kiting begins. Is there nothing for it but trying to force an engagement in a favourable location for me? Pull the zealots back towards your army. Don't let them get kited. Zealots dealing damage is nice, but you need to make them soak damage for the colossus as well. As you said, engaging in a favorable position is nice, but if the bio's shooting your zealots and your colossus are hitting you'll be doing okay. Don't let them charge off on their own and get kited. | ||
Latedi
Sweden1027 Posts
On November 01 2011 20:48 JonnyLaw wrote: Pull the zealots back towards your army. Don't let them get kited. Zealots dealing damage is nice, but you need to make them soak damage for the colossus as well. As you said, engaging in a favorable position is nice, but if the bio's shooting your zealots and your colossus are hitting you'll be doing okay. Don't let them charge off on their own and get kited. I believe it is possible to deactivate charge from autocasting by right clicking it. This way the zealots won't be as far ahead of the rest of your army and you can activate charge when needed. | ||
Amornthep
Singapore2605 Posts
On November 01 2011 20:44 Mizzet wrote: I'm having trouble against MMM in PvT, where my chargelots just seem to get kited and any collossi are left trying to catch up. The obvious answer I think of is to FF behind the T army so they can't retreat, but in practice I've not been able to get my sentries close enough to do this before the kiting begins. Is there nothing for it but trying to force an engagement in a favourable location for me? Don't chase, retreat your zealots while letting your range units (stalkers, colossus) take hits from the side, back and engage fully with your zealots when you're in a good position. | ||
Mizzet
Singapore47 Posts
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Dudesen
3 Posts
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monk
United States8476 Posts
On November 02 2011 03:28 Dudesen wrote: When defending an 111 push off an 1gate expand, how many workers should you ideally make, and should you chrono them? Yes, you should chorno workers and 33-35 is around ideal. Chrono workers until that point and competely cut after. | ||
ShiaoPi
TAIWAN NUMBAH WAN5956 Posts
we had close air spawns and I scouted him last, so I had no idea what was coming... (put down gateway at 13) Did I just got an auto loose? What can you do against 6pool in general? | ||
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monk
United States8476 Posts
On November 02 2011 04:05 ShiaoPi wrote: what to do against a 6pool from zerg on tal darim altar? we had close air spawns and I scouted him last, so I had no idea what was coming... (put down gateway at 13) Did I just got an auto loose? What can you do against 6pool in general? http://www.teamliquid.net/forum/viewmessage.php?topic_id=269312 | ||
ShiaoPi
TAIWAN NUMBAH WAN5956 Posts
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Latedi
Sweden1027 Posts
Anyway my point being on shakuras you can go forge gateway cannon gateway with a complete walloff and then expand for a sick economic advantage. | ||
BaCoNSawce
United States34 Posts
http://www.sc2replayed.com/replay-videos/14914 (and try to look past my ending comment, this was about my 5th loss in a row that day) | ||
Dracover
Australia177 Posts
Also on most maps where you will see this (lets use shattered temple as an example) there's always some rocks to destroy and u cant do it safely with just ur zealots. The mutas come into pick them off or you bring stalkers and they swing around to ur 3rd etc. Maybe it's just "need more apm/multitasking" but are there any strategic methods to stop this? I find the amount of cannons u need per base to def against 10+ mutas is ridculous without moving ur stalkers around. | ||
Exclamark
United States29 Posts
right now I know an MC 4gate build for pvp for pvt I'm not sure but I kinda wing it with 3 gates then expand for pvz same as above. just give me an idea of something I should look up or a safe macro build you follow. thanks! | ||
Mikelius
Germany517 Posts
On November 02 2011 12:32 Exclamark wrote: Could somebody recommend me some builds. Ones that are more friendly towards a new player that is in gold? right now I know an MC 4gate build for pvp for pvt I'm not sure but I kinda wing it with 3 gates then expand for pvz same as above. just give me an idea of something I should look up or a safe macro build you follow. thanks! First off, I believe you're asking about openers, aside from the 4 gate you are just opening with an econ build in each match up. Second, don't 4gate PvP, while still "viable" players are starting to really shut it down even when teching and you will outright lose. PvT I used to do the 3 gate expo into 4 gate, Colossus with +1 and taking it from there when I was in Gold League, I think that still works pretty well. PvZ 3 gate is very safe but maybe too safe, on most maps you can go FFE and provided you either scout correctly, or straight up tech into a 2 base timing attack while expanding as you attack is pretty much standard. | ||
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