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The Protoss Help Me Thread - Page 90

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
October 23 2011 00:25 GMT
#1781
I just played a PvP where we both went 3 gate robo. He got a few sentries and immortals and kept me in my base by camping my ramp and forcefielding it. He expanded and I went for blink but his army was still better than mine because I couldn't get my zealots or immortals down from the ramp. By the time I went for warp prism his natural was booming and he got colossi out.

Even if I was able to put pressure on him he could just warp in enough to deal with it. And if I started transporting my units to the low ground he would know because he had observers. I didn't really want to get colossi just to break the ramp because of his immortals. Any advice how to deal with this?
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
Last Edited: 2011-10-23 00:41:28
October 23 2011 00:40 GMT
#1782
On October 23 2011 09:25 AirbladeOrange wrote:
I just played a PvP where we both went 3 gate robo. He got a few sentries and immortals and kept me in my base by camping my ramp and forcefielding it. He expanded and I went for blink but his army was still better than mine because I couldn't get my zealots or immortals down from the ramp. By the time I went for warp prism his natural was booming and he got colossi out.

Even if I was able to put pressure on him he could just warp in enough to deal with it. And if I started transporting my units to the low ground he would know because he had observers. I didn't really want to get colossi just to break the ramp because of his immortals. Any advice how to deal with this?


well if you both went 3 gate robo you probably want to expand asap (you always want to be the defender in PvP) so he should have caught you at your nat instead of your main.

Anyways I think that if you go robo/blink you can get 2 inmortals and a warp prism (you shouldn't be getting more than 2-3 zealots anyways) and you can get your two inmortals out with the warp prism and offensively blink to his army (since he should have a smaller army if he is both expanding and teching to collosus, which your observer should have spotted) making you destroy his army easily, then u walk to his nat and kill him.

EDIT: Oh and happy birthday ^^
When Behind, Dark Shrine
Selendis
Profile Blog Joined October 2010
Australia509 Posts
Last Edited: 2011-10-23 01:59:15
October 23 2011 01:58 GMT
#1783
I apologize if this has already been asked, but against another protoss, what is the optimal way to micro out on the open (ie not on a choke) ?

In particular how do you micro against a mirror 3gate robo match without collosi?
Probes are sooo OP
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
October 23 2011 02:36 GMT
#1784
On October 23 2011 10:58 Selendis wrote:
I apologize if this has already been asked, but against another protoss, what is the optimal way to micro out on the open (ie not on a choke) ?

In particular how do you micro against a mirror 3gate robo match without collosi?


Depends on the compositions, spread your army as much as possible, try to surround or flank him, make sure inmortals focus fire armored stuff, try to make zealots get ride of his inmortals, pull back archons with low shields?, blink stalkers to focus fire archons/inmortals, basically watch a pro replay (as in MC, Huk, Sase, Hero, people that are really really good), see how they micro, then copy it.
When Behind, Dark Shrine
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
October 23 2011 12:04 GMT
#1785
On October 23 2011 10:58 Selendis wrote:
I apologize if this has already been asked, but against another protoss, what is the optimal way to micro out on the open (ie not on a choke) ?

In particular how do you micro against a mirror 3gate robo match without collosi?


Make sure you spread your units so your zealots won't get clumped, stuck, etc and use forcefield to cut off his zealots from his range units.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
October 23 2011 15:37 GMT
#1786
How do you deal with mass broodlords late game? I always find myself getting caught with 4+ collo vs a billion broodlords.
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
Last Edited: 2011-10-23 16:04:28
October 23 2011 15:43 GMT
#1787
On October 24 2011 00:37 ProxyKnoxy wrote:
How do you deal with mass broodlords late game? I always find myself getting caught with 4+ collo vs a billion broodlords.


You need to add void rays and/or templars to your collosus/blink stalker ball, then you storm the brood lords, let the collosus get ride of those brood lings/roaches/lings while you focus fire the brood lords with voids and blink stalkers (make sure while all that is happening that you are warping in more reinforcements from a nearby pylon).

EDIT: Maybe the reason you are loosing isn't because of your composition but you are just getting outmacroed by the zerg player, post a replay .
When Behind, Dark Shrine
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
October 23 2011 15:59 GMT
#1788
4 voidrays easily kill them if there are no corruptors out and you avoid fungal growths. You might need either more void rays if you fight corruptors or spread them out against infestors.
I am Latedi.
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2011-10-23 16:11:36
October 23 2011 16:11 GMT
#1789
On October 24 2011 00:37 ProxyKnoxy wrote:
How do you deal with mass broodlords late game? I always find myself getting caught with 4+ collo vs a billion broodlords.


To be honest, the only cost effective way to deal with 10+ broods with good roach/infestor support is with either a mothership or carriers plus archon/templar support along with your standard stalker/colossi.

Or if it's a big map, base trade.
Moderator
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
October 23 2011 16:12 GMT
#1790
On October 24 2011 01:11 NrGmonk wrote:
Show nested quote +
On October 24 2011 00:37 ProxyKnoxy wrote:
How do you deal with mass broodlords late game? I always find myself getting caught with 4+ collo vs a billion broodlords.


To be honest, the only cost effective way to deal with 10+ broods with good roach/infestor support is with either a mothership or carriers plus archon/templar support along with your standard stalker/colossi.

Or if it's a big map, base trade.


Are you sure about that? I think a good deathball can deal with it.
I am Latedi.
monk
Profile Blog Joined May 2009
United States8476 Posts
October 23 2011 16:21 GMT
#1791
On October 24 2011 01:12 Latedi wrote:
Show nested quote +
On October 24 2011 01:11 NrGmonk wrote:
On October 24 2011 00:37 ProxyKnoxy wrote:
How do you deal with mass broodlords late game? I always find myself getting caught with 4+ collo vs a billion broodlords.


To be honest, the only cost effective way to deal with 10+ broods with good roach/infestor support is with either a mothership or carriers plus archon/templar support along with your standard stalker/colossi.

Or if it's a big map, base trade.


Are you sure about that? I think a good deathball can deal with it.


Yea ^^.
Moderator
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
October 23 2011 16:23 GMT
#1792
On October 24 2011 01:21 NrGmonk wrote:
Show nested quote +
On October 24 2011 01:12 Latedi wrote:
On October 24 2011 01:11 NrGmonk wrote:
On October 24 2011 00:37 ProxyKnoxy wrote:
How do you deal with mass broodlords late game? I always find myself getting caught with 4+ collo vs a billion broodlords.


To be honest, the only cost effective way to deal with 10+ broods with good roach/infestor support is with either a mothership or carriers plus archon/templar support along with your standard stalker/colossi.

Or if it's a big map, base trade.


Are you sure about that? I think a good deathball can deal with it.


Yea ^^.


But if you have a few voidrays to deal with the brood lords and enough HTs to feedback the infestors. Can't you take out the infestors, pull back with everything but the voidrays and then kill off the roaches with whatever army you have?
I am Latedi.
monk
Profile Blog Joined May 2009
United States8476 Posts
October 23 2011 16:33 GMT
#1793
On October 24 2011 01:23 Latedi wrote:
Show nested quote +
On October 24 2011 01:21 NrGmonk wrote:
On October 24 2011 01:12 Latedi wrote:
On October 24 2011 01:11 NrGmonk wrote:
On October 24 2011 00:37 ProxyKnoxy wrote:
How do you deal with mass broodlords late game? I always find myself getting caught with 4+ collo vs a billion broodlords.


To be honest, the only cost effective way to deal with 10+ broods with good roach/infestor support is with either a mothership or carriers plus archon/templar support along with your standard stalker/colossi.

Or if it's a big map, base trade.


Are you sure about that? I think a good deathball can deal with it.


Yea ^^.


But if you have a few voidrays to deal with the brood lords and enough HTs to feedback the infestors. Can't you take out the infestors, pull back with everything but the voidrays and then kill off the roaches with whatever army you have?


Have you ever tried to feedback 10+ infestors while 10+ broods are shooting at you? o_O
Moderator
FruitsPunchSamurai
Profile Joined August 2011
United Kingdom87 Posts
Last Edited: 2011-10-23 17:05:20
October 23 2011 17:03 GMT
#1794
On October 22 2011 05:32 Darkness2k11 wrote:
Show nested quote +
On October 22 2011 04:31 ThatGuy101 wrote:
What midgame compositions for each match up would you recommend for a lower level player (Gold)? Also, can someone give a build order for a standard PvT 1 Gate Expand? Thanks.


PvZ: Blink Stalker/Collosus/sentries left from the early game
PvT: Chargelot/Collosus/Blink Stalker/sentries left from the early game
PvP: Collosus/1-2 inmortals/gateway units

for PvT 1 Gate Expand I recommend This build, it is Huk's 20 nexus expand, it gets 3 gates, a nexus, and warp gate tech finishes at the same time it would for a 4 gate, its a really good build ^^ and you can put pressure on greedy opponents with it (or even win the game right away).

Didn't this build fall out of fashion a month or so ago because of something? Doesn't he now use a two gas 1 gate FE? Thanks for the advice though.
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
October 23 2011 17:09 GMT
#1795
On October 24 2011 02:03 ThatGuy101 wrote:
Show nested quote +
On October 22 2011 05:32 Darkness2k11 wrote:
On October 22 2011 04:31 ThatGuy101 wrote:
What midgame compositions for each match up would you recommend for a lower level player (Gold)? Also, can someone give a build order for a standard PvT 1 Gate Expand? Thanks.


PvZ: Blink Stalker/Collosus/sentries left from the early game
PvT: Chargelot/Collosus/Blink Stalker/sentries left from the early game
PvP: Collosus/1-2 inmortals/gateway units

for PvT 1 Gate Expand I recommend This build, it is Huk's 20 nexus expand, it gets 3 gates, a nexus, and warp gate tech finishes at the same time it would for a 4 gate, its a really good build ^^ and you can put pressure on greedy opponents with it (or even win the game right away).

Didn't this build fall out of fashion a month or so ago because of something? Doesn't he now use a two gas 1 gate FE? Thanks for the advice though.


This build is still pretty good, its only slightly weak to bunker rushes but you can still pull it off with some decent micro (and you can win the game with your first warp-in vs an FE most of the times ^^)
When Behind, Dark Shrine
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
October 23 2011 17:36 GMT
#1796
On October 24 2011 01:33 NrGmonk wrote:
Show nested quote +
On October 24 2011 01:23 Latedi wrote:
On October 24 2011 01:21 NrGmonk wrote:
On October 24 2011 01:12 Latedi wrote:
On October 24 2011 01:11 NrGmonk wrote:
On October 24 2011 00:37 ProxyKnoxy wrote:
How do you deal with mass broodlords late game? I always find myself getting caught with 4+ collo vs a billion broodlords.


To be honest, the only cost effective way to deal with 10+ broods with good roach/infestor support is with either a mothership or carriers plus archon/templar support along with your standard stalker/colossi.

Or if it's a big map, base trade.


Are you sure about that? I think a good deathball can deal with it.


Yea ^^.


But if you have a few voidrays to deal with the brood lords and enough HTs to feedback the infestors. Can't you take out the infestors, pull back with everything but the voidrays and then kill off the roaches with whatever army you have?


Have you ever tried to feedback 10+ infestors while 10+ broods are shooting at you? o_O


Yes. Sometimes it works, sometimes not. I don't have it down to science yet but I believe it is possible to defeat a zerg deatball in combat.
I am Latedi.
Shaok
Profile Joined October 2010
297 Posts
October 23 2011 17:41 GMT
#1797
On October 24 2011 02:36 Latedi wrote:
Show nested quote +
On October 24 2011 01:33 NrGmonk wrote:
On October 24 2011 01:23 Latedi wrote:
On October 24 2011 01:21 NrGmonk wrote:
On October 24 2011 01:12 Latedi wrote:
On October 24 2011 01:11 NrGmonk wrote:
On October 24 2011 00:37 ProxyKnoxy wrote:
How do you deal with mass broodlords late game? I always find myself getting caught with 4+ collo vs a billion broodlords.


To be honest, the only cost effective way to deal with 10+ broods with good roach/infestor support is with either a mothership or carriers plus archon/templar support along with your standard stalker/colossi.

Or if it's a big map, base trade.


Are you sure about that? I think a good deathball can deal with it.


Yea ^^.


But if you have a few voidrays to deal with the brood lords and enough HTs to feedback the infestors. Can't you take out the infestors, pull back with everything but the voidrays and then kill off the roaches with whatever army you have?


Have you ever tried to feedback 10+ infestors while 10+ broods are shooting at you? o_O


Yes. Sometimes it works, sometimes not. I don't have it down to science yet but I believe it is possible to defeat a zerg deatball in combat.



Its not possible to a-move into a mass brood army.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
October 23 2011 19:20 GMT
#1798
On October 24 2011 02:41 TheOne85 wrote:
Show nested quote +
On October 24 2011 02:36 Latedi wrote:
On October 24 2011 01:33 NrGmonk wrote:
On October 24 2011 01:23 Latedi wrote:
On October 24 2011 01:21 NrGmonk wrote:
On October 24 2011 01:12 Latedi wrote:
On October 24 2011 01:11 NrGmonk wrote:
On October 24 2011 00:37 ProxyKnoxy wrote:
How do you deal with mass broodlords late game? I always find myself getting caught with 4+ collo vs a billion broodlords.


To be honest, the only cost effective way to deal with 10+ broods with good roach/infestor support is with either a mothership or carriers plus archon/templar support along with your standard stalker/colossi.

Or if it's a big map, base trade.


Are you sure about that? I think a good deathball can deal with it.


Yea ^^.


But if you have a few voidrays to deal with the brood lords and enough HTs to feedback the infestors. Can't you take out the infestors, pull back with everything but the voidrays and then kill off the roaches with whatever army you have?


Have you ever tried to feedback 10+ infestors while 10+ broods are shooting at you? o_O


Yes. Sometimes it works, sometimes not. I don't have it down to science yet but I believe it is possible to defeat a zerg deatball in combat.



Its not possible to a-move into a mass brood army.


Err yeah I guess so?
I am Latedi.
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
October 23 2011 19:28 GMT
#1799
On October 24 2011 02:41 TheOne85 wrote:
Show nested quote +
On October 24 2011 02:36 Latedi wrote:
On October 24 2011 01:33 NrGmonk wrote:
On October 24 2011 01:23 Latedi wrote:
On October 24 2011 01:21 NrGmonk wrote:
On October 24 2011 01:12 Latedi wrote:
On October 24 2011 01:11 NrGmonk wrote:
On October 24 2011 00:37 ProxyKnoxy wrote:
How do you deal with mass broodlords late game? I always find myself getting caught with 4+ collo vs a billion broodlords.


To be honest, the only cost effective way to deal with 10+ broods with good roach/infestor support is with either a mothership or carriers plus archon/templar support along with your standard stalker/colossi.

Or if it's a big map, base trade.


Are you sure about that? I think a good deathball can deal with it.


Yea ^^.


But if you have a few voidrays to deal with the brood lords and enough HTs to feedback the infestors. Can't you take out the infestors, pull back with everything but the voidrays and then kill off the roaches with whatever army you have?


Have you ever tried to feedback 10+ infestors while 10+ broods are shooting at you? o_O


Yes. Sometimes it works, sometimes not. I don't have it down to science yet but I believe it is possible to defeat a zerg deatball in combat.



Its not possible to a-move into a mass brood army.


For you to beat that, a protoss really needs a larger stockpile of resources than the zerg to instantly re-warp back to 200 pop of stalkers to finish off the rest. Basically, against that composition, you need to avoid the broodlords and infestors and harass their economy. Once you've done sufficient damage, you can comfortably engage in non-efficient engagements and still win.
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
October 23 2011 22:13 GMT
#1800
The key to dealing with a brood lord and infestor late game army is to NOT engage it when they're in position. Avoid his army and use your blink stalkers to kill expansions and harass his bases, multi-pronged attacks with zealot/dt warp ins will also help alot, etc to get him out of position. Once he is out of position, you can then pick off his units and eventually he won't be able to keep up with your harassment and army.
Prev 1 88 89 90 91 92 432 Next
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