• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:36
CET 15:36
KST 23:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational12SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)23Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Fantasy's Q&A video BW General Discussion
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1896 users

The Protoss Help Me Thread - Page 88

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 86 87 88 89 90 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
pezzaperry
Profile Joined May 2011
142 Posts
October 19 2011 13:15 GMT
#1741
in my most recent game i experimented with a sentry warp prism drop vs zerg, i got some really nice ffs off and warped 3 zealots into his mineral line. This was looking good until his lings surrounded my ffs, and my sentries auto targetted lings and my zealots tried to gethrough the ffs to target lings rather than drones. How can I fix this? Should I target fire drones? I find this really hard to do. Thank you
pezzaperry
Profile Joined May 2011
142 Posts
October 19 2011 13:32 GMT
#1742
On October 19 2011 22:15 pezzaperry wrote:
in my most recent game i experimented with a sentry warp prism drop vs zerg, i got some really nice ffs off and warped 3 zealots into his mineral line. This was looking good until his lings surrounded my ffs, and my sentries auto targetted lings and my zealots tried to gethrough the ffs to target lings rather than drones. How can I fix this? Should I target fire drones? I find this really hard to do. Thank you



if you dump the sentries behind the mineral line and hold position and ff, you will target drones.

i found this in video.
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
October 19 2011 13:46 GMT
#1743
On October 19 2011 14:01 DropTester wrote:
Show nested quote +
On October 18 2011 23:35 Darkness2k11 wrote:
On October 18 2011 20:58 DropTester wrote:
Could some high level players please advise me on what the best way of dealing with heavy ling baneling aggression is?
There is a mass of banelings in overlords by the 15min mark and a swarm of lings and banelings just pours onto my army. I don't seem to be able to match his army count, or keep up with his economy. While not performing anything out of the ordinary it seems hard to punish such a build.

I've uploaded some replays on the build mentioned and what do people think is the best way to deal with this?
Also what would be the best way to deal with baneling drops in mineral lines?


http://drop.sc/45391
http://drop.sc/45390
http://drop.sc/45389



Okay so I'm watching the replays, in the first one (l13 mins in Shattered temple) you get supply blocked and stop probe production A LOT, and thats only in the first 6 minutes of the game, your first void ray is really late, and he is ahead by 10 workers or so, you saved up to almost 90 chrono boost energy before warp gate was done which I think isn't the best way to spend it, it seems to me that your biggest problem was executing the build and the lack of a transition (you need collosus, storm and/or archons to deal with lings/blings).

In the 2nd rep (18 mins) you went 3 gate sentry, expoed, then decided that you wanted to push with 4 gates but then didn't push in at all, you could have done a lot of damage with that push, you forced a lot of crawlers and he stopped making drones for a while. by the 14 minute mark he has 60 workers vs your 40, your chrono boost energy gets way too high. Your robo was really late and you still don't have collosus or any upgrade.

3rd rep (20 mins), you go stargate, cancel it, go robo instead, forget upgrades, loose lots of probes and miss micro in the engagement.

Basically, you have to work on pressing the E and the C keys more often (or w/e hotkey you use for making probes and chrono), you stop making probes all the time, and that makes your eco worse which makes your army smaller which turns into you loosing the game. You also forget chrono boosts way too often, it can make your collosus pop up twice as fast or making an upgrade reasearch last half the time it should so do not forget to use it!.

Then, you have to work on refining your build, getting your tech up earlier, start getting more upgrades earlier and faster, placing your army properly, making better walls and having better map awareness and a couple of cannons per mineral line so you don't get wrecked by baneling bombs and having good transitions.

Hope this helped ^^


Do you have some example PvZ replays, or reference to pro replays, to learn off? Just coming back after a period of inactivity and I feel like I'm behind and I don't really have a gameplan in mind?




I don't really have replays of myself using collosus in PvZ anymore since I stopped using them in favor of blink Stalker/Inmortal/Templar, nevertheless you can go to sc2rep.com and download some reps there (IEM New York finished a couple days ago, lots of protoss replays there to learn from ^^, Idk if they have released the MLG replays yet).
When Behind, Dark Shrine
Corrosive
Profile Joined August 2010
Canada3741 Posts
October 20 2011 01:25 GMT
#1744
What the hell do i do pvp now? i have decent macro and micro but i just havnt really re-learned it since the 4gate nerf. Its played in a completely different way and i was wondering if some people could give me some good openers + tips? thank you very much!
Maruprime.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
October 20 2011 09:05 GMT
#1745
On October 20 2011 10:25 Corrosive wrote:
What the hell do i do pvp now? i have decent macro and micro but i just havnt really re-learned it since the 4gate nerf. Its played in a completely different way and i was wondering if some people could give me some good openers + tips? thank you very much!


There's nothing really standard now. I'd suggest you try one of the blink robo builds though.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=249638
http://www.teamliquid.net/forum/viewmessage.php?topic_id=249772
You should be just fine following one of these guides.
I am Latedi.
Quochobao
Profile Joined October 2010
United States350 Posts
October 20 2011 14:31 GMT
#1746
On October 20 2011 18:05 Latedi wrote:
Show nested quote +
On October 20 2011 10:25 Corrosive wrote:
What the hell do i do pvp now? i have decent macro and micro but i just havnt really re-learned it since the 4gate nerf. Its played in a completely different way and i was wondering if some people could give me some good openers + tips? thank you very much!


There's nothing really standard now. I'd suggest you try one of the blink robo builds though.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=249638
http://www.teamliquid.net/forum/viewmessage.php?topic_id=249772
You should be just fine following one of these guides.


I think Monk's Robo Twilight is standard PvP... It is solid and has a game plan for anything your opponent does.

Anyhow, my question is this: watching MLG Orlando Hero v. July, there is a game in which Hero uses Phoenixes to pick up drones, one after another, instead of a few at a time. Is there a micro trick (i.e. shift queue technique) to do this? I believe this is not his godly multitasking, because the Phoenixes pick up drones in a smooth sequence and for such a long time that I don't believe he spends that whole time babysitting the Phoenixes.
Best or nothing.
Xanatoss
Profile Joined May 2010
Germany539 Posts
October 20 2011 15:59 GMT
#1747
I was thinking a lot about safe vs greedy openers in PvT lately.

I came up with a Robo2Gate FE Build (#1) and compared it to a 2Gas1GateFE into Robo2Gate Build (#2) with nonstop probe production.

The Reference Point for both builds is the 7:20 mark when #1 Expo finishes. Both builds are almost identical at this point in terms of ressources spent into structures/units. The only real difference besides the order of constructed structures: Build #2 has 36 Probes compared to 32 Probes with Build #1. This is on 2 Base oc.
These 4 Probes (200+50 Minerals) manifest into a total economic lead of 550-700 Minerals (depending on 3rd and 4th Gas timing) assuming a continuing Probeproduction out of both Nexi until maximum Saturation at 11:40 (#1).

The Question is (!) :

How would you rate a Buildorder "deficit" of 250 Minerals (in the form of 4 Probes) @ 7:20 up to 550-700 Minerals @ 11:40 and the risk of beeing pretty vulnerable early on against various forms of aggression/all-in which you have a hard time to scout for exactly, compared to the benefit of geting almost perfect information about your opponent (fastest obs) and beeing completely safe against early aggression/all-ins (Robo+2Warpgates rdy @ ~5:45)
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2011-10-20 16:06:23
October 20 2011 16:03 GMT
#1748
On October 21 2011 00:59 Xanatoss wrote:
I was thinking a lot about safe vs greedy openers in PvT lately.

I came up with a Robo2Gate FE Build (#1) and compared it to a 2Gas1GateFE into Robo2Gate Build (#2) with nonstop probe production.

The Reference Point for both builds is the 7:20 mark when #1 Expo finishes. Both builds are almost identical at this point in terms of ressources spent into structures/units. The only real difference besides the order of constructed structures: Build #2 has 36 Probes compared to 32 Probes with Build #1. This is on 2 Base oc.
These 4 Probes (200+50 Minerals) manifest into a total economic lead of 550-700 Minerals (depending on 3rd and 4th Gas timing) assuming a continuing Probeproduction out of both Nexi until maximum Saturation at 11:40 (#1).

The Question is (!) :

How would you rate a Buildorder "deficit" of 250 Minerals (in the form of 4 Probes) @ 7:20 up to 550-700 Minerals @ 11:40 and the risk of beeing pretty vulnerable early on against various forms of aggression/all-in which you have a hard time to scout for exactly, compared to the benefit of geting almost perfect information about your opponent (fastest obs) and beeing completely safe against early aggression/all-ins (Robo+2Warpgates rdy @ ~5:45)


2gate robo went out of fashion because it severly falls behind against gassless 1rax fe. If you can't get in his base and confirm he has taken his gas, you can't tell the difference between a tech build and an expansion build by poking his ramp in most scenarios (all you see is marines and most likey a bunker).

Other than that, it's decent against 1rax marauder fe, or 2rax pressure i guess. Against tech i think 1gate fe is superior simply because he can't punish it right away anyway if he's teching to, say, banshees.

Against tech based allins, 1gate fe is generally considered the better choice because you need a pretty big econ lead to hold them off, and 2gate robo doesn't provide that. The only other allin i can think of is 3rax, which is really kind of terrible overall; i think you can easily hold it off with 1gate fe if you scout his lack of expo and go into allin-defense mode (chrono 1-2 immortals, cut probes for a bit, chrono units out of 4-5 gates).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Xanatoss
Profile Joined May 2010
Germany539 Posts
October 20 2011 16:13 GMT
#1749
On October 21 2011 01:03 Teoita wrote:
Show nested quote +
On October 21 2011 00:59 Xanatoss wrote:
I was thinking a lot about safe vs greedy openers in PvT lately.

I came up with a Robo2Gate FE Build (#1) and compared it to a 2Gas1GateFE into Robo2Gate Build (#2) with nonstop probe production.

The Reference Point for both builds is the 7:20 mark when #1 Expo finishes. Both builds are almost identical at this point in terms of ressources spent into structures/units. The only real difference besides the order of constructed structures: Build #2 has 36 Probes compared to 32 Probes with Build #1. This is on 2 Base oc.
These 4 Probes (200+50 Minerals) manifest into a total economic lead of 550-700 Minerals (depending on 3rd and 4th Gas timing) assuming a continuing Probeproduction out of both Nexi until maximum Saturation at 11:40 (#1).

The Question is (!) :

How would you rate a Buildorder "deficit" of 250 Minerals (in the form of 4 Probes) @ 7:20 up to 550-700 Minerals @ 11:40 and the risk of beeing pretty vulnerable early on against various forms of aggression/all-in which you have a hard time to scout for exactly, compared to the benefit of geting almost perfect information about your opponent (fastest obs) and beeing completely safe against early aggression/all-ins (Robo+2Warpgates rdy @ ~5:45)


2gate robo went out of fashion because it severly falls behind against gassless 1rax fe. If you can't get in his base and confirm he has taken his gas, you can't tell the difference between a tech build and an expansion build by poking his ramp in most scenarios (all you see is marines and most likey a bunker).

Other than that, it's decent against 1rax marauder fe, or 2rax pressure i guess. Against tech i think 1gate fe is superior simply because he can't punish it right away anyway if he's teching to, say, banshees.

Against tech based allins, 1gate fe is generally considered the better choice because you need a pretty big econ lead to hold them off, and 2gate robo doesn't provide that. The only other allin i can think of is 3rax, which is really kind of terrible overall; i think you can easily hold it off with 1gate fe if you scout his lack of expo and go into allin-defense mode (chrono 1-2 immortals, cut probes for a bit, chrono units out of 4-5 gates).


I made a very specific question and was not looking for generic answers, thank you.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2011-10-20 16:20:08
October 20 2011 16:19 GMT
#1750
On October 21 2011 01:13 Xanatoss wrote:
Show nested quote +
On October 21 2011 01:03 Teoita wrote:
On October 21 2011 00:59 Xanatoss wrote:
I was thinking a lot about safe vs greedy openers in PvT lately.

I came up with a Robo2Gate FE Build (#1) and compared it to a 2Gas1GateFE into Robo2Gate Build (#2) with nonstop probe production.

The Reference Point for both builds is the 7:20 mark when #1 Expo finishes. Both builds are almost identical at this point in terms of ressources spent into structures/units. The only real difference besides the order of constructed structures: Build #2 has 36 Probes compared to 32 Probes with Build #1. This is on 2 Base oc.
These 4 Probes (200+50 Minerals) manifest into a total economic lead of 550-700 Minerals (depending on 3rd and 4th Gas timing) assuming a continuing Probeproduction out of both Nexi until maximum Saturation at 11:40 (#1).

The Question is (!) :

How would you rate a Buildorder "deficit" of 250 Minerals (in the form of 4 Probes) @ 7:20 up to 550-700 Minerals @ 11:40 and the risk of beeing pretty vulnerable early on against various forms of aggression/all-in which you have a hard time to scout for exactly, compared to the benefit of geting almost perfect information about your opponent (fastest obs) and beeing completely safe against early aggression/all-ins (Robo+2Warpgates rdy @ ~5:45)


2gate robo went out of fashion because it severly falls behind against gassless 1rax fe. If you can't get in his base and confirm he has taken his gas, you can't tell the difference between a tech build and an expansion build by poking his ramp in most scenarios (all you see is marines and most likey a bunker).

Other than that, it's decent against 1rax marauder fe, or 2rax pressure i guess. Against tech i think 1gate fe is superior simply because he can't punish it right away anyway if he's teching to, say, banshees.

Against tech based allins, 1gate fe is generally considered the better choice because you need a pretty big econ lead to hold them off, and 2gate robo doesn't provide that. The only other allin i can think of is 3rax, which is really kind of terrible overall; i think you can easily hold it off with 1gate fe if you scout his lack of expo and go into allin-defense mode (chrono 1-2 immortals, cut probes for a bit, chrono units out of 4-5 gates).


I made a very specific question and was not looking for generic answers, thank you.


Sorry if it wasn't specific enough. The specific answer imo is: depends on his opening. If it's really greedy or he's doing an allin, you are in trouble. If you can scout him, you are fine.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 20 2011 16:22 GMT
#1751
On October 21 2011 00:59 Xanatoss wrote:
I was thinking a lot about safe vs greedy openers in PvT lately.

I came up with a Robo2Gate FE Build (#1) and compared it to a 2Gas1GateFE into Robo2Gate Build (#2) with nonstop probe production.

The Reference Point for both builds is the 7:20 mark when #1 Expo finishes. Both builds are almost identical at this point in terms of ressources spent into structures/units. The only real difference besides the order of constructed structures: Build #2 has 36 Probes compared to 32 Probes with Build #1. This is on 2 Base oc.
These 4 Probes (200+50 Minerals) manifest into a total economic lead of 550-700 Minerals (depending on 3rd and 4th Gas timing) assuming a continuing Probeproduction out of both Nexi until maximum Saturation at 11:40 (#1).

The Question is (!) :

How would you rate a Buildorder "deficit" of 250 Minerals (in the form of 4 Probes) @ 7:20 up to 550-700 Minerals @ 11:40 and the risk of beeing pretty vulnerable early on against various forms of aggression/all-in which you have a hard time to scout for exactly, compared to the benefit of geting almost perfect information about your opponent (fastest obs) and beeing completely safe against early aggression/all-ins (Robo+2Warpgates rdy @ ~5:45)

I honestly think you'd be better off with an extremely fast Nexus than with that 2 Gate opening, unless you're close spawns with a Terran.
proerthantoss
Profile Joined January 2011
United Kingdom16 Posts
October 20 2011 16:52 GMT
#1752
whats a good counter to hellions/thors?
hammonjj
Profile Joined September 2011
United States35 Posts
October 20 2011 16:59 GMT
#1753
In PvP, what is the appropriate response to mass Collosus aside from making more Collosus, assuming there is one?

Thanks!!!
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
October 20 2011 20:06 GMT
#1754
On October 21 2011 01:59 hammonjj wrote:
In PvP, what is the appropriate response to mass Collosus aside from making more Collosus, assuming there is one?

Thanks!!!


Well I've been going robo/blink and Pressuring with blink and warp prisms 'till I get 4 bases (usually vs 3 since he can't really expand as easily thx to collosus mobility), then with a superior economy and slightly better upgrades I flank his army from two sides when he moves out with my inmortal/archon/chargelot/blink stalker composition while making three stargates (so I can add voids or carriers and a mothership to my composition If the game didn't end right there) at home and expanding again, its important to have a pylon or a warp prism near the engagement location so I can warp-in reinforcements instantly (you will have lots of gates with this style in 4+ bases), it all depends on positioning and good micro, but thats how I have been doing it as a 1.5k masters player.

It seems that most pros go collosus + gateway or collosus/archon/stalker/zealot though so do what you think works best for you (they might add a couple of inmortals as well, thanks to the latest buff to their range they fit better in big battles).
When Behind, Dark Shrine
InRaika
Profile Joined October 2011
Canada1 Post
October 21 2011 01:49 GMT
#1755
Hey, I've been having a really hard time VS Zerg lately, I can't seem to beat Muta builds (Muta Harass!!!), ever, and the only time I ever seem to stand a chance is against a zerg that doesn't expand often.

Help?
xlava
Profile Blog Joined March 2011
United States676 Posts
October 21 2011 04:19 GMT
#1756
On October 21 2011 10:49 InRaika wrote:
Hey, I've been having a really hard time VS Zerg lately, I can't seem to beat Muta builds (Muta Harass!!!), ever, and the only time I ever seem to stand a chance is against a zerg that doesn't expand often.

Help?


A replay would help, but once you scout the mass lings/spines or the spire, immediately do the following:

1) Get blink asap, and pump stalkers.
2) Although it may seem counter intuitive, you need colossi to counter muta builds, because the supplement to muta is lings and sometimes roaches if they have the bases, and you can kill off all the muta, but lose to mass ling. Templar work too, but I think templar are too volatile in PvZ to 100% rely on them.
3) Cannon(s) in mineral lines. You can't be everywhere at once.
4) I would go dts eventually to regain map control and hopefully catch his mass expanding stage off guard. You can't let him get to 900 bases, because once that happens, he can lose all his muta and tech switch to mass infestor ultra brood and just roflroll you over.
5) Push your advantage. Muta ling builds rely heavily on counterattacks. If you can create a good sim city and defend with minimal units, you should be able to win every direct engagement easily up until the super late game.
Iamportal
Profile Joined January 2011
United States184 Posts
October 21 2011 05:21 GMT
#1757
Diamond toss here, I'm just wondering if someone can point me to a thread with a god 1 gate FE build order. I've been playing around with it a bit, but it would definitely help to see one, and the search function hasn't turned up any good threads
If you're not attacking, you're probably loosing
Lakona
Profile Joined September 2010
Canada110 Posts
Last Edited: 2011-10-21 13:21:24
October 21 2011 09:07 GMT
#1758
On October 21 2011 14:21 Iamportal wrote:
Diamond toss here, I'm just wondering if someone can point me to a thread with a god 1 gate FE build order. I've been playing around with it a bit, but it would definitely help to see one, and the search function hasn't turned up any good threads


There are of course a number of variations, but the way I personally feel is optimum (often used by Huk and Sase):

9 pylon, 12 gate, 14 gas, 15 pylon, 17 core, 18 gas (skip zealot)
Core finishes -> chrono stalker + start WG (no chrono) -> 23 pylon

Sentry immediately after stalker, stop all production temporarily @ 27 supply (assuming your scout doesn't die, otherwise it would obviously be 26)
27 nexus -> 2nd sentry -> 29 2 gateways -> 3rd sentry -> 31 robo -> resume probe production, 32 pylon

The reason for cutting at 27 supply in particular is that it is the minimum 1 base saturation point - 16 workers on minerals + 3 on each gas (+ scouting probe + stalker + 1st sentry) = 27.

Nexus should go down @ 5:00, robo down @ 6:00, and gateways + WG research + nexus should all finish simultaneously around 6:30.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
October 21 2011 12:09 GMT
#1759
On October 21 2011 13:19 xlava wrote:
Show nested quote +
On October 21 2011 10:49 InRaika wrote:
Hey, I've been having a really hard time VS Zerg lately, I can't seem to beat Muta builds (Muta Harass!!!), ever, and the only time I ever seem to stand a chance is against a zerg that doesn't expand often.

Help?


A replay would help, but once you scout the mass lings/spines or the spire, immediately do the following:

1) Get blink asap, and pump stalkers.
2) Although it may seem counter intuitive, you need colossi to counter muta builds, because the supplement to muta is lings and sometimes roaches if they have the bases, and you can kill off all the muta, but lose to mass ling. Templar work too, but I think templar are too volatile in PvZ to 100% rely on them.
3) Cannon(s) in mineral lines. You can't be everywhere at once.
4) I would go dts eventually to regain map control and hopefully catch his mass expanding stage off guard. You can't let him get to 900 bases, because once that happens, he can lose all his muta and tech switch to mass infestor ultra brood and just roflroll you over.
5) Push your advantage. Muta ling builds rely heavily on counterattacks. If you can create a good sim city and defend with minimal units, you should be able to win every direct engagement easily up until the super late game.


To add to this, get Sentries. At least five or six sentries. Guardian Shield is a massive, massive force multiplier against Mutas because of how it absolutely shuts down their DPS. And armour upgrades are an brilliant choice as well.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Zarent
Profile Joined February 2011
109 Posts
October 21 2011 14:07 GMT
#1760
Okay, lets say in PvP on a normal map (like Shattered Temple, for example, crossmap positions). I'm going for a standard stalker based build, and see him steal one of my gasses. Due to my scouting probe being far away, I attempt to steal his gas but can't get there before him.
End result: he has 2 gasses and I can't get mine for a while, especially since I started a stalker before a zealot. What is the correct response to this?
Pre 1.4, I could've just balls 4gated and killed him for being a greedy S.O.B. However, 2-3 sentries can basically indefinitely hold off a stalker based 4gate, so this doesn't seem to be as much of an option.

What I did was went for a 4gate, showing his scouting probe this, and pushed out. Never cut probes though. Dropped a proxy pylon outside his main, and forced a few forcefields without losing anything. Took an early expo when I had him contained and also threw down a robo. I spotted him going for colossitech and he has much higher tech than me due to his stealing of my gas. I also, however, see him going for a much later expo than me, not gearing up for a timing attack. Do I do the normal PvX build and just expo again and just go immortal/something, do I throw down a much later colossiden and use my greater LATER gas income to throw up another robo and get eventually more colossi, or do I do some sort of blink stalker play? Thanks!
Prev 1 86 87 88 89 90 432 Next
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Bonus Cup #2
uThermal967
IndyStarCraft 385
SteadfastSC159
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 967
Harstem 397
IndyStarCraft 385
SteadfastSC 159
Rex 137
ProTech80
StarCraft: Brood War
Rain 4813
Sea 3439
Shuttle 1881
Jaedong 1245
EffOrt 690
Larva 662
Stork 606
BeSt 587
Mini 508
hero 451
[ Show more ]
Hyuk 445
GuemChi 433
ZerO 353
Light 340
actioN 330
firebathero 310
ggaemo 275
Rush 220
Barracks 153
Killer 149
Hyun 102
Mong 99
Soulkey 86
Mind 81
Sharp 77
Sea.KH 67
Hm[arnc] 67
Shinee 39
Backho 31
Free 25
sorry 24
Shine 20
Noble 19
Terrorterran 17
GoRush 17
soO 16
zelot 15
HiyA 15
Rock 12
Icarus 11
JulyZerg 7
Dota 2
Gorgc3503
singsing2298
qojqva2026
420jenkins1077
syndereN314
Counter-Strike
kennyS2639
Super Smash Bros
Mew2King59
Heroes of the Storm
Khaldor383
Other Games
Liquid`RaSZi1446
B2W.Neo1241
ToD166
DeMusliM152
XaKoH 120
ZerO(Twitch)21
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4046
Upcoming Events
BSL 21
24m
Replay Cast
9h 24m
Wardi Open
23h 24m
Monday Night Weeklies
1d 2h
OSC
1d 9h
Replay Cast
1d 18h
WardiTV Invitational
1d 23h
Replay Cast
2 days
WardiTV Invitational
2 days
The PondCast
3 days
[ Show More ]
HomeStory Cup
4 days
Korean StarCraft League
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

Proleague 2026-01-24
OSC Championship Season 13
Tektek Cup #1

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.