• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:35
CEST 13:35
KST 20:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy1GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
RSL Season 4 announced for March-April $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond) GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Gypsy to Korea ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1766 users

The Protoss Help Me Thread - Page 63

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 61 62 63 64 65 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
eugalp
Profile Joined August 2011
United States203 Posts
September 22 2011 02:18 GMT
#1241
On Taldarim, is it ever safe to transition to Robo/Colossus or is blink basically a must after the 4-gate stage?
"More GG more skill" - White-Ra
mizU
Profile Blog Joined April 2010
United States12125 Posts
September 22 2011 03:07 GMT
#1242
On September 22 2011 11:00 Kluey wrote:
Guys, if you are in a PvP situation where you just held off a 4 gate or some kind of early agression. When should you get your colossus or should you even?


Depends if it was a 2 gate, proxy 2 gate, proxy 3 gate (4gate), or 4 gate. It also depends on if you took losses or not. Assuming you went for an anti-4 gate build and took no losses, you'll be ahead. Go for robo, scout with your obs. If you see twilight transition, check for blink or charge through unit composition. If blink, go heavy immortal then throw up your own twilight. If charge, go colossi, and get zealots.
if happy ever afters did exist <3 @watamizu_
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
September 22 2011 03:38 GMT
#1243
On September 22 2011 11:18 eugalp wrote:
On Taldarim, is it ever safe to transition to Robo/Colossus or is blink basically a must after the 4-gate stage?


I didn't see any replies to this so I'll take a whack at it.

I'll go into a bit of detail.

The key thing to remember is that prior to 3+ Colossus, a player with blink stalkers can snipe colossi from your army and blink away without losing more than a stalker or two. This means its very dangerous to be out and moving around the map. As well, because of the size of Tal'Darim, you can't easily cross the map without exposing your base to a counterattack. A decent army of blink stalkers can kill a base quite quickly, and will nearly always win a base race.

This makes robo builds very dangerous if you intend to remain on one base and attempt to win the game.

The reason why transitioning into blink is so popular from a 4gate on Tal'Darim is because 1) there is no ramp, so you can poke in and out firing shots at an opponent's army, which a blink army excels at and 2) you already have four gateways - to throw down a robo means some of those gateways won't be doing anything for the rest of the game as you can't afford to produce out of them all. Its all about making the most of the tech you have already invested.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
Last Edited: 2011-09-22 03:41:04
September 22 2011 03:40 GMT
#1244
On September 22 2011 12:38 Dhalphir wrote:
Show nested quote +
On September 22 2011 11:18 eugalp wrote:
On Taldarim, is it ever safe to transition to Robo/Colossus or is blink basically a must after the 4-gate stage?


I didn't see any replies to this so I'll take a whack at it.

I'll go into a bit of detail.

The key thing to remember is that prior to 3+ Colossus, a player with blink stalkers can snipe colossi from your army and blink away without losing more than a stalker or two. This means its very dangerous to be out and moving around the map. As well, because of the size of Tal'Darim, you can't easily cross the map without exposing your base to a counterattack. A decent army of blink stalkers can kill a base quite quickly, and will nearly always win a base race.

This makes robo builds very dangerous if you intend to remain on one base and attempt to win the game.

The reason why transitioning into blink is so popular from a 4gate on Tal'Darim is because 1) there is no ramp, so you can poke in and out firing shots at an opponent's army, which a blink army excels at and 2) you already have four gateways - to throw down a robo means some of those gateways won't be doing anything for the rest of the game as you can't afford to produce out of them all. Its all about making the most of the tech you have already invested.


+ you usually have a pretty stalker heavy army left.
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
September 22 2011 03:43 GMT
#1245
On September 22 2011 12:07 mizU wrote:
Show nested quote +
On September 22 2011 11:00 Kluey wrote:
Guys, if you are in a PvP situation where you just held off a 4 gate or some kind of early agression. When should you get your colossus or should you even?


Depends if it was a 2 gate, proxy 2 gate, proxy 3 gate (4gate), or 4 gate. It also depends on if you took losses or not. Assuming you went for an anti-4 gate build and took no losses, you'll be ahead. Go for robo, scout with your obs. If you see twilight transition, check for blink or charge through unit composition. If blink, go heavy immortal then throw up your own twilight. If charge, go colossi, and get zealots.


at the moment, you can do anything. if someone is still stupid enough to 4 gate (you can acutally hold a 4 gate with 2 gates easily with 1.4), you can simply follow the plan you already had and go for immortal --> colossus, immortal --> blink, pure blink or even cannon expand or phoenix-play.
Every build has its weakness and its strengh, the defended 4 gate doesnt change too much, it just makes the opponent feel uncomfortable.
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
eugalp
Profile Joined August 2011
United States203 Posts
September 22 2011 04:38 GMT
#1246
On September 22 2011 12:38 Dhalphir wrote:

I didn't see any replies to this so I'll take a whack at it.
...

Makes sense, thanks.
"More GG more skill" - White-Ra
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 22 2011 08:12 GMT
#1247
On September 22 2011 12:43 DiaBoLuS wrote:
Show nested quote +
On September 22 2011 12:07 mizU wrote:
On September 22 2011 11:00 Kluey wrote:
Guys, if you are in a PvP situation where you just held off a 4 gate or some kind of early agression. When should you get your colossus or should you even?


Depends if it was a 2 gate, proxy 2 gate, proxy 3 gate (4gate), or 4 gate. It also depends on if you took losses or not. Assuming you went for an anti-4 gate build and took no losses, you'll be ahead. Go for robo, scout with your obs. If you see twilight transition, check for blink or charge through unit composition. If blink, go heavy immortal then throw up your own twilight. If charge, go colossi, and get zealots.


at the moment, you can do anything. if someone is still stupid enough to 4 gate (you can acutally hold a 4 gate with 2 gates easily with 1.4), you can simply follow the plan you already had and go for immortal --> colossus, immortal --> blink, pure blink or even cannon expand or phoenix-play.
Every build has its weakness and its strengh, the defended 4 gate doesnt change too much, it just makes the opponent feel uncomfortable.


Do you mind uploading a replay of you defending a 4gate with 2 gates? I'd love to see that Also I believe defending 4gate puts you ahead. If the opponent cut probes and invested resources in extra gates and units while staying on one gas. So you should be ahead in both economy and tech.
I am Latedi.
habermas
Profile Joined June 2010
United Kingdom304 Posts
September 22 2011 10:56 GMT
#1248
After 1.4 what do you think is the best "standard" way to play PvP. With 4 gate and blink nerf, and immortal buff, fast robo seems to be the way to go.

I usually open with 10 gate fast robo or defensive 3 gate + robo, but after that I'm quite lost. The things I'm not sure about, I guess depending on the circumstances, are:

1. Should I tech to colossus asap, pump immortals or maybe add twilight?
2. If going for colossus should I go for 1 base all in or expand? Should I get range and when?
3. When to expand in general? After 1st colossus, range, 2 immortals, when blink is done, after opponent expands?
4. When is a good time to get forge and start getting upgrades?

That's a lot of questions, but PvP feels like the most random matchup for me. I'm high diamond and I sometimes beat master players while other times I lose to platinums. I'd appreciate some general, standard game plan which I could work on. A replay would be great as well.
mizU
Profile Blog Joined April 2010
United States12125 Posts
September 22 2011 12:20 GMT
#1249
Fast robo in PvP is pretty much the safest thing to do, since you can get out an early obs, and REACT to what the other player is doing.
if happy ever afters did exist <3 @watamizu_
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 22 2011 12:25 GMT
#1250
On September 22 2011 19:56 habermas wrote:
After 1.4 what do you think is the best "standard" way to play PvP. With 4 gate and blink nerf, and immortal buff, fast robo seems to be the way to go.

I usually open with 10 gate fast robo or defensive 3 gate + robo, but after that I'm quite lost. The things I'm not sure about, I guess depending on the circumstances, are:

1. Should I tech to colossus asap, pump immortals or maybe add twilight?
2. If going for colossus should I go for 1 base all in or expand? Should I get range and when?
3. When to expand in general? After 1st colossus, range, 2 immortals, when blink is done, after opponent expands?
4. When is a good time to get forge and start getting upgrades?

That's a lot of questions, but PvP feels like the most random matchup for me. I'm high diamond and I sometimes beat master players while other times I lose to platinums. I'd appreciate some general, standard game plan which I could work on. A replay would be great as well.


1. If you go colossus you probably have to all in or turtle really well on 2 bases, depending on when your opponent expands (if he goes twilight). Immortals are good against blink stalkers who almost everyone are getting right now so I'd say get immortals, then blink and expand.
2. If he expands a lot earlier than you you will have to all in otherwise you can expand. Get range when you can afford it without dying, or for a timing push.
3. This is very situational. Going colossus you want to expand as fast as possible without cutting colossi production. If you go immortal against blink stalkers you can expand when you have 2-3 of them. With blink you can expand when you have map control against robo or enough blink stalkers / a good position against other blink builds. Expanding after the opponent expands is usually safe but sometimes it's a better idea to attack first and see if you can get anything done.
4. Get a forge when you are safe on 2 bases, if you want it that is. It is also possible to get it for weird 1 base timing pushes or fast expands.

This is kind of how I do it... Not sure if these are good decisions, at least I have a 50% win rate. I also have no idea what changes might occur now with 1.4
I am Latedi.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 22 2011 12:26 GMT
#1251
On September 22 2011 21:20 mizU wrote:
Fast robo in PvP is pretty much the safest thing to do, since you can get out an early obs, and REACT to what the other player is doing.


Out of curiosity, what do you do when your observer scouts colossus tech?
I am Latedi.
Mikelius
Profile Joined September 2010
Germany517 Posts
September 22 2011 14:42 GMT
#1252
Quick PvP question; since the current patch where fast robo seems to be the "safest" or most common opening, is there any way to take advantage of if with speed zealots?
Less QQ, more PewPew
mizU
Profile Blog Joined April 2010
United States12125 Posts
September 22 2011 14:54 GMT
#1253
On September 22 2011 21:26 Latedi wrote:
Show nested quote +
On September 22 2011 21:20 mizU wrote:
Fast robo in PvP is pretty much the safest thing to do, since you can get out an early obs, and REACT to what the other player is doing.


Out of curiosity, what do you do when your observer scouts colossus tech?


Punish him. Colossi THAT fast after you get a fast robo means he's missing something. Go heavy immortal, or go for stargate.
if happy ever afters did exist <3 @watamizu_
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2011-09-22 16:04:45
September 22 2011 15:55 GMT
#1254
On September 22 2011 23:54 mizU wrote:
Show nested quote +
On September 22 2011 21:26 Latedi wrote:
On September 22 2011 21:20 mizU wrote:
Fast robo in PvP is pretty much the safest thing to do, since you can get out an early obs, and REACT to what the other player is doing.


Out of curiosity, what do you do when your observer scouts colossus tech?


Punish him. Colossi THAT fast after you get a fast robo means he's missing something. Go heavy immortal, or go for stargate.


Terrible advice. Just really terrible advice from mizU in both cases. Opening fast robo is by far not the safest thing you can do. You say "Colossi THAT fast", when you don't even have any idea how fast he scouts collosi. Also, you cannot punish a collosi build when you open robo yourself.

There's a lot of advice in this thread that isn't completely wrong, but not exactly the best answer to the question asked. I'm too lazy to respond to all of those, but I gotta catch the blatantly wrong ones.
Moderator
CaptainHaz
Profile Joined December 2010
United States240 Posts
September 22 2011 16:06 GMT
#1255
On September 23 2011 00:55 4kmonk wrote:
Terrible advice. Just really terrible advice from mizU in both cases. Opening fast robo is by far not the safest thing you can do. You say "Colossi THAT fast", when you don't even have any idea how fast he scouts collosi. Also, you cannot punish a collosi build when you open robo yourself.

I agree with this, there is no point trying to catch up or "punish" fast colossus builds. If you opened something like 3 stalker robo/defensive 3 gate, you can scout what your opponent is doing relatively quickly assuming you plop a robo down after the 4 gate timing. Against fast colossus, blink followup is the best imo. If he allins you, base race, if not, harrass and take an expansion before him.
All of us warned you of the big white face.
mizU
Profile Blog Joined April 2010
United States12125 Posts
September 22 2011 17:12 GMT
#1256
On September 23 2011 00:55 4kmonk wrote:
Show nested quote +
On September 22 2011 23:54 mizU wrote:
On September 22 2011 21:26 Latedi wrote:
On September 22 2011 21:20 mizU wrote:
Fast robo in PvP is pretty much the safest thing to do, since you can get out an early obs, and REACT to what the other player is doing.


Out of curiosity, what do you do when your observer scouts colossus tech?


Punish him. Colossi THAT fast after you get a fast robo means he's missing something. Go heavy immortal, or go for stargate.


Terrible advice. Just really terrible advice from mizU in both cases. Opening fast robo is by far not the safest thing you can do. You say "Colossi THAT fast", when you don't even have any idea how fast he scouts collosi. Also, you cannot punish a collosi build when you open robo yourself.

There's a lot of advice in this thread that isn't completely wrong, but not exactly the best answer to the question asked. I'm too lazy to respond to all of those, but I gotta catch the blatantly wrong ones.


In that case, four-gate is the safest thing you can do.
if happy ever afters did exist <3 @watamizu_
socommaster123
Profile Joined May 2010
United States578 Posts
September 22 2011 17:25 GMT
#1257
IS anyone willing masters or higher to help me with my protoss play. I am diamond zerg swapping to protoss now, I have previously won over 60 protoss matches before turning zerg. Im on NA and looking for a masters or higher player to help me refine my play.

Also question in PvT if they go fast bio ball is it best to go fast templar or try to get collosus right away?
Idra White Ra Sheth DRG SaSe Thorzain GOGO!
mizU
Profile Blog Joined April 2010
United States12125 Posts
September 22 2011 17:36 GMT
#1258
On September 23 2011 02:25 socommaster123 wrote:
IS anyone willing masters or higher to help me with my protoss play. I am diamond zerg swapping to protoss now, I have previously won over 60 protoss matches before turning zerg. Im on NA and looking for a masters or higher player to help me refine my play.

Also question in PvT if they go fast bio ball is it best to go fast templar or try to get collosus right away?


Regarding PvT, it depends. Number of racks, add-ons, ghost support, medivacs, etc. Generally you want to hit a timing before they get sufficient medivacs out OR before they get ghosts. Depending on the size of the bio ball, and their tech, you can choose a tech path. Obviously if you already have one going, follow that tech path. But, don't get stuck on it. Make sure once you get a few templar with storm or colossi out, you start the other one right away, because Terran can counter your AoE units surprisingly quickly. I like to go robo first for the obs, then get colossi, then as you get your twilight for charge and blink and +2, go for storm. You can absolutely go twilight first though.
if happy ever afters did exist <3 @watamizu_
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
Last Edited: 2011-09-22 18:07:15
September 22 2011 18:06 GMT
#1259
Why are 4-5 phoenix not used in conjunction with a midgame composition vT (post getting a second base ala Hero Fenix game 1)? They force marines (otherwise all their medivacs die), they deter drops, they slaughter banshee, they occupy vikings. A bio T can't just make marauders and kite, they need marines otherwise they'll lose every medivac and cant afford to stim. Every time I see hero do it it looks so natural and viable, why do other pro's not favor this style?
Chelch
Profile Joined February 2011
United Kingdom159 Posts
Last Edited: 2011-09-22 18:19:08
September 22 2011 18:18 GMT
#1260
Does anyone have any general tips for PvZ? I'm a diamond Protoss, but I feel like I've just entirely lost my grasp on the matchup. I have no idea what I'm doing anymore. I used to do stargate openers, and try to harass with phoenix, but I feel like they aren't very good.

Could anyone point me to some general guide for PvZ (preferably after going forge FE) or maybe a good replay pack? Failing that, just some general advice on what to do, what buildings to make and when I should tech, when I need to take a third, just explain PvZ to be like Im bronze ^^..

Oh, and if anyone could tell me the best response to a really early third (like between 4-6 minutes) I'd really appreciate that.
Prev 1 61 62 63 64 65 432 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 89
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko351
SortOf 144
ProTech127
StarCraft: Brood War
Calm 4339
Sea 2816
Bisu 1676
Jaedong 1405
firebathero 625
Hyuk 480
Stork 275
Leta 254
EffOrt 248
actioN 237
[ Show more ]
Mini 190
Rush 180
Light 145
Pusan 127
Snow 120
Killer 117
Soulkey 114
ZerO 111
Aegong 103
Free 70
hero 59
Sharp 57
sorry 53
ggaemo 49
ToSsGirL 48
NaDa 44
Shinee 40
Backho 36
JYJ 36
Sea.KH 33
[sc1f]eonzerg 33
JulyZerg 26
Barracks 24
scan(afreeca) 19
NotJumperer 18
Bale 17
Icarus 16
ajuk12(nOOB) 14
GoRush 14
HiyA 11
Nal_rA 10
IntoTheRainbow 7
SilentControl 6
Dota 2
Gorgc1381
XaKoH 483
febbydoto10
Counter-Strike
olofmeister4413
shoxiejesuss685
edward96
markeloff72
Other Games
singsing1770
Liquid`RaSZi796
B2W.Neo569
crisheroes238
Mew2King46
ZerO(Twitch)8
Organizations
Counter-Strike
PGL18798
Other Games
BasetradeTV1463
StarCraft 2
WardiTV210
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2747
Other Games
• WagamamaTV100
Upcoming Events
CranKy Ducklings
12h 25m
WardiTV Team League
23h 25m
Replay Cast
1d 12h
CranKy Ducklings
1d 22h
WardiTV Team League
1d 23h
uThermal 2v2 Circuit
2 days
BSL
2 days
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
3 days
[ Show More ]
BSL
3 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
GSL
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.