If they were none, if it'll be interesting to do this as a community work.
(sorry for bad english)
Forum Index > StarCraft 2 Strategy |
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. | ||
Exells
France59 Posts
If they were none, if it'll be interesting to do this as a community work. (sorry for bad english) | ||
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ZeromuS
Canada13379 Posts
I've been having a really hard time with PvZ lately so I decided to try messing around with the creator prime chargelot/collossus 3 base thing. This is a game I had a particularly tough time but won in the end. The only reason I won was because of the upgrades. Some things I did horribly: I really messed up scouting the third. For some reason I thought I had scouted it not being there but I didn't. The idea of the build is really rough right now but I think I should make stalkers much earlier around 140 supply when I push their fourth. Other than this I was wondering if there are any tips regarding how to engage the enemy as I am having a tough time with that. Any nuggets to come out of this near loss that I didn't think about would be GREATLY appreciated. http://drop.sc/276103 I know I am supposed to use replays where I lost but my near loss though very far ahead on upgrades (because of horrible engagements) I think there is something to learn about engaging from this replay. Thanks. I think I will compile a mix of wins/losses after to have a more extensive look at the style and timing. I hope creator uses it at WCS so I get more VODs to watch for it. | ||
freizya
United States223 Posts
http://drop.sc/276057 Im a diamond toss and i played against a masters zerg using this. | ||
CrazyF1r3f0x
United States2120 Posts
Replay is an immortal sentry all-in. | ||
freizya
United States223 Posts
User was warned for this insightful post | ||
brofestor
Singapore101 Posts
On November 16 2012 14:14 freizya wrote: if you play lategame winfestors and gglords just own u lol. the point is to hit a pre-hive timing which IMO has a better chance to win against zerg than 2base immo allin which almost all decent zerg on ladder shld be used to by now. plus thats CK, a decent map to do immo allin along with ohana. try doing that in daybreak. | ||
freizya
United States223 Posts
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aZealot
New Zealand5447 Posts
Cheers. | ||
Infernal_dream
United States2359 Posts
On November 16 2012 14:16 brofestor wrote: Show nested quote + On November 16 2012 14:14 freizya wrote: if you play lategame winfestors and gglords just own u lol. the point is to hit a pre-hive timing which IMO has a better chance to win against zerg than 2base immo allin which almost all decent zerg on ladder shld be used to by now. plus thats CK, a decent map to do immo allin along with ohana. try doing that in daybreak. So instead of a 2 base immo all in you want to try and sneak a third and hope to have enough army before his hive? There's a reason you only see 6 gates/7gates/ immo/sentry all ins and other "2 base cheese". Playing vs. zerg is like playing against a clock. | ||
Mavvie
Canada923 Posts
So in my opinion, Protoss 3 base timings have way more options that are harder to (at least remember to) scout than the 2 base ones, and this is mostly due to how in the early game we have 100% overlord vision of your base, but in the lategame we can hardly get on your side of the map without overseers. IDK, I have a lot more trouble with 3 base timings than 2 base timings, but they're still defensible if scouted + reacted to correctly. I'm just bad ![]() But I can defend an immo/sentry all in 9/10 times....only took like 50 practice games and writing a guide on it, lol. | ||
Corrosive
Canada3741 Posts
On November 16 2012 15:23 aZealot wrote: Don't call them gglords and winfestors in this thread, bud. That stuff belongs on other websites Cheers. fixed that for you ![]() | ||
rd
United States2586 Posts
On November 16 2012 15:25 Infernal_dream wrote: Show nested quote + On November 16 2012 14:16 brofestor wrote: On November 16 2012 14:14 freizya wrote: if you play lategame winfestors and gglords just own u lol. the point is to hit a pre-hive timing which IMO has a better chance to win against zerg than 2base immo allin which almost all decent zerg on ladder shld be used to by now. plus thats CK, a decent map to do immo allin along with ohana. try doing that in daybreak. So instead of a 2 base immo all in you want to try and sneak a third and hope to have enough army before his hive? There's a reason you only see 6 gates/7gates/ immo/sentry all ins and other "2 base cheese". Playing vs. zerg is like playing against a clock. No, you dont really only see immo all-ins. Everyone still has the potential to outplay zerg opponents of even ratings, doing damage with pressure and following up with a better controlled pre-brood timing. The "clock" hasn't changed since beta. | ||
courtpanda
866 Posts
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Teoita
Italy12246 Posts
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lonecricket
24 Posts
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rd
United States2586 Posts
On November 18 2012 06:45 lonecricket wrote: What times do I want to have my tech by? I always end up with nothing but gateway units and losing. Too vague of a question. What match-up, what opening, and what specific tech are you gunning for on how many bases? | ||
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Whitewing
United States7483 Posts
On November 17 2012 00:45 rd wrote: Show nested quote + On November 16 2012 15:25 Infernal_dream wrote: On November 16 2012 14:16 brofestor wrote: On November 16 2012 14:14 freizya wrote: if you play lategame winfestors and gglords just own u lol. the point is to hit a pre-hive timing which IMO has a better chance to win against zerg than 2base immo allin which almost all decent zerg on ladder shld be used to by now. plus thats CK, a decent map to do immo allin along with ohana. try doing that in daybreak. So instead of a 2 base immo all in you want to try and sneak a third and hope to have enough army before his hive? There's a reason you only see 6 gates/7gates/ immo/sentry all ins and other "2 base cheese". Playing vs. zerg is like playing against a clock. No, you dont really only see immo all-ins. Everyone still has the potential to outplay zerg opponents of even ratings, doing damage with pressure and following up with a better controlled pre-brood timing. The "clock" hasn't changed since beta. What has changed since beta is zerg's ability to control his late game army. For a long time zergs would just attack move their whole army (which was roach/hydra for a long time). Now you see even low masters zergs splitting their broodlords and infestors and being more careful when they push. Lategame is genuinely tough vs. zerg. It definitely isn't unbeatable, especially below GM, but it's a lot harder than it used to be. I think looking at chargelots is a really good place to look to find potential strategies to play a longer game vs. zerg. | ||
Salivanth
Australia1071 Posts
When should I get my Robo when doing a warp prism 4-gate, and should I get a second gas when I do the build? | ||
bertu
Brazil871 Posts
On November 19 2012 05:20 Salivanth wrote: How many Colossi should I attack with when doing a 1-base Colossus all-in in PvP? When should I get my Robo when doing a warp prism 4-gate, and should I get a second gas when I do the build? 1) 2 is the most common number, but 3 can work. People don't usually get range anymrre though. You can do with a single Colossus if your all-in a reaction to defending a 4-gate. 2) You can get the proxy pylon at 24/26 supply and build the robo there, Parting did it off 1 gas in the BWC finals, but you can get 2 and stop mining from it after you start the robo. | ||
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Teoita
Italy12246 Posts
2) http://www.teamliquid.net/forum/viewmessage.php?topic_id=233968 works both in pvp and pvt. It's just one variation though, there's more out there. | ||
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