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The Protoss Help Me Thread - Page 368

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
November 08 2012 21:16 GMT
#7341
On November 09 2012 06:02 Mavvie wrote:
^Just as a pro micro tip, on mirror maps I recommend sending your units the way that they don't want to. For example, Daybreak spawning left your units will take the bottom alley, but if you take the top one you strongly lower the chance of missing his army

Of course it always helps to have map vision with probes/pylons/observers too.


Ya sending ur scouting the way it shouldn't lets you see if they are scouting you. In pvp especially if you see the scout coming to your base but never see it under its a good tip off to a proxy or other shennanigans
"Cause ya know, Style before victory." -The greatest mafia player alive
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-11-08 21:55:52
November 08 2012 21:53 GMT
#7342
--- Nuked ---
GoingGoingGone
Profile Blog Joined January 2012
Slovakia529 Posts
November 08 2012 22:10 GMT
#7343
Platinum PvT question:
9 times out of 10, I go for some form of 1 gate FE, usually with double gas with 2 probes on each. The question is - skip the zealot or don't skip the zealot? I feel like it's more than worth it unless I get E-bay block. Any thoughts?
Busy night, but there's always room for another... unless the servers are down.
Abusion
Profile Joined March 2011
United Kingdom184 Posts
November 08 2012 22:13 GMT
#7344
On November 09 2012 07:10 GoingGoingGone wrote:
Platinum PvT question:
9 times out of 10, I go for some form of 1 gate FE, usually with double gas with 2 probes on each. The question is - skip the zealot or don't skip the zealot? I feel like it's more than worth it unless I get E-bay block. Any thoughts?


make the zealot and cancel it at the last second if he's not e-bay blocking you.
Pylons + Probes
HelpMeGetBetter
Profile Blog Joined November 2012
United States766 Posts
November 08 2012 23:25 GMT
#7345
PvP:

When opponent opens for phoenix harass, what are the proper responses?

I usually defend by stalker, and research blink, but after that what do I do, I always seem to be behind...
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 09 2012 02:46 GMT
#7346
On November 09 2012 08:25 HelpMeGetBetter wrote:
PvP:

When opponent opens for phoenix harass, what are the proper responses?

I usually defend by stalker, and research blink, but after that what do I do, I always seem to be behind...

You may well be behind--this is what makes phoenix openings one of the better options to head into a macro game.

Your optioins are to either go for an all-in (6 or 7 gate blink timing can work well if you hit before their robo production has kicked in) or go for the macro game trying to deflect their harass as best as you can and outplay your opponent with superior composition, upgrades, economy, positioning, etc. Typically, the phoenix player will expand a little slower so the non-phoenix player, the non-phoenix player takes a little damage, and the game is more or less even from there although the phoenix player gets much better scouting.
Bahajinbo
Profile Joined May 2012
Germany488 Posts
Last Edited: 2012-11-09 13:12:26
November 09 2012 13:09 GMT
#7347
On November 09 2012 07:10 GoingGoingGone wrote:
Platinum PvT question:
9 times out of 10, I go for some form of 1 gate FE, usually with double gas with 2 probes on each. The question is - skip the zealot or don't skip the zealot? I feel like it's more than worth it unless I get E-bay block. Any thoughts?

To be honest, I always build it. I only skip it if the Terran goes CC first but in every other case I just build the Zealot and rally it over to the natural of the Terran. I just want to scout if there is a CC and - like you said - I want to crush an ebay block as fast as possible. Also, if the Terran wants to trick you with a Bunker at the natural but doesn't build a CC and does some kind of all-in, you just need Zealots. With Zealots and Sentrys you can crush many all-in attempts with ease.

Btw: I also use an opening with 2 gas with 2 probes on each. Don't see that opening very often, but it really gives you enough gas to build up a fast sentry count which feels very comfortable. Like it! :D
hecticSc
Profile Joined August 2010
Romania76 Posts
November 09 2012 15:02 GMT
#7348
On November 09 2012 08:25 HelpMeGetBetter wrote:
PvP:

When opponent opens for phoenix harass, what are the proper responses?

I usually defend by stalker, and research blink, but after that what do I do, I always seem to be behind...


Best respons imho is skip blink tech right to DT ( hide shrine on map if u have to ). If you dont win right there, then chargelot archon allin on two base and its gg.
Buff Terran pls
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2012-11-09 15:37:34
November 09 2012 15:37 GMT
#7349
On November 10 2012 00:02 hecticSc wrote:
Show nested quote +
On November 09 2012 08:25 HelpMeGetBetter wrote:
PvP:

When opponent opens for phoenix harass, what are the proper responses?

I usually defend by stalker, and research blink, but after that what do I do, I always seem to be behind...


Best respons imho is skip blink tech right to DT ( hide shrine on map if u have to ). If you dont win right there, then chargelot archon allin on two base and its gg.


Strongly disagree. For one, a phoenix opening gives great scouting information. If you are one one base and you have few stalkers he will know something fishy is up. Secondly, most phoenix openings get a robo somewhat fast to both have access to immortals and observers. Both those mean reactive dt's are not a good idea.

You can't really threaten a zealot-archon all-in off one base if you tech to it reactively, nor can you do it really quickly if you expand before that. If you do want to bust a phoenix opening into expand, you should expand and go 5-7gate blink or even chargelot/archon, but using ht's instead of dt's.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Daniel12
Profile Joined July 2012
Israel29 Posts
November 10 2012 09:44 GMT
#7350
There is a mod in starcraft 2 that you can save check point in the game ( its 1v1 mod ) and you can go backward in time to the checkpoint that you saved.
For example: if you are in 17:00 of the minute and you saved check point at 15:00, you can go over there

Husky did review about that mod but i can't find the name of this mod.

I'll be grateful if someone will tell me the name

Thanks in advance,
Daniel.
Vincezor
Profile Joined October 2010
Australia14 Posts
November 10 2012 14:26 GMT
#7351
I believe the map is called "SALT __________ (Map name)"

Correct me if I'm wrong.
TCPYoonA.105 [SEA] / OptimusPrime.573 [NA]
Kovaz
Profile Joined October 2010
Canada233 Posts
November 10 2012 18:15 GMT
#7352
So I've been having trouble in my PvTs lately going into the late game. I've been getting decent at defending the 2-medivac timing, my drop defense is fairly solid, and I can usually hold any cheese they throw my way, but that's not the problem. My problem is once I get my 3 bases up, upgrades running, and HT tech up, I don't really know what to do. My PvT has until now basically been about surviving while terran tries to kill me before i get a 3/3 maxed army, and as long as I weather that storm I'm fine. However, I've recently been playing terrans who actually prepare for lategame by getting double upgrades, lots of ghosts, double starport, and greedily taking orbitals all over the map.

I guess my question is are there any timings I should be going for? For example in PvZ, I build towards a 3-base pre-hive timing, while taking a fourth and teching to mothership and harassing with warp prism. PvP, as long as I get maxed with the right composition and reasonable upgrades I'm confident I can win the engagement. But PvT I feel so lost if terran doesn't basically over commit to aggression and give me a huge advantage.

I've been going for templar-first just because I need to work on my templar control, and here's my usual situation at ~12 minutes:
3rd base on the way (1/2 done) - varies pretty heavily depending on what terran's doing
~8 gates
Templar archives, storm done
Charge done
+1/+1 researching
Robo - 2-3 obs out, warp prism out

Terran's usually also sitting on 3 base, maybe building a 4th, with double eng bay and all the usual production and teching ghosts.

So I guess my question is where do I go from here? Should I try to be aggressive with templar and just try to gain an edge by forcing a lift at his third before he gets ghosts? Should I sit back, use chrono to catch up on upgrades, and tech colossus while not dying to drops? I just feel lost at this point.

I could upload some replays if they're necessary, but I feel like this isn't something they'd really help with, since it's not so much I'm doing something wrong in my games as it is I just don't know what to do.

Low masters, if anyone's wondering.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
November 10 2012 18:30 GMT
#7353
kcdc wrote an excellent guide on lategame PvT:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=370106
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 10 2012 23:22 GMT
#7354
After you establish your third base in PvT, I think it's really important to stay as aggressive as you can without donating units. A lot of players think Protoss has a big maxed army edge, but I find that if the game stalls out, Terran gets to stack ghosts, vikings and medivacs, whereas Protoss quickly achieves the optimal number of colossi and templar in the course of a fast-paced game. If you don't trade, Terran's composition keeps getting stronger while yours stays the same.

I like to open up 2-base storm into a third around when you take yours, and then I set a goal of containing Terran on 3 bases. You can't force your way into defended positions very well with chargelot/archon/storm, but you can control space very well, so I like to push as far forward as I can and contain. Storm is much easier to use on the retreat than it is to push forward with, so taking an aggressive posture gives you lots of time to lose engagements and storm his army over and over as he gives chase. Push forward to his side of the map and then set up pairs of templar along the retreat path back to your side of the map. Do your best to deny his fourth base, build a warp prism to do a little harass, and and tech colossi behind your aggression.
McTeazy
Profile Joined January 2012
Canada297 Posts
November 11 2012 03:49 GMT
#7355
What's the best follow up to an easily defended 2rax? Normally I just ignore it and continue on into double forge macro style, but I definitely would love to punish a Terran for his aggressive opening. Would a 2 base collosus push be more effective than usual as a follow up? Or should I continue playing it out as I have before?
a person is smart, people are stupid
Chylith
Profile Joined April 2011
Canada167 Posts
November 11 2012 04:41 GMT
#7356
On November 11 2012 12:49 McTeazy wrote:
What's the best follow up to an easily defended 2rax? Normally I just ignore it and continue on into double forge macro style, but I definitely would love to punish a Terran for his aggressive opening. Would a 2 base collosus push be more effective than usual as a follow up? Or should I continue playing it out as I have before?

It sort of depends how you opened and if you took any damage at all. If I take no damage from a 2 rax + Show Spoiler +
and am quite sure he tried to expand behind it rather than aiming for a medivac stim allin as a followup
I often take a fast third as soon as I defend it since that puts you quite a bit ahead and gives you some options to do an aggressive timing with lots of gates shortly after.

You could also attempt a 3 collosi timing if you want to be a bit more aggressive.

If you're scout him staying on one base or are unsure if he expanded or not you're probably best off playing fairy safely+ Show Spoiler +
Blink first, 4 sentries or so, 5 gates and collosi, 1 forge. or 6 gates HT/archons 1 forge.
Until he either: allins you, in which case you just defend and win or you confirm that he's expanded, at which point you can take a third and become aggressive with your AoE units.
Goddamnit this is the most retarded thing I will read all week and it's only fucking tuesday. ~Hawk
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 11 2012 05:02 GMT
#7357
I'm always really tempted to go for the counter-attack when I clean up those 2-rax plays, but I think the higher win percentage play is to stay patient and play your usual style, knowing you're playing from ahead. I find that the Terrans usually expect counter-pressure to come from Toss, and they wind up defending it pretty comfortably.

A 2-base colossus push can be game-winning of course, but one thing to bear in mind is that the 2-rax opening weakens his economy and his long-term unit count, but it doesn't delay his tech. In fact, you'll often see the 2-rax pressure opening into expansion get a reactored starport qucker than the gasless CC opening will get one. Since the colossus push is laregly about hitting Terran before they have a decent viking/medivac count, the push actually isn't much stronger in this situation than it would be if Terran had used a standard passive opening.

I'd recommend using your economic lead to take a series of smaller victories instead of going for the throat right away. Get an upgrade advantage, grab a faster third, delay his third, etc. There are a lot of good options, but busting his natural right away isn't the best one IMO.
Relewa
Profile Joined February 2011
Canada27 Posts
November 11 2012 05:29 GMT
#7358
PvT

Lone star clash spoiler maybe

+ Show Spoiler +
I saw babyknight vs thestc today in lone star clash and in game two babyknight did this opener with 1 gate expand into 3 or 4 gate timing attack, can someone link me a replay or the actual build so I can start using it please?
gg
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
November 11 2012 05:44 GMT
#7359
On November 11 2012 14:29 Relewa wrote:
PvT

Lone star clash spoiler maybe

+ Show Spoiler +
I saw babyknight vs thestc today in lone star clash and in game two babyknight did this opener with 1 gate expand into 3 or 4 gate timing attack, can someone link me a replay or the actual build so I can start using it please?

Sounds like this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=312133
Getting back into sc2 O_o
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
November 11 2012 09:29 GMT
#7360
On November 11 2012 14:44 Mavvie wrote:
Show nested quote +
On November 11 2012 14:29 Relewa wrote:
PvT

Lone star clash spoiler maybe

+ Show Spoiler +
I saw babyknight vs thestc today in lone star clash and in game two babyknight did this opener with 1 gate expand into 3 or 4 gate timing attack, can someone link me a replay or the actual build so I can start using it please?

Sounds like this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=312133


Yeah the opening is similar. BabyK was transitioning into robo rather than fast third though, and he also + Show Spoiler [game result] +
outright killed stc with it lol.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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