The Protoss Help Me Thread - Page 366
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. | ||
Whatson
United States5356 Posts
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kcdc
United States2311 Posts
On November 06 2012 06:28 wajd wrote: Is there a hotkey I am missing for Warp Prism, when its moving, and I want to unload, but without pressing the unit on screen so the Prism keep moving along? or can this only be done "by hand"? While the prism is moving, select the prism, press 'D', and then click on the prism. | ||
kcdc
United States2311 Posts
On November 06 2012 06:36 Whatson wrote: I recently decided to try playing macro PvZs again (as in not Immortal-Sentry All-In every game), is the guide that the p00n puts out in "short guide to easy wins in PvZ" viable at a high diamond/low masters level? Or should I just do whatever 3-base timing Rain does? Do this instead! http://www.teamliquid.net/forum/viewmessage.php?topic_id=379300#1 It's super fun and it will work no matter how high you get on ladder. Also, you can archon toilet the crap out of them if the 3-base push and fast-paced drop harass doesn't work. p00n's build can also be strong, but it's boring and it feels abusive to play. You sit there doing nothing but building archons for 25 minutes and then you click a vortex and win because Zergs at that level usually can't handle vortex. p00n's build does rely on Zerg not knowing how to respond and not being good enough to split his broods, but those are actually safe assumptions against 98% of players on the NA ladder, so you'll rack up plenty of wins. | ||
Dubsy
Canada186 Posts
How you accomplish it is totally up to you, but you have to do one of those two things or you will just die. | ||
Whatson
United States5356 Posts
On November 06 2012 06:47 kcdc wrote: Do this instead! http://www.teamliquid.net/forum/viewmessage.php?topic_id=379300#1 It's super fun and it will work no matter how high you get on ladder. Also, you can archon toilet the crap out of them if the 3-base push and fast-paced drop harass doesn't work. p00n's build can also be strong, but it's boring and it feels abusive to play. You sit there doing nothing but building archons for 25 minutes and then you click a vortex and win because Zergs at that level usually can't handle vortex. p00n's build does rely on Zerg not knowing how to respond and not being good enough to split his broods, but those are actually safe assumptions against 98% of players on the NA ladder, so you'll rack up plenty of wins. Thanks for the suggestion, I've never actually seen that guide on my sidebar haha, will definitely check it out ![]() | ||
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Teoita
Italy12246 Posts
On November 06 2012 06:23 CecilSunkure wrote: I heard Teoita actually plays terran and gives you bad advice so he can beat you all on his Terran smurf. Lololololol ♥ | ||
GimliGloin
Canada24 Posts
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CurseDawg
Portugal31 Posts
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rd
United States2586 Posts
On November 08 2012 03:39 GimliGloin wrote: How does one micro units to attack in a "proper" manner (aka not a-move)? I also find that if I set up a concave, units get pulled out of it, should I be pressing hold position to alleviate this? I know some basic things (such as blinking away weak stalkers, pulling back low health units etc), but I find that my micro is still pretty sloppy in engagements. What composition(s) are you trying to attack with and against what? The only answers you can get are very general and vague tactics for starcraft micro, or a gigantic wall explaining each unit. Alternatively, upload a replay and we can analyze your engagement and offer specific suggestions for your micro that you can apply elsewhere. A lot of SC2 comes down to experience, too. | ||
mizU
United States12125 Posts
On November 08 2012 03:39 GimliGloin wrote: How does one micro units to attack in a "proper" manner (aka not a-move)? I also find that if I set up a concave, units get pulled out of it, should I be pressing hold position to alleviate this? I know some basic things (such as blinking away weak stalkers, pulling back low health units etc), but I find that my micro is still pretty sloppy in engagements. Protoss is more about positioning than anything really. I actually find that trying to micro too many things ends up with more opportunities for mistakes, like accidentally move commanding colossi into a huge bio force. | ||
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Teoita
Italy12246 Posts
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GimliGloin
Canada24 Posts
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Bahajinbo
Germany488 Posts
On November 06 2012 06:36 Whatson wrote: I recently decided to try playing macro PvZs again (as in not Immortal-Sentry All-In every game), is the guide that the p00n puts out in "short guide to easy wins in PvZ" viable at a high diamond level? Or should I just do whatever 3-base timing Rain does? I do a lot of CreatorPrime's builds, look at his replays, he has some AMAZING macro PvZ strategies which kill Zerg before they even can get Broorlord/Infestor. Example: The main idea is to FFE, get 4 to 6 gates off 2 base with Robo and Twilight tech + fast blink and fast attack upgrades. Take your 3rd with plenty of Sentrys, Immortals & Stalkers (to defend Roach/Ling pressure or even Roach max), add a Dark Shrine and 4 more Gates up to 10. At ~170 (should be around 14-16 minutes, depending on the Zerg aggression throughout the game) supply I just a-move and do some minor blinks (sometimes whole blink-backs with every Stalker to avoid fungals). Every time I am surprised how easily I can kill the Zerg... Especially the DTs are just SICK damage dealers (try to snipe overseers with your stalkers). Spine crawlers - no problem, you have many Immortals. You just have to watch out if the Zerg is going heavily for Ling/Baneling/Infestor only. Then it's better to build a Templar Archives instead of a Dark Shrine. | ||
probeater
124 Posts
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Mrvoodoochild1
United States1439 Posts
On November 08 2012 04:09 CurseDawg wrote: I know im gonna be flamed for saying this, but as a Protoss you just need to make a decent concave and A move your army, zealots in front stalkers colossus in middle and HT in the back. you can always have couple of HT in front for surprise storms. Do this and you'll win pretty much all engagements versus Terran. You must be in plat or below if you think that's all you need to do to win an engagement. | ||
kcdc
United States2311 Posts
On November 08 2012 09:35 probeater wrote: in PvZ on Antiga Shipyard i go for FFE, then take a 3rd base when immortal comes out. my problem is establishing a fourth. I usually try to take the gold base but theres so many angles to get sniped from it always dies? my question: is it better to try take the gold base or the other 4th beside the 3rd On Antiga, it's really hard for any race to take and hold a fourth base. If you can hold a fourth base in PvZ, it means you control the center of the map, Zerg has no more than 3 bases, and they can't push you out of the middle. In other words, you'd already won before you took that fourth base. This is going to sound unsatisfying, but on Antiga, I'd recommend focusing on 2-base and 3-base strategies and doing everything you can to prevent Zerg from taking a fourth base. I think playing to limit Zerg to 3 bases is a much better strategy than trying to take a fourth base yourself on Antiga. As for which fourth to take, if you find yourself in a situation where you absolutely have to mine from a fourth base, I'd probably hide a base on one of the sides. By that point in the game, Zerg has infestors and broodlords, and they're going to be able to lock down the middle of the map. At least with the side bases, Zerg has to give up control of the center to attack your expansions. | ||
probeater
124 Posts
On November 08 2012 10:00 kcdc wrote: On Antiga, it's really hard for any race to take and hold a fourth base. If you can hold a fourth base in PvZ, it means you control the center of the map, Zerg has no more than 3 bases, and they can't push you out of the middle. In other words, you'd already won before you took that fourth base. This is going to sound unsatisfying, but on Antiga, I'd recommend focusing on 2-base and 3-base strategies and doing everything you can to prevent Zerg from taking a fourth base. I think playing to limit Zerg to 3 bases is a much better strategy than trying to take a fourth base yourself on Antiga. As for which fourth to take, if you find yourself in a situation where you absolutely have to mine from a fourth base, I'd probably hide a base on one of the sides. By that point in the game, Zerg has infestors and broodlords, and they're going to be able to lock down the middle of the map. At least with the side bases, Zerg has to give up control of the center to attack your expansions. when you say 2-3 base strategies do you mean all-ins? if so, what are they (other than partings) | ||
HelpMeGetBetter
United States763 Posts
I cannot create a blog for another two days, so I will post in here for now. My plan is to blog my progress towards Masters (currently Plat) with help analyzing my replays. Usually I can figure out why I lost, but the ones I have trouble with I will upload the replays. http://drop.sc/272097 - a PvZ. http://drop.sc/273188 - a PvP, my opp was Master, and kind of a jerk, and my bad comp froze when he pushed.. ![]() I think my opening BO's can use some work....so any tips let me know! btw - my computer lags at the start pretty hard. Sometimes I won't get my first probe started until 20secs in.... ![]() | ||
Davron
United States86 Posts
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Sated
England4983 Posts
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