• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:00
CEST 13:00
KST 20:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy15ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Build Order Practice Maps
Tourneys
[ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group D
Strategy
MB-820 Is Humbling Me and I Thought I Was Ready! What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2056 users

The Protoss Help Me Thread - Page 364

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 362 363 364 365 366 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
FruitsPunchSamurai
Profile Joined August 2011
United Kingdom87 Posts
November 01 2012 20:32 GMT
#7261
Hello, quick question on PvT.
Which maps in the current ladder pool are good for Templar openings and which are good for Colossi openings (assuming standard play)? I thought Entombed would have been good for Colossi but I find it hard to defend them from vikings due to the narrow space before the ramps.
Akamu
Profile Blog Joined April 2010
United States309 Posts
November 01 2012 20:47 GMT
#7262
Hey i've recently been playing around with protoss and am trying to get a feel for the race but i'm having some trouble vs the 10 min medivac timing of a T. I have lot's of experience with Terran and know how to stop it in theory but it always seems like they just have so much more stuff than me.

So i was wondering if anyone could give me like a benchmark of what supply i should have at X time of a 1gate expand? I'm not sure if i'm making to many probes or if i am just missing warpins. But having a solid supply number to shoot for at 10 min would help.

I hear your heart beat to the beat of the drums, what a shame that you came here with someone.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-11-01 21:40:04
November 01 2012 21:38 GMT
#7263
On November 02 2012 05:47 Akamu wrote:
Hey i've recently been playing around with protoss and am trying to get a feel for the race but i'm having some trouble vs the 10 min medivac timing of a T. I have lot's of experience with Terran and know how to stop it in theory but it always seems like they just have so much more stuff than me.

So i was wondering if anyone could give me like a benchmark of what supply i should have at X time of a 1gate expand? I'm not sure if i'm making to many probes or if i am just missing warpins. But having a solid supply number to shoot for at 10 min would help.

Depends so much on the build you're using. If you're going double upgrades with charge and blink into colossi, your army will be small and you'll be hiding behind forcefields. I find it hard to defend the medivac timing with that style.

If you tell us what build you're using and maybe post a replay, we'd be better able to help you improve your medivac timing defense.
Dominus143
Profile Joined October 2012
United States12 Posts
November 01 2012 22:23 GMT
#7264
I am in silver protoss player and have been trying to narrow each matchup down to one build that I feel comfortable with. SO far against zerg I do the 3 immortal/sentry push. This works very well and the only time I lose with it is weird things such as nydus or let zerglings in my base early on.

In PvT I have started doing a 1 gate fast expand. The version I do is called the Kcdc version. I get double forge and sit back teching to storm and get a zealot archon army on 3-4 bases. I have found that if I get past 10 minutes or so and defend drops well that I will win late game.

The matchup I am having problem with is pvp. What are your recommendations for a good standard opener that doesnt have any major weaknesses such as no robo against DT or a one base all-in.So far I cant find anything that seems standard in the matchup. Any help would be very much appreciated.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 01 2012 22:36 GMT
#7265
Dominus, you might get warned for asking for a general PvP build which is one of the FAQ's that mods have tried to move to the OP. That said, I don't think the OP really covers the general PvP builds beyond the very first steps, so I'll help you out.

Every PvP build has a hard counter, so you're asking the impossible when you request a standard opener that doesnt' have any major weaknesses. That said, your best bet for stable builds are probably:

(1) blink obs (fast twilight followed by robo)--often stays on 1-base until the game's over
(2) phoenix into expand into colossi--expand behind your opponent to be safe
(3) 2 gate expand (possibly with robo before nexus)--get 3 stalkers, then 2 sentries, then 2 more sentries after WG tech completes
Dominus143
Profile Joined October 2012
United States12 Posts
November 01 2012 22:43 GMT
#7266
On November 02 2012 07:36 kcdc wrote:
Dominus, you might get warned for asking for a general PvP build which is one of the FAQ's that mods have tried to move to the OP. That said, I don't think the OP really covers the general PvP builds beyond the very first steps, so I'll help you out.

Every PvP build has a hard counter, so you're asking the impossible when you request a standard opener that doesnt' have any major weaknesses. That said, your best bet for stable builds are probably:

(1) blink obs (fast twilight followed by robo)--often stays on 1-base until the game's over
(2) phoenix into expand into colossi--expand behind your opponent to be safe
(3) 2 gate expand (possibly with robo before nexus)--get 3 stalkers, then 2 sentries, then 2 more sentries after WG tech completes



Thanks I will look those up. In regards to possible mod action when I looked at the OP it was how to defend against build rather than more general beginner information as I am only in Silver. I did not realize that this as well would be looked down upon. I also figure that the information is somewhere in this thread already but Search did find anything that I wanted and I dont want to look though over 300 pages.

Thanks for your recommendations.
wichenks
Profile Joined April 2011
Canada153 Posts
November 01 2012 23:16 GMT
#7267
Lately (At my level, mid plat) in pvp 9 out of 10 protosses that i've played open up with a gate robo gate into 3 gate robo expand, usually pushing off two base with 5-6 immortals, a couple sentries, and zealot/stalker around the 10 minute mark, while taking a third.

Now i don't mind these openings, im not dying to them usually, but I feel like I have to do the same build and just have to same stuff in order to do survive. What's a build that counters this fairly well?

Any help or advice would be greatly appreciated!
Sometimes Artosis and I like to have Hot 6ix with each other - Tasteless
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-11-01 23:32:44
November 01 2012 23:28 GMT
#7268
On November 02 2012 08:16 wichenks wrote:
Lately (At my level, mid plat) in pvp 9 out of 10 protosses that i've played open up with a gate robo gate into 3 gate robo expand, usually pushing off two base with 5-6 immortals, a couple sentries, and zealot/stalker around the 10 minute mark, while taking a third.

Now i don't mind these openings, im not dying to them usually, but I feel like I have to do the same build and just have to same stuff in order to do survive. What's a build that counters this fairly well?

Any help or advice would be greatly appreciated!

Forcefields and colossi.

His push doesn't have anything that breaks forcefields, so you can defend it with good control while pumping out colossi with range. The counter push with ranged colossi will kill him.

Pro tip: If you find yourself in a situation where you have colossus range and he doesn't, put your colossi in a separate control group and micro back and forth taking potshots at his army. If he chases after you, kite until he cathces up, and then engage in a favorable position, preferably with forcefields. If he doesn't have something to break forcefields, he loses 100%. If he has colossi without range, he takes damage and probably loses.
wichenks
Profile Joined April 2011
Canada153 Posts
November 01 2012 23:29 GMT
#7269
On November 02 2012 08:28 kcdc wrote:
Show nested quote +
On November 02 2012 08:16 wichenks wrote:
Lately (At my level, mid plat) in pvp 9 out of 10 protosses that i've played open up with a gate robo gate into 3 gate robo expand, usually pushing off two base with 5-6 immortals, a couple sentries, and zealot/stalker around the 10 minute mark, while taking a third.

Now i don't mind these openings, im not dying to them usually, but I feel like I have to do the same build and just have to same stuff in order to do survive. What's a build that counters this fairly well?

Any help or advice would be greatly appreciated!

Forcefields and colossi.


Thanks a lot Who knew three words would solve my problem! Much appreciated!
Sometimes Artosis and I like to have Hot 6ix with each other - Tasteless
lonecricket
Profile Joined June 2011
24 Posts
November 01 2012 23:33 GMT
#7270
I haven't played in awhile what are the standard openings
wichenks
Profile Joined April 2011
Canada153 Posts
November 01 2012 23:40 GMT
#7271
On November 02 2012 08:33 lonecricket wrote:
I haven't played in awhile what are the standard openings


Dude read five posts up! There's three good solid pvp openers there!
Sometimes Artosis and I like to have Hot 6ix with each other - Tasteless
Bwaaaa
Profile Joined September 2011
Australia969 Posts
November 02 2012 00:30 GMT
#7272
Are there any tips you guys can give me to improve my map awareness. I am constantly unaware where my opponents army is. I am usually caught off guard when my opponent comes out of nowhere and snipes my third(usually vs T) and last game I was forced into a losing base-trade because when I moved out he had his army sitting near my third.

Do I make more observers? But wouldn't that cripple my robo production?
WombaT
Profile Blog Joined May 2010
Northern Ireland26496 Posts
November 02 2012 02:25 GMT
#7273
On November 02 2012 09:30 Bwaaaa wrote:
Are there any tips you guys can give me to improve my map awareness. I am constantly unaware where my opponents army is. I am usually caught off guard when my opponent comes out of nowhere and snipes my third(usually vs T) and last game I was forced into a losing base-trade because when I moved out he had his army sitting near my third.

Do I make more observers? But wouldn't that cripple my robo production?

Play without sound, overmake observers, put zealots/blink stalkers on the watchtowers and spread pylons around the map into likely drop routes and well in front of expansion entrances in case they try to stim up and snipe. I also like to go double robo even when not going for a lot of collosi because I can replace observers without cutting into to collosus production.

Also put up single cannons in potential spots where ghosts could nuke you, can make the difference between spotting and killing the thing, or losing 30 probes

All of those tend to help, I'm terrible at map awareness as well but have noticed a bit of an improvement by pushing myself like that.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
rd
Profile Blog Joined July 2010
United States2586 Posts
November 02 2012 06:13 GMT
#7274
On November 02 2012 09:30 Bwaaaa wrote:
Are there any tips you guys can give me to improve my map awareness. I am constantly unaware where my opponents army is. I am usually caught off guard when my opponent comes out of nowhere and snipes my third(usually vs T) and last game I was forced into a losing base-trade because when I moved out he had his army sitting near my third.

Do I make more observers? But wouldn't that cripple my robo production?


Map awareness and map control/vision are two different concepts.

Observers are the obvious solution: Place your army where he's most likely to attack, and observers in the second (and maybe third) most likely candidates. Religiously fight for and clear towers when able, and when all else fails, leave a zealot/probe on hold in place of an observer if theres a high risk you will be out of position and subsequently lose the game.

Other then that, keep in mind that the nature of bio is that they will generally have map control throughout the early and mid-game, giving them the ability to sit outside your natural/third and wait for you to make a mistake (assuming you're playing standard turtle, and they're smart).

And you should be making observers before you start your colossi production, and keeping them alive thereafter.
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 02 2012 06:57 GMT
#7275
You should have 3-5 observers per game, it makes a huge difference, especially late game when there's little groups running to your expos and cloaked ghosts everywhere. I like to make 2-3 in the beginning before colossus production, then when I get my second robo up, pump a few more.
if happy ever afters did exist <3 @watamizu_
pestilenz
Profile Blog Joined February 2011
Denmark379 Posts
November 02 2012 12:30 GMT
#7276
From what I understand the current trend vs mech is chargelots, colossi, storm and some immortals. This makes sense to me, and is what I always do when I play against a player who goes mech. If possible I try to switch into mass air at some point and it works fine.

The thing I was wondering about, is is anyone here has had any experience going mass blink stalker immortal, splitting you stalkers and blinking gradually on top of the tanks - it looked really viable when I saw it, and definitely a million times more challenging and fun than the "usual" style. How does is work for you?

Sry, but I cannot provide a replay since I saw it on LiquidNonY's stream yesterday.
http://da.twitch.tv/liquidnony/b/337733448 about 1 hour and 12 minutes in.
You can attack with this?!
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-11-02 15:40:43
November 02 2012 15:17 GMT
#7277
--- Nuked ---
DarkblueRH
Profile Joined October 2010
United States144 Posts
Last Edited: 2012-11-02 17:31:29
November 02 2012 17:29 GMT
#7278
I've got a specific question about PvP if you guys have a moment to help me out. I'm a mid-high Master Protoss.

In short, my PvP sucks ass... I want a build in which I can get an expansion and play the macro game because that's where my strengths lie. Basically, my idea at the moment for this solid PvP strat is to 3 stalker rush, then build 2 sentries after the 2nd and 3rd stalker... With a pylon on my opponent's side of the map I'll scout up his ramp at 5:00. If he still has units at home, I cut probe production at 22 probes, expand, drop a robo and a 3rd gate then chrono probes. Then I scout again with an observer while having Xel'Naga control.

If he doesn't have units up his ramp at 5:00, I'll scout around. If it's 1gate pressure I do nothing. If it's 3/4gate pressure then I drop a 3rd gate and a robo, defend with sentries, and warp in zealots to my pylon on his side of the map to put into his mineral line while perma FF on my ramp.

My biggest fears are 1) gas steals, and 2) Stargate openers. How do you deal with gas steals if you're opening in this sort of manner? What is the proper manner to play vs Stargate openers with this sort of build? Both if they decide to all-in you off 1base or decide to expand as well. Everything else seems to be well accounted for with micro/scouting or occurs before I've commit to anything.

Thanks for the help in advance.
RelentlessHeroes.com
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 02 2012 17:46 GMT
#7279
On November 02 2012 09:30 Bwaaaa wrote:
Are there any tips you guys can give me to improve my map awareness. I am constantly unaware where my opponents army is. I am usually caught off guard when my opponent comes out of nowhere and snipes my third(usually vs T) and last game I was forced into a losing base-trade because when I moved out he had his army sitting near my third.

Do I make more observers? But wouldn't that cripple my robo production?

Beyond the obvious (make observers, control watch towers), keeping your army moving helps. When you're moving your army, you'll naturally be thinking about where he is and without even realizing, you'll be making decisions about how to better keep tabs on his movements. If you watch pro games, you'll see their armies are constantly shuffling back and forth even when it seems like it's just wasted clicks.

And if your problem is not map vision but rather actually noticing what's going on in your minimap, I'd suggest using windowed mode and making the game window small. My monitor is simply too big and too close to my chair (shallow desk) for me to see my minimap well with my peripheral vision. The smaller window keeps the minimap close to the center of my focus all the time. It wound up making a huge difference in my minimap awareness, and it game me a small APM and click accuracy boost too (didn't have to move the mouse pointer as far on the screen).
pestilenz
Profile Blog Joined February 2011
Denmark379 Posts
November 03 2012 02:24 GMT
#7280
On November 03 2012 00:17 Sated wrote:
I saw that as well and I think it's a really effective response if you're capable of controlling properly. Blinking the Stalkers in like that gives cover for your Immortals to get up into the Tank line, and once the Immortals are in the Tank line it is game over. Tanks also can't shoot at units that are right next to them, so Blink Stalkers right on top of Tanks can actually be really good if the Terran doesn't have any supporting units capable of dealing with Stalkers. However, I feel I should also point out that NonY could've simply being reacting to the Terran's composition. In that game the Terran went mostly Hellion/Tank, neither of which are good at dealing with Immortals. Since I don't get to see Mech vs. Protoss much, and I certainly don't get to see Mech vs. NonY much, I don't know if that is his common response to Mech or if it is just something he did based on the Terran player's composition.

As a side note, I've had quite a few Terran players attempting to play a similar style against me recently (sometimes with Banshee harassment thrown in). Are other Protoss players noticing more Mech-based styles recently or am I just having a strange streak of chance..? I figure it's people who have been playing HotS attempting to play Mech in WoL, but the last two Terran players I have asked about their Mech-play have BM'd me for daring to message them outside of a game D:



I would like to know as well. And maybe start doing it myself haha - seriously seemed a lot more fun ^^
But still, wondering how many out there that have experimented with this "style" and how they felt about it.
You can attack with this?!
Prev 1 362 363 364 365 366 432 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 88
CranKy Ducklings44
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 175
ProTech124
StarCraft: Brood War
Calm 4279
Sea 2390
Bisu 1462
Horang2 1349
firebathero 546
Soma 330
Hyuk 293
Shine 292
Mini 264
Shuttle 187
[ Show more ]
Stork 182
actioN 167
PianO 165
hero 123
Last 115
ggaemo 98
Rush 92
Soulkey 71
Hyun 63
Backho 59
Killer 46
Aegong 38
Shinee 36
sorry 33
Noble 33
910 22
NotJumperer 20
scan(afreeca) 19
Barracks 19
Hm[arnc] 19
zelot 18
Terrorterran 16
Snow 16
soO 14
[sc1f]eonzerg 14
Movie 11
ajuk12(nOOB) 11
Dota 2
BananaSlamJamma411
NeuroSwarm97
Counter-Strike
olofmeister2322
x6flipin460
edward162
Other Games
singsing1188
B2W.Neo388
crisheroes249
Lowko129
Sick103
RotterdaM62
Organizations
Other Games
gamesdonequick735
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1237
• Stunt516
Upcoming Events
WardiTV Team League
1h
OSC
13h
RSL Revival
23h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 13h
RSL Revival
1d 23h
Maru vs MaxPax
BSL
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Afreeca Starleague
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.