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The Protoss Help Me Thread - Page 318

Forum Index > StarCraft 2 Strategy
Post a Reply
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
August 31 2012 21:32 GMT
#6341
On August 28 2012 23:59 Chandra wrote:
Could someone provide a high level PvP replay of a player opening robo successfully defending against a player opening stargate? I've been having trouble with this scenario as of late, and could use some guidance on optimal reactions.


I can't provide a replay, however the correct response is to just throw down a tc and get blink and stalkers. If you build the obs first and scout his base before you build the immortal than cancel the immo and get blink. If you scout pheonix just stop building immos unless you somehow kill all of his pheonix early on.
"Cause ya know, Style before victory." -The greatest mafia player alive
Deleted User 218615
Profile Joined September 2011
163 Posts
September 01 2012 02:23 GMT
#6342
In PvP How many colossus should I get?

Just played a game where I had 4 bases and the other guy had 2 and we were both maxed but he had 11 colussus and I had 7. Suppose I stop making them to early.

But at what point should you stop making them? 14?
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
September 01 2012 02:38 GMT
#6343
On September 01 2012 11:23 Nordmo wrote:
In PvP How many colossus should I get?

Just played a game where I had 4 bases and the other guy had 2 and we were both maxed but he had 11 colussus and I had 7. Suppose I stop making them to early.

But at what point should you stop making them? 14?


you can get away with less colossus with a stronger core army, I have found that 7-8 colossus with a mothership and pure immortal archon is the strongest army you can get, of course it's a good thing to have a warp prism with speed that has a High templar or 2 to feedback their mothership, The reason I am saying no zealots is because once you get those high colossus numbers zealots just melt before getting to do any real tanking.
I am Godzilla You are Japan
dabuz
Profile Joined July 2012
10 Posts
September 01 2012 05:34 GMT
#6344
I basically haven't played Toss. What is one solid, non cheese BO for each MU?
Asmodeusx
Profile Blog Joined July 2012
286 Posts
Last Edited: 2012-09-01 07:09:44
September 01 2012 07:06 GMT
#6345
On September 01 2012 06:32 MysteryMeat1 wrote:
Show nested quote +
On August 28 2012 23:59 Chandra wrote:
Could someone provide a high level PvP replay of a player opening robo successfully defending against a player opening stargate? I've been having trouble with this scenario as of late, and could use some guidance on optimal reactions.


I can't provide a replay, however the correct response is to just throw down a tc and get blink and stalkers. If you build the obs first and scout his base before you build the immortal than cancel the immo and get blink. If you scout pheonix just stop building immos unless you somehow kill all of his pheonix early on.


Nope. Reacting with TC then blink is NOT the correct response. Make more gateway units is the right one, otherwise you won't be able to defend your exp against 4gate stargate or punish expanding and using lifts on your probes and you will end up behind or dead.


On September 01 2012 11:23 Nordmo wrote:
In PvP How many colossus should I get?

Just played a game where I had 4 bases and the other guy had 2 and we were both maxed but he had 11 colussus and I had 7. Suppose I stop making them to early.

But at what point should you stop making them? 14?


Depends. If you want to max out as soon as possible you will have about 8-9 of them with chargelot/archon, otherwise you can make as many as your supply allows you +guardian shield and observers. If you don't see enemy transitioning to air you can kill off your other units and make more colossi or transition to air yourself after you're maxed on 4+ bases.
Hermetis Vögelein ist mein Nahm verlahs meine Flügel und werde zahm.
Roadog
Profile Joined May 2012
Canada1670 Posts
September 01 2012 07:07 GMT
#6346
What are the best allins after one or both of us 4gates?

Conditions:

-PvP
-Cheesetastic map, like not Condemned or Entombed
-Neither player wins, or is significantly ahead after the 4gate(s)

I want to try something else beside the Colossus race bulids, lol

Also, regarding Blink allins in every matchup, how are Hallu and Obs different, and when are situations where one or the other is better?
sOs fan. Zerg just seem to have the most...potential. Dubbo Robo Colo! Why I play Protoss: Stalkers, bacon, toilets and mama -- Chelsea FC
Chylith
Profile Joined April 2011
Canada167 Posts
September 01 2012 09:31 GMT
#6347
On September 01 2012 16:07 Roadog wrote:
What are the best allins after one or both of us 4gates?

Conditions:

-PvP
-Cheesetastic map, like not Condemned or Entombed
-Neither player wins, or is significantly ahead after the 4gate(s)

I want to try something else beside the Colossus race bulids, lol

Also, regarding Blink allins in every matchup, how are Hallu and Obs different, and when are situations where one or the other is better?

1 Base collosi allin, 4 gate blink, 4 gate warp prism are probably your best bets or 3 gate robo stargate if you'd opened stargate if you opened stargate initially.

Obs is almost always better when you're doing a blink allin. Hallu is only good if.. 1: you're already planning to get a lot of sentries or hallu for scouting and 2: you're 100% positive you're going to end the game before you have any need for detection.
I'm of the opinion that hallucation is only better than obs in pvz and even that is insanely situational.
(In other words obs always > halluc, with the exception of very specific builds that absolutely NEED that 200/100 a robo costs)
Goddamnit this is the most retarded thing I will read all week and it's only fucking tuesday. ~Hawk
mizU
Profile Blog Joined April 2010
United States12125 Posts
September 01 2012 09:37 GMT
#6348
Does anyone have a solid build for this +1 4gate pressure into a follow up 7 gate +1/+1 WP mass sentry (~7) ~4 immortal stalker push?
I saw it on Hero's stream and have been using it ever since and it's really, really strong, but I want to clean it up a bit.
if happy ever afters did exist <3 @watamizu_
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 01 2012 10:11 GMT
#6349
Alej to the rescue!

There's an FP VOD and build of him doing it here

http://www.teamliquid.net/forum/viewmessage.php?topic_id=333477
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Rimak
Profile Joined January 2012
Denmark434 Posts
Last Edited: 2012-09-01 12:45:46
September 01 2012 12:41 GMT
#6350
On September 01 2012 14:34 dabuz wrote:
I basically haven't played Toss. What is one solid, non cheese BO for each MU?

Read the protoss reccommended thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255
Also there was a couple of suggestions for the last few pages.

But anyway.
PvP - 3 stalker into 3g robo
PvT - MC's 1 gate FE into CreatorPrime PvT
PvZ - HerOic FFE
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
ThyLastPenguin
Profile Joined September 2011
United Kingdom101 Posts
September 01 2012 13:20 GMT
#6351
Whats a good build for 1 base blink stalker?
"Stephano is pretty much saving SC2 one hidden knife and pedophile joke at a time." - Fionn
HavokAndre
Profile Joined June 2012
United States7 Posts
September 01 2012 16:09 GMT
#6352
On September 01 2012 22:20 ThyLastPenguin wrote:
Whats a good build for 1 base blink stalker?


3gate twilight council. With double gas.

So make your 12 gate 14 gas 16cyber (i think) then 17 or 18 gas. Next build the twilight council and research blink asap. Next research warp tech and then add 2 more gates chrono blink twice and warp tech at least once
HavokAndre
Profile Joined June 2012
United States7 Posts
September 01 2012 16:10 GMT
#6353
On September 01 2012 22:20 ThyLastPenguin wrote:
Whats a good build for 1 base blink stalker?


3gate twilight council. With double gas.

So make your 12 gate 14 gas 16cyber (i think) then 17 or 18 gas. Next build the twilight council and research blink asap. Next research warp tech and then add 2 more gates chrono blink twice and warp tech at least once
Brandhor
Profile Joined January 2012
482 Posts
September 01 2012 17:32 GMT
#6354
I always hear that zerg should have around 80 drones, what's the optimal maximum number of probes that a protoss should have?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 01 2012 17:47 GMT
#6355
On September 02 2012 02:32 Brandhor wrote:
I always hear that zerg should have around 80 drones, what's the optimal maximum number of probes that a protoss should have?


Assuming 3 bases, 70+. 80 starts being a little too much.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
rd
Profile Blog Joined July 2010
United States2586 Posts
September 01 2012 17:54 GMT
#6356
On September 01 2012 11:23 Nordmo wrote:
In PvP How many colossus should I get?

Just played a game where I had 4 bases and the other guy had 2 and we were both maxed but he had 11 colussus and I had 7. Suppose I stop making them to early.

But at what point should you stop making them? 14?


Aside from the other advice, it's really important you made an observer early on and kept it alive. Checking his robo count/colossi count is really important. Not only in making sure he isn't gonna make 6-8 colossi and run you over immediately, but if hes cutting colossi to transition you may have a window yourself.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
September 01 2012 18:36 GMT
#6357
On September 02 2012 02:54 rd wrote:
Show nested quote +
On September 01 2012 11:23 Nordmo wrote:
In PvP How many colossus should I get?

Just played a game where I had 4 bases and the other guy had 2 and we were both maxed but he had 11 colussus and I had 7. Suppose I stop making them to early.

But at what point should you stop making them? 14?


Aside from the other advice, it's really important you made an observer early on and kept it alive. Checking his robo count/colossi count is really important. Not only in making sure he isn't gonna make 6-8 colossi and run you over immediately, but if hes cutting colossi to transition you may have a window yourself.


Rule of thumb is to never stop making colossus.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
September 01 2012 18:39 GMT
#6358
On September 02 2012 01:10 HavokAndre wrote:
Show nested quote +
On September 01 2012 22:20 ThyLastPenguin wrote:
Whats a good build for 1 base blink stalker?


Show nested quote +
3gate twilight council. With double gas.

So make your 12 gate 14 gas 16cyber (i think) then 17 or 18 gas. Next build the twilight council and research blink asap. Next research warp tech and then add 2 more gates chrono blink twice and warp tech at least once
Show nested quote +


You didn't specify a matchup, and your build should differ between the matchups. I wouldn't recommend doing this in PvZ, in PvP you have to scout and make sure your opponent is not 4 gating, and in PvT since it's basically a cheesy 1 base all-in you should at least attempt to hide it, such as by delaying your 2nd gas and not letting the scouting SCV see it.
Brandhor
Profile Joined January 2012
482 Posts
September 01 2012 18:44 GMT
#6359
On September 02 2012 02:47 Teoita wrote:
Show nested quote +
On September 02 2012 02:32 Brandhor wrote:
I always hear that zerg should have around 80 drones, what's the optimal maximum number of probes that a protoss should have?


Assuming 3 bases, 70+. 80 starts being a little too much.

thanks
rd
Profile Blog Joined July 2010
United States2586 Posts
September 01 2012 18:47 GMT
#6360
On September 02 2012 03:36 rsvp wrote:
Show nested quote +
On September 02 2012 02:54 rd wrote:
On September 01 2012 11:23 Nordmo wrote:
In PvP How many colossus should I get?

Just played a game where I had 4 bases and the other guy had 2 and we were both maxed but he had 11 colussus and I had 7. Suppose I stop making them to early.

But at what point should you stop making them? 14?


Aside from the other advice, it's really important you made an observer early on and kept it alive. Checking his robo count/colossi count is really important. Not only in making sure he isn't gonna make 6-8 colossi and run you over immediately, but if hes cutting colossi to transition you may have a window yourself.


Rule of thumb is to never stop making colossus.


Unless they have DT's and kill your only observer. But this is all implied in what I said. PVP colossi vs colossi is like one big game of chicken.
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