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On August 28 2012 23:59 Chandra wrote: Could someone provide a high level PvP replay of a player opening robo successfully defending against a player opening stargate? I've been having trouble with this scenario as of late, and could use some guidance on optimal reactions.
I can't provide a replay, however the correct response is to just throw down a tc and get blink and stalkers. If you build the obs first and scout his base before you build the immortal than cancel the immo and get blink. If you scout pheonix just stop building immos unless you somehow kill all of his pheonix early on.
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In PvP How many colossus should I get?
Just played a game where I had 4 bases and the other guy had 2 and we were both maxed but he had 11 colussus and I had 7. Suppose I stop making them to early.
But at what point should you stop making them? 14?
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On September 01 2012 11:23 Nordmo wrote: In PvP How many colossus should I get?
Just played a game where I had 4 bases and the other guy had 2 and we were both maxed but he had 11 colussus and I had 7. Suppose I stop making them to early.
But at what point should you stop making them? 14?
you can get away with less colossus with a stronger core army, I have found that 7-8 colossus with a mothership and pure immortal archon is the strongest army you can get, of course it's a good thing to have a warp prism with speed that has a High templar or 2 to feedback their mothership, The reason I am saying no zealots is because once you get those high colossus numbers zealots just melt before getting to do any real tanking.
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I basically haven't played Toss. What is one solid, non cheese BO for each MU?
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On September 01 2012 06:32 MysteryMeat1 wrote:Show nested quote +On August 28 2012 23:59 Chandra wrote: Could someone provide a high level PvP replay of a player opening robo successfully defending against a player opening stargate? I've been having trouble with this scenario as of late, and could use some guidance on optimal reactions. I can't provide a replay, however the correct response is to just throw down a tc and get blink and stalkers. If you build the obs first and scout his base before you build the immortal than cancel the immo and get blink. If you scout pheonix just stop building immos unless you somehow kill all of his pheonix early on.
Nope. Reacting with TC then blink is NOT the correct response. Make more gateway units is the right one, otherwise you won't be able to defend your exp against 4gate stargate or punish expanding and using lifts on your probes and you will end up behind or dead.
On September 01 2012 11:23 Nordmo wrote: In PvP How many colossus should I get?
Just played a game where I had 4 bases and the other guy had 2 and we were both maxed but he had 11 colussus and I had 7. Suppose I stop making them to early.
But at what point should you stop making them? 14?
Depends. If you want to max out as soon as possible you will have about 8-9 of them with chargelot/archon, otherwise you can make as many as your supply allows you +guardian shield and observers. If you don't see enemy transitioning to air you can kill off your other units and make more colossi or transition to air yourself after you're maxed on 4+ bases.
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What are the best allins after one or both of us 4gates?
Conditions:
-PvP -Cheesetastic map, like not Condemned or Entombed -Neither player wins, or is significantly ahead after the 4gate(s)
I want to try something else beside the Colossus race bulids, lol
Also, regarding Blink allins in every matchup, how are Hallu and Obs different, and when are situations where one or the other is better?
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On September 01 2012 16:07 Roadog wrote: What are the best allins after one or both of us 4gates?
Conditions:
-PvP -Cheesetastic map, like not Condemned or Entombed -Neither player wins, or is significantly ahead after the 4gate(s)
I want to try something else beside the Colossus race bulids, lol
Also, regarding Blink allins in every matchup, how are Hallu and Obs different, and when are situations where one or the other is better? 1 Base collosi allin, 4 gate blink, 4 gate warp prism are probably your best bets or 3 gate robo stargate if you'd opened stargate if you opened stargate initially.
Obs is almost always better when you're doing a blink allin. Hallu is only good if.. 1: you're already planning to get a lot of sentries or hallu for scouting and 2: you're 100% positive you're going to end the game before you have any need for detection. I'm of the opinion that hallucation is only better than obs in pvz and even that is insanely situational. (In other words obs always > halluc, with the exception of very specific builds that absolutely NEED that 200/100 a robo costs)
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Does anyone have a solid build for this +1 4gate pressure into a follow up 7 gate +1/+1 WP mass sentry (~7) ~4 immortal stalker push? I saw it on Hero's stream and have been using it ever since and it's really, really strong, but I want to clean it up a bit.
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Italy12246 Posts
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On September 01 2012 14:34 dabuz wrote: I basically haven't played Toss. What is one solid, non cheese BO for each MU? Read the protoss reccommended thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255 Also there was a couple of suggestions for the last few pages.
But anyway. PvP - 3 stalker into 3g robo PvT - MC's 1 gate FE into CreatorPrime PvT PvZ - HerOic FFE
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Whats a good build for 1 base blink stalker?
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On September 01 2012 22:20 ThyLastPenguin wrote: Whats a good build for 1 base blink stalker?
3gate twilight council. With double gas.
So make your 12 gate 14 gas 16cyber (i think) then 17 or 18 gas. Next build the twilight council and research blink asap. Next research warp tech and then add 2 more gates chrono blink twice and warp tech at least once
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On September 01 2012 22:20 ThyLastPenguin wrote: Whats a good build for 1 base blink stalker?
3gate twilight council. With double gas.
So make your 12 gate 14 gas 16cyber (i think) then 17 or 18 gas. Next build the twilight council and research blink asap. Next research warp tech and then add 2 more gates chrono blink twice and warp tech at least once
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I always hear that zerg should have around 80 drones, what's the optimal maximum number of probes that a protoss should have?
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Italy12246 Posts
On September 02 2012 02:32 Brandhor wrote: I always hear that zerg should have around 80 drones, what's the optimal maximum number of probes that a protoss should have?
Assuming 3 bases, 70+. 80 starts being a little too much.
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On September 01 2012 11:23 Nordmo wrote: In PvP How many colossus should I get?
Just played a game where I had 4 bases and the other guy had 2 and we were both maxed but he had 11 colussus and I had 7. Suppose I stop making them to early.
But at what point should you stop making them? 14?
Aside from the other advice, it's really important you made an observer early on and kept it alive. Checking his robo count/colossi count is really important. Not only in making sure he isn't gonna make 6-8 colossi and run you over immediately, but if hes cutting colossi to transition you may have a window yourself.
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On September 02 2012 02:54 rd wrote:Show nested quote +On September 01 2012 11:23 Nordmo wrote: In PvP How many colossus should I get?
Just played a game where I had 4 bases and the other guy had 2 and we were both maxed but he had 11 colussus and I had 7. Suppose I stop making them to early.
But at what point should you stop making them? 14? Aside from the other advice, it's really important you made an observer early on and kept it alive. Checking his robo count/colossi count is really important. Not only in making sure he isn't gonna make 6-8 colossi and run you over immediately, but if hes cutting colossi to transition you may have a window yourself.
Rule of thumb is to never stop making colossus.
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On September 02 2012 01:10 HavokAndre wrote:Show nested quote +On September 01 2012 22:20 ThyLastPenguin wrote: Whats a good build for 1 base blink stalker? 3gate twilight council. With double gas. So make your 12 gate 14 gas 16cyber (i think) then 17 or 18 gas. Next build the twilight council and research blink asap. Next research warp tech and then add 2 more gates chrono blink twice and warp tech at least once
You didn't specify a matchup, and your build should differ between the matchups. I wouldn't recommend doing this in PvZ, in PvP you have to scout and make sure your opponent is not 4 gating, and in PvT since it's basically a cheesy 1 base all-in you should at least attempt to hide it, such as by delaying your 2nd gas and not letting the scouting SCV see it.
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On September 02 2012 02:47 Teoita wrote:Show nested quote +On September 02 2012 02:32 Brandhor wrote: I always hear that zerg should have around 80 drones, what's the optimal maximum number of probes that a protoss should have? Assuming 3 bases, 70+. 80 starts being a little too much. thanks
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On September 02 2012 03:36 rsvp wrote:Show nested quote +On September 02 2012 02:54 rd wrote:On September 01 2012 11:23 Nordmo wrote: In PvP How many colossus should I get?
Just played a game where I had 4 bases and the other guy had 2 and we were both maxed but he had 11 colussus and I had 7. Suppose I stop making them to early.
But at what point should you stop making them? 14? Aside from the other advice, it's really important you made an observer early on and kept it alive. Checking his robo count/colossi count is really important. Not only in making sure he isn't gonna make 6-8 colossi and run you over immediately, but if hes cutting colossi to transition you may have a window yourself. Rule of thumb is to never stop making colossus.
Unless they have DT's and kill your only observer. But this is all implied in what I said. PVP colossi vs colossi is like one big game of chicken.
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