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Italy12246 Posts
On August 28 2012 23:09 Tao367 wrote:At no point in that thread does it say what you should do after scouting a 6 pool last. Hell, it doesn't even mention 6 pooling. Thanks though.
Your question was on fighting muta ling, not on how to defend a 6pool. 6pool basically forces P to play gateway expand while sacrificing the low ground pylon/forge, but other than that the game is quite even, sad but true.
Regarding the defense itself, you need to pull your probes and stack them on a mineral patch. If the lings come in to try and kill your probes, drill them to another patch and when they are on top of the lings attack. They will surround and kill the zerglings quite cost efficiently, especially if you pull the hurt ones back.
Also on 4 player maps to be 100% safe you should scout with two probes.
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Two small questions:
i have seen voids in a pvp deathball earlier but it dissapeared. Why is that?
Another thing: has anyone tested a pvp voidray / bersi all in build? I have never seenthis composition and i wonder why nobody is doing that and what the counter would be
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On August 28 2012 23:11 Teoita wrote:Show nested quote +On August 28 2012 23:09 Tao367 wrote:At no point in that thread does it say what you should do after scouting a 6 pool last. Hell, it doesn't even mention 6 pooling. Thanks though. Your question was on fighting muta ling, not on how to defend a 6pool.
Antiga, scout a 6 pooling zerg last after a 9 scout. He then goes into muta ling,
I asked about dealing with muta ling after scouting a 6 pool last. I had blink stalkers with high temps and storm. It still wasn't enough.
Edit: Is scouting with two probes standard on ladder? I guess my mind is warped from tournament play I've seen where they often know spawn location etc.
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Italy12246 Posts
On August 28 2012 23:19 Tao367 wrote:Show nested quote +On August 28 2012 23:11 Teoita wrote:On August 28 2012 23:09 Tao367 wrote:At no point in that thread does it say what you should do after scouting a 6 pool last. Hell, it doesn't even mention 6 pooling. Thanks though. Your question was on fighting muta ling, not on how to defend a 6pool. Show nested quote +Antiga, scout a 6 pooling zerg last after a 9 scout. He then goes into muta ling, I asked about dealing with muta ling after scouting a 6 pool last. I had blink stalkers with high temps and storm. It still wasn't enough.
You didn't have storm during the fight you had in the middle of the map so when you lost that engagement you were basically dead. Your biggest problem however was that you never even tried securing a third until it was too late. To fight off muta/ling, you NEED to get a third up as fast as possible. As the thread i linked you to says, taking a faster third is actually easier vs muta/ling as the mutalisk count is lower.
edit: scouting with two probes should be standard on any 4 spawn maps. It doesn't happen in tournaments because 1) it affects your economy a good deal 2) there are very few 4 player maps where 6pool is reasonable left in modern map pools. On ladder it's a good idea if you don't find zerg on your first try though.
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Could someone provide a high level PvP replay of a player opening robo successfully defending against a player opening stargate? I've been having trouble with this scenario as of late, and could use some guidance on optimal reactions.
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If you open gateway first, you can get away with one scout. If you open FFE then you need to place a 14 forge and send your 9 scout to cross spawn while sending the probe that built the 14 forge to the final spawn location. Otherwise a 6 pool will auto kill you.
This doesn't happen with tournament play because cross spawns is forced or because there are only 3 spawn locations.
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On August 29 2012 00:46 etherealfall wrote: If you open gateway first, you can get away with one scout. If you open FFE then you need to place a 14 forge and send your 9 scout to cross spawn while sending the probe that built the 14 forge to the final spawn location. Otherwise a 6 pool will auto kill you.
This is so your canon in your mineral line has time to finish? I mean, you still have to sacrifice your forge and first pylon, right?
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Italy12246 Posts
On August 29 2012 03:21 Empirimancer wrote:Show nested quote +On August 29 2012 00:46 etherealfall wrote: If you open gateway first, you can get away with one scout. If you open FFE then you need to place a 14 forge and send your 9 scout to cross spawn while sending the probe that built the 14 forge to the final spawn location. Otherwise a 6 pool will auto kill you. This is so your canon in your mineral line has time to finish? I mean, you still have to sacrifice your forge and first pylon, right?
Yeah you do. Basically 6pool is a reset button vs FFE: Protoss is forced to abandon the low ground and gateway expand, zerg has a fairly bad economy for it.
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Can someone suggest a good macro PvZ and PvT style? I have been doing all ins and at this point I feel like I would rather play some macro games, since I am getting a little bored all inning.
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Italy12246 Posts
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Hey guys, can I get some advice on a PvT?
I felt like a played a really good macro game (for my level...), I kept my money really low and had a constant unit production. But EVERYTHING went wrong in the engagement and I don't really know how to handle that.
The replay is here: http://drop.sc/244290 It's platinum level on daybreak.
Help is very much appreciated!
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So I'm just returning after a year, maybe a bit more.
I had a truly crappy computer before(why I stopped playing), that was below the specs for Starcraft. This has been remedied!
But I don't really remember how to play. What's a good basic opening these days? I was doing 3 gate robo into expand into colossus I think? I don't remember. I was going random when I was playing, but I'll stick to one race for a while, I think.
Some suggestions to shake off the rust and at least match where I was(high gold low platinum, feel free to laugh.) would be greatly appreciated.
A couple basic build orders along with some play tips and the common strategies in each matchup would be utterly fantastic. 
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On August 29 2012 05:30 sully wrote:So I'm just returning after a year, maybe a bit more. I had a truly crappy computer before(why I stopped playing), that was below the specs for Starcraft. This has been remedied! But I don't really remember how to play. What's a good basic opening these days? I was doing 3 gate robo into expand into colossus I think? I don't remember. I was going random when I was playing, but I'll stick to one race for a while, I think. Some suggestions to shake off the rust and at least match where I was(high gold low platinum, feel free to laugh.) would be greatly appreciated. A couple basic build orders along with some play tips and the common strategies in each matchup would be utterly fantastic. 
Back up one page and you'll find a top post which is quoting a post with a strategy for each race. Think that's what you're looking for.
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I don't think the engagement went that badly, you did manage to beat him up... but you didn't reinforce at all. You had 1k in the bank. I also think it's possible to micro that immortal to target the marauders. My 2c
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On August 29 2012 05:21 applepielon wrote: Can someone suggest a good macro PvZ and PvT style? I have been doing all ins and at this point I feel like I would rather play some macro games, since I am getting a little bored all inning.
try forge expand, 1 gate forge expand (versus z), 1 gate stargate expand. . 2 gate sentry, expand. And make sure you are checking what Z is doing (scout as much as possible) that way you can fall back on your understanding of 1base play to help you successfully expand.
I wouldn't recommend stargate maybe, its probably the most sensative opening. But if you're looking to improve your multitasking too, go for it.
As for vs T. . Check whay he's up to, usually some kind of zealot sentry opening on about 2 gates, you can hold off early aggression in most cases. I think versus T as protoss you are sort of at the mercy of T for a little while as to when you can expand. I think the key is to scout and gauge what he's planning. Discern how to counter the potentially pending harassment and expand as safely as you can. Maybe Gate, robo, gate, with good probe scouting inbetween. Shy of some kind of creepy cheese, that early observer really helps if you are trying to play a macro game. 2 gate robo is safer than, gate robo gate but the latter is potentially more rewarding . . albeit scary. If you cant scout, just open 2 gate. 3 if you want to be really aggressive.
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I haven't played SC2 in forever and obviously the game has changed significantly. Does anyone have a resource to current-day Protoss builds and whatnot besides liquipedia?
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On August 29 2012 05:38 NVRLand wrote: Back up one page and you'll find a top post which is quoting a post with a strategy for each race. Think that's what you're looking for.
Indeed!
Thank you.
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What is the standard PvP right now? Everyone plays differently I lose to build order losses almost every match.
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On August 29 2012 12:34 Davron wrote: What is the standard PvP right now? Everyone plays differently I lose to build order losses almost every match.
"Standard" pvp or maybe better put trending pvp right now seems to be 2 gate stalker pressure into 3/4 gate blink, into robo. . Sometimes expo, even more recently double robo after expo. Some zealot/sentry openings into robo. In fact go to huskystarcraft's channel and look at MC v Hero's recent games (thiers about 5 of themt total), thats a pretty decent snapshot of current pvp. Thats going to have alot more explanatory force than anything I can say here
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Ok, so I've been having trouble playing Protoss recently, actually scratch that, I always had trouble playing it. I'm just wondering if anyone can give me a viable build that can work in all 3 match ups, not optimal, just something that I can do every match up and still have a good chance at winning as long as I play my cards right.
A thread would be helpful, video, or even if someone could jot down a build order to help would be nice. I play Random so my exposure to protoss is limited and my exposure to specific match ups is even more limited, so I want to learn a very basic, standard build that I can do in every match-up so it's easier to learn.
Also if someone already posted this, sorry, I just can't be bothered looking through 316 pages.=P
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