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The Protoss Help Me Thread - Page 255

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
June 07 2012 10:46 GMT
#5081
For what it's worth, i have never seen a diamond or low master zerg max at 11 minutes, even when i let them drone all they want because im taking a passive 3rd or whatever.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Misuari
Profile Joined May 2012
Singapore45 Posts
June 07 2012 10:48 GMT
#5082
On June 07 2012 19:38 Rimak wrote:
Show nested quote +
On June 07 2012 18:55 Misuari wrote:
On June 07 2012 18:40 Rimak wrote:
Well Misuari if you really are Bronze, then don't worry about stephano style roaches, i can't possibly think of someone max out @11 in bronze.

I would suggest reading the Protoss recommended topics.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255

Especially safe PvX
http://www.teamliquid.net/forum/viewmessage.php?topic_id=266786

A how to improve guide
http://www.teamliquid.net/forum/viewmessage.php?topic_id=208343

And most important - macrostomp guide (it works)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187162



Well what's sad is stephano's 11min roach is dominating zerg at SEA . Well im a bronze but keep going up against gold and silver. so yeah , thats how i face with zerg with 11min max roach play. but i appreciate the help

Wow, if zergs on SEA are able to max out at 11 minutes in bronze, then it's so good that i play on EU.
Wouldn't want to meet those guys.


Exactly. i heard SEA is better than NA ? ;o . It sucks tho , when u are in bronze and facing all sorts of superb build like stephano's 11min max and LastAShadow's 6rax ... *facepalm* .
Rimak
Profile Joined January 2012
Denmark434 Posts
June 07 2012 10:50 GMT
#5083
On June 07 2012 19:46 Teoita wrote:
For what it's worth, i have never seen a diamond or low master zerg max at 11 minutes, even when i let them drone all they want because im taking a passive 3rd or whatever.

As i can judge on SEA they learn it in practice-league.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2012-06-07 10:52:51
June 07 2012 10:51 GMT
#5084
On June 07 2012 19:50 Rimak wrote:
Show nested quote +
On June 07 2012 19:46 Teoita wrote:
For what it's worth, i have never seen a diamond or low master zerg max at 11 minutes, even when i let them drone all they want because im taking a passive 3rd or whatever.

As i can judge on SEA they learn it in practice-league.


Practice league doesn't count, the rocks lets zerg go 3hatch before pool :D
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
TheExodus
Profile Joined November 2011
293 Posts
June 07 2012 10:56 GMT
#5085
In EU the zergs max on broodlords at 11 minutes, and that's in bronze. Imagine what our GMs do.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-06-07 12:25:02
June 07 2012 12:24 GMT
#5086
--- Nuked ---
ZeromuS
Profile Blog Joined October 2010
Canada13414 Posts
June 07 2012 12:44 GMT
#5087
On June 07 2012 21:24 Sated wrote:
What can I do to tighten up the opening I am using in this game? It feels a little ragged: http://drop.sc/193176

(Yes, the other guy took a hidden third base that I didn't scout for ages... but who seriously scouts for that?!)


As for your opening, I think how to tighten it depends on what the goal of the build is.

You could make probes a little more consistently, and scout on 13 if you want to maximise chrono on probes in the opening for example.

Though, I think the problem lies in rushing WG, and then only making a couple stalkers and not committing to a big attack.

If you pour chrono into WG then you want a really really fast attack to try and kill Terran, otherwise there is no reason at all to get a super fast warpgate. Alternatively, you could opt to do a heavy sentry 3 or 4 gate and expand behind the aggression IF you can force him to be super defensive.

If you want to rush WG in order to get more units faster, then great, but don't attack a terran bunker without sentries or you won't be breaking it. In the end you seemed to have conflicting goals for your opening and probe production could have been better during the attack as well.

What I mean by conflicting goals is the following: You take a 20 nexus (eco focus) you chrono WG (attack focus) and you attack terran with a small army before your econ really kicks in from a 2nd base to be able to use it it fuel your army. If you take a second nexus only to put 8 probes on minerals for an attack, you should be doing an MC 1 gate FE, taking the nat, chrono probes and build an army. THEN when WG is done you walk up to Terran with sentries and 5 gates of production at a timing similar to the one shown in this replay here and roll face since he only has one bunker.

Also, always always always scout in the early midgame for hidden bases. Always.

You saw very few marines and one bunker off of an FE. Good call on the safety robo for obs, but even if they go banshee there are often more marines than that unless they fast fast fast tech in which case they would make more than one bunker.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-06-07 13:33:31
June 07 2012 13:17 GMT
#5088
--- Nuked ---
ZeromuS
Profile Blog Joined October 2010
Canada13414 Posts
June 07 2012 13:48 GMT
#5089
On June 07 2012 22:17 Sated wrote:
Show nested quote +
On June 07 2012 21:44 ZeromuS wrote:
On June 07 2012 21:24 Sated wrote:
What can I do to tighten up the opening I am using in this game? It feels a little ragged: http://drop.sc/193176

(Yes, the other guy took a hidden third base that I didn't scout for ages... but who seriously scouts for that?!)


As for your opening, I think how to tighten it depends on what the goal of the build is.

You could make probes a little more consistently, and scout on 13 if you want to maximise chrono on probes in the opening for example.

Though, I think the problem lies in rushing WG, and then only making a couple stalkers and not committing to a big attack.

If you pour chrono into WG then you want a really really fast attack to try and kill Terran, otherwise there is no reason at all to get a super fast warpgate. Alternatively, you could opt to do a heavy sentry 3 or 4 gate and expand behind the aggression IF you can force him to be super defensive.

If you want to rush WG in order to get more units faster, then great, but don't attack a terran bunker without sentries or you won't be breaking it. In the end you seemed to have conflicting goals for your opening and probe production could have been better during the attack as well.

What I mean by conflicting goals is the following: You take a 20 nexus (eco focus) you chrono WG (attack focus) and you attack terran with a small army before your econ really kicks in from a 2nd base to be able to use it it fuel your army. If you take a second nexus only to put 8 probes on minerals for an attack, you should be doing an MC 1 gate FE, taking the nat, chrono probes and build an army. THEN when WG is done you walk up to Terran with sentries and 5 gates of production at a timing similar to the one shown in this replay here and roll face since he only has one bunker.

Also, always always always scout in the early midgame for hidden bases. Always.

You saw very few marines and one bunker off of an FE. Good call on the safety robo for obs, but even if they go banshee there are often more marines than that unless they fast fast fast tech in which case they would make more than one bunker.

Well, I'm trying to follow HuK's 20 Food opening: http://wiki.teamliquid.net/starcraft2/HuK's_20_Food_FE_3_Gate_Pressure

After re-reading the guide, I realise that I didn't pull Probes out of gas after getting 150 gas, but my Gateway timing lines up well enough that I don't think it's that much of a problem. I also think that pulling Probes out of gas telegraphs what you want to do to the Terran, which increases the likelihood of an E. Bay block considerably.

Anyway, as the guide says, the 5 fast Stalkers are one of the main focuses of the build since they allow you to flat-out kill Terran players who don't react fast enough to your pressure with an SCV pull. 5 Stalkers will kill the Bunker and the Marines (and the SCVs at the natural) if the opponent isn't paying attention.

EDIT:

Ah, I see. You're supposed to use two Chronoboosts on Probes and then dump the rest into Warpgate Research - that's why you need to pull out of gas to get Gateways sooner. Yeah, I don't think I need to be that aggressive and I also think that I'd just get E. Bay blocked every single game if I tried to do that...

Decisions, decisions.


Well, if you pull off gas, you can get much more aggressive since the extra minerals will help you out, but I was never a fan of the HuK FE. Only because, its risky if a big attack comes and hits as a super early all in unless you have amazing micro, and also because if the 5 stalkers don't do anything, the chrono could have been more probes which is better anyway. I like to play macro games and all i practice are macro builds that include early pressure of some kind which often means I am doing a 3 or 4 gate into tech or a third depending on my read.

I just think that if you dump chrono into tech instead of probes early, you really need to do damage since you will in essence be behind the terran in econ once you factor in the use of MULEs and similar scv counts.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-06-07 14:57:06
June 07 2012 14:34 GMT
#5090
--- Nuked ---
etherealfall
Profile Joined December 2011
Australia476 Posts
June 07 2012 16:28 GMT
#5091
Any protoss high diamond or above feel that on Antiga shipyard, it's only really viable to play 2 base all ins?

I feel with the current metagame, especially on ladder, it is either:
1. very hard to establish a third due to essentially two ways of two pronged attacks or
2. the effectiveness of muta ling, resulting in almost a BO loss if you don't react in time.

Discuss?
How2getMaster
Profile Joined August 2011
Germany124 Posts
June 07 2012 18:53 GMT
#5092
PvZ: Well Mutas aren´t that strong on the map. With one blink your up in your main. Only close air is pretty shitty. Blizzard should force cross spawns on this map. If you spawn close posi. you should consider Immortal allin^^ (If you don´t react in time it is a autoloss.. but thats the same on any bigger map.)
PvT: Is good I think. Only elevator is a threat.
PvP: Good map for it.

Greetings.
DiamondToss looking for a team :)
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2012-06-07 19:46:28
June 07 2012 19:45 GMT
#5093
On June 08 2012 01:28 etherealfall wrote:
Any protoss high diamond or above feel that on Antiga shipyard, it's only really viable to play 2 base all ins?

I feel with the current metagame, especially on ladder, it is either:
1. very hard to establish a third due to essentially two ways of two pronged attacks or
2. the effectiveness of muta ling, resulting in almost a BO loss if you don't react in time.

Discuss?


If you mean PvZ, yeah the third is definitely a bitch. I personally think if you don't 2base allin, stargate is mandatory on there for the reasons you listed (i like 3 cannons+2 void rays to defend my third, with the rest of my army on the low ground). On the bright side, 2base timings can be extremely strong, in a similar way to korhal compound.

Oh and yes, cross spawns should be enforced on there (and entombed valley while we are at it), kinda annoying by blizz tbh.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Mikelius
Profile Joined September 2010
Germany517 Posts
June 07 2012 21:06 GMT
#5094
On June 08 2012 03:53 How2getMaster wrote:
PvZ: Well Mutas aren´t that strong on the map. With one blink your up in your main. Only close air is pretty shitty. Blizzard should force cross spawns on this map. If you spawn close posi. you should consider Immortal allin^^ (If you don´t react in time it is a autoloss.. but thats the same on any bigger map.)
PvT: Is good I think. Only elevator is a threat.
PvP: Good map for it.

Greetings.

I dislike Antiga PvP because of how strong Blink+obs is on that map.
Less QQ, more PewPew
etherealfall
Profile Joined December 2011
Australia476 Posts
June 07 2012 23:58 GMT
#5095
On June 08 2012 04:45 Teoita wrote:
Show nested quote +
On June 08 2012 01:28 etherealfall wrote:
Any protoss high diamond or above feel that on Antiga shipyard, it's only really viable to play 2 base all ins?

I feel with the current metagame, especially on ladder, it is either:
1. very hard to establish a third due to essentially two ways of two pronged attacks or
2. the effectiveness of muta ling, resulting in almost a BO loss if you don't react in time.

Discuss?


If you mean PvZ, yeah the third is definitely a bitch. I personally think if you don't 2base allin, stargate is mandatory on there for the reasons you listed (i like 3 cannons+2 void rays to defend my third, with the rest of my army on the low ground). On the bright side, 2base timings can be extremely strong, in a similar way to korhal compound.

Oh and yes, cross spawns should be enforced on there (and entombed valley while we are at it), kinda annoying by blizz tbh.


Sorry, yeah, I should have been more clear. PvZ is the MU I was referring to.

I've watched many Masters and above streams, and it seems like 2 base all-ins to be the preference on that map.

I've also started doing that exclusively on ladder. I feel a flood of lings into the third while mutas are in the main, then bouncing straight into the third is extremely strong. You're right about the stargate though. I guess it will have to be mandatory if you're shooting for a macro orientated build.
JaxxUK
Profile Joined March 2012
20 Posts
June 08 2012 00:46 GMT
#5096
Hi all, something I have noticed on Protoss streams that Alot of these pros use a different warp in sound. The sound effect spunds really helpful how would I get hold of it? I had no luck searching tl so i came here.
BaCoNSawce
Profile Blog Joined August 2011
United States34 Posts
June 08 2012 01:43 GMT
#5097
Hey everyone, I thought I would come here for some help fora friend. We play a lot of private 1v1's together each day, with me being at a gold level and he being around a low silver. Hes been having a lot of problems with PvT, and coping with a aggressive Terran. Ive been using the FilterSC guides and opting to do a +1 attack timing at the 10:45 mark, and he cant hold it off using multiple builds. I'll upload some reps when I can, but in the meantime if anyone can help with listing the PvT builds they use so i can give it to him, I think he would really appreciate it, since he cant find a PvT build outside 3 gate robo expand, or a 1 gate expand. He has been trying to play a macro style instead of banking on early aggression or timing attacks.

Sorry in advance for the wall of text
Rumor has it Dustin Browder likes destructible rocks....
ZeromuS
Profile Blog Joined October 2010
Canada13414 Posts
Last Edited: 2012-06-08 05:00:55
June 08 2012 04:58 GMT
#5098
On June 08 2012 09:46 JaxxUK wrote:
Hi all, something I have noticed on Protoss streams that Alot of these pros use a different warp in sound. The sound effect spunds really helpful how would I get hold of it? I had no luck searching tl so i came here.


I have never heard a different warp in sound :/ what EXACTLY are you referring to?

On June 08 2012 10:43 BaCoNSawce wrote:
Hey everyone, I thought I would come here for some help fora friend. We play a lot of private 1v1's together each day, with me being at a gold level and he being around a low silver. Hes been having a lot of problems with PvT, and coping with a aggressive Terran. Ive been using the FilterSC guides and opting to do a +1 attack timing at the 10:45 mark, and he cant hold it off using multiple builds. I'll upload some reps when I can, but in the meantime if anyone can help with listing the PvT builds they use so i can give it to him, I think he would really appreciate it, since he cant find a PvT build outside 3 gate robo expand, or a 1 gate expand. He has been trying to play a macro style instead of banking on early aggression or timing attacks.

Sorry in advance for the wall of text



At 10:45, its really much much more than a simple build order problem. Instead it comes down to execution of an opening build and then plan into the mid game. We would need to see replays. Otherwise I would just suggest he learn 2 gate robo expand in silver league and try to get up to collossus and 5 gates for the 10 minute attack, though there isn't a specific PvT Guide I can point you towards atm.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 08 2012 07:17 GMT
#5099
You mean Cecil Sunkure's 2 Gate Fast Obs?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=204010
KT best KT ~ 2014
JaxxUK
Profile Joined March 2012
20 Posts
June 08 2012 09:08 GMT
#5100
On June 08 2012 13:58 ZeromuS wrote:
Show nested quote +
On June 08 2012 09:46 JaxxUK wrote:
Hi all, something I have noticed on Protoss streams that Alot of these pros use a different warp in sound. The sound effect spunds really helpful how would I get hold of it? I had no luck searching tl so i came here.


I have never heard a different warp in sound :/ what EXACTLY are referring to?



I hear it on incontrols and whiteRAs stream. They have this squishy sound for when they can't warp in units. Where do they get this from
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