• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:13
CEST 06:13
KST 13:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!18Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)87Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters [D] Wireframe Casting Removed
Tourneys
INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Animated Gateway HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile General RTS Discussion Thread Diablo IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3559 users

The Protoss Help Me Thread - Page 203

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 201 202 203 204 205 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
monk
Profile Blog Joined May 2009
United States8477 Posts
March 07 2012 03:54 GMT
#4041
On March 07 2012 07:25 xlava wrote:
Show nested quote +
On March 07 2012 07:23 Latedi wrote:
On March 07 2012 07:17 xlava wrote:
On March 07 2012 06:55 recklessfire wrote:
On March 07 2012 06:42 Vinter2 wrote:
PvT - If u open 1g expand at 30, cut probes, throw down 2 gateways.. u scouted a techlab or a reactor on a rax and some mauraders. What next, gas + robo and get stalkers/sentrys and a late immortal? U wont have an immortal when the 2rax hit. Will u have it when a 3rax hits, probably not if u cant delay it with forcefields?

So what should u do? What unit composition should u have when he attacks with mm+stim+concussive shells?


I think your referring to MC's 1 gate expand, and if you executed the build correctly you will have enough to kill the 2 rax w/o any robo units. Before you even warp in with all 3 gates you will have a single zealot with 4 stalkers and then adding 3 more gateway units from the first warp in, you will have more than enough to deal with the two rax without the need of an immortal.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=294136 MC's 1 gate expo. This is pretty standard against any terran who opens with a single gas. This build is so solid =)



1gate expand dies to a properly executed 2 rax reactor first though. Its the only kind of 2 rax pressure a 1 gate expand can't hold efficiently. Just making sure thats clear.


It's not instantly a loss if you play it out well.


No but its a BO counter. You're behind because you should never hold the nexus.

Yea, this is wrong. I can name at least 4 variations of 1 gate fe designed to hold 2 rax. MC's is the most stable, kcdc's holds with good control/decision making and the 2 gas one should hold, but I've never tried it so I can't back that up with confidence. Also, there's a new 1 gate fe which is designed to hold 2 rax by chronoboosting warpgates.
Moderator
Kharnage
Profile Joined September 2011
Australia920 Posts
March 07 2012 03:55 GMT
#4042
On March 07 2012 12:28 Rasera wrote:
Need help with reaper harass.

Situation is this: 1 gate up, 2 gates finishing, no forge and warpgate not finished yet. 3 reapers jump a cliff into my base and I only have 2 stalkers. How do I prevent them from doing damage to absolutely everything, considering my opponent didn't keep them all clumped together (ie: 1 went to harass probes, 1 attacking pylons, 1 attacking building gateways).

Doesn't happen often, but it's one of the few things that completely stumps me on how to keep them out, especially when they return with greater numbers as the game progresses.


send 1 stalker to reaper on pylon, another to reaper on gateway, pull 5 probes and attack last reaper. he can't micro all of them and you don't have to. soon as 1 dies put probes back on the min line and set your free stalker onto the probe reaper (if it's still alive)
Terran just lost 150/150 and a lot of rax building time and at most you lost a few probes. you're way ahead.
elctrc_wzrd
Profile Joined October 2010
Canada61 Posts
March 07 2012 05:24 GMT
#4043
Hey guys I'm having EXTREME difficulties with Zerg end game I used to have trouble opening strongly but even after overcoming this weakness and macroing Vs Zerg its really hard to react to broodlord roach etc because I never have a strong enough army when it hits.

http://drop.sc/127911 Example
BM
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
March 07 2012 05:35 GMT
#4044
On March 07 2012 07:25 xlava wrote:
Show nested quote +
On March 07 2012 07:23 Latedi wrote:
On March 07 2012 07:17 xlava wrote:
On March 07 2012 06:55 recklessfire wrote:
On March 07 2012 06:42 Vinter2 wrote:
PvT - If u open 1g expand at 30, cut probes, throw down 2 gateways.. u scouted a techlab or a reactor on a rax and some mauraders. What next, gas + robo and get stalkers/sentrys and a late immortal? U wont have an immortal when the 2rax hit. Will u have it when a 3rax hits, probably not if u cant delay it with forcefields?

So what should u do? What unit composition should u have when he attacks with mm+stim+concussive shells?


I think your referring to MC's 1 gate expand, and if you executed the build correctly you will have enough to kill the 2 rax w/o any robo units. Before you even warp in with all 3 gates you will have a single zealot with 4 stalkers and then adding 3 more gateway units from the first warp in, you will have more than enough to deal with the two rax without the need of an immortal.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=294136 MC's 1 gate expo. This is pretty standard against any terran who opens with a single gas. This build is so solid =)



1gate expand dies to a properly executed 2 rax reactor first though. Its the only kind of 2 rax pressure a 1 gate expand can't hold efficiently. Just making sure thats clear.


It's not instantly a loss if you play it out well.


No but its a BO counter. You're behind because you should never hold the nexus.


This is just wrong.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Xaldarian
Profile Joined February 2012
Netherlands65 Posts
March 07 2012 08:46 GMT
#4045
[QUOTE]On March 07 2012 06:47 Latedi wrote:
[QUOTE]On March 07 2012 06:35 Xaldarian wrote:
Lately I've been slumping as a player and I can't find my way back to when I could simply play the game, enjoy it and have succes. now I'm not talking succes as in winning but simply being able to execute well.

What do you do when your playing people a full league lower because you feel like your hands don't do what your head tells them?

A really frustrated toss who might be demoted to gold while I used to play vs high plat and diamonds.[/QUOTE]

That shit happens to almost everyone I know who plays regularly. I don't think there's a specific cure, rather just play like you usually do and eventually you will execute well again. I could be wrong but that's how it works for me.

Thx for the response.

I might just be trying too hard I guess.
I also believe the overall lvl of players is increasing rapidly due to dwindling activity of the larger more casual player base.

am I right on that point?
Those who lived in darkness have seen a great light
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2012-03-07 09:42:09
March 07 2012 09:41 GMT
#4046
Lately I've been slumping as a player and I can't find my way back to when I could simply play the game, enjoy it and have succes. now I'm not talking succes as in winning but simply being able to execute well.

What do you do when your playing people a full league lower because you feel like your hands don't do what your head tells them?

A really frustrated toss who might be demoted to gold while I used to play vs high plat and diamonds.[/QUOTE]

That shit happens to almost everyone I know who plays regularly. I don't think there's a specific cure, rather just play like you usually do and eventually you will execute well again. I could be wrong but that's how it works for me.

Thx for the response.

I might just be trying too hard I guess.
I also believe the overall lvl of players is increasing rapidly due to dwindling activity of the larger more casual player base.

am I right on that point?

Yes of course people get better, but I don't think it matters too much before mid-masters somewhere. Don't think too much about it Leagues and points are completely artificial after all and doesn't show your skill.
I am Latedi.
Xaldarian
Profile Joined February 2012
Netherlands65 Posts
Last Edited: 2012-03-07 15:44:39
March 07 2012 11:22 GMT
#4047
I know, I've completely crushed some diamonds but also lost against lowly gold players... which feels completely wrong. mid plat usually around rank 30.
Those who lived in darkness have seen a great light
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
Last Edited: 2012-03-07 20:40:28
March 07 2012 20:38 GMT
#4048
Ok so im a high diamond toss on EU. But i have a massive issue that i dont have set builds that i know i can use going into a game, unless you count PvP i suppose.

What i mean by that is, in PvZ i know ill FFE on every map (and i havent got any veto'd) and then on certain maps ill transition into void with zealot +1 timing into a 3rd or tech/all in or whatever.

PvT ill open 1 gate FE/1 gate robo FE every game. And then into whichever tech i feel more viable.

But i dont have a single build nailed down that i can execute the same every single time on any map in any matchup. I feel like that is required at a much much lower league then mine ( i actually vsed and took out my first few masters players today :o)

so what im wandering is, should i spend time on single player just grinding a build out? if so, how many should i have in each PvT and PvZ?

And also, which custom maps are good for this, i used yabot once - if thats what its called - is that good? i want one where i can keep doing it over and over without having to leave the game and remake

thanks
TheHau
Profile Joined December 2010
United States11 Posts
March 07 2012 22:05 GMT
#4049
Hey guys,

I have a late game PvP question. When you are on 3+ bases and have a maxed out army, what is the best composition? Obviously Colossus is a must, but is there a limit on the number of them you should have? Like don’t go ever 10 or 12? Also, what about a secondary unit? I usually go stalkers with blink to supplement the Colossus and then a Mothership for vortex. However, is it better to go Colossus/Archon if you have enough gas for it? Thanks.
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2012-03-07 22:19:24
March 07 2012 22:18 GMT
#4050
On March 08 2012 07:05 TheHau wrote:
Hey guys,

I have a late game PvP question. When you are on 3+ bases and have a maxed out army, what is the best composition? Obviously Colossus is a must, but is there a limit on the number of them you should have? Like don’t go ever 10 or 12? Also, what about a secondary unit? I usually go stalkers with blink to supplement the Colossus and then a Mothership for vortex. However, is it better to go Colossus/Archon if you have enough gas for it? Thanks.

If both players are going colossi, then colossi are king. Get as many colossi as possible in your first max off of 2 robos. Archons are the best tanks, but you should only get them to cushion your max. 12 colossi and 3 archons is better than 10 colossi and 6 archons. Mothership should only be gotten as you're about to max out, because although they're definitely worth 8 supply, they're not worth the cost when you're around 140ish supply and your opponent can max out and kill you beofore the mothership comes out. They're also fragile in the sense that 1 feedback cripples them.

Again, this is assuming your opponent is also going colossi. This advice isn't completely valid if your opponent is heavy on either archon/chargelot or voidrays.
Moderator
McTeazy
Profile Joined January 2012
Canada297 Posts
March 07 2012 22:31 GMT
#4051
On March 08 2012 07:18 NrGmonk wrote:
Show nested quote +
On March 08 2012 07:05 TheHau wrote:
Hey guys,

I have a late game PvP question. When you are on 3+ bases and have a maxed out army, what is the best composition? Obviously Colossus is a must, but is there a limit on the number of them you should have? Like don’t go ever 10 or 12? Also, what about a secondary unit? I usually go stalkers with blink to supplement the Colossus and then a Mothership for vortex. However, is it better to go Colossus/Archon if you have enough gas for it? Thanks.

If both players are going colossi, then colossi are king. Get as many colossi as possible in your first max off of 2 robos. Archons are the best tanks, but you should only get them to cushion your max. 12 colossi and 3 archons is better than 10 colossi and 6 archons. Mothership should only be gotten as you're about to max out, because although they're definitely worth 8 supply, they're not worth the cost when you're around 140ish supply and your opponent can max out and kill you beofore the mothership comes out. They're also fragile in the sense that 1 feedback cripples them.

Again, this is assuming your opponent is also going colossi. This advice isn't completely valid if your opponent is heavy on either archon/chargelot or voidrays.


on another note, how do you engage properly collossi vs collossi? i always seem to come out of these battles way worse than my opponent, even if i have more collossi. should i be targetting collossi with collossi? or just a-moving in? or should i target his stalkers and try to snipe his collossi with blink/focus fire? like i said unless i'm like 4 collossi ahead, i ALWAYS lose these engagements terribly (like he still has all collossi and half stalkers left)
a person is smart, people are stupid
zarcel
Profile Joined March 2012
Poland7 Posts
March 07 2012 22:43 GMT
#4052
Replay: http://drop.sc/128223


Hey!
Can someone tell me how to engage in battles as protoss? Why did I keep losing my big army to this little terrans army? I always feel like my units are very weak against terran's.
Kharnage
Profile Joined September 2011
Australia920 Posts
March 07 2012 22:45 GMT
#4053
On March 08 2012 07:18 NrGmonk wrote:
Show nested quote +
On March 08 2012 07:05 TheHau wrote:
Hey guys,

I have a late game PvP question. When you are on 3+ bases and have a maxed out army, what is the best composition? Obviously Colossus is a must, but is there a limit on the number of them you should have? Like don’t go ever 10 or 12? Also, what about a secondary unit? I usually go stalkers with blink to supplement the Colossus and then a Mothership for vortex. However, is it better to go Colossus/Archon if you have enough gas for it? Thanks.

If both players are going colossi, then colossi are king. Get as many colossi as possible in your first max off of 2 robos. Archons are the best tanks, but you should only get them to cushion your max. 12 colossi and 3 archons is better than 10 colossi and 6 archons. Mothership should only be gotten as you're about to max out, because although they're definitely worth 8 supply, they're not worth the cost when you're around 140ish supply and your opponent can max out and kill you beofore the mothership comes out. They're also fragile in the sense that 1 feedback cripples them.

Again, this is assuming your opponent is also going colossi. This advice isn't completely valid if your opponent is heavy on either archon/chargelot or voidrays.


I've seen mass phoenix (22ish?) used against mass colossi and absoloutly devastate it. It's kind of risky though since you get scouted they can stop colossi production and get a higher archon count, which phoenix are pretty bad against

Are there any other ways to 'counter' someone going colossi when they have a higher colossus count than you? trying to play catch-up is a sure way to lose.
Mikelius
Profile Joined September 2010
Germany517 Posts
March 07 2012 22:48 GMT
#4054
On March 08 2012 07:31 McTeazy wrote:
Show nested quote +
On March 08 2012 07:18 NrGmonk wrote:
On March 08 2012 07:05 TheHau wrote:
Hey guys,

I have a late game PvP question. When you are on 3+ bases and have a maxed out army, what is the best composition? Obviously Colossus is a must, but is there a limit on the number of them you should have? Like don’t go ever 10 or 12? Also, what about a secondary unit? I usually go stalkers with blink to supplement the Colossus and then a Mothership for vortex. However, is it better to go Colossus/Archon if you have enough gas for it? Thanks.

If both players are going colossi, then colossi are king. Get as many colossi as possible in your first max off of 2 robos. Archons are the best tanks, but you should only get them to cushion your max. 12 colossi and 3 archons is better than 10 colossi and 6 archons. Mothership should only be gotten as you're about to max out, because although they're definitely worth 8 supply, they're not worth the cost when you're around 140ish supply and your opponent can max out and kill you beofore the mothership comes out. They're also fragile in the sense that 1 feedback cripples them.

Again, this is assuming your opponent is also going colossi. This advice isn't completely valid if your opponent is heavy on either archon/chargelot or voidrays.


on another note, how do you engage properly collossi vs collossi? i always seem to come out of these battles way worse than my opponent, even if i have more collossi. should i be targetting collossi with collossi? or just a-moving in? or should i target his stalkers and try to snipe his collossi with blink/focus fire? like i said unless i'm like 4 collossi ahead, i ALWAYS lose these engagements terribly (like he still has all collossi and half stalkers left)


Assuming roughly equal number of colossi/gateway units, positioning and who has the better arc will determine the winner.
Less QQ, more PewPew
Kharnage
Profile Joined September 2011
Australia920 Posts
March 07 2012 22:52 GMT
#4055
On March 08 2012 07:48 Mikelius wrote:
Show nested quote +
On March 08 2012 07:31 McTeazy wrote:
On March 08 2012 07:18 NrGmonk wrote:
On March 08 2012 07:05 TheHau wrote:
Hey guys,

I have a late game PvP question. When you are on 3+ bases and have a maxed out army, what is the best composition? Obviously Colossus is a must, but is there a limit on the number of them you should have? Like don’t go ever 10 or 12? Also, what about a secondary unit? I usually go stalkers with blink to supplement the Colossus and then a Mothership for vortex. However, is it better to go Colossus/Archon if you have enough gas for it? Thanks.

If both players are going colossi, then colossi are king. Get as many colossi as possible in your first max off of 2 robos. Archons are the best tanks, but you should only get them to cushion your max. 12 colossi and 3 archons is better than 10 colossi and 6 archons. Mothership should only be gotten as you're about to max out, because although they're definitely worth 8 supply, they're not worth the cost when you're around 140ish supply and your opponent can max out and kill you beofore the mothership comes out. They're also fragile in the sense that 1 feedback cripples them.

Again, this is assuming your opponent is also going colossi. This advice isn't completely valid if your opponent is heavy on either archon/chargelot or voidrays.


on another note, how do you engage properly collossi vs collossi? i always seem to come out of these battles way worse than my opponent, even if i have more collossi. should i be targetting collossi with collossi? or just a-moving in? or should i target his stalkers and try to snipe his collossi with blink/focus fire? like i said unless i'm like 4 collossi ahead, i ALWAYS lose these engagements terribly (like he still has all collossi and half stalkers left)


Assuming roughly equal number of colossi/gateway units, positioning and who has the better arc will determine the winner.


It is I, Captain Obvious!

I think he's asking more should he focus on micro'ing his stalkers to focus fire colossus, should he move his damaged colossus back, letting the gateway army do it's thing, etc.
monk
Profile Blog Joined May 2009
United States8477 Posts
March 07 2012 22:58 GMT
#4056
On March 08 2012 07:31 McTeazy wrote:
Show nested quote +
On March 08 2012 07:18 NrGmonk wrote:
On March 08 2012 07:05 TheHau wrote:
Hey guys,

I have a late game PvP question. When you are on 3+ bases and have a maxed out army, what is the best composition? Obviously Colossus is a must, but is there a limit on the number of them you should have? Like don’t go ever 10 or 12? Also, what about a secondary unit? I usually go stalkers with blink to supplement the Colossus and then a Mothership for vortex. However, is it better to go Colossus/Archon if you have enough gas for it? Thanks.

If both players are going colossi, then colossi are king. Get as many colossi as possible in your first max off of 2 robos. Archons are the best tanks, but you should only get them to cushion your max. 12 colossi and 3 archons is better than 10 colossi and 6 archons. Mothership should only be gotten as you're about to max out, because although they're definitely worth 8 supply, they're not worth the cost when you're around 140ish supply and your opponent can max out and kill you beofore the mothership comes out. They're also fragile in the sense that 1 feedback cripples them.

Again, this is assuming your opponent is also going colossi. This advice isn't completely valid if your opponent is heavy on either archon/chargelot or voidrays.


on another note, how do you engage properly collossi vs collossi? i always seem to come out of these battles way worse than my opponent, even if i have more collossi. should i be targetting collossi with collossi? or just a-moving in? or should i target his stalkers and try to snipe his collossi with blink/focus fire? like i said unless i'm like 4 collossi ahead, i ALWAYS lose these engagements terribly (like he still has all collossi and half stalkers left)

The 3 main things you have to worry about in colossi vs colossi fights is upgrades, # of colossi, and positioning. The first 2 you can't really control at the time of the engagement, but positioning is. Positioning is way more important than target firing, because target firing can actually make you waste shots. Before a fight, make sure you have a good concave. If you're in a defensive position, make sure your defensive colossi are in a concave. If you're attacking, make sure you're not attacking into a concave and try to attack his main army from multiple directions. If you see your opponent in an entrenched concave, try to hit somewhere else to get your opponent out of position. As for battle micro, I like to micro defensively instead of offensively in colossi wars. That is, don't focus fire, but attempt to get an even better position with your colossi. Make them hard to attack, move weak ones back, make sure your opponents' colossi are getting the least splash possible, and try to get an even better concave during the fight.
Moderator
xlava
Profile Blog Joined March 2011
United States676 Posts
Last Edited: 2012-03-07 23:37:44
March 07 2012 23:33 GMT
#4057
On March 07 2012 12:54 NrGmonk wrote:
Show nested quote +
On March 07 2012 07:25 xlava wrote:
On March 07 2012 07:23 Latedi wrote:
On March 07 2012 07:17 xlava wrote:
On March 07 2012 06:55 recklessfire wrote:
On March 07 2012 06:42 Vinter2 wrote:
PvT - If u open 1g expand at 30, cut probes, throw down 2 gateways.. u scouted a techlab or a reactor on a rax and some mauraders. What next, gas + robo and get stalkers/sentrys and a late immortal? U wont have an immortal when the 2rax hit. Will u have it when a 3rax hits, probably not if u cant delay it with forcefields?

So what should u do? What unit composition should u have when he attacks with mm+stim+concussive shells?


I think your referring to MC's 1 gate expand, and if you executed the build correctly you will have enough to kill the 2 rax w/o any robo units. Before you even warp in with all 3 gates you will have a single zealot with 4 stalkers and then adding 3 more gateway units from the first warp in, you will have more than enough to deal with the two rax without the need of an immortal.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=294136 MC's 1 gate expo. This is pretty standard against any terran who opens with a single gas. This build is so solid =)



1gate expand dies to a properly executed 2 rax reactor first though. Its the only kind of 2 rax pressure a 1 gate expand can't hold efficiently. Just making sure thats clear.


It's not instantly a loss if you play it out well.


No but its a BO counter. You're behind because you should never hold the nexus.

Yea, this is wrong. I can name at least 4 variations of 1 gate fe designed to hold 2 rax. MC's is the most stable, kcdc's holds with good control/decision making and the 2 gas one should hold, but I've never tried it so I can't back that up with confidence. Also, there's a new 1 gate fe which is designed to hold 2 rax by chronoboosting warpgates.


Sigh... nobody reads things anymore...

A 1 gate expand consists of the following according to me. If my idea of a 1 gate expand is different than MC's than say so right now because then you are probably right. However: My 1 gate expand is 13gate 14 gas 3 chronos on nexus, 2 chronos on gateway, none on warp gate. I chrono out 1 zealot and 2-3 stalkers, expand on 29 food.

This variation does not hold a 2 rax reactor first. It does hold 2 rax tech lab first. Idk how someone can just say 1 gate expand holds all 2 rax because that is not true. Also note that a 2 rax reactor first can have variations in and of itself. I'm not saying that 1 gate expand always loses to it, but if the Terran brings a few SCVs, bunkers up, it is extremely difficult to hold, neigh impossible to hold the nexus. Its hard to hold a nexus with a 3 gate expand against this rush, so I have no idea why people are saying differently. Plus, if Terran decides to pull all his SCVs you might just flat out die. Actually, you will flat out die if you 1 gate expanded. Pulling probes is a decent idea, but against 5 marines and 2 marauders + scvs, you're going to lose some. So maybe you might hold the nexus, but if Terran expanded behind it (which decent Terrans should do), you're even at the very best.

Btw as if it means anything I'm high masters, so maybe we're just talking about different things since relatively speaking I'm not that bad...

EDIT: My post isn't meant to be flame inciting, I'm just trying to get to the bottom of this just like all of you. We're all on the same team here don't forget that
monk
Profile Blog Joined May 2009
United States8477 Posts
March 07 2012 23:44 GMT
#4058
On March 08 2012 08:33 xlava wrote:
Show nested quote +
On March 07 2012 12:54 NrGmonk wrote:
On March 07 2012 07:25 xlava wrote:
On March 07 2012 07:23 Latedi wrote:
On March 07 2012 07:17 xlava wrote:
On March 07 2012 06:55 recklessfire wrote:
On March 07 2012 06:42 Vinter2 wrote:
PvT - If u open 1g expand at 30, cut probes, throw down 2 gateways.. u scouted a techlab or a reactor on a rax and some mauraders. What next, gas + robo and get stalkers/sentrys and a late immortal? U wont have an immortal when the 2rax hit. Will u have it when a 3rax hits, probably not if u cant delay it with forcefields?

So what should u do? What unit composition should u have when he attacks with mm+stim+concussive shells?


I think your referring to MC's 1 gate expand, and if you executed the build correctly you will have enough to kill the 2 rax w/o any robo units. Before you even warp in with all 3 gates you will have a single zealot with 4 stalkers and then adding 3 more gateway units from the first warp in, you will have more than enough to deal with the two rax without the need of an immortal.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=294136 MC's 1 gate expo. This is pretty standard against any terran who opens with a single gas. This build is so solid =)



1gate expand dies to a properly executed 2 rax reactor first though. Its the only kind of 2 rax pressure a 1 gate expand can't hold efficiently. Just making sure thats clear.


It's not instantly a loss if you play it out well.


No but its a BO counter. You're behind because you should never hold the nexus.

Yea, this is wrong. I can name at least 4 variations of 1 gate fe designed to hold 2 rax. MC's is the most stable, kcdc's holds with good control/decision making and the 2 gas one should hold, but I've never tried it so I can't back that up with confidence. Also, there's a new 1 gate fe which is designed to hold 2 rax by chronoboosting warpgates.


Sigh... nobody reads things anymore...

A 1 gate expand consists of the following according to me. If my idea of a 1 gate expand is different than MC's than say so right now because then you are probably right. However: My 1 gate expand is 13gate 14 gas 3 chronos on nexus, 2 chronos on gateway, none on warp gate. I chrono out 1 zealot and 2-3 stalkers, expand on 29 food.

This variation does not hold a 2 rax reactor first. It does hold 2 rax tech lab first. Idk how someone can just say 1 gate expand holds all 2 rax because that is not true. Also note that a 2 rax reactor first can have variations in and of itself. I'm not saying that 1 gate expand always loses to it, but if the Terran brings a few SCVs, bunkers up, it is extremely difficult to hold, neigh impossible to hold the nexus. Its hard to hold a nexus with a 3 gate expand against this rush, so I have no idea why people are saying differently. Plus, if Terran decides to pull all his SCVs you might just flat out die. Actually, you will flat out die if you 1 gate expanded. Pulling probes is a decent idea, but against 5 marines and 2 marauders + scvs, you're going to lose some. So maybe you might hold the nexus, but if Terran expanded behind it (which decent Terrans should do), you're even at the very best.

Btw as if it means anything I'm high masters, so maybe we're just talking about different things since relatively speaking I'm not that bad...

The 1 gate fe you described is MC's except for 3 cb on nexus and expanding on 29-30 food, so pretty much the same. You pull probes if your opponent brings 2+ scvs. You forget the nexus and ff your ramp if your opponent brings all his scvs. Standard 3 gate relies on sentries to defend while 1 gate expand relies on zealots+stalkers, so they're completely different. I've never not held a 2 rax unless I made a huge mistake. You shouldn't be so adamant that you're right just because of your own experiences with 1 gate fe.
Moderator
pphp
Profile Blog Joined September 2010
Brazil24 Posts
March 08 2012 00:13 GMT
#4059
On March 08 2012 05:38 ThatGuy89 wrote:
Ok so im a high diamond toss on EU. But i have a massive issue that i dont have set builds that i know i can use going into a game, unless you count PvP i suppose.

What i mean by that is, in PvZ i know ill FFE on every map (and i havent got any veto'd) and then on certain maps ill transition into void with zealot +1 timing into a 3rd or tech/all in or whatever.

PvT ill open 1 gate FE/1 gate robo FE every game. And then into whichever tech i feel more viable.

But i dont have a single build nailed down that i can execute the same every single time on any map in any matchup. I feel like that is required at a much much lower league then mine ( i actually vsed and took out my first few masters players today :o)

so what im wandering is, should i spend time on single player just grinding a build out? if so, how many should i have in each PvT and PvZ?

And also, which custom maps are good for this, i used yabot once - if thats what its called - is that good? i want one where i can keep doing it over and over without having to leave the game and remake

thanks


Just open xel naga caverns on multiplayer (so you get used to the lag) and spam the build there.

For PvZ learn nexus first FFE, forge first FFE. For mid game strategies I do 7 gates all-ins and 1 stargate to another 2base gate all-in. Timings in early, and a little less in mid game, are so important that you can get to top 8 diamond just by doing well timed 4gates. Then top 1 diamond by doing 2 base all-ins.

Some call me an all-in fag, but I end games so fast, I do that build so many times that build timings become automatic, which leaves me free to micro an stalker or harass with the 12 probe. And then I learn the variations or other builds.

The smart is not the one who knows the most, it is the one who learns the fastest.
monk
Profile Blog Joined May 2009
United States8477 Posts
March 08 2012 00:34 GMT
#4060
On March 08 2012 07:45 Kharnage wrote:
Show nested quote +
On March 08 2012 07:18 NrGmonk wrote:
On March 08 2012 07:05 TheHau wrote:
Hey guys,

I have a late game PvP question. When you are on 3+ bases and have a maxed out army, what is the best composition? Obviously Colossus is a must, but is there a limit on the number of them you should have? Like don’t go ever 10 or 12? Also, what about a secondary unit? I usually go stalkers with blink to supplement the Colossus and then a Mothership for vortex. However, is it better to go Colossus/Archon if you have enough gas for it? Thanks.

If both players are going colossi, then colossi are king. Get as many colossi as possible in your first max off of 2 robos. Archons are the best tanks, but you should only get them to cushion your max. 12 colossi and 3 archons is better than 10 colossi and 6 archons. Mothership should only be gotten as you're about to max out, because although they're definitely worth 8 supply, they're not worth the cost when you're around 140ish supply and your opponent can max out and kill you beofore the mothership comes out. They're also fragile in the sense that 1 feedback cripples them.

Again, this is assuming your opponent is also going colossi. This advice isn't completely valid if your opponent is heavy on either archon/chargelot or voidrays.


I've seen mass phoenix (22ish?) used against mass colossi and absoloutly devastate it. It's kind of risky though since you get scouted they can stop colossi production and get a higher archon count, which phoenix are pretty bad against

Are there any other ways to 'counter' someone going colossi when they have a higher colossus count than you? trying to play catch-up is a sure way to lose.

Yea, phoenix aren't reliable, because of colossi timings. In an even game, you would have made 2 robo while your opponent went for 1 robo + 2 stargates. Make 2 colossi out of your 2nd robo and push.

If you're behind on colossi in colossi wars, it can be hard. The way you play it really depends on what advantages you have like bases, upgrades, etc... If you're not too far behind in colossi, you can play defensively till you catch up. You can do some harass with either prisms or blink stalkers. Or you can go for a risky tech switch like phoenix or voidray and hope your opponent doesn't scout.
Moderator
Prev 1 201 202 203 204 205 432 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 201
Nina 55
StarCraft: Brood War
GuemChi 3694
Shuttle 368
Dewaltoss 86
Aegong 70
Leta 64
Bale 30
ZergMaN 27
League of Legends
Doublelift4164
Counter-Strike
summit1g8083
minikerr33
Super Smash Bros
hungrybox1045
Other Games
Coldzera 860
JimRising 680
WinterStarcraft560
PiGStarcraft351
Nathanias198
ViBE166
NeuroSwarm147
Maynarde137
Trikslyr18
Organizations
Other Games
gamesdonequick1378
StarCraft: Brood War
UltimateBattle 30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH87
• davetesta18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo893
• Stunt173
Upcoming Events
CrankTV Team League
6h 48m
Replay Cast
19h 48m
CrankTV Team League
1d 6h
Big Brain Bouts
1d 11h
Soulspirit vs goblin
TriGGeR vs Bunny
Korean StarCraft League
1d 22h
Afreeca Starleague
1d 23h
RSL Revival
2 days
Serral vs SHIN
herO vs Solar
Online Event
2 days
Replay Cast
2 days
RSL Revival
3 days
Clem vs ByuN
Rogue vs Lambo
[ Show More ]
OSC
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
INu's Battles
5 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Patches Events
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.