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Spoiled Strategy Forum Guides

Forum Index > StarCraft 2 Strategy
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zatic
Profile Blog Joined September 2007
Zurich15345 Posts
Last Edited: 2011-08-11 12:33:14
July 26 2011 13:25 GMT
#1
Zatic's Strat Forum Rant #36

Introduction
+ Show Spoiler +
I really love how many guides we have in this forum. Just try the search box, search for "[G] XvX" where XvX is the matchup you are interested in, and you surely will find something worth reading. Great.


Essence of the rant
+ Show Spoiler +
What drives me insane though is the trend to put EVERYTHING you write in spoilers. I really don't understand how this started or why someone would think that is a good idea. I mean all you are doing is forcing your readers to click 10 additional times while reading your guide. It's just incredible annoying and serves no purpose at all.


Possible exceptions
+ Show Spoiler +
That is not to say there is no point in using spoilers generally. For example I could imagine a guide where there is a rare deviation from the standard way the guide is played through. This you could put into a spoiler, since reading through the thread top to bottom this might distract from the flow of the guide you are writing, and is only interesting for specific cases and/or people.


Conclusion
+ Show Spoiler +
That is just one example where I could imagine spoilers making sense. But please. Don't hide your entire post in 10 different spoiler tags. People click a [G] thread to read a guide, not to click a bunch more. I mean imagine how annoying it would be if everyone started putting every single paragrah they write into spoiler tags. Pretty damn annoying right? Why should strategy forum guides be different?


Final plea
+ Show Spoiler +
So please, guide authors: Don't make us unnecessarliy click a bunch of times just to read your thread. Our mouse hand is strained enough from injecting larvae.



Update:
Use this Greasemonkey user script to toggle all spoilers on a page on TL:
http://www.teamliquid.net/forum/viewpost.php?post_id=10679670
ModeratorI know Teamliquid is known as a massive building
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
July 26 2011 13:29 GMT
#2
+ Show Spoiler +
Agreed.


But seriously I think that after iEchoic did it for his TvT guide everyone just followed suit, glad to see a crackdown on it.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
tuestresfat
Profile Joined December 2010
2555 Posts
July 26 2011 13:30 GMT
#3
=D zatic laying down the law
pac.558
Profile Joined May 2011
Canada90 Posts
July 26 2011 13:30 GMT
#4
+ Show Spoiler +
agreed
DtorR
Profile Joined March 2011
Australia171 Posts
July 26 2011 13:33 GMT
#5
It does seem annoying the spoiler tags however if you want to find a specific part of the guide you can click on the spoiler tag without having to scroll down and find it. IMHO it just feels more structured, just like how you read a textbook.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
July 26 2011 13:35 GMT
#6
--- Nuked ---
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
July 26 2011 13:35 GMT
#7
yes it pisses me off too, dont mind spoliers for things that could be counted as not relevant or mayb a "what if part" but generally its annoying, especially if your like me and want to print the guides out to read elsewhere!!!
Live and Let Die!
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
Last Edited: 2011-07-26 13:38:47
July 26 2011 13:38 GMT
#8
Often people don't even use the spoiler tag for tournament spoilers, they just put a message "Spoilers below!" and leave a gap, which seems stupid as it defeats the whole point or having the spoiler function there.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Marsupian
Profile Joined April 2011
Netherlands455 Posts
July 26 2011 14:00 GMT
#9
I completely agree. Those spoiler tags really disrupt the "flow" of the guide imo.
Dispersion
Profile Blog Joined September 2010
Korea (South)504 Posts
July 26 2011 14:03 GMT
#10
This annoys me too. I wish there was an "Expand All" for this kind of thing...because having to read every two lines in spoilers is killing me...
Don't worry. Taht's just Halo
94liuwen
Profile Joined July 2011
1 Post
July 26 2011 15:18 GMT
#11
Expand the spoilers from last to first. This way the spoilers won´t move.
statikg
Profile Joined May 2010
Canada930 Posts
July 26 2011 15:54 GMT
#12
I don't agree at all, I often only want to read certain parts of the guide and I don't like having to scroll through 4 pages of text to find that part. Really, if your posting on TL how many times do you click your mouse a day, how is clicking it 10more times that much work.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
July 26 2011 16:04 GMT
#13
Walls of text are scary and put people off. Having them accessible but not in plain view makes people more likely to read the article, which means more people posting/commenting/improving on it. Like it or not, people work that way.
Fuhrmaaj
Profile Joined January 2011
167 Posts
July 26 2011 16:08 GMT
#14
I strongly disagree. The spoilers turn what is usually a wall of text (any guide worth reading on the strategy forums) into more manageable chunks. I like to open and close the spoiler tags as I read them so I can navigate the guide more easily and find which components I want. It also lets you do something like have the build order open and then each section open so I can always see the build order and what the writer is talking about.

For someone who does not like the spoiler tags, is it really so disruptive to your user experience to open a guide and open all the spoilers before reading? I'm just curious.
Random player
Iberville
Profile Blog Joined May 2010
Canada207 Posts
July 26 2011 16:15 GMT
#15
I lolled.

But honestly, I do believe things like the build order and such do need the spoilers, simply to assure the legibility. Imagine not formatting a [G] post. Our eyes would have quite a bit of difficulty reading it and keeping up. It's not just the "scary" part of reading a wall of text, its the aesthetically pleasing appeal of a nicely structured and formatted text that is essential to fully understanding the post.

Maybe people do abuse the spoilers a lot. It's an interesting rant nonetheless. That being said, I do believe the spoilers have their place simply in formatting the important parts of the text.
I promise not to make a tasteless joke.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2011-07-26 16:29:48
July 26 2011 16:22 GMT
#16
There's another situation where spoiler use is preferred; if your guide is not linear, and is more of a compendium of information.

For example, way back in the beta I made an all-purpose TvZ guide. Note the extensive use of spoilers, because each section is independent.

Nobody would want to read through ALL the terran openings just to read about 1 base hellion/marauder, so they are spoilered for easy reference. In this way the guide acts more like a reference sheet. Need information about build X? Don't have to sift through the entire guide, just browse to build X and expand it.

If your guide is formatted more like an outline, with sections and subsections, then spoilers are good to use.

If you're just using spoilers to turn a wall of text into linear chunks, then don't bother. It's just creates unnecessary clicking.
next week on Everybody Loves HypnoToad:
Squigly
Profile Joined February 2011
United Kingdom629 Posts
July 26 2011 16:23 GMT
#17
General concensus for the first time ive ever seen, it that zatic is outright wrong. Gotta admit, spoiler tags make walls of texts manageable.
Geiko
Profile Blog Joined June 2010
France1939 Posts
July 26 2011 16:27 GMT
#18
Got to disagree with OP.

Spoilering is a good way to show the structure of your text without resorting to a table of contents.

I am usually discouraged from reading a whole wall of text whereas if I see what I am currently reading, and what is left to read, I tend to find it easier to get through the guide.

geiko.813 (EU)
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
July 26 2011 16:28 GMT
#19
I think the idea started with putting pictures in spoiler-tags and then just rolled along from there.
Top diamond terran streaming at http://www.twitch.tv/saitontv
Uranium
Profile Blog Joined May 2010
United States1077 Posts
July 26 2011 16:31 GMT
#20
Yeah, I have to disagree as well. Obviously it's unnecessary to spoiler up a short post, but for some of the long guides, spoilers can be quite nice.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
July 26 2011 16:32 GMT
#21
I completely disagree with you, Zatic. Spoiler tags let you break guides down into essential sections and keep it easy on the eyes in terms of how much text is on a page at a time. It's much easier to navigate than a wall of text is.

Guides broken down into pieces like;

Build Order
Analysis
Replays
FAQ

should be considered acceptable since it doesn't cause any unnecessary clutter and makes it easy for you to find the portion of the guide you want to refer back to.

Spoilers might be annoying the first time you read a guide, but you'll thank the author later when you want to go back to a certain part quickly.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
July 26 2011 16:39 GMT
#22
I disagree as well. I actually like spoilered guides since they are much easier to navigate and people can choose to read the sections that they are most interested in. I'm not sure this post is a rant or zatic setting guidelines that guide writers are expected to. I can understand if TL wants to set rules but if they do I find it unhelpful that these rules are set based on stylistic preferences.
Mowr
Profile Joined November 2010
Sweden791 Posts
July 26 2011 16:46 GMT
#23
I prefer non spoilered text, bolded headlines makes it easy to navigate anyways, but it is not too bad. When they put spoilers into spoilers, then begins getting really confusing.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
ST.Narcotics
Profile Joined July 2011
United Kingdom8 Posts
July 26 2011 16:50 GMT
#24
On July 27 2011 00:18 94liuwen wrote:
Expand the spoilers from last to first. This way the spoilers won´t move.


that's what I do, I think that spoilers are great and make things look organised rather than paragraphs and paragraphs of words
Team Special Tectics
ZasZ.
Profile Joined May 2010
United States2911 Posts
July 26 2011 16:53 GMT
#25
I generally like guides that are organized in spoilers. Often I don't have time in one sitting to get through a really extensive guide, and being able to pick and choose which section I read is easy when it's organized into spoiler tags. Not so much when it's just a wall of text.

I've always thought it was a clever use of spoiler tags to create a virtual "binder tab" feeling that I can flip through to the section I want.

Don't really understand why it would be irritating, either. Maybe if the person is literally spoiler-tagging two lines of text, but most people seem to tuck multiple paragraphs into the tags, and this makes it easier to read IMO.

Just my 2 cents.
Marsupian
Profile Joined April 2011
Netherlands455 Posts
July 26 2011 16:56 GMT
#26
It seems like we need a poll, I still don't like the spoiler tags but it seems like a lot of people do. Maybe it's best to add the poll in the OP or maybe make a new thread for it? I'm really curious what the majority wants.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
July 26 2011 16:57 GMT
#27
Man that was so annoying to read, clicking all those spoilers, that you sir have me officially convinced. Should I ever be so driven to write a guide, spoilers will be used tastefully and meaningfully.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
TrickyGilligan
Profile Joined September 2010
United States641 Posts
July 26 2011 17:00 GMT
#28
Oh god thank you Zatic.

I like to read TL from my phone, and my shitty phone browser has to reload the page every single time I click a spoiler. For a lot of these guides, that's a huge amount of wasted time for no reason.

Also, to people complaining about walls of text, maybe you should get off the internet and read a damn book. Seriously, learn how to have an attention span of over 30 seconds.
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
Squigly
Profile Joined February 2011
United Kingdom629 Posts
July 26 2011 17:17 GMT
#29
I think a poll might be helpful. However if you look at the thread so far, if seriously in favour of tags
Squigly
Profile Joined February 2011
United Kingdom629 Posts
July 26 2011 17:19 GMT
#30
On July 27 2011 02:00 TrickyGilligan wrote:
Oh god thank you Zatic.

I like to read TL from my phone, and my shitty phone browser has to reload the page every single time I click a spoiler. For a lot of these guides, that's a huge amount of wasted time for no reason.

Also, to people complaining about walls of text, maybe you should get off the internet and read a damn book. Seriously, learn how to have an attention span of over 30 seconds.


If a book had no pages, and was just one long wall of text. If would be much harder to read. How about you just say your opinion and not try and make trouble
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 26 2011 17:22 GMT
#31
On July 27 2011 02:17 Squigly wrote:
I think a poll might be helpful. However if you look at the thread so far, if seriously in favour of tags


Could just be the vocal minority. I don't like the spoiler stuff.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2011-07-26 17:46:24
July 26 2011 17:27 GMT
#32
Personally, I liked the way iEchoic laid out his TvT guide, and I do NOT mind the spoilers.

As long as the sections are laid out properly, the spoilers conserve a lot of space and let readers easily access the parts of the guide they want to look at. If I want to review transitions or counters or the BO, I don't have to scroll through the entire guide to get to what I want, I just click the right section and boom, I'm set.

Back when I played HoN, I re-compiled all the changelogs at that time to keep track of individual heroes, and man I wish there were spoiler tags on the HoN forums! Honestly, I think spoiler tags are the best way to keep guides looking neat and consistent. Although, personally, I also prefer guides that have a non-spoiled intro paragraph.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
gosuMalicE
Profile Joined March 2011
Canada676 Posts
July 26 2011 17:27 GMT
#33
On July 27 2011 01:04 SeaSwift wrote:
Walls of text are scary and put people off. Having them accessible but not in plain view makes people more likely to read the article, which means more people posting/commenting/improving on it. Like it or not, people work that way.

Disagree, that is generally only true on forums populated by lazy 12 year olds/mentally retarded highschool dropouts that cant be bothered to read more then a sentence or two at a time. (You know the sites where people bitch when you don't put a tl;dr on every post longer then 4 lines)

The posting standards in TL OP's is usually expected to be much higher and people expect long well written guides when they click on a guide thread, as you cant really explain anything about a strategy with only a few lines.
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
mathemagician1986
Profile Joined February 2010
Germany549 Posts
July 26 2011 17:37 GMT
#34
I personally like reading guides on my iphone/iPad so I like these spoilered threads. I also think it improves the readability and structures the posts. Just my opinion though.
statikg
Profile Joined May 2010
Canada930 Posts
July 26 2011 17:54 GMT
#35
On July 27 2011 02:27 gosuMalicE wrote:
Show nested quote +
On July 27 2011 01:04 SeaSwift wrote:
Walls of text are scary and put people off. Having them accessible but not in plain view makes people more likely to read the article, which means more people posting/commenting/improving on it. Like it or not, people work that way.

Disagree, that is generally only true on forums populated by lazy 12 year olds/mentally retarded highschool dropouts that cant be bothered to read more then a sentence or two at a time. (You know the sites where people bitch when you don't put a tl;dr on every post longer then 4 lines)

The posting standards in TL OP's is usually expected to be much higher and people expect long well written guides when they click on a guide thread, as you cant really explain anything about a strategy with only a few lines.


Funny post, just makes you look like a 12 year old though not us.
Hoban
Profile Blog Joined February 2011
United States1600 Posts
July 26 2011 18:00 GMT
#36
I am of the belief that spoilers turn a wall of text into a manageable paragraph of text. No, spoilers should not be used for everything but I do believe they should be used extensively to break up sections. A possible alternative to spoiler tags is the use of a Table of Contents. My main issue with wall-of-text guides is finding information relevant to my needs quickly an efficiently. Spoiler Tags to cut down on the overall size of the document or a table of contents to allow for easy searching both remedy this problem well.

Pictures are also pretty nice too. I love pictures!
"I am a leaf on the wind."
rsvp
Profile Blog Joined January 2006
United States2266 Posts
July 26 2011 18:19 GMT
#37
We need a poll!
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
July 26 2011 19:35 GMT
#38
It's kinda funny because I found this easier to read and more enjoyable than if it had been 4 separate paragraphs. Sorry Zatic, normally I agree with your rants though I think it has to do with general organization. Even if it's unnecessary, it's easier to read when something is broken up in this way. Even though paragraphs are meant to do that by their nature, having things "spoiled" adds more visual clarity and is then easier to read.

and aside: Who doesn't love clicking a ton? Gotta spend your extra apm somewhere as you alt-tab in the first 2-3 minutes.
I am that I am
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
July 26 2011 19:56 GMT
#39
...Honestly it's just clicking. I find it nice, to be honest, because I don't have to scroll down 45 paragraphs to get to reply to the thread. I find it neater, nicer, and more condensed. Like doctors last guide? Pristine. Perfect. You open what you need to open later.

Think of it. You want to re check a transition in game or right before a game. Now I gotta load the page, scroll down 23 paragraphs to find the line I wanted, and read it. Or? Just click TvZ 2 rax into tank push (SPOILER TAG)

I think it's a bit whiny to plea for your own opinion to become to common opinion, but who am I. I am against it, I enjoy the spoilers.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Frozenhelfire
Profile Joined May 2010
United States420 Posts
July 26 2011 19:58 GMT
#40
I prefer the spoilers for structured guides. Even though it has already been said there is no poll to gauge preferences. I prefer spoiled guides because I can open only the part I am interested in without having to machete my way through a jungle of text I find irrelevant. If opening spoilers is such a hassle why not make an "Open All Spoilers" option?
polar bears are fluffy
skatbone
Profile Joined August 2010
United States1005 Posts
July 26 2011 21:01 GMT
#41
Zatic, I always look forward to your admining as you do it with creativity and humor.

I am all for people organizing their writing. In some ways, the (new/odd) convention of spoiler tags does help organize. However, you can achieve the same effect with bold heading.

TL;DR I don't care how it's organized so long as it IS organized.
Mercurial#1193
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
July 26 2011 21:41 GMT
#42
Every single one of our front page news is larger than most guides posted on this forum. Are you people seriously suggesting it would be better to put them all into 12 spoiler tags? You for rela?

Yes walls of text suck. That's what the return key and the various ways of formatting texts are there for. For larger pieces a table of content sounds like a good idea, and is definitely less work for the author than putting their entire post into spoiler tags.

To be clear this rant is just that, a rant. I won't moderate any guides just because they are hidden in spoilers. In fact I most likely will find the click orgy too annoying to even read them.
ModeratorI know Teamliquid is known as a massive building
Nyctophobia
Profile Blog Joined July 2011
Canada99 Posts
July 26 2011 22:36 GMT
#43
I think it would depend on the guide, more specifically, how long it is, and how much variance of subject there is between paragraphs.

If it's opening and closing spoiler tags just to read a few sentences, though, it is most definitely annoying.
If you can chill, chill.
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
July 26 2011 23:26 GMT
#44
I think there's nothing wrong with having everything in spoilers.

It lets you read walls of text in smaller bites, do you really want to see a big wall of text?
savior & jaedong
Carbonthief
Profile Joined October 2010
United States289 Posts
July 26 2011 23:27 GMT
#45
I like it because I can compare 2 separate sections on the same screen easily, sections that would normally be far apart because of the sections in between.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2011-07-26 23:38:30
July 26 2011 23:38 GMT
#46
On July 27 2011 06:41 zatic wrote:
Every single one of our front page news is larger than most guides posted on this forum. Are you people seriously suggesting it would be better to put them all into 12 spoiler tags? You for rela?

Yes walls of text suck. That's what the return key and the various ways of formatting texts are there for. For larger pieces a table of content sounds like a good idea, and is definitely less work for the author than putting their entire post into spoiler tags.

To be clear this rant is just that, a rant. I won't moderate any guides just because they are hidden in spoilers. In fact I most likely will find the click orgy too annoying to even read them.

News and guides are two separate entities, my friend. A guide is like a glossary in a book. Do you want that not organized or collected into general 'chapters' or ideas?
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Frozenhelfire
Profile Joined May 2010
United States420 Posts
July 26 2011 23:38 GMT
#47
On July 27 2011 06:41 zatic wrote:
Every single one of our front page news is larger than most guides posted on this forum. Are you people seriously suggesting it would be better to put them all into 12 spoiler tags? You for rela?

Yes walls of text suck. That's what the return key and the various ways of formatting texts are there for. For larger pieces a table of content sounds like a good idea, and is definitely less work for the author than putting their entire post into spoiler tags.

To be clear this rant is just that, a rant. I won't moderate any guides just because they are hidden in spoilers. In fact I most likely will find the click orgy too annoying to even read them.


Yes, the spoilers make it a lot easier to quickly reference the relevant part of the guide, especially while in a game. I would prefer to has as little irrelevant text on my screen as possible, and spoilers are the best way to achieve that goal.
polar bears are fluffy
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
July 27 2011 00:00 GMT
#48
On July 27 2011 06:41 zatic wrote:
Every single one of our front page news is larger than most guides posted on this forum. Are you people seriously suggesting it would be better to put them all into 12 spoiler tags? You for rela?

Yes walls of text suck. That's what the return key and the various ways of formatting texts are there for. For larger pieces a table of content sounds like a good idea, and is definitely less work for the author than putting their entire post into spoiler tags.

To be clear this rant is just that, a rant. I won't moderate any guides just because they are hidden in spoilers. In fact I most likely will find the click orgy too annoying to even read them.



Zatic, the irony just struck me: You're a starcraft player complaining about having to click a lot xD

Seriously though, front page news =/ guides. Nobody's asking you to put all the news in spoiler tags because it serves no purpose to do so. Not every reader of a news post has to quickly reference a section of it, whereas a guide, all the readers can conceivably come back to review a specific piece of information and don't want to scroll awkwardly to find it. Just click and get all the info you needed, makes a lot of sense for guides.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
pieisamazing
Profile Joined May 2009
United States1234 Posts
July 27 2011 00:06 GMT
#49
I disagree entirely. For very bare-bones guides, I don't think it's necessary at all. But for detailed posts that could be reasonably divided into several sub-sections, I don't think it's incorrect. Reading a huge wall of text is annoying, possibly even more so, especially if you're searching for one little paragraph about something. A heading with a spoiler would allow you to quickly scan the post to find the section you need and then go from there.
connoisseur
DE4DhunTer
Profile Joined July 2011
22 Posts
July 27 2011 00:07 GMT
#50
Ughh... I am dieing as Z here. The games that I play against T there's practically always a place to siege where your lings can't get to.
Life's gud
The.Doctor
Profile Joined February 2010
Canada333 Posts
July 27 2011 05:24 GMT
#51
IDK my guide is 17+ pages long on TvZ and you QQd in there too but I highly doubt someone would sit and read it all this way. The way my guide is, anyways, makes it so that you look for what you want and read it rather than going through everything.

+ Show Spoiler +
madbro?
The Boss.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-07-27 05:40:32
July 27 2011 05:36 GMT
#52
ok?...

On July 27 2011 09:07 DE4DhunTer wrote:
Ughh... I am dieing as Z here. The games that I play against T there's practically always a place to siege where your lings can't get to.

lol
710+ Posts with a Probe Icon =D
denzelz
Profile Blog Joined November 2009
United States604 Posts
July 27 2011 05:41 GMT
#53
I think people are too used to reddit-style posts. Also, kids these days don't have the attention span for a wall of text.

Maybe it will be helpful for you to post some links in the OP of good guides in the past.
Rorra
Profile Joined September 2010
Australia1066 Posts
July 27 2011 06:20 GMT
#54
I never really saw all the spoilers as a problem, but I don't have an issue with a guide without spoilers either.
If its annoying/breaks up the pace for some people then maybe guides should include as few spoilers as possible, It would definitely be stupid to try and moderate such a thing but if I ever write a guide I'll keep it in mind.
Oakwarrior
Profile Joined July 2011
Estonia31 Posts
July 27 2011 06:30 GMT
#55
I have to say that spoilers help with the information organization so by all means - lets not stop doing it. It allows me to read through stuff I am actually more interested in guides first, rather than just scrolling past textwalls that I don't give two poos about.
"Great minds go in great circles."
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-07-27 06:39:43
July 27 2011 06:37 GMT
#56
seems like a blog post to me. If a person wants to make a guide a certain way, then I have no problem with it because they took the time to make the guide and I have the right to complain? I think what's a lot worse, is why we keep seeing threads pop-up with the same questions that they could already find or threads with zero replays.
RedJustice
Profile Blog Joined February 2011
United States1004 Posts
Last Edited: 2011-07-27 06:40:52
July 27 2011 06:40 GMT
#57
Guides are for learning something specific. This is different that say... reading a news article or a novel. The average person better absorbs information when it is well organized. As a result, most educational literature such as textbooks uses chapters with subsection formats. Important vocabulary may be bolded or italicized. Similarily, this is why people take notes from their lectures or textbooks. For most people, good notes are visually organized with things like highlighted vocab words, bullet points, and different sections by topic. By organizing thoughts in this manner, people are able to quickly find the information they need and identify important subjects.

Spoilers are another way of helping people in this forum learn better through visual organization. I have no understanding of your dislike of them, or your complaint of clicking to view information. I find them an excellent structural tool.
Jtn
Profile Blog Joined October 2010
444 Posts
July 27 2011 06:40 GMT
#58
Absolutely disagree with this topic. Look at your folder structure in your computer. Why do we have folders in the first place? So that everything's organized for quick access. Instead of having all my files on my desktop, I have all my school stuff in a School folder, etc. Let's bring this analogy to TL. Let's say we have a 10,000 word guide on some crazy new Protoss build. After I'm done reading all of it, let's say I come back a couple days later and just want to find the exact build numbers. Do you think it's easier to scroll through 10,000 words or you know, 20 words to find the heading "Build Order"?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10346 Posts
July 27 2011 06:45 GMT
#59
I don't agree, sorry. I prefer the spoilers so that I can see the headlines clearly.

Now, if someone has to click 10 spoiler levels deep, that is annoying. But for people who just separate it into headlines, and make each block a spoiler, I like that.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Copenap
Profile Joined October 2010
723 Posts
Last Edited: 2011-07-27 07:13:22
July 27 2011 07:08 GMT
#60
I gotta admit that this post suprises me. Using spoilers and meaningful headlines greatly increase the readin experience and gives you an overview.

I can see why people could be annoyed by it but I definitly prefer this format. If I remember correctly iEchoics format of postint his build was widely regarded as a role model for strat posts.

I like how the tl mods try to keep the strat forum clean and useful but in this case I simply disagree.

Edit: Tbh, even your 'slight' overuse of spoilers in the op in fact made it easier to get a quick overview of what I can expect when reading your post
actionbastrd
Profile Blog Joined September 2010
Congo598 Posts
July 27 2011 07:28 GMT
#61
I have to agree with the OP.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=241247

Go look at some guides real quick that are like this, and tell me it doesn't get annoying. I click one spoiler, its more bold "context" text, i click that one and Its another 4 spoilers with "Context text". Its easier on me, my body and my mind to just read and scroll. Get all the info out there in a orderly fashion and i will read accordingly without my head exploding.

Somethings can be in a spoiler, like the BO or various transitions, but its so much easier for everyone to just put the bulk of the text out there, and the non relevant/situational stuff in spoilers. >.< I dunno, don't like it. I am sure its mostly the people who like spoiler paragraphs who will lash out about this post, and the ones who agree wont care to post. Thats when i realized i should!
It rained today inside my head...
Oakwarrior
Profile Joined July 2011
Estonia31 Posts
July 27 2011 07:41 GMT
#62
Actually Doc's is one of the most well-organized guides around here recently. Quick intro, then dive into whatever topic you need right now WITHOUT scrolling until your middle finger starts to bleed.

Lets put it like this: If you're a Starcraft 2 player the LEAST of your worries and gripes should be using the left mouse button since you already use it in the game more than a few times in a second.
If nothing else, the guides may just simply improve your micro the tiniest bit
"Great minds go in great circles."
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
July 27 2011 07:48 GMT
#63
Day9 said it looked really neat, I would guess that influenced a large population aswell.
ponyo.848
Ironsights
Profile Joined January 2011
United States196 Posts
July 27 2011 08:01 GMT
#64
As someone who has gone to school for a data-management degree (waste of time kids, I now work security...) I honestly don't mind the spoilers.

The way I look at it is this: I could use line breaks and bold headings to produce "sections" of my post, organizing and detailing my information in such a fashion as to keep it easy to absorb and pleasing on the eyes. Howver, the longer my post is, the harder it becomes to find specifics, especially on a re-reading of the post.
A possible solution is to streamline the section, compressing them into spoilers that can be expanded at will. Now, each section is visible at once, and the section you want can be accessed quickly without the need to hunt for it.
Quick, easy, snazzy. Is it as pretty and epic as a longer, well structured post? Probably not. Howver, it IS much more accessible.

On a side note, I tend to use spoilers for edits/updates, mostly to attract attention to them and to allow a person that is reading the post again to access just the "new" information quicker.
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
The.Doctor
Profile Joined February 2010
Canada333 Posts
July 27 2011 10:41 GMT
#65
On July 27 2011 16:28 actionbastrd wrote:
I have to agree with the OP.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=241247

Go look at some guides real quick that are like this, and tell me it doesn't get annoying. I click one spoiler, its more bold "context" text, i click that one and Its another 4 spoilers with "Context text". Its easier on me, my body and my mind to just read and scroll. Get all the info out there in a orderly fashion and i will read accordingly without my head exploding.

Somethings can be in a spoiler, like the BO or various transitions, but its so much easier for everyone to just put the bulk of the text out there, and the non relevant/situational stuff in spoilers. >.< I dunno, don't like it. I am sure its mostly the people who like spoiler paragraphs who will lash out about this post, and the ones who agree wont care to post. Thats when i realized i should!


Here is my guide without spoilers, given to you in a spoiler.

+ Show Spoiler +
Well, somewhat definitive guide to Marine Tank anyways.
Last updated July 21st, 2011. See changes/additions.

Introduction

I've noticed that for a long time that players, especially lower ranked players, have a hard time against Z. I'm lucky in the sense that I've had lots of good zerg practice partners to play with and talk with on mumble since December, perfecting builds, micro techniques, timings etc.. Before that...shit I don't remember what I used to do. Reactor helion run bys taking out all their drones and then macroing up a mech ball is all I remember. I recall looking at pros playing in those days and saying 'this is fucking stupid, you let zerg get maxed and then try to push and if you get stopped, you're left trying to remax while zerg just expands some more and remaxes instantly'. It wasn't until FoxeR, MarineKing, one of my favourite players, started showing that marines are good units (yeah who woulda thunk it). It was then where I started trying to develop a standard, non gimicky way to play and I've been practicing that style ever since.

I'm currently 1900+ Masters on NA ladder. I strongly believe that I should be GM but for a long time, I couldn't beat Protoss. While my TvT and TvZ were at 70 and 80%+ respectively, my TvP was around 10-20%. Yeah, seriously. I've since gotten my TvP a LOT better (but am now trying to learn to play against Terran Mech TvT ). I have some replays where I feel I absolutely clown grandmaster Z players, and you'll see those. I wish I could play more often so I wouldn't have to master playing against 1 race, then suck against another, then master another, then suck against another. Oh the woes of working 2 jobs.

Changes/Addition


July 7, 2011 - Added map specific trick on Tal'darim and Metalopolis
July 7, 2011 - Added Marine Splitting Guide video in splitting section and posted again in external links.
July 8, 2011 - Added 6 more replays
July 12, 2011 - Updated the midgame compositions and responses section. I think a lot of guys really wanted and will like this one.
July 12, 2011 - Adding dropping tip video. You can find it in the dropping section and external links.
July 21, 2011 - Added VODs section with 2 vods.


Some Notes Before I get Started

Don't be scared to go in to the late game against any race. I hope to turn you cheesy noobies in to macro monsters.

Playing marine tank requires a lot of APM. You need to be able to drop while moving out your army, micro your marines while macroing, split, focus fire and always be looking at the minimap and your army. You likely will not master this style in a day. It took me a long time myself and lots of games with practice partners to finally get it, though, it is definitely possible. The skills you learn while playing this style will make you a better player all around so keep at it.

You're going to notice this style is very dynamic and, from the way I play it, quite reactionary. Build order transitions will depend on lots of factors but once you get the basic reasoning behind certain decisions, the matchup will make a LOT more sense.

You can still do reactor helion openings, 1 base all ins, cloak banshee rushes and whatever you like to keep the metagame fresh and the Zerg guessing. Again, the beauty, and what IdrA complains about oh so much is that you can't really scout Terran but only extrapolate from the minimal stuff you see. I personally do such builds very rarely.

I had the common courtesy to use the latest patch replays so you don't have to logout everytime you want to watch something.



Things you Absolutely Need to do + Micro Tips

Focus Firing

Marines + medis on one hotkey, tanks on another. No exceptions.

I use:
1 for MMM
2 for tanks
3 for ghosts, vikings until I get them
4 production
5 CCs
6 dropship/vikings when I get them
7 dropship
0 for Engibays and Armories
My hands are small or I'd use 8 and 9.

You ABSOLUTELY need to be able to focus fire banelings with tanks. If you can focus fire banes, you won't even need to split. A lot of players I see (and I used to do this myself, heh) was just go psycho splitting my marines the second I saw banes. What would then happen is, I'd run behind my tanks just clicking splitting furiously (I have some nasty splits btw, level 18 on marine split challenge, come at me). Lings would swarm my tanks, banelings still rolling towards my marines, mutas would take out my tanks, marines still splitting. Once I'm done seperating each individual marine, I'd take a look at my tanks all my mech would be dead, he'd save all his mutas + some lings and banes so I'd have to fall back without proper medivac and mech support. I'd repeat this over and over until Z finally got a hive tech army and I'd lose. Focus firing banes will make it so your marines can support your tanks longer without having to start splitting. Also, if a Z is putting lings on one hotkey and banes on another, often, you can just get all the banes with a few tank shots cause they'll be clumped.

How do we focus fire? Press your tank hotkey while seiged, right click a bane, hold shift and then right click like mad on every bane you can see. The most optimal way to focus fire would be to focus fire banes that are at least 2 radii apart and not just banes that are right next to each other.
Note: Your tanks do NOT overkill even when focus firing. I actually did not know that and was wary of focus firing after I had 3+ tanks. WHY DIDNT ANYONE TELL ME? Basically, the problem in BW was that if you selected used your hotkey for your tanks to focus fire goons, ALL 12 tanks will kill 1 goon. If 1 zealot dropped on to your tanks, ALL tanks will fire and kill that zealot. In SC2, if a marine is dropped on a clump of tanks, 2 tanks will fire. If you focus fire a bane with 10 tanks, only 1 will fire. If you focus fire 10 banes, all 10 will fire and kill those 10 banes (while splashing the surrounding area).

You also need to try and focus fire mutas anytime you have a group of marines attacking just mutas e.g. when you drop.

Try and focus down lings towards the center of the pack rather than allowing your tanks to autoshoot whenever possible if you're going up against just lings.

Splitting

Not as necessary as you may think. Your first priority should be focus firing, then splitting unless banes catch you off guard, then split away. There's a guide describing a patrol method at: http://www.teamliquid.net/forum/viewmessage.php?topic_id=206208

Personally, I don't like this method. I prefer splitting by hand as, if all you know is the patrol method and lings and banes catch you off guard, you're losing all your shit. Manual splitting is just better. Practice it both in game for the real situations and on the micro map "Marine Split Challenge" made by Griffith.

You generally want to stim and move in the direction parallel and opposite the direction the banelings are coming from while splitting marines furthest from the banelings away at a 45 degree angle. You don't want to move your marines away too far or you'll jhust have ran and not shot at all and to kill banelings, you actually need to shoot.

Here is a guide on how to split your marines, made by me.





Dropping

Dropping is going to be used differently depending on what Z is doing. If Z is going an infestor or roach style, you want to drop incessantly as Z can't really clean the drop up if you just keep lifting. Against muta ling bling, you have to be more wary with your drops and only drop to relieve muta pressure, take position or drop 3 places at once.

When dropping against Infestor/Roach/only ling bane style, you can be a lot less cautious with your drops. You can fly them over the map and just float around after you lift (unless against infestors of course).

Dropping Tip 1





Microing Against Infestors

Against this style, what I do is keep the tanks in front of my marines, preventing infestors from just running ahead and fungaling. Try to keep your tanks in a line to make a wall from lings and keep your marines behind that 'wall'. You then want to keep either a viking or medivac, something to give your tanks vision and then focus fire infestors any time they come in to range. If they have a lot of infestors just charging towards you, just split your marines like you would against banes but from 9 range away.
Clump of infestors? Emp
Stranded infestor? Snipe

Macroing against Infestor Before Muta

I personally think infestor first for Z isn't as good as muta first. This is because, in the hands of a good Z, muta first can cause a lot of economic damage to Terran by forcing turrets, keeping T turtled, forcing thors if enough mutas, wasting stims and punishing sloppy Terran. Against infestor first, you save a lot of resources not having to make turrets. Take a very fast third, everytime. Infestor first can't ever attack in to you for a VERY long time.

Production

Factory Rule: 1 per base, 2nd factory near your 3rd CC timing.

I generally tell people not to make reactors against Zerg (and Terran). I think it's really fucking stupid because the first thing mutas go for is scvs, you'll have protected those but there's no way you're going to have enough turrets to defend all your reactors as well. They die almost instantly and don't really help you wall. Adding rax gives you the ability to use them as meat shields/walls, you won't waste your gas and it only takes 10 seconds longer to make one over a reactor. 1 reactor or so in the early game is fine IMO but start becoming a burden against good muta players.

I usually opt for orbitals rather than PFs at 3rd and 4th bases. I feel the additional mule and scan benefit outweighs the defensive capabilities of a PF in this matchup. Sometimes I'll make a PF at my gold on Xel but that's about it. It's better to just float, have good map vision and control rather than lose all your scvs repairing or just have your PF get right clicked on by banes. At lower levels, it's okay to use PFs for 3rd+ bases but try to get away with orbitals.

Against Z in General

A lot of people I feel just overcommit to attacking Zerg. I feel once people move out they say okay you're going to die now. The problem is, you can't just immediately run up to zerg and siege them. You have to go through creep first. Also, from the time you move out, you have a sort of timer ticking against you. The longer you take, the more time zerg will have to reinforce. If you're just sitting in the middle of the map like a derp for minutes, don't be surprised when Z just has mass ling bane muta that just rolls over your small army while on creep. Lings are completely different on and off creep. I remember seeing the analysis where 50 lings off creep v 25 marines get demolished but the lings win when it's 50 lings v 25 marines on creep. You have less time to react and you'll be splashing yourself if not focus firing faster. You can't outrun banes and it's harder to reinforce. Either make your push a crippling/killing blow or get the fuck out after taking out creep. Recompose and go again after the creep has receeded some. In the meantime, you can drop and clear towers keeping yourself mobile. If you're scared of falling back, you've either pushed too far or you just aren't experienced enough. The first one is unforgivable, the latter is fine. Scan where you think the zerg army will be coming from (usually right infront of your tanks and marines), unsiege and start moving back towards your main to regroup. You'll either see: nothing come in to scan view OR:the entire swarm coming for you. If swarm coming, just siege up and Z will probably run away.

Also, against muta ling bling, your army scales better the larger it gets and muta ling bling becomes grossly inefficient if T is positioned correctly. If possible just try to drop as much as possible while taking out creep and maintaining map control before you attack a muta ling bling player. Z also maxes out way faster than you.





Openers I recommend


The problem with Terran and TvZ openers and builds is that terran supply is really hard to give you in openers because all the builds rely on pressure. You'll lose your marines, scvs, helions and reaper. I'll do my best to give what I can but know that if I'm giving definite numbers, they are not definite after ~23 and YMMV.

I pretty much only open with 11/12rax expand, 12/14rax expand , 1rax nogas FE or reaper expand. They all work really well in a BoX series but in a tournament, I might still throw in a gas before rax reactor helion (which I won't talk about today).

11/12 Rax

Recommended on:

Any map with close positions
Xel Naga Caverns

You can still use this on larger maps like Tal'darim and Crevasse occassionally, keeping the metagame going but if Z scouts it out, it's a lot easier to stop. Also, you can choose to proxy the barracks like BoxeR but I wouldn't practice that often on ladder and just save doing that in tournaments against players you know are better than you.

The Build

10 supply
11 rax don't make scv
12 rax continue scv production
15 marine
15 OC
15 supply
2 more marines, constant scv and marine production.
From here, you have to judge what to do next. If it's close positions or xel and Z went for hatch first, you can send 3-5 scvs along with your marines and do VERY heavy pressure. Of course, you can do this on any map but it's best on smaller ones. Your goal is to pretty much cripple Z with this as your CC will be late and you might be sacrificing the mining time of 5 SCVs. Place some bunkers, micro those marines. Once your pressure is up and you expand, you can choose to go in to a transition listed below depending on the situation.

12/14 Rax


Recommended on:
Any map, all around good build. Not as great on larger maps though

You can still use this on larger maps like Tal'darim and Crevasse occassionally, keeping the metagame fresh but if Z scouts it out, it's a lot easier to stop. Also, you can choose to proxy the barracks like BoxeR but I wouldn't practice that often on ladder and just save doing that in tournaments against players you know are better than you.

The Build

10 supply
12 rax
14 rax
15 OC
16 marine
16 supply
constant marine + scv production
From here, you have to see whether or not you can do a lot of damage. If Z is being too greedy and you can punish with more marine pressure, do it. If not, I generally get my CC at 23. You'll have to cut marines for the 23 CC so don't get too aggressive with your marines at his nat. After 23CC
24 supply
Then transition to whatever you deem necessary listed below.

1 Reaper expand in to Fact

I first saw this done by Jinro on his stream.

Recommended on:
Tal'darim, Metal, Backwater, Typhon (can work everywhere though of course)

I watched day9 daily 319 (I think?) on his TvZ analysis "Less is More". I felt good watching and seeing that everything day9 was saying is good is what I've been doing all along. I feel like day9's criticism of the reaper build being cute was misdirected and rather meant for Strelok's version where he goes reaper expand in to 1-1-1. I go for a more marine heavy variation. I've seen this done differently by other players like Major and Strelok, I have my own method that I feel is better. Basically it revolves around the concept of powering.

The Build

10 supply
12 rax
13 refinery
15 OC
15 Tech lab on rax, reaper @100%
15 supply
18 CC
@100% reaper, lift off rax and make factory on tech lab at 19, only make 2 marines out of floated rax
21 rax [1]
@100% factory, start either blue flame and helion or tank depending on what Z does. [2]
@ Start of blue flame or tank, start 2nd gas.
@ 4 marines total, make reactor on 1 rax and tech lab on another [3]

Note[1]: Most people I watch get another supply depot instead of the additional rax. This I feel isn't optimal. When your CC is finished and made in to an OC, you'll have 2 mules to drop at once giving you a huge surplus of minerals. It's best if you just cut marine production, "power", for a short time so you can add the additional rax and go balls to the wall a minute later.
Note[2]: If your reaper scouts roaches and sees roaches out, get tank. If baneling or just lings, go blue flame.
Note[3]: From here, you can choose, depending on what your reaper sees, to make tanks if you think roach all in or you can get stim and make a starport while delaying tank production as ling bane can't do anything vs your BF helions.

Early Reaper Build Goals Per Unit:

Reaper - Kill some drones. You likely won't be able to against better players but you will be able to delay mining from nat and moving drones around. You don't want to take any damage from queens. You also want to scout out whether he's all inning, getting speed or just droning hard. After you feel you can't do anymore damage, go to a tower and hold it as reaper can jump up and down cliffs where most towers are. You can also snipe creep until they can do something about your reaper.

BF Helions - Map control map control map control. The great part of the BF helions after a speedling expand is, the one thing the Z will have (map control) is gone. Their opening gives them no benefit that they would otherwise have gotten and can't even defend against your helions without roaches or spines (more and more economic damage to Z). A lot of damage is done inadvertently. Go for drones, if you can't that's fine, deny creep spread, take towers and deny scouting. The beauty lies within the map control. If Z wants to retake it, they either need to make 3+ roaches and a spine or 5+ roaches (more economic damage) all the while your economy is left unharmed.

Tanks - stop roach all ins early on and the goals of the medivacs is to BF drop a Z going late gas style or drop marines in Z base and take out ovies across the map.

Alternate Transition

If you feel you are safe, because of late gas, you can also transition in to fast drops as so:

18 CC
20 Factory, 1 marine, then cut
23 Barracks
23 Barracks
25 OC
26 Stim and resume marine production
29 Starport @100% make medivac
31 Refinery
32 Supply Depot
35 Tech lab on Factory @150/125 make tank then tank and siege mode.
@ float out, make refinery
And so on. I have a replay doing this transition against LGZelniq on Typhon.



1rax nogas FE, delaying 2nd supply


Recommended on:
Crevasse, sometime shakuras and Tal'darim to keep metagame fresh

The Build

10 supply
12 rax
15 OC
16 1 marine, then cut until you start next supply
16 CC
@100 minerals supply, continue marine production
@150 minerals rax
@150 minerals double gas and then transition below.

I feel transitioning in to a strong tank push is best after this and safest as Z players often do some sort of all in when they see this but you can do whatever your nooby heart desires.



WTF is Zerg Doing? How do we Determine it and then What do we Do?

Generally, there isn't really much zerg can do to kill you. I NEVER scan zerg in the early game until about 10 minutes if I haven't determined with the use of drops whether Z is going infestor or spire, that's about it. After that, I'll scan occassionally as I see fit to see their hive timing and then again to see if they're going greater spire or ultra den. A lot of your information will be based off extrapolating, using your scouting info with the build you're doing. You need to determine using your marines, helions, tank push etc. what Z is doing.

Early game:

Z will pretty much only 14/15 hatch, gas pool, hatch pool or pool hatch, I listed them in order of how good I think each build is.

If they go 14/15 hatch

1. Your SCV scouts no gas until lings pop. This means that they're going to be droning up hard. Don't be shy with your marines on the map as he won't have ling speed until at least 6:30.

2. Your SCV scouts gas and drones still mining gas after 100. Z either forgot to pullout or they're going to do an all in, baneling or roach (assume all in). Keep pressuring with marines or reaper and try to scout out which it's going to be, fall back and progress with your transition as you normally would, make a bunker or two if roaches and wall off if suspected banelings.

3. Your SCV scouts gas and drones pulling out after 100 gas (DRG v sCfOu style). Z is going to get speed and hatch. They'll have a weaker mineral income because of this. You need to be back in your main at about 5:30 minutes but any drone kills you get at this stage are HUGE. If you kill 5+ drones, do a tank + stim push transition. It's safe if Z feels they got too behind and all in, feel they need to get back by taking fast 3rd or if they try to drone up too hard and overcompensate.

If they go Gas Pool:

1. Your SCV scouts no more drones mining gas after 100 and the spawning pool is shaking. Zerg expands. Zerg is just getting some speedlings to stop any marine pressure. You want to pressure for a bit but be back in your base by 5:00 but give yourself time to be back in your base as it takes long to get back to your main if you're pressuring. I usually fall back around 4:30. Any blue flame play after this is really, really good.

2. Your SCV scouts drones mining after 100 gas and spawning pool isn't twitching. Zerg doesn't expand. Make CC, 2 bunkers at ramp and another rax. Stop his all in and win doing pretty much anything.

Hatch pool and pool hatch follow the same guideline above.

SpineCrawlers:

Any forced spinecrawlers means Z is sacrificing more economy for semi-static defense. They're likely not going to be making a lot of lings as well as they're going to rely on spinecrawlers for defense. Anytime you see this, you can be a lot more aggressive with your marines on the map for map control once you have 8+. This can force Z to make either more spinecrawlers or more lings once they see your marines on the map, what commentators have been saying is overreacting. If they have a lot of lings on the map AND spinecrawlers, then their economy is shit. Keep macroing yourself and then take out his 3rd as he takes it.

Z overcommits on 2rax pressure and makes too many lings.

You'll notice this from the bunch of lings that took out your marines or that keep poking up your ramp. If Z did this, a common thing for Z to do is just all in since they have the lings made anyways. What I generally do is go in to a BF helion transition anytime Z overcommits on lings. I'd be a lot more wary of doing any reactor starport build.

Mid Game:

Almost finished.

Mass ling (yeah really)

Used often by ReignPhoeNix AKA kOre. My practice partner, RevWarlockx also does it. I need to play against it more but I've done fine against it against Warlock.

Mass ling isn't that bad actually and stops mid game 3 tank pushes easily. You need to scout that he's doing this. Some hints are, your scouting SCV won't see any gas, your drops or scan won't see any spire or infestation at the 10 minute mark and that he'll PROBABLY have a fast third. Every build transition I wrote is good against this. The higher your marine count, the better your marines scale, so, don't do any small pushes around the map.

Drop and abuse cliffs constantly and use those drops to scout his bases until you see mutas or infestors. You can also take a fast third as he has no potential to kill you with any mass ling timing pushes. He'll have banked a lot of gas so he'll pump a lot of mutas, or infestors, at once. No matter which it is, if you see an infestation or spire, you should be able to do a push before the Z can get the mutas or infestors out to take out any 3rd. If he doesn't have a 3rd base, just take your 3rd (off of 1 factory) and then play out with an economical advantage. Defend his muta harass and then do a push once you've built up your tank count and added a thor. Losing your tank count early sets you far back so try your best, using scans, sacking marines and taking towers to see his army size and army position. Don't go too far on creep and remember, no half-assed pushes.

Ling baneling all game

The same as mass ling almost. More tanks = better so don't make any half assed pushes around the map. Usually I see this done on XNC where Z tries their hardest to stop you from taking your gold. You'll see no spire or infestation so just keep harassing with drops while your tank count grows.

Ling bane roach,


Losira style. Very strong. Can either transition in to a huge all in, early timing attack or a fast 3rd and then (usually) mutas. This style will be evident by, of course, the roaches. A few roaches in the early game doesn't necessarily mean that Z is going to go roaches. Some Zs use roaches just to take their natural safely because they suck at defending 2rax or helion pressure without them. A giveaway that he's going to be investing in roaches heavily is roach speed. Once you scout out roaches, you're going to have to determine whether he's gearing up for an attack or expanding.

Note: There's a Jecho timing attack that some people use but it's never been done on me before. I'm going to ask some practice partners to try it out on me and see how and what I do against it. I'm thinking bunkers and proper focus firing would make this a piece of cake to hold.

Generally, anytime I see roaches, I just add another bunker on top of the one I already have at my natural. I also get a faster 4th gas and second factory before making my 3rd CC. One factory will not cut it at all against this style and you need to add your 3rd as soon as you take your 3rd base. Again, focus firing banes is most important. It'll be easier cause he'll have less banes. Use drops to determine which tech he chooses, scan if absolutely needed. I usually add 1 viking after my first dropship is out to take out any ovies. Shift click spam attack move over your minimap with the viking in areas he'll likely have ovies. With this style, it's VERY important that you don't do any half-assed pushes unless you see some glaring holes to take advantage of. This is because, once you get a maxed tank marine army, a maxed ling bane roach army doesn't even remotely compare. I have some replays where a Z loses everything while I lose ~10 supply (granted, he engaged terribly). Early on, you need to more so rely on drops, like MMA did vs Losira. Your drops can hover in space since there will be no mutas and you can abuse his immobility and pin him back like you would a Protoss.

Muta ling bling
I'd call this the "standard" of Z. Very mobile, very deadly. Again, your marine tank army scales a lot better than muta ling bling. Dropping is VERY risky against this style and should be used situationally, e.g. you see mutas flying to the left on your minimap, you can then go drop his main on the right, or you want to drop 3 places at once, or you want to use a drop as a diversion to move out and position your army.

There are small timings you can do depending on your build. When Z is doing this style, they'll generally be banking a lot of minerals and gas before the spire completes and because of this, any transition I listed has a strong timing associated with it. The AVERAGE time that a Spire will finish at is 10:30 but can be different of course. I know IdrA used to do some really, really fast muta play (don't know if he still does, he hasn't streamed in a long time. For example, a blue flame + stim marine timing is VERY good against this style and with proper micro, you can take out a zerg's natural whereas a Z would crush a marine BFH push with ling bane roach. Just know that behind this you'll have to be putting up turrets and macroing. Any fast third Z does with this build can also be taken out with a marine tank stim push or, if you're doing BFH, you can pump out 3 tanks and then do a push with marines, BFH and tanks. In general, any sort of pressure before a Spire is done really hurts the Z because they'll have to divert minerals, gas and supply to stop your pressure, limiting their early muta count.

Make turrets around the hotspots of your base, I generally do 2 at my natural and main at first and 1 near my production and more if I see Z is going mass muta. I start adding Thors when I feel his muta numbers get too high to handle, that number is generally 15+. Early Thors isn't necessarily good if he only makes 6 mutas, drops an infestation and techs to hive for fast BL. You should of course have an armory ready to produce them if you're keeping up with your upgrades. 1 Thor with your army is good as it just prevents Z from focus firing tanks with his mutas.

I generally make 2 facts before expanding against this style. On XNC (mostly), Z can do a mass ling bane muta timing attack as you go to take your gold, just focus fire with tanks and spread as normal.

Infestor play
I personally think infestor first play isn't better than muta first, but that doesn't matter, let's talk about how we're going to kill a Z doing infestor first play.

As always, scout out with your drops or pushes if he's doing this. I have a replay on shak vs OTLTro where he goes delayed gas in to mass infestor style. I basically just take a fast third off of one fact and drop a LOT against it. This is because, with infestors, there isn't really any timing attack he can do to kill you and you'll have more minerals than usual because you won't need to make turrets (roach ling bane differs in the sense that you'll have to get a 2nd factory earlier).

Always keep a spotter on top of his army before engaging or scan, this way, you can focus fire infestors and know when to start running your marines back or spreading them. Try to engage off of creep because his main army unit will be lings.

You should add just 1 turret at your natural incase he tries some burrow shenanigans. Also, on XNC, if you take your 4th base as the pit base (3rd should always be gold), add a supply depot on the high ground and a turret at that base behind your mineral line to see burrowed infestor sillyness.

I always add vikings to take out ovies once I have enough medivacs and drops going around. You'll also probably need vikings anyways when BL come out.

Again, depending on the build and map, there are some strong timings you can do depending on your build. If you choose a tank stim push and you see infestors, you can do a hard contain. Spread and siege up your tanks, pre-spread marines and leave them on hold position while your SCVs come to make bunkers. Take a third after the bunkers are up, make sure you can spot any nydus play with SDs on edge of base and slowly creep your tanks towards Z.

Any reactor starport v this would be really strong, BF helions will take map control for a long time and the korean transition leads in to a fast third.

If you lose your tank count early on, you'll probably find you can't keep up with infestors. If that's the case, start adding ghosts. Infestor clump ---> EMP, stranded infestor ---> snipe.

Build order Transitions

The beauty of Terran is all the different things that we can do in the midgame to do subsequent pushes. There are a few good general transitions I'm going to list that can lead you in to good macro games. Of course there are other things you can do like the sCfOu mass bio all in. Build order transitions depend on whether you went reaper or 2rax as the transitions building order timings are different but generally the same.

Korean Transition (This one is my favourite)

I first saw this build done by NaDa in the GSL.

Good On:
Larger maps

Good Against:
Delayed gas builds
Fast muta

The Build

The build, after a 2rax expand is:
Constant marine, SCV and supply depot production (as needed) after CC
24 Supply depot (or whatever supply you're at after CC)
@150 minerals 3rd rax
@75 minerals refinery
@150 minerals 4th rax
@75 minerals 2nd gas
@150 minerals 2nd OC
@100% 3rd rax tech lab
@100% tech lab start stim
Cut marine production a bit to add
@125 minerals Engi Bay, continue marine and scv production and at 100% engibay start +1 Weapons.
@150/100 factory
@75 minerals refinery
@100% factory, add tech lab to it, start starport and 4th gas
@100% factory start tank
@100% stim, start combat
@100% starport, make medivac
@100% +1 weapons, start +1 armor
@2nd tank, siege mode

From here, you choose whether you want to make more medivacs for more drops, vikings if they're going infestors or tanks to stop roach bane all ins as needed. You can choose to also add another factory or expand, depending on your style and the map.

Goals:
The goal of this build is to use marines for your map control. You should make sure the towers are clear and that he can't spread any creep after you've gotten 5-6 marines. If he went delayed gas, he won't be able to clear out the marines on the map for a long time as speed is delayed. Also, the larger your marine count gets, the harder and harder it gets for Z to take out the marines with just lings. If Z decides to take out your marines with just lings, you'll have a huge economic lead as they wouldn't have been droning in that time and they can't come kill you while you get your tanks and drops. You can kill any greedy zerg instantly and transition well in to a macro game. The really fast +1 style is an equivalent to Thorzain's really fast +1 vs protoss.

2 Fact Blue Flame (Really Popular on NA Ladder)

I first saw this build used in the GSL sometime in Jan. or Feb. I believe. Can't remember the player, sorry Mr. Unknownyo.

Good On:
Metalopolis
XNC
Typhon Peaks

Good Against:
Speedling Expands
No spine and no roach zerg i.e. greedy zerg
Fast Muta
Pretty much auto-win vs Julyzerg baneling pressure.

I can explain the build here a bit but QXC explains it really well in the 12 weeks with the pros guide with Mr. Bitters so I'm going to link that as well. He does his transition after a 11/12 rax build.
See it here: http://blip.tv/learn-from-the-pros-with-mr-b/the-next-12-weeks-week-4-tvz-with-qxc-5152225
(I hope it's okay that I'm posting this...it's public so I wouldn't see why not but if you guys have a problem with it just pm me).

The Build

24 Supply depot (or whatever supply you're at after CC) You won't need to start another Supply depot until after 2nd CC is done.
Constant marine, scv and supply depot (as necessary production).
@150 double gas
@150 minerals rax
@100% CC, start OC
@150/100 Factory
@100% 3rd rax, tech lab, swap with first factory
@150/100 Factory
After landing on tech lab, start blue flame and helion.
@50/25 Tech lab on 3rd rax and @100% start stim
Float out CC when you have 10-12 marines, you don't want to reveal helions if possible.
Keep making helions out of both factories until you have 5-7 and move out accordingly. You can choose whether you want to go out really, it doesn't matter TBH and I don't know which is best so I just move out whenever I feel.

Note: There are other variations. You can either do a blue flame + stim timing push or get a fast +1 upgrade, watch the QXC guide with Mr. Bitters.

Goals:

Kill a bunch of drones if Z has not enough spines or roaches. Even if Z does, you've done economic damage inadvertently by forcing spines, roaches and usually a Z wall.
Take map control
Prevent creep spread

Tank Stim Push (Old but solid build)

This was my go-to build since December and January until BF helion transition came along. It's really solid and I recommend it as a good learner build. I kind of developed it myself while taking pieces from koreans. You want to retain your marines from any bunker pressure as much as possible. You hit with 3 tanks and marines at a delicate timing before any 3rd base kicks in and before mutas pop. You can then fall back if you choose and go for a better push where you'll have medivacs, combat shields and +1 if Z didn't go fast 3rd or fast muta while you take your 3rd CC.

Good On:
Smaller, closer maps.

Good Against:
Fast 3rd
Fast Muta

Countered by
Losira style roach ling bane play.

The Build
24 Supply depot (or whatever supply you're at after CC) You won't need to start another Supply depot until after 2nd CC is done.
Constant marine, scv and supply depot (as necessary production).
@150 double gas
@150 minerals rax
@100% CC, start OC
@150/100 start factory
@100% 3rd rax start tech lab to swap factory on to
@swap, start tank production with siege mode. You want constant tank production until you push. Start another tech lab on 3rd rax
@float out to natural, start 3rd refinery
@100% tech lab, start stim
@2nd tank, start engibay and +1 right away if haven't started before
@50% 3rd tank, start starport.
@3rd tank push out. Should have 3 siege tanks and a lot of stimmed marines.
@100%stim, start combat
@100% stim, start 4th refinery

Note[1]:siege mode if you suspect any ling bane all in, else, you can get a fast +1 by adding an engibay if you know he's going to be droning (lots of spines made, or no/delayed gas).

Float 2nd OC out after 1st tank if you lost your marines. If you retained your marines, you can float out earlier.

Goals:

Flat out kill Z
Take out 3rd
Push back Creep
Safely take 3rd while doing drop play

Reactor Starport (Jinro build)

This build I copied from Jinro. The first time I saw it IIRC was the Jinro v Idra clash of the titans showmatch. The build gets you early medivacs and stimmed marines for drops, picking off ovies and map control until mutas are out.

Good On:
Shakuras
Close air positions any map

Good Against:
Pretty much anything Z does besides below.

Auto-lose Against:
Julyzerg baneling pressure. If a competent Z is doing it, you will almost always lose. Be very careful this build. IIRC Jinro lost to Morrow's bane pressure both times.

The Build

24 Supply depot (or whatever supply you're at after CC) You won't need to start another Supply depot until after 2nd CC is done.
Constant marine, scv and supply depot (as necessary production).
@150 double gas
@150 minerals rax
@100% CC, start OC
@150/100 start factory
@50/25 start tech lab on 3rd rax
@100% tech lab start stim
@100% factory starport and reactor on factory
@100% starport, swap factory and starport and start 2 medivacs, start tech lab on factory
@100% factory tech lab, start tank and siege mode and 3rd and 4th gas
@100% stim, start combat and engibay and +1 right away
From here you add your 2nd fact and CC as needed.



2 Fact Siege Tank (Auto-win close positions)

I was watching Jimpo's stream late one morning when I came across this build. Basically, I think the only way to lose doing this if Z scouts it, makes a tonne of lings and speed banes (all in) and gets you the second you move out. Otherwise, I've never seen Z stop this. If you suspect muta play, add an engi bay and turret up and do a hard contain/push. If every T starts doing this close positions, I strongly believe Blizzard will have to remove close positions map because this shit is just so imba.

I wouldn't do this build outside of close positions as you don't even get stim. Also good on Typon Peaks vertical positions. Push through rocks, make bunkers and make turrets.

The Build

24 Supply depot (or whatever supply you're at after CC) You won't need to start another Supply depot until after 2nd CC is done.
Constant marine, scv and supply depot (as necessary production).
@150 double gas
@150 minerals rax
@150/100 start factory @100% start tech lab
@150/100 start factory @100% start tech lab
Produce your 1st tank and siege mode along with more tanks. You want early siege mode because it's close positions and zerg will probably all in you. You also want to float to your main ASAP to get your additional gas income to support your double fact. No early stim or combat shields with this push. Move out at 5-6 tanks or as you see necessary, sack and SCV to see army size and composition or scan if needed.

Goals:
Kill him



Extreme

2 Port Banshee

This is less all-in than one base 2port but really sets you back if you can't do significant damage). There's a game of SjoW v July on Shattered I believe in the MLG? Where SjoW got really far behind from July's baneling pressure. Sjow then transitioned in to 2-port and July wasn't prepared. Terrible damage was dealt and eventually sjow won. I'd reserve this for tournaments against players better than you or for when you're really behind and need something drastic to catch up.

The Build
The build order is simple, you make 2 starports, absolutely deny all scouting, make some banshees without cloak and pray he doesn't have lots of queens or fast mutas. Then go kill, in order, Queens, if you have enough banshees, any made or making spores, spire, drones.



Replays (dat good ish)

Reaper Openings


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Stopping Roach All in While Expanding in Close Positions

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Alternate Transition


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Korean Build


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Blue Flame Transition


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Double Fact Tank Push

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Reactor Starport


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Tank Stim Push


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NoGas FE

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Power of 11/12 Rax in Close Positions

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FAQs

Upgrades
Certain builds, such as the siege tank timing push, Korean build and sometimes off of a blue flame, you can get really early ups. They're essential throughout the entire game and you always want to keep your upgrades going, never delay them once they start. Against a muta-ling bling player, go for mech +1 armor, then +1 attack, then continue on armor. Against roach ling bane, go for mech attack.

When to add in Thors?

I used to be so scared of mutas. The second I saw mutas, I'd start pumping thors. The problem with that is, you don't know if Z is just making a few mutas while teching to hive or if they're going to go mass muta ling bling. I generally start adding in Thors if, from my drops and scans, I see no signs of infestor/hive tech and Z has more than 15 mutas.

What do I do in the Late Game?

IMO the best way to deal with late game Z is to use ghosts. Any infestor BL corruptor play can't be dealt with head on without them. The second I see greater spire, I start dropping ALL my marines everywhere or go for a death push if I see I can because he'll either be making corruptors or saving up supply for them. Any push will delay it. Once BL are out and you're not ready with ghosts, start dropping him EVERYWHERE. If he abandons his BL, see if you can take them out with vikings or stimmed marines while you build up your ghost count. This is a really strong ability Terran has anytime something is introduced that Terran isn't ready for and this can be adapted in to any matchup.

When do I add in Ghosts?

A good time to start adding ghosts would be after they have 6+ infestors and you feel like your tank count won't be able to handle that because you lost your tanks early on. Another good time to add them is while Hive is morphing. If you scout/scan a hive morphing, add your ghost academy, 2-3 tech labs and start pumping out ghosts with mobius reactor. You know Z won't have BL or ultras for a long time even after hive is morphed so you don't need 20 ghosts instantly but rather can gradually increase your ghost count.

Ask me more.

Map Specific Tricks

Metalopolis - OP Bunker Rush placement



Tal'Darim Altar - Reaper Bunker Rush placement



More Coming soon

Conclusion

Fuck this took long to write. IDK why I did. Just felt like it. Needed some stress relief maybe, whatever. No one else wrote a TvZ guide and I've been feeling like I could add to TL for months now.

I don't think too many people are going to read this as it's not any auto-win build or gimicky new thing. This is just standard play. Enjoy.

justin.tv/thedoctor91 if anyone wants to watch.

External Resources

My Guide on Splitting
http://www.youtube.com/watch?v=e19nTZVwCEI
Dropping Tip #1
http://www.youtube.com/watch?v=2gApLZSpYN8
12 Weeks with QXC and Mr.Bitters
Somewhat older but shows mostly 11/12 rax in to BF helion transition. QXC dropping knowledge like always and Mr. Bitters being the boss he is asks excellent questions that you may also have.
http://blip.tv/learn-from-the-pros-with-mr-b/the-next-12-weeks-week-4-tvz-with-qxc-5152225
Metalopolis Abusive Bunker Rush Placement
http://www.youtube.com/watch?v=FE8yJpVxnso
Tal'Darim Altar Bunker + Reaper Cliff Abuse
http://www.youtube.com/watch?v=w6apcHkUu1g


VODs

Bunker Rushing Liquid Ret
http://www.justin.tv/thedoctor91/b/290733594

Long Game v Mass Muta Z.
http://www.justin.tv/thedoctor91/b/290733138


Shit to Add
I'll be adding my VODs for certain situations over time to give better ideas on how to do things, gonna take a while though cause I have to go through stream VODs to find the certain parts.

More replays, I've been focusing on TvP for almost a month now and while that's gotten a lot better, I haven't had the chance to play as many Zergs.


Have fun!

It's like giving you a textbook on an unknown subject without knowing what the logical progression of the subject is going to be, without a table of contents, glossary and index and telling you to go fuck yourself.
The Boss.
Nightmare1795
Profile Joined June 2011
United States222 Posts
July 27 2011 10:46 GMT
#66
I prefer spoiler tags over a table of contents followed by a giant wall of text.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
July 27 2011 10:48 GMT
#67
Ha this is hilarious. Ive never seen an important OP get burned so hard by the community
JustAGame
Profile Joined April 2011
Germany161 Posts
Last Edited: 2011-07-27 11:15:57
July 27 2011 11:05 GMT
#68
Thanks.. finally this spoiler stuff will end. I stopped reading guides on TL because of it.

On July 27 2011 19:41 The.Doctor wrote:
Show nested quote +
On July 27 2011 16:28 actionbastrd wrote:
I have to agree with the OP.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=241247

Go look at some guides real quick that are like this, and tell me it doesn't get annoying. I click one spoiler, its more bold "context" text, i click that one and Its another 4 spoilers with "Context text". Its easier on me, my body and my mind to just read and scroll. Get all the info out there in a orderly fashion and i will read accordingly without my head exploding.

Somethings can be in a spoiler, like the BO or various transitions, but its so much easier for everyone to just put the bulk of the text out there, and the non relevant/situational stuff in spoilers. >.< I dunno, don't like it. I am sure its mostly the people who like spoiler paragraphs who will lash out about this post, and the ones who agree wont care to post. Thats when i realized i should!


Here is my guide without spoilers, given to you in a spoiler.
(...)
Have fun!

It's like giving you a textbook on an unknown subject without knowing what the logical progression of the subject is going to be, without a table of contents, glossary and index and telling you to go fuck yourself.


The guide without spoilers might be a giant wall of text, but the guide with spoilers is still a giant wall of text, which needs 30 clicks to even get there.

The problem with your guide is the structure.


*Edit*
+ Show Spoiler +
+ Show Spoiler +
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You made it that far, dont give up now
+ Show Spoiler +
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pm me for free coaching
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
July 27 2011 11:25 GMT
#69
I disagree, it makes guides easier to read for me because most of the time I'll look only at few things (build order+ideas behind it) and with spoilers I don't need to go through a wall of text.

Now for my little personal rant - if this thread was created by a normal user, there wouldn't have been 4 pages of "yea, totally!" but for 4 pages of "what's this doing in strategy section" "this belongs to blogs" "yea, sure, let's have more walls of text!".


Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Ketch
Profile Joined October 2010
Netherlands7285 Posts
July 27 2011 11:27 GMT
#70
1. Spoilers promote left clicking. No spoilers promote scrolling. Scrolling causes more RSI, for me at least... it is a killing move. I like the spoilers better.

2. If someone has a better content layout without spoilers fine. I like the layout way better with spoilers and can find information easier.
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
July 27 2011 11:35 GMT
#71
I am in the disagreement arena as well.... some parts of the guide just aren't what I'm looking for, while a spoilered guide is very specific about what each spoiler contains.
Micro your Macro
ogawdlulz
Profile Joined March 2011
Bangladesh61 Posts
July 27 2011 11:37 GMT
#72
OP is a faggot

User was temp banned for this post.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
July 27 2011 11:40 GMT
#73
You are so my favourite mod zatic.
when will the strategy forum return to its glory days...
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
brachester
Profile Blog Joined March 2011
Australia1786 Posts
July 27 2011 11:42 GMT
#74
Somes might argue that spoilers make the post looks more organised therefore easier for the reader to find the specific parts they want, etc.
I hate all this singing
JustAGame
Profile Joined April 2011
Germany161 Posts
July 27 2011 11:47 GMT
#75
On July 27 2011 20:42 brachester wrote:
Somes might argue that spoilers make the post looks more organised therefore easier for the reader to find the specific parts they want, etc.


Others might argue, that people who read only one small part of the guide often ask stupid questions that are answered somewhere else, dont get the idea of the guide or are just too lazy.
After all reading only one part of a guide is more or less useless in most cases.

Spoilers, when used in the right way, help the reader. Clicking 20 times to read only 2 lines per clicked spoiler is annoying. Clicking spoilers to end up on the same wall of text is annoying as well.

Some people abuse spoilers to spend less time on a good layout.
pm me for free coaching
DusTerr
Profile Blog Joined January 2011
2520 Posts
July 27 2011 11:51 GMT
#76
honestly... is there a reason GUIDES are being posted at all instead of creating a liquidpedia page? + Show Spoiler +
then posting the link (synopsis in spoiler) for people to discuss/debate


I often feel that guides being only posted here makes liquidpedia less useful...

On topic, zatic, i see your point but feel like spoilers make the guide more navigatable (like links).
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
July 27 2011 11:53 GMT
#77
On July 27 2011 20:25 ondik wrote:
I disagree, it makes guides easier to read for me because most of the time I'll look only at few things (build order+ideas behind it) and with spoilers I don't need to go through a wall of text.

Now for my little personal rant - if this thread was created by a normal user, there wouldn't have been 4 pages of "yea, totally!" but for 4 pages of "what's this doing in strategy section" "this belongs to blogs" "yea, sure, let's have more walls of text!".



Exactly. People hug mod nuts because he has an opinion and wants to portray it. Infact a topic not made by a mod with this would be locked, I'm sure.

I just don't see where the problem ensues to have to click.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Gomas
Profile Blog Joined March 2010
Poland312 Posts
July 27 2011 11:56 GMT
#78
I disagree. All the reasons have been explained here - its just easier for me to read, follow, and see all the sections at one glance, and read those i want.
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
July 27 2011 12:02 GMT
#79
On July 27 2011 20:25 ondik wrote:
Now for my little personal rant - if this thread was created by a normal user, there wouldn't have been 4 pages of "yea, totally!" but for 4 pages of "what's this doing in strategy section" "this belongs to blogs" "yea, sure, let's have more walls of text!".

What is your point?
ModeratorI know Teamliquid is known as a massive building
Squigly
Profile Joined February 2011
United Kingdom629 Posts
July 27 2011 12:10 GMT
#80
On July 27 2011 21:02 zatic wrote:
Show nested quote +
On July 27 2011 20:25 ondik wrote:
Now for my little personal rant - if this thread was created by a normal user, there wouldn't have been 4 pages of "yea, totally!" but for 4 pages of "what's this doing in strategy section" "this belongs to blogs" "yea, sure, let's have more walls of text!".

What is your point?


His point is that this is a pointless thread. Youve voiced your opinion which your entitled to. The vast majority of people apparently flat out disagree with you. This thread therefore serves no purpose and should be closed as it would be if a randomer made it
DusTerr
Profile Blog Joined January 2011
2520 Posts
Last Edited: 2011-07-27 12:35:19
July 27 2011 12:25 GMT
#81
On July 27 2011 21:10 Squigly wrote:
Show nested quote +
On July 27 2011 21:02 zatic wrote:
On July 27 2011 20:25 ondik wrote:
Now for my little personal rant - if this thread was created by a normal user, there wouldn't have been 4 pages of "yea, totally!" but for 4 pages of "what's this doing in strategy section" "this belongs to blogs" "yea, sure, let's have more walls of text!".

What is your point?


His point is that this is a pointless thread. Youve voiced your opinion which your entitled to. The vast majority of people apparently flat out disagree with you. This thread therefore serves no purpose and should be closed as it would be if a randomer made it


The thread serves the purpose of letting the community know the opinion of a/the forum moderator... not "a randomer". Since people disagree with the opinion (at lest the vocal majority) there should be no follow up. If a large majority of the community agreed with the opinion it could have resulted in a guideline change at some point. Seems poignant to me..
+ Show Spoiler +
not trying to kiss ass, I disagreed a with op a few posts ago
sparC
Profile Joined June 2010
Germany162 Posts
July 27 2011 12:32 GMT
#82
i like it
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
July 27 2011 12:33 GMT
#83
On July 27 2011 21:10 Squigly wrote:
Show nested quote +
On July 27 2011 21:02 zatic wrote:
On July 27 2011 20:25 ondik wrote:
Now for my little personal rant - if this thread was created by a normal user, there wouldn't have been 4 pages of "yea, totally!" but for 4 pages of "what's this doing in strategy section" "this belongs to blogs" "yea, sure, let's have more walls of text!".

What is your point?

His point is that this is a pointless thread. Youve voiced your opinion which your entitled to. The vast majority of people apparently flat out disagree with you. This thread therefore serves no purpose and should be closed as it would be if a randomer made it

Why does it serve no purpose? Rhetorical question since if anything it has shown that the majority of people like the spoilered-up guides, so there is your point.

And I don't believe that was what ondik was getting at.
ModeratorI know Teamliquid is known as a massive building
Squigly
Profile Joined February 2011
United Kingdom629 Posts
Last Edited: 2011-07-27 12:39:48
July 27 2011 12:36 GMT
#84
On July 27 2011 21:25 DusTerr wrote:
Show nested quote +
On July 27 2011 21:10 Squigly wrote:
On July 27 2011 21:02 zatic wrote:
On July 27 2011 20:25 ondik wrote:
Now for my little personal rant - if this thread was created by a normal user, there wouldn't have been 4 pages of "yea, totally!" but for 4 pages of "what's this doing in strategy section" "this belongs to blogs" "yea, sure, let's have more walls of text!".

What is your point?


His point is that this is a pointless thread. Youve voiced your opinion which your entitled to. The vast majority of people apparently flat out disagree with you. This thread therefore serves no purpose and should be closed as it would be if a randomer made it


The thread serves the purpose of letting the community know the opinion of a/the forum moderator... not "a randomer". Since people disagree with the opinion (at lest the vocal majority). If a large majority of the community agreed with the opinion it could have resulted in a guideline change at some point. Seems poignant to me..
+ Show Spoiler +
not trying to kiss ass, I disagreed a with op a few posts ago


I dont think you understood either my point, or the guy who i was defending. Sure this was a fine thread to post. But now its been decided that nothing will come of it. Even zatic says hes not gonna enforce anything. Its just a self proclaimed whine thread.

I have no issue with the thread being made, i have issue with it not being closed/moved as its clogging up the strat forum with an utterly pointless thread.

If you disagree fair enough. However, i would like to know then what purpose this serves.

EDIT: zatic posted while i did. It served a purpose, now we know we like spoilered guides. Go thread. However now thats sorted, no more point.

EDIT: Yea actually, i think onik was just complaining about double standards of the thread quality allowed. O well my point still stands
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
July 27 2011 12:41 GMT
#85
On July 27 2011 21:02 zatic wrote:
Show nested quote +
On July 27 2011 20:25 ondik wrote:
Now for my little personal rant - if this thread was created by a normal user, there wouldn't have been 4 pages of "yea, totally!" but for 4 pages of "what's this doing in strategy section" "this belongs to blogs" "yea, sure, let's have more walls of text!".

What is your point?


I think the point of the quoted part is pretty clear? In my opinion there's just too many bandwagoners who will, without second thought, agree with anything a mod or respected member of this community says.

And as for the unqouted part - I don't get the purpose of this thread. If it's an opinion from user's point of view (what I feel it is), I guess it should be in blogs. If it's an official command from a mod, it should be in the "purple" threads with a clear message/order.

Anyway, I hope you don't take this personally, I don't have anything against you or other mods, I admire what you all do for our community.
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Squigly
Profile Joined February 2011
United Kingdom629 Posts
July 27 2011 12:44 GMT
#86
On July 27 2011 21:41 ondik wrote:
Show nested quote +
On July 27 2011 21:02 zatic wrote:
On July 27 2011 20:25 ondik wrote:
Now for my little personal rant - if this thread was created by a normal user, there wouldn't have been 4 pages of "yea, totally!" but for 4 pages of "what's this doing in strategy section" "this belongs to blogs" "yea, sure, let's have more walls of text!".

What is your point?


I think the point of the quoted part is pretty clear? In my opinion there's just too many bandwagoners who will, without second thought, agree with anything a mod or respected member of this community says.

And as for the unqouted part - I don't get the purpose of this thread. If it's an opinion from user's point of view (what I feel it is), I guess it should be in blogs. If it's an official command from a mod, it should be in the "purple" threads with a clear message/order.

Anyway, I hope you don't take this personally, I don't have anything against you or other mods, I admire what you all do for our community.


While i do agree with most of this. You do realise that most people completely disagree with zatic here right?
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
July 27 2011 12:53 GMT
#87
That's funny, I read like 3-4 comments on every page and almost all of them were agreeing with OP, now I read all of them and I feel really fucking stupid.

Oh well..
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
July 27 2011 13:00 GMT
#88
On July 27 2011 21:44 Squigly wrote:
Show nested quote +
On July 27 2011 21:41 ondik wrote:
On July 27 2011 21:02 zatic wrote:
On July 27 2011 20:25 ondik wrote:
Now for my little personal rant - if this thread was created by a normal user, there wouldn't have been 4 pages of "yea, totally!" but for 4 pages of "what's this doing in strategy section" "this belongs to blogs" "yea, sure, let's have more walls of text!".

What is your point?

I think the point of the quoted part is pretty clear? In my opinion there's just too many bandwagoners who will, without second thought, agree with anything a mod or respected member of this community says.

And as for the unqouted part - I don't get the purpose of this thread. If it's an opinion from user's point of view (what I feel it is), I guess it should be in blogs. If it's an official command from a mod, it should be in the "purple" threads with a clear message/order.

Anyway, I hope you don't take this personally, I don't have anything against you or other mods, I admire what you all do for our community.

While i do agree with most of this. You do realise that most people completely disagree with zatic here right?

That's why I was asking what his point is. I am counting 16 in favor, 27 disagreeing, the rest partially agreeing/disagreeing or somewhat in between. How this is a case of mod-bandwagoning (which certainly is happening from time to time and is a problem) I don't see.

ondik: No, this thread is not simply the opinion of a user's point of view. Had this thread turned out that most people dislike the spoilers in guides it may have very well been edited into the guidelines.
ModeratorI know Teamliquid is known as a massive building
STS17
Profile Joined April 2010
United States1817 Posts
July 27 2011 13:00 GMT
#89
+ Show Spoiler +
You forgot to mention that Terran's hands are tired from executing exhausting stutter step micro and Protoss from placing force fields. Zergs aren't the only one!


Agreed, though I would say there are definitely some cases where spoilers are alright.
Platinum Level Terran - Take my advice from that perspective
Shadrak
Profile Joined August 2010
United States490 Posts
July 27 2011 13:03 GMT
#90
Definitely disagree. Spoilers can be overused, but overall I find they make it easier to look up the specific section I'm interested in.
Pigzyf5
Profile Joined November 2009
Australia131 Posts
July 27 2011 13:20 GMT
#91
This is just going to start a damn meam in posting and commenting, untill TL starts banning people for useing to my spoiler tags like they do for all cap .
JustAGame
Profile Joined April 2011
Germany161 Posts
July 27 2011 14:00 GMT
#92
On July 27 2011 22:00 zatic wrote:
Had this thread turned out that most people dislike the spoilers in guides it may have very well been edited into the guidelines.

Why not add a poll to the OP? Counting the "Agree" and "Disagree" posts works as well, but seems to be more work than needed.
pm me for free coaching
monk
Profile Blog Joined May 2009
United States8476 Posts
August 01 2011 18:07 GMT
#93
I'd like to see a poll as well, as I have 2 big guides currently formatted this way.
Moderator
Intricate1
Profile Joined May 2011
169 Posts
August 01 2011 18:40 GMT
#94
Don't agree at all,

+ Show Spoiler +
threads ranting about spoiler tags seem like a topic a mod would close not open
meadbert
Profile Blog Joined October 2010
United States681 Posts
August 01 2011 18:48 GMT
#95
I personally like the spoiler tags since I can treat them like a table of contents to go straight to the section I want.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
August 01 2011 18:49 GMT
#96
Do not agree at all. Spoilers make the guides easier to read, especially if you are on your smartphone (no excessive scrolling needed if you use spoilers).
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 01 2011 18:51 GMT
#97
On August 02 2011 03:48 meadbert wrote:
I personally like the spoiler tags since I can treat them like a table of contents to go straight to the section I want.

Spoiler tags are super annoying to me. Yay I have to click a bunch of random stuff instead of using the mouse wheel.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
August 02 2011 09:46 GMT
#98
On July 27 2011 02:27 gosuMalicE wrote:
Disagree, that is generally only true on forums populated by lazy 12 year olds/mentally retarded highschool dropouts that cant be bothered to read more then a sentence or two at a time. (You know the sites where people bitch when you don't put a tl;dr on every post longer then 4 lines)


Congratulations for successfully stereotyping every single person who doesn't like to read walls of text. It is a widely accepted fact that people dislike big walls of plain text. No 12 year olds, retards or dropouts involved. Ask professional presenters or authors. The spoiler tags act as a contents page so you can find what you are looking for quickly. The complaints in this thread seem to come from the stance that you have to click too much to read it. Firstly, as somebody else pointed out this is ironic coming from a Starcraft player. Secondly, those clicks are so quick that it seems narrow-minded to bitch about that. It is just such a tiny problem.

On July 27 2011 02:27 gosuMalicE wrote:The posting standards in TL OP's is usually expected to be much higher and people expect long well written guides when they click on a guide thread, as you cant really explain anything about a strategy with only a few lines.


What does using spoiler tags have to do with "long well written guides"? If the OP uses Spoiler tags for a strategy that is in total about 4 lines long, yes that is stupid. But for the ideal guide Spoiler tags are useful.

On July 27 2011 02:19 Squigly wrote:
I like to read TL from my phone, and my shitty phone browser has to reload the page every single time I click a spoiler. For a lot of these guides, that's a huge amount of wasted time for no reason.


Your problem is your shitty phone browser if it has to reload the page. Not people using Spoiler tags.

On July 27 2011 02:19 Squigly wrote:Also, to people complaining about walls of text, maybe you should get off the internet and read a damn book. Seriously, learn how to have an attention span of over 30 seconds.


Also, to people complaining about reloading the page, maybe you should get off the internet and read a damn book while you wait. Seriously, learn how to have an attention span of over 30 seconds. You hypocrite.

On July 27 2011 06:41 zatic wrote:
Every single one of our front page news is larger than most guides posted on this forum. Are you people seriously suggesting it would be better to put them all into 12 spoiler tags? You for rela?


No, because as someone else pointed out, guide =/= news. Your news is colourful, bordered etc and the text is elegantly written with tons of little pictures. Strategy guides are not bordered, have little colour and are dry and clinically written by their very nature, with the only pictures being units involved and screenshots of how the strategy works.
Giwoon
Profile Joined December 2010
Korea (South)431 Posts
August 02 2011 09:53 GMT
#99
+ Show Spoiler +
nice rant
BUTTHURT?
Vei
Profile Joined March 2010
United States2845 Posts
August 02 2011 09:57 GMT
#100
Dude, fuck yes. Solid thread, this has been needed.
www.justin.tv/veisc2 ~ 720p + commentary
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
August 05 2011 09:14 GMT
#101
Problem solved

http://www.teamliquid.net/staff/zatic/unspoiler_alluser.js
ModeratorI know Teamliquid is known as a massive building
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 10 2011 18:37 GMT
#102
On August 05 2011 18:14 zatic wrote:
Problem solved

http://www.teamliquid.net/staff/zatic/unspoiler_alluser.js

So... How do you use this?

Also to anyone that has been adding spoiler to their OP, I've been simply not reading your posts because it's annoying
~Maverick~
Profile Joined July 2010
United States234 Posts
August 10 2011 22:39 GMT
#103
I personally find spoiler-ed guides much easier to read. It's definitely worth the extra clicking in my opinion. Also, this also means that when I forget something about "strategy X", it is much easier to refer to the part of the guide that I want to.
#roadto5kmmr
galtdunn
Profile Joined March 2011
United States977 Posts
Last Edited: 2011-08-10 23:08:54
August 10 2011 22:57 GMT
#104
+ Show Spoiler +
I

+ Show Spoiler +
don't

+ Show Spoiler +
see

+ Show Spoiler +
what

+ Show Spoiler +
the

+ Show Spoiler +
problem

+ Show Spoiler +
is
.
Oh, and I actually like spoilered guides, seeing as how Zatic is apparently taking a vote (make a poll dummy)
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 10 2011 23:07 GMT
#105
On August 02 2011 18:46 SeaSwift wrote:
Show nested quote +
On July 27 2011 02:27 gosuMalicE wrote:
Disagree, that is generally only true on forums populated by lazy 12 year olds/mentally retarded highschool dropouts that cant be bothered to read more then a sentence or two at a time. (You know the sites where people bitch when you don't put a tl;dr on every post longer then 4 lines)


Congratulations for successfully stereotyping every single person who doesn't like to read walls of text. It is a widely accepted fact that people dislike big walls of plain text. No 12 year olds, retards or dropouts involved. Ask professional presenters or authors. The spoiler tags act as a contents page so you can find what you are looking for quickly. The complaints in this thread seem to come from the stance that you have to click too much to read it. Firstly, as somebody else pointed out this is ironic coming from a Starcraft player. Secondly, those clicks are so quick that it seems narrow-minded to bitch about that. It is just such a tiny problem.

Show nested quote +
On July 27 2011 02:27 gosuMalicE wrote:The posting standards in TL OP's is usually expected to be much higher and people expect long well written guides when they click on a guide thread, as you cant really explain anything about a strategy with only a few lines.


What does using spoiler tags have to do with "long well written guides"? If the OP uses Spoiler tags for a strategy that is in total about 4 lines long, yes that is stupid. But for the ideal guide Spoiler tags are useful.

Show nested quote +
On July 27 2011 02:19 Squigly wrote:
I like to read TL from my phone, and my shitty phone browser has to reload the page every single time I click a spoiler. For a lot of these guides, that's a huge amount of wasted time for no reason.


Your problem is your shitty phone browser if it has to reload the page. Not people using Spoiler tags.

Show nested quote +
On July 27 2011 02:19 Squigly wrote:Also, to people complaining about walls of text, maybe you should get off the internet and read a damn book. Seriously, learn how to have an attention span of over 30 seconds.


Also, to people complaining about reloading the page, maybe you should get off the internet and read a damn book while you wait. Seriously, learn how to have an attention span of over 30 seconds. You hypocrite.

Show nested quote +
On July 27 2011 06:41 zatic wrote:
Every single one of our front page news is larger than most guides posted on this forum. Are you people seriously suggesting it would be better to put them all into 12 spoiler tags? You for rela?


No, because as someone else pointed out, guide =/= news. Your news is colourful, bordered etc and the text is elegantly written with tons of little pictures. Strategy guides are not bordered, have little colour and are dry and clinically written by their very nature, with the only pictures being units involved and screenshots of how the strategy works.



I dont appreciate being completely falsely quoted. Please refrain from this in the future.
Turo
Profile Blog Joined October 2010
Canada333 Posts
August 10 2011 23:25 GMT
#106
Why do you get to rage in the strategy forum, rather than the rage thread or blogs? =\
Prometheas
Profile Joined September 2010
Canada8 Posts
August 10 2011 23:37 GMT
#107
zatic im with you!!! as a mobile developer this is a travesty! think of all the mobile users...
To truely hate something you must have truely loved it first.
whistle
Profile Joined April 2010
United States141 Posts
Last Edited: 2011-08-11 01:33:47
August 11 2011 00:10 GMT
#108
On August 11 2011 03:37 CecilSunkure wrote:

So... How do you use this?

Also to anyone that has been adding spoiler to their OP, I've been simply not reading your posts because it's annoying


Open notepad and create a new file somewhere easily accessed called tlscript.user.js. Copy and paste the contents of zatic's script into that file.

If you're using FF, get the Greasemonkey extension. Drag the file you created into FF, and Greasemonkey should ask you if you want to install. If you're using Chrome, you can just drag the file into Chrome without getting another extension first. You don't need to keep the file around after installing.
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
August 11 2011 00:25 GMT
#109
I think the problem is the structure of the guides with spoilers actually.

Compare CecilSunkure's guide on improving to all the other Guides with spoiler tags. If the posts were setup like the liquipedia pages for builds they wouldn't need a ton of spoilers. I think there is a way to get more readability without having to click 10+ times per guide, but my brain is blank at the moment. I'll try to think hard and come back.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Flix
Profile Joined June 2011
Belgium114 Posts
August 11 2011 12:28 GMT
#110
On August 11 2011 08:37 Prometheas wrote:
zatic im with you!!! as a mobile developer this is a travesty! think of all the mobile users...


Works fine on my Blackberry and those are well known for being crap at browsing, really crap! I don't bother posting from the BB but reading the forums and opening spoilers works great.
The drone became an extractor !
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
Last Edited: 2011-08-11 12:52:44
August 11 2011 12:49 GMT
#111
I still maintain that the best way to structure longer guides is headlines, paragraphs, and a table of contents, like it's done pretty much everywhere else in the world except the TL strategy forum:

Table Of Contents:
Introduction
Tactics
Battles
References

Introduction
Crossing the T or Capping the T is a classic naval warfare tactic attempted from the late 19th to mid 20th century, in which a line of warships crossed in front of a line of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy.

It became possible to bring all of a ship's main guns to bear only in the late 19th and the early 20th centuries with the advent of steam-powered battleships with rotating gun turrets, which were able to move faster and turn quicker than sailing ships, which had fixed guns facing sideways. The tactic became largely obsolete with the introduction of missiles and aircraft as long-range strikes are not dependent on the direction the ships are facing.

Tactics
When going into battle, ships would assume a battle line formation called "line astern", in which one vessel followed another in one or more parallel lines. This allowed each ship to fire over wide arcs without lofting salvoes above friendly vessels. Each ship in the line generally engaged its opposite number in the enemy battle line.

Steaming with the enemy off to the side (by crossing the T) enabled a ship to launch salvoes at the same target with both the forward and rear turrets, maximizing the chances for a hit. It also made ranging error less critical for the ship doing the crossing, while simultaneously more critical for the ship being crossed. In military terms, this is known as enfilade fire. The tactic, designed for heavily armed and armored battleships, was used with varying degrees of success with more lightly armed and armored cruisers and heavy cruisers.

Advances in gun manufacture and fire-control systems allowed engagements at increasingly long range, from approximately 6,000 yards (5500 m) at the Battle of Tsushima in 1905 to 20,000 yards (18 000 m) at the Battle of Jutland in 1916. The introduction of brown powder, which burned less rapidly than black powder, allowed longer barrels, which allowed greater accuracy; and because it expanded less sharply than black powder, it put less strain on the insides of the barrel, allowing guns to last longer and to be manufactured to tighter tolerances. The addition of radar allowed World War II ships to fire further, more accurately, and at night.



Battles
Notable battles in which warships crossed the T include:
  • Battle of Tsushima (1905) – Japanese Admiral Togo, by use of wireless communications and the proper deployment of reconnaissance had positioned his fleet in such a way as to bring the Russian fleet to battle, "irrespective of speeds."[1] Togo had preserved for himself the interior lines of movement, while forcing the longer lines of movement upon his opponent, which ever course the Russian admiral should take; and by his selected positioning had the effect of "throwing the Russian broadsides more and more out of action."[2] "He had headed him"[3] (crossed his T). The Russian admiral, other than retreat or surrender, had no other option(s) other than "charging Togo's battle line" or "accepting a formal pitched battle."[4] Admiral Zinovy Rozhestvensky chose the latter, resulting in his total defeat in naval history's only decisive fleet action fought solely by modern battleships.
  • Battle of Elli (1912) – Rear Admiral Pavlos Kountouriotis aboard the Greek cruiser Georgios Averof at a speed of 20 knots crossed the T of the Turkish fleet on December 13, 1912. The Averof concentrated her fire against the Ottoman flagship, forcing the Turks to retreat.
  • Battle of Jutland (1916) – Admiral Sir John Jellicoe, leader of the British Grand Fleet, was able to cross the T twice against the German High Seas Fleets, but the German Fleet was both times able to escape by reversing course in poor visibility. Although the High Seas Fleet was thereby rendered strategically impotent, being unwilling to face the Grand Fleet again, the British were unable to gain the crushing "Second Trafalgar" they had desired. Jutland is sometimes referred to as the Battle of Lost Opportunities.
  • Battle of Cape Esperance (1942) - First United States (U.S.) naval night battle victory over the Japanese when a U.S. force of cruisers and destroyers under Norman Scott crossed the T of a cruiser–destroyer force under Aritomo Gotō. Gotō's force was approaching Guadalcanal on October 11, 1942 to bombard Henderson Field in support of a Tokyo Express reinforcement mission when it was surprised and defeated by Scott's force in a confused night battle.
  • Battle of Surigao Strait (1944) – The last time a battle line crossed the T, this engagement took place during the Battle of Leyte Gulf, in the Philippines during World War II. Early on October 25, 1944, Rear Admiral Jesse B. Oldendorf was guarding the southern entrance to the Leyte Gulf at the northern end of Surigao Strait. He commanded a line of six battleships (West Virginia, Tennessee, California, Maryland, Pennsylvania, and Mississippi), flanked by numerous heavy and light cruisers. A smaller Japanese force under Vice Admiral Shoji Nishimura came up the strait, aware of the formidable strength of the American force but nonetheless pressing on. Half of Nishimura's fleet was eliminated by the Americans' destroyer torpedoes, but the Japanese admiral continued on with his remaining few ships. Oldendorf's battleships were arrayed in a line, and they unleashed their radar-directed firepower upon Japanese vessels, whose return fire was ineffectual due to the lack of radar fire control and earlier battle damage. Nishimura went down with his ship. This was the last time the 'T' was crossed in an engagement between battleships, and was history's last occasion in which battleships fought each other.


References
Mahan, Alfred Thayer (1906). Reflections, Historic and Other, Suggested By The Battle Of The Japan Sea. By Captain A. T. Mahan, US Navy. US Naval Institute Proceedings magazine, (Article) June 1906, Volume XXXVI, No. 2, Heritage Collection.
Morison, Adm. Samuel Eliot. History of Naval Operations in World War II.
Larrabee, Eric. Commander-in-Chief: Franklin D. Roosevelt, His Lieutenants and Their War.
ModeratorI know Teamliquid is known as a massive building
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
August 11 2011 14:06 GMT
#112
On August 11 2011 21:49 zatic wrote:
+ Show Spoiler +

I still maintain that the best way to structure longer guides is headlines, paragraphs, and a table of contents, like it's done pretty much everywhere else in the world except the TL strategy forum:

Table Of Contents:
Introduction
Tactics
Battles
References

Introduction
Crossing the T or Capping the T is a classic naval warfare tactic attempted from the late 19th to mid 20th century, in which a line of warships crossed in front of a line of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy.

It became possible to bring all of a ship's main guns to bear only in the late 19th and the early 20th centuries with the advent of steam-powered battleships with rotating gun turrets, which were able to move faster and turn quicker than sailing ships, which had fixed guns facing sideways. The tactic became largely obsolete with the introduction of missiles and aircraft as long-range strikes are not dependent on the direction the ships are facing.

Tactics
When going into battle, ships would assume a battle line formation called "line astern", in which one vessel followed another in one or more parallel lines. This allowed each ship to fire over wide arcs without lofting salvoes above friendly vessels. Each ship in the line generally engaged its opposite number in the enemy battle line.

Steaming with the enemy off to the side (by crossing the T) enabled a ship to launch salvoes at the same target with both the forward and rear turrets, maximizing the chances for a hit. It also made ranging error less critical for the ship doing the crossing, while simultaneously more critical for the ship being crossed. In military terms, this is known as enfilade fire. The tactic, designed for heavily armed and armored battleships, was used with varying degrees of success with more lightly armed and armored cruisers and heavy cruisers.

Advances in gun manufacture and fire-control systems allowed engagements at increasingly long range, from approximately 6,000 yards (5500 m) at the Battle of Tsushima in 1905 to 20,000 yards (18 000 m) at the Battle of Jutland in 1916. The introduction of brown powder, which burned less rapidly than black powder, allowed longer barrels, which allowed greater accuracy; and because it expanded less sharply than black powder, it put less strain on the insides of the barrel, allowing guns to last longer and to be manufactured to tighter tolerances. The addition of radar allowed World War II ships to fire further, more accurately, and at night.



Battles
Notable battles in which warships crossed the T include:
  • Battle of Tsushima (1905) – Japanese Admiral Togo, by use of wireless communications and the proper deployment of reconnaissance had positioned his fleet in such a way as to bring the Russian fleet to battle, "irrespective of speeds."[1] Togo had preserved for himself the interior lines of movement, while forcing the longer lines of movement upon his opponent, which ever course the Russian admiral should take; and by his selected positioning had the effect of "throwing the Russian broadsides more and more out of action."[2] "He had headed him"[3] (crossed his T). The Russian admiral, other than retreat or surrender, had no other option(s) other than "charging Togo's battle line" or "accepting a formal pitched battle."[4] Admiral Zinovy Rozhestvensky chose the latter, resulting in his total defeat in naval history's only decisive fleet action fought solely by modern battleships.
  • Battle of Elli (1912) – Rear Admiral Pavlos Kountouriotis aboard the Greek cruiser Georgios Averof at a speed of 20 knots crossed the T of the Turkish fleet on December 13, 1912. The Averof concentrated her fire against the Ottoman flagship, forcing the Turks to retreat.
  • Battle of Jutland (1916) – Admiral Sir John Jellicoe, leader of the British Grand Fleet, was able to cross the T twice against the German High Seas Fleets, but the German Fleet was both times able to escape by reversing course in poor visibility. Although the High Seas Fleet was thereby rendered strategically impotent, being unwilling to face the Grand Fleet again, the British were unable to gain the crushing "Second Trafalgar" they had desired. Jutland is sometimes referred to as the Battle of Lost Opportunities.
  • Battle of Cape Esperance (1942) - First United States (U.S.) naval night battle victory over the Japanese when a U.S. force of cruisers and destroyers under Norman Scott crossed the T of a cruiser–destroyer force under Aritomo Gotō. Gotō's force was approaching Guadalcanal on October 11, 1942 to bombard Henderson Field in support of a Tokyo Express reinforcement mission when it was surprised and defeated by Scott's force in a confused night battle.
  • Battle of Surigao Strait (1944) – The last time a battle line crossed the T, this engagement took place during the Battle of Leyte Gulf, in the Philippines during World War II. Early on October 25, 1944, Rear Admiral Jesse B. Oldendorf was guarding the southern entrance to the Leyte Gulf at the northern end of Surigao Strait. He commanded a line of six battleships (West Virginia, Tennessee, California, Maryland, Pennsylvania, and Mississippi), flanked by numerous heavy and light cruisers. A smaller Japanese force under Vice Admiral Shoji Nishimura came up the strait, aware of the formidable strength of the American force but nonetheless pressing on. Half of Nishimura's fleet was eliminated by the Americans' destroyer torpedoes, but the Japanese admiral continued on with his remaining few ships. Oldendorf's battleships were arrayed in a line, and they unleashed their radar-directed firepower upon Japanese vessels, whose return fire was ineffectual due to the lack of radar fire control and earlier battle damage. Nishimura went down with his ship. This was the last time the 'T' was crossed in an engagement between battleships, and was history's last occasion in which battleships fought each other.


References
Mahan, Alfred Thayer (1906). Reflections, Historic and Other, Suggested By The Battle Of The Japan Sea. By Captain A. T. Mahan, US Navy. US Naval Institute Proceedings magazine, (Article) June 1906, Volume XXXVI, No. 2, Heritage Collection.
Morison, Adm. Samuel Eliot. History of Naval Operations in World War II.
Larrabee, Eric. Commander-in-Chief: Franklin D. Roosevelt, His Lieutenants and Their War.


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The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
August 11 2011 17:40 GMT
#113
Hope you like this guide I just made, you inspired it's format:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=253647

<3
~DuncanIdaho
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
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