• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:55
CEST 21:55
KST 04:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview3[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1675 users

[D] Patrol-attack instead of a-attack? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
philipov
Profile Joined October 2010
United States81 Posts
Last Edited: 2011-07-23 20:00:08
July 23 2011 19:35 GMT
#21
On July 24 2011 03:51 Sennap wrote:
I know I can keep practicing and eventually this will only happen to me 0,0001% of the time. But I don't see a reason why I wouldn't just make it 0% right now


The reason is because it will screw you over in the long run. You're trying to implement a crutch for your play that you'll just have to unlearn later, when it's much harder to change your habits.

You -do- need to keep practicing anyway, and this isn't the number one problem you have that's causing you to lose games. It will go away on its own, and in the short-term a-moving on the minimap will also solve the problem without leading you down a dead-end path.

Don't cut off your toe to solve a rash; treat it with ointment and wait for the rash to go away.

EDIT: http://blip.tv/day9tv/day-9-daily-309-the-right-and-wrong-way-to-learn-5229698
What you're suggesting is equivalent to not using infestors because you're bad at infestor micro.
Any hive cluster that would trade a little economy to gain a little security deserves neither and will lose both
Sennap
Profile Joined December 2010
Iceland88 Posts
July 23 2011 20:00 GMT
#22
On July 24 2011 04:35 philipov wrote:
Show nested quote +
On July 24 2011 03:51 Sennap wrote:
I know I can keep practicing and eventually this will only happen to me 0,0001% of the time. But I don't see a reason why I wouldn't just make it 0% right now


The reason is because it will screw you over in the long run. You're trying to implement a crutch for your play that you'll just have to unlearn later, when it's much harder to change your habits. Don't cut off your toe to solve a rash; treat it with ointment and wait for the rash to go away.

EDIT: http://blip.tv/day9tv/day-9-daily-309-the-right-and-wrong-way-to-learn-5229698
What you're suggesting is equivalent to not using infestors because you're bad at infestor micro.

No, you're misunderstanding. A-attack doesn't have any advantaged over patrol-attack (that I can think of, and no one in this has suggested otherwise). So I'll never have to unlearn it.
philipov
Profile Joined October 2010
United States81 Posts
Last Edited: 2011-07-23 20:20:27
July 23 2011 20:17 GMT
#23
I was just trying it out in a unit tester with zerglings, and the pathing around corners doesn't seem so different, but I'm still worried that you you will have to change whether you a-move or p-move depending on whether you have scvs selected with your main army. I know terran likes to do that a lot, and there are plenty of times when I box all my drones together with any zerglings and roaches to defend, and I don't want to be thinking whether I should be a-moving or p-moving then. Having to use the appropriate key depending on whether there are any SCVs in your army sounds like it's a lot less effective, and keeps p-move from being a reliable replacement for a-move.

Also, I don't like that I can't tell my units to a-move to a spot so they'll attack any units on the way there, but -stop- when they reach that spot. with p-move, I have to micro my units just to have them reach their destination. This is another reason why you will continue having to use a-move even if you switch to using p-move.

As long as p-move isn't a complete replacement for a-move that lets you simply stop using a-move, it's my contention that it will be more effective to continue using a-move as you normally would instead of intertwining the two, and leave p-move to its specific uses. Mixing the two will just cause confusion in the middle of battle because you don't have a clear mental map.

If you continue having a problem, it's better to learn to a-move on the minimap, because that actually teaches you something you can apply to other situations.
Any hive cluster that would trade a little economy to gain a little security deserves neither and will lose both
SixPackAbs
Profile Joined September 2010
United States160 Posts
July 23 2011 20:41 GMT
#24
when you a-click, just make sure you a-click PAST the army. Your units will swarm the attackers and march forward to victory after they've killed everything.
Sennap
Profile Joined December 2010
Iceland88 Posts
Last Edited: 2011-07-23 21:37:32
July 23 2011 21:32 GMT
#25
On July 24 2011 05:17 philipov wrote:
I was just trying it out in a unit tester with zerglings, and the pathing around corners doesn't seem so different, but I'm still worried that you you will have to change whether you a-move or p-move depending on whether you have scvs selected with your main army. I know terran likes to do that a lot, and there are plenty of times when I box all my drones together with any zerglings and roaches to defend, and I don't want to be thinking whether I should be a-moving or p-moving then. Having to use the appropriate key depending on whether there are any SCVs in your army sounds like it's a lot less effective, and keeps p-move from being a reliable replacement for a-move.

Also, I don't like that I can't tell my units to a-move to a spot so they'll attack any units on the way there, but -stop- when they reach that spot. with p-move, I have to micro my units just to have them reach their destination. This is another reason why you will continue having to use a-move even if you switch to using p-move.

As long as p-move isn't a complete replacement for a-move that lets you simply stop using a-move, it's my contention that it will be more effective to continue using a-move as you normally would instead of intertwining the two, and leave p-move to its specific uses. Mixing the two will just cause confusion in the middle of battle because you don't have a clear mental map.

If you continue having a problem, it's better to learn to a-move on the minimap, because that actually teaches you something you can apply to other situations.


Thanks for your feedback. So far this hasn't been too confusing for me yet (have only been using this for a couple of days), but your point is definitively valid.


On July 24 2011 05:41 SixPackAbs wrote:
when you a-click, just make sure you a-click PAST the army. Your units will swarm the attackers and march forward to victory after they've killed everything.


Yeah I know how it works but it still can happen by accident (blinking stalkers, units coming out from the fog). It happens to high-level players too.
Stipulation
Profile Blog Joined April 2009
United States587 Posts
July 23 2011 21:45 GMT
#26
I like the idea presented. I'm trying to think of other application like this.
Kaitlin
Profile Joined December 2010
United States2958 Posts
July 24 2011 05:12 GMT
#27
I find I snipe my own units more frequently than I'd like (certainly more than my units like). Considering swapping my Attack and Patrol keys (they are right next to each other right now). Not sure if I will, but it's a nice tip, none the less. Might consider adding it to the 1000 Tips thread.
foodmaniac
Profile Joined April 2011
Australia13 Posts
July 24 2011 05:29 GMT
#28
I suppose it works for stutter step micro. I remember when I used to do it with 40+ marines, I'd accidently click on one of my ally marines. Luckily I play Zerg, so I don't have to worry about it as much.
Sightbain
Profile Joined May 2011
Canada81 Posts
July 24 2011 06:02 GMT
#29
I Think the OP is useful for players who lack the discipline or experience to not panic and i have personally given feedback on players where they lost 1/2 their army because they right clicked behind the enemy army instead of right clicking an unit, a moving or patrolling. I believe the OP should reword the post to reflect that this technique is more beneficial to players who are trying to learn mechanics and have a tendency to panic.

Overall i don't think this is game changing or really beneficial to the majority of TL posters and should rather be included as a mini section in a guide rather then be its own subject, but please keep posting and trying to help the community and players :D
tuestresfat
Profile Joined December 2010
2555 Posts
July 24 2011 06:07 GMT
#30
It's rare but I do snipe my own units once in awhile... =[

not entirely convinced it's worth switching to patrol attacking though, especially now that I think about it, the only times I snipe my own units is when I just ask them to a-move from place to place and never during an engagement. That would just make patrol extremely frustrating
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 24 2011 06:11 GMT
#31
Does this actually happen to people more than once every few months?
I mean, yeah this eliminates the problem.. But there wasn't really a problem for me to begin with. I'm much more worried when two big armies meet about repositioning, casting, misc micro and keeping up my macro than spending time correcting patrolled units that didn't attack move where I wanted them to.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Sweetness.751
Profile Joined April 2011
United States225 Posts
July 24 2011 06:15 GMT
#32
What happens when Patrol is Q and you want to play Zerg? No more Queens?
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
Kornholi0
Profile Joined November 2010
Canada634 Posts
July 24 2011 06:19 GMT
#33
Patrol attacking does not work with workers, they will just patrol and you've accomplished nothing.

Patrolling sounds good on paper and I think it would make a concave better. I think it would of been a better situation for you to test this theory and add it to the post instead of just stating the obvious.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
tuestresfat
Profile Joined December 2010
2555 Posts
Last Edited: 2011-07-24 06:24:38
July 24 2011 06:23 GMT
#34
On July 24 2011 15:15 Sweetness.751 wrote:
What happens when Patrol is Q and you want to play Zerg? No more Queens?

rebind to 'a'.

edit:
On July 24 2011 15:19 Kornholi0 wrote:
Patrol attacking does not work with workers, they will just patrol and you've accomplished nothing.

Patrolling sounds good on paper and I think it would make a concave better. I think it would of been a better situation for you to test this theory and add it to the post instead of just stating the obvious.

you should re-read the op x.x
Stropheum
Profile Joined January 2010
United States1124 Posts
July 24 2011 07:07 GMT
#35
you can right click a changeling to kill it
Sennap
Profile Joined December 2010
Iceland88 Posts
July 24 2011 20:46 GMT
#36
On July 24 2011 15:19 Kornholi0 wrote:
Patrol attacking does not work with workers, they will just patrol and you've accomplished nothing.

Patrolling sounds good on paper and I think it would make a concave better. I think it would of been a better situation for you to test this theory and add it to the post instead of just stating the obvious.

I already said in the OP doesn't work with workers. I've tested a lot of stuff (check if melee units will behave strangely/worse using patrol-attack, if medivacs won't heal by using this, etc.). So far it's all pretty much equivalent to a-attacking. One thing I've found different is that a chost on "hold fire" wont attack when patrolled but attacks if a-attacked.


On July 24 2011 15:15 Sweetness.751 wrote:
What happens when Patrol is Q and you want to play Zerg? No more Queens?

Since Hatch/Lair/Hive can't patrol you can still use Q for making Queens.


On July 24 2011 16:07 Stropheum wrote:
you can right click a changeling to kill it

Yeah, that's true. It had already been added to the OP. But thanks anyway.
Janders
Profile Joined June 2011
Mexico222 Posts
Last Edited: 2011-07-24 20:54:49
July 24 2011 20:54 GMT
#37
maybe you can winn a battle with a few more units left... 1/4000 games where u misclick something so simple
:D
Excludos
Profile Blog Joined April 2010
Norway8257 Posts
July 24 2011 22:03 GMT
#38
Can I just point out one thing at least? If you want to snipe a specific unit in the enemy's army, do NOT right click(!!). if you miss, you will spend valuable time trying to hit the right one again, while your army is suiciding itself into the enemy lines.
xXPrOmAsTeRzErGXxMLG
Profile Joined July 2011
Brazil7 Posts
July 25 2011 04:21 GMT
#39
--- Nuked ---
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO8 - Day 1
Bonyth vs Doodle
Dewalt vs TerrOr
LiquipediaDiscussion
BSL
16:00
RO8 TieBreaker
TBD vs SterlingLIVE!
eOnzErG vs TBD
ZZZero.O366
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 417
JuggernautJason96
Railgan 65
BRAT_OK 44
MindelVK 19
StarCraft: Brood War
Britney 17195
Mini 379
ZZZero.O 366
firebathero 121
Dewaltoss 101
Aegong 32
Heroes of the Storm
Liquid`Hasu242
Other Games
Grubby19518
FrodaN1615
Liquid`RaSZi1546
Beastyqt1201
B2W.Neo633
summit1g196
monkeys_forever172
ArmadaUGS136
Organizations
Other Games
gamesdonequick1059
StarCraft 2
angryscii 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 77
• printf 46
• Adnapsc2 25
• Dystopia_ 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 27
• 80smullet 16
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Other Games
• imaqtpie1349
Upcoming Events
Patches Events
2h 50m
GSL
12h 5m
Cure vs herO
SHIN vs Maru
IPSL
20h 5m
Bonyth vs Napoleon
G5 vs JDConan
BSL
23h 5m
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 13h
Monday Night Weeklies
1d 20h
Replay Cast
2 days
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
6 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.