• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:52
CET 22:52
KST 06:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1398 users

[D] Patrol-attack instead of a-attack? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
philipov
Profile Joined October 2010
United States81 Posts
Last Edited: 2011-07-23 20:00:08
July 23 2011 19:35 GMT
#21
On July 24 2011 03:51 Sennap wrote:
I know I can keep practicing and eventually this will only happen to me 0,0001% of the time. But I don't see a reason why I wouldn't just make it 0% right now


The reason is because it will screw you over in the long run. You're trying to implement a crutch for your play that you'll just have to unlearn later, when it's much harder to change your habits.

You -do- need to keep practicing anyway, and this isn't the number one problem you have that's causing you to lose games. It will go away on its own, and in the short-term a-moving on the minimap will also solve the problem without leading you down a dead-end path.

Don't cut off your toe to solve a rash; treat it with ointment and wait for the rash to go away.

EDIT: http://blip.tv/day9tv/day-9-daily-309-the-right-and-wrong-way-to-learn-5229698
What you're suggesting is equivalent to not using infestors because you're bad at infestor micro.
Any hive cluster that would trade a little economy to gain a little security deserves neither and will lose both
Sennap
Profile Joined December 2010
Iceland88 Posts
July 23 2011 20:00 GMT
#22
On July 24 2011 04:35 philipov wrote:
Show nested quote +
On July 24 2011 03:51 Sennap wrote:
I know I can keep practicing and eventually this will only happen to me 0,0001% of the time. But I don't see a reason why I wouldn't just make it 0% right now


The reason is because it will screw you over in the long run. You're trying to implement a crutch for your play that you'll just have to unlearn later, when it's much harder to change your habits. Don't cut off your toe to solve a rash; treat it with ointment and wait for the rash to go away.

EDIT: http://blip.tv/day9tv/day-9-daily-309-the-right-and-wrong-way-to-learn-5229698
What you're suggesting is equivalent to not using infestors because you're bad at infestor micro.

No, you're misunderstanding. A-attack doesn't have any advantaged over patrol-attack (that I can think of, and no one in this has suggested otherwise). So I'll never have to unlearn it.
philipov
Profile Joined October 2010
United States81 Posts
Last Edited: 2011-07-23 20:20:27
July 23 2011 20:17 GMT
#23
I was just trying it out in a unit tester with zerglings, and the pathing around corners doesn't seem so different, but I'm still worried that you you will have to change whether you a-move or p-move depending on whether you have scvs selected with your main army. I know terran likes to do that a lot, and there are plenty of times when I box all my drones together with any zerglings and roaches to defend, and I don't want to be thinking whether I should be a-moving or p-moving then. Having to use the appropriate key depending on whether there are any SCVs in your army sounds like it's a lot less effective, and keeps p-move from being a reliable replacement for a-move.

Also, I don't like that I can't tell my units to a-move to a spot so they'll attack any units on the way there, but -stop- when they reach that spot. with p-move, I have to micro my units just to have them reach their destination. This is another reason why you will continue having to use a-move even if you switch to using p-move.

As long as p-move isn't a complete replacement for a-move that lets you simply stop using a-move, it's my contention that it will be more effective to continue using a-move as you normally would instead of intertwining the two, and leave p-move to its specific uses. Mixing the two will just cause confusion in the middle of battle because you don't have a clear mental map.

If you continue having a problem, it's better to learn to a-move on the minimap, because that actually teaches you something you can apply to other situations.
Any hive cluster that would trade a little economy to gain a little security deserves neither and will lose both
SixPackAbs
Profile Joined September 2010
United States160 Posts
July 23 2011 20:41 GMT
#24
when you a-click, just make sure you a-click PAST the army. Your units will swarm the attackers and march forward to victory after they've killed everything.
Sennap
Profile Joined December 2010
Iceland88 Posts
Last Edited: 2011-07-23 21:37:32
July 23 2011 21:32 GMT
#25
On July 24 2011 05:17 philipov wrote:
I was just trying it out in a unit tester with zerglings, and the pathing around corners doesn't seem so different, but I'm still worried that you you will have to change whether you a-move or p-move depending on whether you have scvs selected with your main army. I know terran likes to do that a lot, and there are plenty of times when I box all my drones together with any zerglings and roaches to defend, and I don't want to be thinking whether I should be a-moving or p-moving then. Having to use the appropriate key depending on whether there are any SCVs in your army sounds like it's a lot less effective, and keeps p-move from being a reliable replacement for a-move.

Also, I don't like that I can't tell my units to a-move to a spot so they'll attack any units on the way there, but -stop- when they reach that spot. with p-move, I have to micro my units just to have them reach their destination. This is another reason why you will continue having to use a-move even if you switch to using p-move.

As long as p-move isn't a complete replacement for a-move that lets you simply stop using a-move, it's my contention that it will be more effective to continue using a-move as you normally would instead of intertwining the two, and leave p-move to its specific uses. Mixing the two will just cause confusion in the middle of battle because you don't have a clear mental map.

If you continue having a problem, it's better to learn to a-move on the minimap, because that actually teaches you something you can apply to other situations.


Thanks for your feedback. So far this hasn't been too confusing for me yet (have only been using this for a couple of days), but your point is definitively valid.


On July 24 2011 05:41 SixPackAbs wrote:
when you a-click, just make sure you a-click PAST the army. Your units will swarm the attackers and march forward to victory after they've killed everything.


Yeah I know how it works but it still can happen by accident (blinking stalkers, units coming out from the fog). It happens to high-level players too.
Stipulation
Profile Blog Joined April 2009
United States587 Posts
July 23 2011 21:45 GMT
#26
I like the idea presented. I'm trying to think of other application like this.
Kaitlin
Profile Joined December 2010
United States2958 Posts
July 24 2011 05:12 GMT
#27
I find I snipe my own units more frequently than I'd like (certainly more than my units like). Considering swapping my Attack and Patrol keys (they are right next to each other right now). Not sure if I will, but it's a nice tip, none the less. Might consider adding it to the 1000 Tips thread.
foodmaniac
Profile Joined April 2011
Australia13 Posts
July 24 2011 05:29 GMT
#28
I suppose it works for stutter step micro. I remember when I used to do it with 40+ marines, I'd accidently click on one of my ally marines. Luckily I play Zerg, so I don't have to worry about it as much.
Sightbain
Profile Joined May 2011
Canada81 Posts
July 24 2011 06:02 GMT
#29
I Think the OP is useful for players who lack the discipline or experience to not panic and i have personally given feedback on players where they lost 1/2 their army because they right clicked behind the enemy army instead of right clicking an unit, a moving or patrolling. I believe the OP should reword the post to reflect that this technique is more beneficial to players who are trying to learn mechanics and have a tendency to panic.

Overall i don't think this is game changing or really beneficial to the majority of TL posters and should rather be included as a mini section in a guide rather then be its own subject, but please keep posting and trying to help the community and players :D
tuestresfat
Profile Joined December 2010
2555 Posts
July 24 2011 06:07 GMT
#30
It's rare but I do snipe my own units once in awhile... =[

not entirely convinced it's worth switching to patrol attacking though, especially now that I think about it, the only times I snipe my own units is when I just ask them to a-move from place to place and never during an engagement. That would just make patrol extremely frustrating
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 24 2011 06:11 GMT
#31
Does this actually happen to people more than once every few months?
I mean, yeah this eliminates the problem.. But there wasn't really a problem for me to begin with. I'm much more worried when two big armies meet about repositioning, casting, misc micro and keeping up my macro than spending time correcting patrolled units that didn't attack move where I wanted them to.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Sweetness.751
Profile Joined April 2011
United States225 Posts
July 24 2011 06:15 GMT
#32
What happens when Patrol is Q and you want to play Zerg? No more Queens?
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
Kornholi0
Profile Joined November 2010
Canada634 Posts
July 24 2011 06:19 GMT
#33
Patrol attacking does not work with workers, they will just patrol and you've accomplished nothing.

Patrolling sounds good on paper and I think it would make a concave better. I think it would of been a better situation for you to test this theory and add it to the post instead of just stating the obvious.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
tuestresfat
Profile Joined December 2010
2555 Posts
Last Edited: 2011-07-24 06:24:38
July 24 2011 06:23 GMT
#34
On July 24 2011 15:15 Sweetness.751 wrote:
What happens when Patrol is Q and you want to play Zerg? No more Queens?

rebind to 'a'.

edit:
On July 24 2011 15:19 Kornholi0 wrote:
Patrol attacking does not work with workers, they will just patrol and you've accomplished nothing.

Patrolling sounds good on paper and I think it would make a concave better. I think it would of been a better situation for you to test this theory and add it to the post instead of just stating the obvious.

you should re-read the op x.x
Stropheum
Profile Joined January 2010
United States1124 Posts
July 24 2011 07:07 GMT
#35
you can right click a changeling to kill it
Sennap
Profile Joined December 2010
Iceland88 Posts
July 24 2011 20:46 GMT
#36
On July 24 2011 15:19 Kornholi0 wrote:
Patrol attacking does not work with workers, they will just patrol and you've accomplished nothing.

Patrolling sounds good on paper and I think it would make a concave better. I think it would of been a better situation for you to test this theory and add it to the post instead of just stating the obvious.

I already said in the OP doesn't work with workers. I've tested a lot of stuff (check if melee units will behave strangely/worse using patrol-attack, if medivacs won't heal by using this, etc.). So far it's all pretty much equivalent to a-attacking. One thing I've found different is that a chost on "hold fire" wont attack when patrolled but attacks if a-attacked.


On July 24 2011 15:15 Sweetness.751 wrote:
What happens when Patrol is Q and you want to play Zerg? No more Queens?

Since Hatch/Lair/Hive can't patrol you can still use Q for making Queens.


On July 24 2011 16:07 Stropheum wrote:
you can right click a changeling to kill it

Yeah, that's true. It had already been added to the OP. But thanks anyway.
Janders
Profile Joined June 2011
Mexico222 Posts
Last Edited: 2011-07-24 20:54:49
July 24 2011 20:54 GMT
#37
maybe you can winn a battle with a few more units left... 1/4000 games where u misclick something so simple
:D
Excludos
Profile Blog Joined April 2010
Norway8222 Posts
July 24 2011 22:03 GMT
#38
Can I just point out one thing at least? If you want to snipe a specific unit in the enemy's army, do NOT right click(!!). if you miss, you will spend valuable time trying to hit the right one again, while your army is suiciding itself into the enemy lines.
xXPrOmAsTeRzErGXxMLG
Profile Joined July 2011
Brazil7 Posts
July 25 2011 04:21 GMT
#39
--- Nuked ---
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of Starcraft
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
PiGStarcraft257
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft257
ProTech162
StarCraft: Brood War
Shuttle 162
Dewaltoss 119
Hyun 58
Mong 41
Dota 2
PGG 78
Counter-Strike
byalli1792
fl0m1259
Foxcn151
adren_tv87
Heroes of the Storm
Liquid`Hasu527
Other Games
Grubby5482
FrodaN1126
RotterdaM391
B2W.Neo290
C9.Mang0147
Trikslyr65
ZombieGrub43
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• musti20045 50
• Hupsaiya 22
• davetesta17
• RyuSc2 8
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 8
• XenOsky 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21260
• WagamamaTV1079
Other Games
• imaqtpie1583
• Shiphtur191
• tFFMrPink 20
Upcoming Events
CranKy Ducklings
12h 8m
WardiTV 2025
13h 8m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
14h 38m
Ladder Legends
21h 8m
BSL 21
22h 8m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 12h
Ladder Legends
1d 19h
BSL 21
1d 22h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.