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Active: 1362 users

[D] Patrol-attack instead of a-attack?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Sennap
Profile Joined December 2010
Iceland88 Posts
Last Edited: 2011-07-23 15:51:30
July 23 2011 15:07 GMT
#1
Let's take a look at a scenario that I think almost all of you have encountered before:

1. OMG! There's a huge army coming in!

[image loading]
PANIC MODE!

2. In your panic you grab your entire army, press A and by accident click on a unit! (sometimes even your own unit)

[image loading]
Everybody go kill that Sentry!

3. Now all of your units have been trying to move in range of that sentry to kill while his army is destroying yours.

[image loading]
GG T.T


This has been happening to me too often I feel. This mistake will almost always cost you the game. So I was wondering if instead of using A-attack to rather use Patrol to attack, that way you'll never ever snipe any enemy/your own units accidentally. I've changed the hotkey for patrol to Q for marine splitting already.

Situations where a-attack has to be used
- When you want to attack with your workers
- When you actually want to snipe enemy units*
- Killing changelings*
- Destroying destructible rocks/neutral supply depots*
- Killing adorable critters?

So dear TL users, what are your thoughts?

Edit:
*: Also possible by right clicking
Pumaska
Profile Joined May 2010
Finland71 Posts
July 23 2011 15:11 GMT
#2
It's rare to make such a mistake when you play enough so i don't really see the point to press P instead of A

It comes down to player preference i guess
unit
Profile Blog Joined March 2009
United States2621 Posts
July 23 2011 15:18 GMT
#3
On July 24 2011 00:11 Pumaska wrote:
It's rare to make such a mistake when you play enough so i don't really see the point to press P instead of A

It comes down to player preference i guess

its an easy mistake to make when you go into "panic mode" due to being surprised by something within the game, granted this rarely happens at the "highest level"(pro/gm) but lower than that it happens quite a lot, also he remapped P to be Q which is quite convenient to press (i have it remaped as the 0 hotkey for scouting workers and an extra army (spellcaster/templar) hotkey) that said without near perfect mouse control and a perfectly level head (which very few people actually have though many believe they do) you can snipe your own units...i remember a progame in the recent GSL Code A where the protoss player (PvZ) accidentally sniped his own stalker during blink micro, bringing his blinked stalkers back into the fight
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
July 23 2011 15:18 GMT
#4
I just a-click behind the enemy army (usually in the fog of war) to avoid that overkill problem.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Sennap
Profile Joined December 2010
Iceland88 Posts
July 23 2011 15:20 GMT
#5
On July 24 2011 00:11 Pumaska wrote:
It's rare to make such a mistake when you play enough so i don't really see the point to press P instead of A

It comes down to player preference i guess


Of course if you want to use this I strongly recommend to change the hotkey for patrol to either Q (like I do) or Z should also be fine.
Excludos
Profile Blog Joined April 2010
Norway8129 Posts
Last Edited: 2011-07-23 15:31:52
July 23 2011 15:31 GMT
#6
On July 24 2011 00:18 unit wrote:
Show nested quote +
On July 24 2011 00:11 Pumaska wrote:
It's rare to make such a mistake when you play enough so i don't really see the point to press P instead of A

It comes down to player preference i guess

its an easy mistake to make when you go into "panic mode" due to being surprised by something within the game, granted this rarely happens at the "highest level"(pro/gm) but lower than that it happens quite a lot, also he remapped P to be Q which is quite convenient to press (i have it remaped as the 0 hotkey for scouting workers and an extra army (spellcaster/templar) hotkey) that said without near perfect mouse control and a perfectly level head (which very few people actually have though many believe they do) you can snipe your own units...i remember a progame in the recent GSL Code A where the protoss player (PvZ) accidentally sniped his own stalker during blink micro, bringing his blinked stalkers back into the fight


I've never had the problem that I target one of his units in the back or something of the sorts. But when I micro back and fourth, I have accidently attacked my own units more than once. But when microing back and fourth, its the one time you really don't want to use patrol as well, as this doesn't give you sufficient control of your units I feel.
Disquiet
Profile Joined January 2011
Australia628 Posts
July 23 2011 15:31 GMT
#7
haha I use grid and patrol attack by accident sometimes. I don't think it really makes any difference.
UnitedKronos
Profile Blog Joined January 2011
139 Posts
July 23 2011 15:37 GMT
#8
To be honest I have never actually A-clicked on a unit, his army/my army, so I don't really use the patrol command, unless I'm trying to block an expo.
Oh hai. ¯\_(ツ)_/¯
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
July 23 2011 15:40 GMT
#9
Hm i guess for me this will be nice duunno how many of my own roaches i've sniped :D
www.twitch.tv/bluquh (PoE, Starbow, HS)
Turo
Profile Blog Joined October 2010
Canada333 Posts
July 23 2011 15:41 GMT
#10
On July 24 2011 00:07 Sennap wrote:

Situations where a-attack has to be used
- When you want to attack with your workers True
- When you actually want to snipe enemy units False
- Killing changelings False
- Destroying destructible rocks/neutral supply depots False
- Killing adorable critters? True

So dear TL users, what are your thoughts?


All things marked false can be achieved by simply right clicking. The only thing that needs a-move is attacking with workers.

Although a-move might be required for neutral supply depots. Not sure.
Sennap
Profile Joined December 2010
Iceland88 Posts
July 23 2011 15:50 GMT
#11
On July 24 2011 00:41 Turo wrote:
Show nested quote +
On July 24 2011 00:07 Sennap wrote:

Situations where a-attack has to be used
- When you want to attack with your workers True
- When you actually want to snipe enemy units False
- Killing changelings False
- Destroying destructible rocks/neutral supply depots False
- Killing adorable critters? True

So dear TL users, what are your thoughts?


All things marked false can be achieved by simply right clicking. The only thing that needs a-move is attacking with workers.

Although a-move might be required for neutral supply depots. Not sure.


Thanks I rarely use right click so that didn't cross my mind, I'll edit the original post
BestZergOnEast
Profile Joined November 2006
Canada358 Posts
July 23 2011 15:51 GMT
#12
Well right clicking isn't perfect, since if u right click air u die en masse
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
July 23 2011 16:05 GMT
#13
if your mouse accuracy is alright, such things wont happen. you aren't supposed to panic too...

but i do see your point. just train to the point where you will be sure to a-move on a space.
xd
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
July 23 2011 16:07 GMT
#14
On July 24 2011 00:51 BestZergOnEast wrote:
Well right clicking isn't perfect, since if u right click air u die en masse

true but you might just a move your gold command center hehe


no need to hate on op ist's a little uneeded, I thuoght I was going to see something about patrol spreading unit or something (god does sc2 need something like that)
philipov
Profile Joined October 2010
United States81 Posts
Last Edited: 2011-07-23 18:33:41
July 23 2011 18:25 GMT
#15
I've also had this happen to me before, but as others have suggested, I would rather train myself to not panic than train myself to use patrol. Patrol causes weird pathing around corners if you tell a blob to patrol across the entire map. If you're really having trouble with this, use attack move on the minimap instead.

EDIT: This is an example of what's termed a Loser's Strategy, which means to make compensating for a mistake part of your strategy, instead of trying to not make the mistake in the first place. It's tantamount to not building infestors because you're bad at infestor micro.
Any hive cluster that would trade a little economy to gain a little security deserves neither and will lose both
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
July 23 2011 18:32 GMT
#16
The only situation I commonly have issues elated o this, it wouldn't help anyway. (Roach vs Blink Stalker).

My issue has more to do with blink than A-move, when I'm right-clicking behind his amy to MOVE forward, I often click on an area that happens to be exactly where a stalker appeared. This makes the roaches move in a funky manner.
As it turns out, marines don't actually cost any money -Jinro
philipov
Profile Joined October 2010
United States81 Posts
Last Edited: 2011-07-23 18:39:09
July 23 2011 18:38 GMT
#17
On July 24 2011 03:32 Jermstuddog wrote:
The only situation I commonly have issues elated o this, it wouldn't help anyway. (Roach vs Blink Stalker).

My issue has more to do with blink than A-move, when I'm right-clicking behind his amy to MOVE forward, I often click on an area that happens to be exactly where a stalker appeared. This makes the roaches move in a funky manner.


I think this problem would also be solved by clicking the minimap. I've gotten into a habit of doing that for zergling counterattacks or while repositioning my mutas to harass something else, and I think it's effective in any situation where you want to a-move off screen. I want to a-move behind my opponent's army, far enough that if they run I'll still keep chasing without having to issue a new command. In engagements large enough where it becomes more likely to make a mistake clicking directly on an enemy unit, this point is almost always offscreen, and I think it's faster to a-move on the minimap than to move my camera and then a-click on the main screen.
Any hive cluster that would trade a little economy to gain a little security deserves neither and will lose both
Sennap
Profile Joined December 2010
Iceland88 Posts
July 23 2011 18:51 GMT
#18
On July 24 2011 03:32 Jermstuddog wrote:
The only situation I commonly have issues elated o this, it wouldn't help anyway. (Roach vs Blink Stalker).

My issue has more to do with blink than A-move, when I'm right-clicking behind his amy to MOVE forward, I often click on an area that happens to be exactly where a stalker appeared. This makes the roaches move in a funky manner.


I think that's a good example how a-attacking may even hurt high-level players. I guess you have to click very far from blink stalkers so this won't happen?

On July 24 2011 01:05 ElusoryX wrote:
if your mouse accuracy is alright, such things wont happen. you aren't supposed to panic too...

but i do see your point. just train to the point where you will be sure to a-move on a space.


I know I can keep practicing and eventually this will only happen to me 0,0001% of the time. But I don't see a reason why I wouldn't just make it 0% right now
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
July 23 2011 18:51 GMT
#19
On July 24 2011 03:38 philipov wrote:
Show nested quote +
On July 24 2011 03:32 Jermstuddog wrote:
The only situation I commonly have issues elated o this, it wouldn't help anyway. (Roach vs Blink Stalker).

My issue has more to do with blink than A-move, when I'm right-clicking behind his amy to MOVE forward, I often click on an area that happens to be exactly where a stalker appeared. This makes the roaches move in a funky manner.


I think this problem would also be solved by clicking the minimap. I've gotten into a habit of doing that for zergling counterattacks or while repositioning my mutas to harass something else, and I think it's effective in any situation where you want to a-move off screen. I want to a-move behind my opponent's army, far enough that if they run I'll still keep chasing without having to issue a new command. In engagements large enough where it becomes more likely to make a mistake clicking directly on an enemy unit, this point is almost always offscreen, and I think it's faster to a-move on the minimap than to move my camera and then a-click on the main screen.


Have always mini-mapped, unless you want to target fire a unit. Works really well when you are dealing with multiple control groups -- ling/muta.
ponyo.848
KevinIX
Profile Joined October 2009
United States2472 Posts
Last Edited: 2011-07-23 18:59:28
July 23 2011 18:59 GMT
#20
Would A-moving via the minimap be a solution also?

Edit: nvm the people above me already suggested it.
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