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[G] Revolutionary PvZ Warp Prism Drop - Page 5
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freetgy
1720 Posts
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Terranist
United States2496 Posts
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Silent331
United States356 Posts
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stilez
Mexico130 Posts
On August 14 2011 01:58 freetgy wrote: well i hate that protoss has always resort to some gimmicky strategy... Maybe if toss wasn't such a shitty race, we wouldn't have to. -_- User was warned for this post | ||
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See.Blue
United States2673 Posts
On August 14 2011 02:07 Silent331 wrote: The most i would commit to stopping this is a single spore crawler above the ramp in my main. This is a bad all in imo, a good allin uses strong timings and the optimum use of resources. This does neither, this is simply terrain abuse. Mad zerg player calling protoss allin names. Thats about as fair and balanced as fox news. @OP It's a great build order to bust out for BOX matches, I also like it for close positions on shattered and abyssal caverns in general. Lots of fun to mix in when laddering :D | ||
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Joey Wheeler
Korea (North)276 Posts
1) depending on map, make units for roach/ling pressure, meaning you will have more than enough units to split and stop the drops. 2) don't make units right away but get some spines at the natural (most builds incorporate the spines to not die to cheesy builds), meaning you'll have enough to stop the drops with good spine placement. Either way, seems completely gimmicky and hardly "scary" compared to 5gates that gave months of tears to Zerg until they got figured out. | ||
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Vlare
748 Posts
On July 15 2011 08:03 w3jjjj wrote: As the op stated and shown in replays, they build works at high master level, don't pull this "any competent zerg will demolish you crap". Of course if a strategy is scouted you can prepare for it. If you are not going to contribute, don't post. Do you really enjoy dismissing someone's good work like that? Think about how you feel when people to that to you. Excellent guide btw. Looks pretty scary. High masters doesn't mean good. | ||
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bokeevboke
Singapore1674 Posts
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fezvez
France3021 Posts
On August 14 2011 02:07 Silent331 wrote: The most i would commit to stopping this is a single spore crawler above the ramp in my main. This is a bad all in imo, a good allin uses strong timings and the optimum use of resources. This does neither, this is simply terrain abuse. I'm sorry, I usually despise talking in such a way, but... LOL As far as I can remember, I've yet to see someone putting preventively a spore crawler above the ramp. I don't know, the mineral line usually seems a good idea. And I've yet to see a zerg that scouts a robotics bay (because they can sometimes scout it, shame on the sentries dps) put down spore crawlers. Also, this build exploits strong timings : the moment you hit is particularly good, the Zerg usually does not have enough units to split between his main and nat. He has shitloads of them in production, but who cares, half of them won't fight your army. The build has optimal use of resource. You know, 4 gates, one base. I fail to see how you can do much better. (Though, as my mechanics suck, I usually plant a fifth gate right when I leave, along with the pylon to block the ramp) This build strongly abuses terrain, which is often a good thing. On the other hand, I don't say that it's unbeatable, far from it. I've had my share of loss, this build fails to very calm zerg players that react well with good queen micro. But most of them don't. I mean, as a random player, I tend to not use my queens if it's not my mineral line that is under fire. FWIW, I'm just a diamond player anyway. | ||
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ProxyKnoxy
United Kingdom2576 Posts
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Vlare
748 Posts
It seems cute and situational, much like most of the other PvZ strats/builds/guides out there right now. I think this sort of play will be good for now but, as people see it more / get better it will become rather worthless. The real problem is that, by the time you have robo tech, Zerg can have a variety of things and you do it sort of blind in hopes that they chose something you can exploit. | ||
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Universum
Canada192 Posts
As for the reliability, it's obviously not the kind of build that you should do every/most of your games on the ladder, but it's a good way of surprising an opponent in a BoX or once in a while on the ladder. Great Build Kookiez! | ||
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NostalgiaTag
Canada508 Posts
However the name? Cookie Cutter is already used to discribe a "By the book standard build" Not really a good name for this, name it something unique.. like the ice fisher build =P | ||
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Xanbatou
United States805 Posts
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Tigi
Germany472 Posts
On August 14 2011 04:56 Xanbatou wrote: Why the fuck are people saying "defensive spore"? Who would put a "defensive spore" after scouting a robo bay? Even if they would, why would they put it near their ramp? Damn guys, I thought you were better than this. This. And it also looks like a normal 3gate sentry expand, so very often Z's won't sac a ovi in seeing as many sentries. | ||
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fezvez
France3021 Posts
On August 14 2011 05:10 Tigi wrote: This. And it also looks like a normal 3gate sentry expand, so very often Z's won't sac a ovi in seeing as many sentries. And this. The whole idea of spores makes no sense. | ||
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zala2023
United States228 Posts
but what if you the zerg has spines? I dont recall too many times when sentries can kill spines | ||
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eohs
United States677 Posts
its been done, hell I stumbled on that strat long ago. This is what I mean when people try and name a strat after someone, i know this has nothing to do with your post I am just saying that you cant name a strat after someone because someone has done it already :D | ||
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redoxx
United States333 Posts
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Flonomenalz
Nigeria3519 Posts
On August 14 2011 05:26 SeizeTheDay wrote: This is old its been done, hell I stumbled on that strat long ago. This is what I mean when people try and name a strat after someone, i know this has nothing to do with your post I am just saying that you cant name a strat after someone because someone has done it already :DYeah, of course you stumbled upon it long ago, like everyone else did about every other strat. Good strat, but it seems a bit too gimmicky to me... it loses to any opening that gets more than 3 queens, and any good Z that sees the Prisms floating in. 2 prisms means essentially the same thing as 2 drop ships, the potential to get dropped in 2 places. So you should ideally split your units... On close air positions though, it seems very strong. You'd have a short time to react even if you saw the prisms coming, you'd have to make a bunch of lings, pull all queens, target prisms... it's an interesting strat for sure. | ||
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its been done, hell I stumbled on that strat long ago. This is what I mean when people try and name a strat after someone, i know this has nothing to do with your post I am just saying that you cant name a strat after someone because someone has done it already :D