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[G] Revolutionary PvZ Warp Prism Drop - Page 5

Forum Index > StarCraft 2 Strategy
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freetgy
Profile Joined November 2010
1720 Posts
August 13 2011 16:58 GMT
#81
well i hate that protoss has always resort to some gimmicky strategy...

User was warned for this post
Terranist
Profile Blog Joined March 2009
United States2496 Posts
August 13 2011 17:00 GMT
#82
this used to be really strong on LT/ST close air spawn. kiwikaki would use VR to clean out overlords and force antiair then sneak the sentry warp prism in before the zerg knew what was going on.
The Show of a Lifetime
Silent331
Profile Joined June 2010
United States356 Posts
August 13 2011 17:07 GMT
#83
The most i would commit to stopping this is a single spore crawler above the ramp in my main. This is a bad all in imo, a good allin uses strong timings and the optimum use of resources. This does neither, this is simply terrain abuse.
They cant beat you, They only hope you beat yourself.
stilez
Profile Joined November 2010
Mexico130 Posts
August 13 2011 17:13 GMT
#84
On August 14 2011 01:58 freetgy wrote:
well i hate that protoss has always resort to some gimmicky strategy...


Maybe if toss wasn't such a shitty race, we wouldn't have to. -_-


User was warned for this post
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
August 13 2011 17:41 GMT
#85
On August 14 2011 02:07 Silent331 wrote:
The most i would commit to stopping this is a single spore crawler above the ramp in my main. This is a bad all in imo, a good allin uses strong timings and the optimum use of resources. This does neither, this is simply terrain abuse.


Mad zerg player calling protoss allin names. Thats about as fair and balanced as fox news.

@OP It's a great build order to bust out for BOX matches, I also like it for close positions on shattered and abyssal caverns in general. Lots of fun to mix in when laddering :D
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 13 2011 18:00 GMT
#86
Stopping this is just like preparing for a 5gate but much easier. There are two likely scenarios the Zerg could do:

1) depending on map, make units for roach/ling pressure, meaning you will have more than enough units to split and stop the drops.

2) don't make units right away but get some spines at the natural (most builds incorporate the spines to not die to cheesy builds), meaning you'll have enough to stop the drops with good spine placement.


Either way, seems completely gimmicky and hardly "scary" compared to 5gates that gave months of tears to Zerg until they got figured out.
Vlare
Profile Blog Joined March 2010
748 Posts
August 13 2011 18:01 GMT
#87
On July 15 2011 08:03 w3jjjj wrote:
Show nested quote +
On July 15 2011 07:48 syriuszonito wrote:
thats just another tricky all in that will fail badly when you know how to deal with it. Any competent zerg will start pumping units if he does not see an expansion going down at 6 min mark and if he splits his army he will demolish your attack without a problem which basically means the game is over for you.


As the op stated and shown in replays, they build works at high master level, don't pull this "any competent zerg will demolish you crap". Of course if a strategy is scouted you can prepare for it. If you are not going to contribute, don't post. Do you really enjoy dismissing someone's good work like that? Think about how you feel when people to that to you.

Excellent guide btw. Looks pretty scary.


High masters doesn't mean good.
Mass zerglings doesnt fail
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2011-08-13 18:24:38
August 13 2011 18:11 GMT
#88
/wrong thread
Its grack
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2011-08-13 19:50:23
August 13 2011 18:48 GMT
#89
On August 14 2011 02:07 Silent331 wrote:
The most i would commit to stopping this is a single spore crawler above the ramp in my main. This is a bad all in imo, a good allin uses strong timings and the optimum use of resources. This does neither, this is simply terrain abuse.


I'm sorry, I usually despise talking in such a way, but...

LOL

As far as I can remember, I've yet to see someone putting preventively a spore crawler above the ramp. I don't know, the mineral line usually seems a good idea. And I've yet to see a zerg that scouts a robotics bay (because they can sometimes scout it, shame on the sentries dps) put down spore crawlers.

Also, this build exploits strong timings : the moment you hit is particularly good, the Zerg usually does not have enough units to split between his main and nat. He has shitloads of them in production, but who cares, half of them won't fight your army.

The build has optimal use of resource. You know, 4 gates, one base. I fail to see how you can do much better. (Though, as my mechanics suck, I usually plant a fifth gate right when I leave, along with the pylon to block the ramp)

This build strongly abuses terrain, which is often a good thing.

On the other hand, I don't say that it's unbeatable, far from it. I've had my share of loss, this build fails to very calm zerg players that react well with good queen micro. But most of them don't. I mean, as a random player, I tend to not use my queens if it's not my mineral line that is under fire.

FWIW, I'm just a diamond player anyway.

ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 13 2011 18:53 GMT
#90
Normal sentry/zealot drops are just as effect behind mineral lines without doing an all in IMO
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Vlare
Profile Blog Joined March 2010
748 Posts
August 13 2011 18:59 GMT
#91
This is cute, but I think anyone going heavy queens early or puts a defensive spore won't have a hard time with it.

It seems cute and situational, much like most of the other PvZ strats/builds/guides out there right now. I think this sort of play will be good for now but, as people see it more / get better it will become rather worthless. The real problem is that, by the time you have robo tech, Zerg can have a variety of things and you do it sort of blind in hopes that they chose something you can exploit.
Mass zerglings doesnt fail
Universum
Profile Joined January 2011
Canada192 Posts
August 13 2011 19:34 GMT
#92
I do agree that in time Zergs will learn how to defend it, as any strategy gets diminished in power over time. Remember when 4 gate was the bane of PvP? Nowadays, a lot of protoss hope the opponent will 4gate because we all know how to counter it. A build being strong for some time then getting partially/completely shutdown is at the base of a game's evolution.

As for the reliability, it's obviously not the kind of build that you should do every/most of your games on the ladder, but it's a good way of surprising an opponent in a BoX or once in a while on the ladder.

Great Build Kookiez!
You often learn more from losing than winning. Don't rage, it's a game!
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
August 13 2011 19:36 GMT
#93
I like it, AND I'M A ZERG! Omg i wish people dont start using this!

However the name? Cookie Cutter is already used to discribe a "By the book standard build" Not really a good name for this, name it something unique.. like the ice fisher build =P
Look for the flaw that lost the game not the flaw in the game.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
August 13 2011 19:56 GMT
#94
Why the fuck are people saying "defensive spore"? Who would put a "defensive spore" after scouting a robo bay? Even if they would, why would they put it near their ramp? Damn guys, I thought you were better than this.
Tigi
Profile Joined October 2008
Germany472 Posts
August 13 2011 20:10 GMT
#95
On August 14 2011 04:56 Xanbatou wrote:
Why the fuck are people saying "defensive spore"? Who would put a "defensive spore" after scouting a robo bay? Even if they would, why would they put it near their ramp? Damn guys, I thought you were better than this.

This. And it also looks like a normal 3gate sentry expand, so very often Z's won't sac a ovi in seeing as many sentries.
§1: Die Units des Hasu sind unantastbar.
fezvez
Profile Blog Joined January 2011
France3021 Posts
August 13 2011 20:13 GMT
#96
On August 14 2011 05:10 Tigi wrote:
Show nested quote +
On August 14 2011 04:56 Xanbatou wrote:
Why the fuck are people saying "defensive spore"? Who would put a "defensive spore" after scouting a robo bay? Even if they would, why would they put it near their ramp? Damn guys, I thought you were better than this.

This. And it also looks like a normal 3gate sentry expand, so very often Z's won't sac a ovi in seeing as many sentries.

And this. The whole idea of spores makes no sense.
zala2023
Profile Joined April 2011
United States228 Posts
August 13 2011 20:21 GMT
#97
cool stuff there
but what if you the zerg has spines? I dont recall too many times when sentries can kill spines
relax bro we got this
eohs
Profile Blog Joined May 2010
United States677 Posts
August 13 2011 20:26 GMT
#98
This is old its been done, hell I stumbled on that strat long ago. This is what I mean when people try and name a strat after someone, i know this has nothing to do with your post I am just saying that you cant name a strat after someone because someone has done it already :D
WELCOME TO THE PARTY
redoxx
Profile Blog Joined October 2010
United States333 Posts
August 13 2011 20:47 GMT
#99
What happens if, say the zerg is going roaches or making a heavy ling force, so when you forcefield the ramp, a bunch of units pop from the hatchery that you are near, killing your sentries before units warp in? It seems like you'd either be way way behind or just dead. Now, this is a more luck based counter, but it still seems like it could happen.
The horror...the horror
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
August 13 2011 20:47 GMT
#100
On August 14 2011 05:26 SeizeTheDay wrote:
This is old its been done, hell I stumbled on that strat long ago. This is what I mean when people try and name a strat after someone, i know this has nothing to do with your post I am just saying that you cant name a strat after someone because someone has done it already :D

Yeah, of course you stumbled upon it long ago, like everyone else did about every other strat.

Good strat, but it seems a bit too gimmicky to me... it loses to any opening that gets more than 3 queens, and any good Z that sees the Prisms floating in. 2 prisms means essentially the same thing as 2 drop ships, the potential to get dropped in 2 places. So you should ideally split your units...

On close air positions though, it seems very strong. You'd have a short time to react even if you saw the prisms coming, you'd have to make a bunch of lings, pull all queens, target prisms... it's an interesting strat for sure.
I love crazymoving
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