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On July 16 2011 06:12 galtdunn wrote:Show nested quote +On July 16 2011 06:08 Retgery wrote: So is this an all in? If not what's the follow up if you don't kill him out right? It's gotta be an all in. You hit at 8 mins while still on one base? The follow up is probably "proceeding to lose your whole fucking base" (Day9) then GGing There's no way to do enough damage to the Zerg to put you on par with him that doesn't kill him. either he can still make units and you're broke or he can't make units and you kill all his workers.
Well, if things go well, you manage to destroy his natural, but he's got a fully saturated main and an inbase hatch with lots of hydralisk... and you are on equal food count.
Usually, it's still still a huge lead for protoss, but if you lost too many units while destroying his natural, nydus worms may be lethal (hydra still roflstomp gateway units)
On July 16 2011 06:31 Skank wrote:Show nested quote +On July 15 2011 07:52 Synystyr wrote:This is definitely one of those builds that will force every single Zerg player out there to adapt their style just a tad in order to deal with this if it happens to hit them. I love that aspect of this. Little things like this are what help the game evolve. Very, very impressive. Good use of Sentries and Warp Prisms. Hats off!  Agreed, this tactic can work against any race to be honest, as long as your sneaky enough with the warp prisms. I can imagine it being quite effective against a terran who does a 1 rax expand, as long as you sneakily enter his main. I think getting people to change their styles and adapt to tricks like this will make the game better. I also like how it isn't unfair, its just abusing the fact the most people leave their army's very grouped up in front of their natural, when they don't need to. If you have map control and you can see an attack coming, it's better to have forces spread out to defend against drops anyways.
There's a small problem for Terran and Protoss : AA.
In both cases, as you give up complete map control (your timing hits after concussive shells for terran) he knows you are going to drop with warp prisms. Terran will kill you outright with marines. For protoss, well, it's the same problem, stalkers destroy warp prisms too quickly. The reason it works so well against Zerg is the lack of AA in the first 8 minutes.
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I saw this strategy done in a VOD a LONG time ago... but I forgot about it. I'm surprised we haven't seen to many plays similar to this. Unfortunately, I think if this strategy gets too popular it could get metagamed pretty hard.
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for zergs wondering how to counter this. Just take both your queens and start focus firing the warp prisms. He'll only be able to do the cliff jumping once, MAYBE twice before his prisms are gone. He shouldn't have a pylon anywhere on the map and if he actually turns on the warp prism then the queens will definitely kill em. Just be smart and know that that's why he has the warp prisms so leaving a third of your army on the high ground can prevent these type of things. The second you see the warp prisms you want to start attacking them with your queens right away.
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Nice strat. However this guy ^ is right. In third game your opponent killed one warp prism and second barely survived + if he had his lings splitted you wouldn`t be able to do anything. Even though it may work as a cheese sometimes I dont think it will be so revolutionary in PvZ.
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Another abusive 1-base build that I don't care to use. Blizz really didn't think through the implication of all the abusive tactics with FF's and small ramps.....................
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I think that this isn't a bad thing, but can only be truly effective with brilliant micro (like you channel your inner Moon and pretend the warp prisms are zeppelins).
If you can lift every unit in time to prevent it from taking shield damage, then lift it back up, and maybe follow with a third prism that you can use to warp in at his main's mineral line, it can be great.
Also, would you be able to incorporate a nexus cancel into this build? i think that would help.
I also think that it would be hard to scout, who expects warp prisms when they see a robotics facility?
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So yeah EGAxlav just did something similar to Thorzain in the IPL only off 2 base and with more gateways. I liked his build a lot better as it is not all-in but just very strong. Looks a bit weak to early aggression tho.
Edit: Protosses in general just suddenly started using warpprisms. First in the GSTL now in the IPL and I think I also saw Minigun do this in a showmatch. Was about time really (also those prisms are insanely fast with the speed upgrade).
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but still they one viking can kill it with move attack  eventhough it has speed
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Another way protoss can get away with only having to engage a fraction of my army this game really anti zerg 
Good job sir!
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After trying this out on ladder I really do not like it. The travel time in the warp prism results in so much unused production time. Also it is very hard to avoid being scouted on your way there without adding ridiculous travel time or the zerg may simply scout you before leaving which allows for zerg to position a queen, since zergs tend to have creep spread to their ramp by then, this poses an issue since warp prisms are so fragile. Also, unless you can drop a sentry and trap their whole army with that FF, any spare lings or lings just finishing production can tear apart your sentrys before you can get your first warp in from the prisms, either that or you will have to expend a ton of energy on FFs.
Overall this all in strategy seems very situational and maybe I have just done a terrible job of executing it but you really need the zerg to do certain things with their army in order to make it work. I much prefer a simple 4 or 5 gate that doesn't rely so much on a gimmick.
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Almost 100% win if not expected i think sounds pretty powerful
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I like the modesty in the thread's title.
Seems like, as in all drops, its just a matter of spotting them and putting lings under them (on both sides of the cliff they're dropping on. I can see how this will work, though, if the zerg doesn't spot it until it's too late or doesnt split properly.
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Hey All,
It's funny how a lot of people in the strategy forum look at a build post and say X and Y counters it easily and consequently it will never work. Just want to point out that ALL BUILDS HAVE COUNTERS IN SOME SHAPE OR FORMS as you all know.
With that being said, I like how ''Thinking outside of the box'' this build is. It works really good for me on the ladder for the few times I've done it. Thanks to Kookiez for sharing this original strategy with us!
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Spores near at the ramp would likely shut this down which should also be used vs air and DT rushes so zerg should be getting them if they can't scout whats going on.
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This is an awesome tactic! Now i have to build 4 queens blindly against toss now : [
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Seems really neat, and like others have said, it's going to make zergs play differently against toss from now on, even toss who aren't using this build. The fear that it COULD happen will force some time of army splitting which will open up new areas. From a gold terran player who knows nothing, kudos sir
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How are you gonna stop an overlord from scouting this with the low sentry DPS? This build can work only once against an opponent. It is a 1base all in. It is very important to have a few of those up your sleeve. But I think this one is scouted too easily and warp prisms are too fragile . By the way, can you tell us how you spend your early CB?
Edit: you hit at 8 minutes? Forget it.
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I feel sorry for you if this is how you win games.
User was warned for this post
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On August 14 2011 01:43 Fakie wrote: I feel sorry for you if this is how you win games. Maybe if your race would inovate at all you could find cute ways to win games too? (:
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Finally a good protoss all-in! Maby it will keep zergs from droning too hard early game.
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