[G] Revolutionary PvZ Warp Prism Drop - Page 3
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kochujang
Germany1226 Posts
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Stipulation
United States587 Posts
Another 4 gate build? Yes please! Watching reps now. | ||
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confusedcrib
United States1307 Posts
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Yoshi Kirishima
United States10366 Posts
But a good ladder build nonetheless ![]() | ||
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SnetteL
Belgium473 Posts
my eyes hurt from all the rolling | ||
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Applesmack
Canada680 Posts
I don't even play protoss but epic strategies like this are making me strongly consider the switch. | ||
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fezvez
France3021 Posts
- You can have both warp prism at 7:30. There's one replay where the OP has the prisms at 7:20, but this was because he made only sentries (and no stalker at the beginning, when you're tight on minerals) - Generally extremely potent - But dies terribly fast if the zerg (who has total map control and sees the warp prism the moment they leave your base) brings his queen at the choke. Spanishiwa style, 4 queens, you're dead. Even with 0 units, you lose your warp prism too fast - And of course, perma FF is totally imba early game Trivia : it does not really work against very hard AI because... it goes 1 base hydra >< And, if you want to bait him out, well, sometimes, the timing is right, and you are in his base 10 seconds before the hydra pop. But if you're 10 seconds too late, it's a catastrophe. Well, it was good practice to perma FF during 5 minutes in his natural =) Re-trivia : I thought it was a cheese, but it's more an allin. Walling the main makes it extremely difficult to expand while attacking. Well, to be honest, if you kill his natural, and he still has a scary army in his main, you're on "equal-1-base" footing ![]() | ||
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Keilah
731 Posts
On July 16 2011 05:52 fezvez wrote: So, after a failed attempt on the ladder, 10+ custom games against the AI to perfect the timings and 5 custom games on xel naga cavern, the results are : - You can have both warp prism at 7:30. There's one replay where the OP has the prisms at 7:20, but this was because he made only sentries (and no stalker at the beginning, when you're tight on minerals) - Generally extremely potent - But dies terribly fast if the zerg (who has total map control and sees the warp prism the moment they leave your base) brings his queen at the choke. Spanishiwa style, 4 queens, you're dead. Even with 0 units, you lose your warp prism too fast - And of course, perma FF is totally imba early game well yeah, i mean the idea is to look like a sentry expand, and to save minerals for the robo & prisms. Why would you build a stalker? Yknow what I want to see some day, is a protoss scouting that there are many queens, rushing out some HTs, and going feedback -> archon ftw. | ||
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fezvez
France3021 Posts
On July 16 2011 05:55 Keilah wrote: well yeah, i mean the idea is to look like a sentry expand, and to save minerals for the robo & prisms. Why would you build a stalker? Timing problem =) Zealot at 18/20. Second assimilator at 20 or 21. Then, when the core finishes, you don't have 150 gaz. I find myself having barely 100 most of the time. And sometimes, it's too risky (if you see 14/14 for example) to wait for the 50 gaz to be mined. (because of the infamous "drone goes through units") Another reason is when you scout roach. (AI specific, no one 1-base roach anymore... at least that's what I encountered) | ||
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galtdunn
United States977 Posts
On July 16 2011 05:55 Keilah wrote: well yeah, i mean the idea is to look like a sentry expand, and to save minerals for the robo & prisms. Why would you build a stalker? Yknow what I want to see some day, is a protoss scouting that there are many queens, rushing out some HTs, and going feedback -> archon ftw. How do you "rush out" high templar? 1 base high templar most certainly = GG. and 2 base takes too long, by that point zerg isnt relying on queens. | ||
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trNimitz
204 Posts
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Retgery
Canada1229 Posts
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CecilSunkure
United States2829 Posts
On July 16 2011 06:08 Retgery wrote: So is this an all in? If not what's the follow up if you don't kill him out right? Lol yes, but you're most likely going to deal enough damage so you'll be ahead and can do whatever you want. | ||
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galtdunn
United States977 Posts
On July 16 2011 06:08 Retgery wrote: So is this an all in? If not what's the follow up if you don't kill him out right? It's gotta be an all in. You hit at 8 mins while still on one base? The follow up is probably "proceeding to lose your whole fucking base" (Day9) then GGing There's no way to do enough damage to the Zerg to put you on par with him that doesn't kill him. either he can still make units and you're broke or he can't make units and you kill all his workers. | ||
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gcruz
United States82 Posts
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Skank
United States329 Posts
On July 15 2011 07:52 Synystyr wrote: This is definitely one of those builds that will force every single Zerg player out there to adapt their style just a tad in order to deal with this if it happens to hit them. I love that aspect of this. Little things like this are what help the game evolve. Very, very impressive. Good use of Sentries and Warp Prisms. Hats off! ![]() Agreed, this tactic can work against any race to be honest, as long as your sneaky enough with the warp prisms. I can imagine it being quite effective against a terran who does a 1 rax expand, as long as you sneakily enter his main. I think getting people to change their styles and adapt to tricks like this will make the game better. I also like how it isn't unfair, its just abusing the fact the most people leave their army's very grouped up in front of their natural, when they don't need to. If you have map control and you can see an attack coming, it's better to have forces spread out to defend against drops anyways. | ||
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galtdunn
United States977 Posts
On July 16 2011 06:31 Skank wrote: Agreed, this tactic can work against any race to be honest, as long as your sneaky enough with the warp prisms. I can imagine it being quite effective against a terran who does a 1 rax expand, as long as you sneakily enter his main. I think getting people to change their styles and adapt to tricks like this will make the game better. I also like how it isn't unfair, its just abusing the fact the most people leave their army's very grouped up in front of their natural, when they don't need to. If you have map control and you can see an attack coming, it's better to have forces spread out to defend against drops anyways. Agreed. If you tried this against someone like HuK (prob not viable in PvP, but as a player example), he keeps his stalkers in his mineral line/edges of his base and his zealot/sentry at his front, and would totally shut it down. This can force people to start playing that way too. | ||
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Saiton
Sweden467 Posts
On July 15 2011 08:14 ktimekiller wrote: what? zerg splits army and gg? Zerg splits army, ramp is forcefielded and toss has to deal with half an army instead of none. You dig? ![]() | ||
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Requizen
United States33802 Posts
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Rhocks
Chile1 Post
Its good to point that if u see 2/3 sentries when the protoss put the pylon on the natural, you can be sure the protoss cant make Stargate play or dt. So, isnt that hard to scout IMO. I think its a good strategy, but i dont like allins. (: | ||
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