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[G] Revolutionary PvZ Warp Prism Drop - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 6 Next All
kochujang
Profile Joined July 2010
Germany1226 Posts
July 15 2011 01:36 GMT
#41
This reminds me of a strategy oGsHero used against oGsTheStC in the FXOpen Invitational Series #1 finals. It was a PvT though, and only one Warp prism was used:

Stipulation
Profile Blog Joined April 2009
United States587 Posts
July 15 2011 01:37 GMT
#42
*rubs hands*
Another 4 gate build? Yes please!

Watching reps now.
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
July 15 2011 01:51 GMT
#43
Ive tried something like this before (admittedly low masters and not where you are) but could never have success. If the Zerg leaves 10-15 lings (perhaps less) in his main, isn't the attack effectively shut down, using the rest of the lings how you normally would to defend a four warp gate?
I'm a writer for TeamLiquid, you've probably heard of me
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2011-07-15 02:02:48
July 15 2011 02:02 GMT
#44
This strategy has been around, only it was with blink stalkers and 1 sentry 1 warp prism and warp in more sentries if needed. So not really revolutionary.

But a good ladder build nonetheless
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SnetteL
Profile Blog Joined February 2011
Belgium473 Posts
July 15 2011 02:06 GMT
#45
ZvP will never be the same again

my eyes hurt from all the rolling
Caps lock is cruise control for cool.
Applesmack
Profile Joined June 2011
Canada680 Posts
Last Edited: 2011-07-15 04:44:43
July 15 2011 04:44 GMT
#46
WOW...From the replays this actually looks incredibly OP. I can't think of how a Zerg player could have dealt with that without having sixth sense.

I don't even play protoss but epic strategies like this are making me strongly consider the switch.
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2011-07-15 20:58:05
July 15 2011 20:52 GMT
#47
So, after a failed attempt on the ladder, 10+ custom games against the AI to perfect the timings and 5 custom games on xel naga cavern, the results are :
- You can have both warp prism at 7:30. There's one replay where the OP has the prisms at 7:20, but this was because he made only sentries (and no stalker at the beginning, when you're tight on minerals)
- Generally extremely potent
- But dies terribly fast if the zerg (who has total map control and sees the warp prism the moment they leave your base) brings his queen at the choke. Spanishiwa style, 4 queens, you're dead. Even with 0 units, you lose your warp prism too fast
- And of course, perma FF is totally imba early game

Trivia : it does not really work against very hard AI because... it goes 1 base hydra >< And, if you want to bait him out, well, sometimes, the timing is right, and you are in his base 10 seconds before the hydra pop. But if you're 10 seconds too late, it's a catastrophe.
Well, it was good practice to perma FF during 5 minutes in his natural =)

Re-trivia : I thought it was a cheese, but it's more an allin. Walling the main makes it extremely difficult to expand while attacking. Well, to be honest, if you kill his natural, and he still has a scary army in his main, you're on "equal-1-base" footing
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2011-07-15 20:59:20
July 15 2011 20:55 GMT
#48
On July 16 2011 05:52 fezvez wrote:
So, after a failed attempt on the ladder, 10+ custom games against the AI to perfect the timings and 5 custom games on xel naga cavern, the results are :
- You can have both warp prism at 7:30. There's one replay where the OP has the prisms at 7:20, but this was because he made only sentries (and no stalker at the beginning, when you're tight on minerals)
- Generally extremely potent
- But dies terribly fast if the zerg (who has total map control and sees the warp prism the moment they leave your base) brings his queen at the choke. Spanishiwa style, 4 queens, you're dead. Even with 0 units, you lose your warp prism too fast
- And of course, perma FF is totally imba early game



well yeah, i mean the idea is to look like a sentry expand, and to save minerals for the robo & prisms. Why would you build a stalker?

Yknow what I want to see some day, is a protoss scouting that there are many queens, rushing out some HTs, and going feedback -> archon ftw.
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2011-07-15 21:04:18
July 15 2011 21:01 GMT
#49
On July 16 2011 05:55 Keilah wrote:
Show nested quote +
On July 16 2011 05:52 fezvez wrote:
So, after a failed attempt on the ladder, 10+ custom games against the AI to perfect the timings and 5 custom games on xel naga cavern, the results are :
- You can have both warp prism at 7:30. There's one replay where the OP has the prisms at 7:20, but this was because he made only sentries (and no stalker at the beginning, when you're tight on minerals)
- Generally extremely potent
- But dies terribly fast if the zerg (who has total map control and sees the warp prism the moment they leave your base) brings his queen at the choke. Spanishiwa style, 4 queens, you're dead. Even with 0 units, you lose your warp prism too fast
- And of course, perma FF is totally imba early game



well yeah, i mean the idea is to look like a sentry expand, and to save minerals for the robo & prisms. Why would you build a stalker?


Timing problem =)

Zealot at 18/20. Second assimilator at 20 or 21. Then, when the core finishes, you don't have 150 gaz. I find myself having barely 100 most of the time. And sometimes, it's too risky (if you see 14/14 for example) to wait for the 50 gaz to be mined. (because of the infamous "drone goes through units")

Another reason is when you scout roach. (AI specific, no one 1-base roach anymore... at least that's what I encountered)
galtdunn
Profile Joined March 2011
United States977 Posts
July 15 2011 21:04 GMT
#50
On July 16 2011 05:55 Keilah wrote:
Show nested quote +
On July 16 2011 05:52 fezvez wrote:
So, after a failed attempt on the ladder, 10+ custom games against the AI to perfect the timings and 5 custom games on xel naga cavern, the results are :
- You can have both warp prism at 7:30. There's one replay where the OP has the prisms at 7:20, but this was because he made only sentries (and no stalker at the beginning, when you're tight on minerals)
- Generally extremely potent
- But dies terribly fast if the zerg (who has total map control and sees the warp prism the moment they leave your base) brings his queen at the choke. Spanishiwa style, 4 queens, you're dead. Even with 0 units, you lose your warp prism too fast
- And of course, perma FF is totally imba early game



well yeah, i mean the idea is to look like a sentry expand, and to save minerals for the robo & prisms. Why would you build a stalker?

Yknow what I want to see some day, is a protoss scouting that there are many queens, rushing out some HTs, and going feedback -> archon ftw.


How do you "rush out" high templar? 1 base high templar most certainly = GG.
and 2 base takes too long, by that point zerg isnt relying on queens.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
trNimitz
Profile Joined October 2010
204 Posts
July 15 2011 21:07 GMT
#51
Very, very, interesting. Gogogo TLers start spamming ladder with this and tell us how it goes!
Retgery
Profile Joined August 2010
Canada1229 Posts
July 15 2011 21:08 GMT
#52
So is this an all in? If not what's the follow up if you don't kill him out right?
Fall down 7 times, stand up 8.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 15 2011 21:11 GMT
#53
On July 16 2011 06:08 Retgery wrote:
So is this an all in? If not what's the follow up if you don't kill him out right?

Lol yes, but you're most likely going to deal enough damage so you'll be ahead and can do whatever you want.
galtdunn
Profile Joined March 2011
United States977 Posts
July 15 2011 21:12 GMT
#54
On July 16 2011 06:08 Retgery wrote:
So is this an all in? If not what's the follow up if you don't kill him out right?


It's gotta be an all in. You hit at 8 mins while still on one base? The follow up is probably "proceeding to lose your whole fucking base" (Day9) then GGing

There's no way to do enough damage to the Zerg to put you on par with him that doesn't kill him.
either he can still make units and you're broke or he can't make units and you kill all his workers.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
gcruz
Profile Joined January 2011
United States82 Posts
July 15 2011 21:25 GMT
#55
I wonder if this build would have trouble with some roaches, I tend to go Roach in ZvP and if sentries are close to wall to prevent surround roaches on high or low ground could get shots off. Idk I like the warp prism play though I feel like it has so much potential along with nydus for some really cool play.

Skank
Profile Joined October 2010
United States329 Posts
July 15 2011 21:31 GMT
#56
On July 15 2011 07:52 Synystyr wrote:
This is definitely one of those builds that will force every single Zerg player out there to adapt their style just a tad in order to deal with this if it happens to hit them. I love that aspect of this. Little things like this are what help the game evolve. Very, very impressive. Good use of Sentries and Warp Prisms.

Hats off!


Agreed, this tactic can work against any race to be honest, as long as your sneaky enough with the warp prisms. I can imagine it being quite effective against a terran who does a 1 rax expand, as long as you sneakily enter his main. I think getting people to change their styles and adapt to tricks like this will make the game better. I also like how it isn't unfair, its just abusing the fact the most people leave their army's very grouped up in front of their natural, when they don't need to. If you have map control and you can see an attack coming, it's better to have forces spread out to defend against drops anyways.
"To be honest, to play protoss is ridiculously simple" -NesTea
galtdunn
Profile Joined March 2011
United States977 Posts
July 15 2011 21:49 GMT
#57
On July 16 2011 06:31 Skank wrote:
Show nested quote +
On July 15 2011 07:52 Synystyr wrote:
This is definitely one of those builds that will force every single Zerg player out there to adapt their style just a tad in order to deal with this if it happens to hit them. I love that aspect of this. Little things like this are what help the game evolve. Very, very impressive. Good use of Sentries and Warp Prisms.

Hats off!


Agreed, this tactic can work against any race to be honest, as long as your sneaky enough with the warp prisms. I can imagine it being quite effective against a terran who does a 1 rax expand, as long as you sneakily enter his main. I think getting people to change their styles and adapt to tricks like this will make the game better. I also like how it isn't unfair, its just abusing the fact the most people leave their army's very grouped up in front of their natural, when they don't need to. If you have map control and you can see an attack coming, it's better to have forces spread out to defend against drops anyways.


Agreed. If you tried this against someone like HuK (prob not viable in PvP, but as a player example), he keeps his stalkers in his mineral line/edges of his base and his zealot/sentry at his front, and would totally shut it down. This can force people to start playing that way too.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
July 15 2011 22:11 GMT
#58
On July 15 2011 08:14 ktimekiller wrote:
what? zerg splits army and gg?


Zerg splits army, ramp is forcefielded and toss has to deal with half an army instead of none.

You dig?
Top diamond terran streaming at http://www.twitch.tv/saitontv
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 15 2011 22:25 GMT
#59
Honestly, this has been around. If not the exact build order, then the idea of it. It more revolves around the idea of "FF on ramp is amazing" more than "4 gate + Warp Prism is amazing".
It's your boy Guzma!
Rhocks
Profile Joined July 2011
Chile1 Post
July 15 2011 23:02 GMT
#60
Its all bout scouting. If u dont see an expansion, at seven minutes mark, u can make like 5-6 Spines on the natural, go roaches and put a big part of our army on the main, and a few roaches on the natural.

Its good to point that if u see 2/3 sentries when the protoss put the pylon on the natural, you can be sure the protoss cant make Stargate play or dt. So, isnt that hard to scout IMO.

I think its a good strategy, but i dont like allins. (:
wonki fonki.
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