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[G] Revolutionary PvZ Warp Prism Drop - Page 6

Forum Index > StarCraft 2 Strategy
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Prev 1 4 5 6 All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 13 2011 20:58 GMT
#101
On July 15 2011 08:07 Jermstuddog wrote:
Show nested quote +
On July 15 2011 07:52 Synystyr wrote:
This is definitely one of those builds that will force every single Zerg player out there to adapt their style just a tad in order to deal with this if it happens to hit them. I love that aspect of this. Little things like this are what help the game evolve. Very, very impressive. Good use of Sentries and Warp Prisms.

Hats off!


I hope stuff like this finally gets Blizzard to address the force field and Zergs utter lack of anything to deal with it.

Until then,
I have been going to a standard hydraling composition to help me secure my 3rd in ZvP fairly regularly lately, it can handle this quite well.

Against anybody who isn't blindly making those types of units and waiting around though, this should prove highly effective.

I found the two bolded parts together pretty funny
Moderatorshe/her
TL+ Member
child123456
Profile Joined April 2011
United States24 Posts
August 13 2011 21:04 GMT
#102
very very nice strategy :D
watched two of the replays, going to watch the third,
i think its very strong if not scouted, and even if scouted ( the robo ) it doesnt necessarily mean that you have this strategy in mind.
even so i think this is a strong opener, based off the replays, and i would like to see some transitions from this ( after you kill the nat, or are unable to do further dmg )

well done lol
is this h0appenning again
Starscreamz
Profile Joined August 2011
Canada30 Posts
August 13 2011 21:15 GMT
#103
Very original and White-ra esq. Well done!
Zerg aren't meant to beat Protoss.
shammythefox
Profile Joined May 2010
United Kingdom286 Posts
August 13 2011 21:23 GMT
#104
Kinda seems like this works a lot on the fact that its uncommon... It's not like it'd be hard to scout to differentiate this from a 3g exp, even if Z doesn't want to sac an overlord scout he can just keep checking your expo and from there once a 'correct response' has been determined this looks like it'd get crushed.
kenkaze291
Profile Joined March 2011
United States92 Posts
August 13 2011 21:49 GMT
#105
On August 14 2011 06:23 shammythefox wrote:
Kinda seems like this works a lot on the fact that its uncommon... It's not like it'd be hard to scout to differentiate this from a 3g exp, even if Z doesn't want to sac an overlord scout he can just keep checking your expo and from there once a 'correct response' has been determined this looks like it'd get crushed.


Although shammy said most Z tend to sac lings to make sure an expo is there and if they don't see anything then they would prepare more for an all-in (probably a 4 gate), the use of the warp prisms would create a very good trick, forcing units to the front and being able to drop into the main. Although this seems very all-in its a nice interesting build that incorporates the underused warp prism.
minisockey
Profile Joined June 2011
99 Posts
August 13 2011 22:08 GMT
#106
interesting, this is something that if i lost to id probably rage that force fields r op but good idea i kind of hope someone tries this on me so i can tell if its good or not
Luminox
Profile Blog Joined June 2010
France223 Posts
August 13 2011 22:09 GMT
#107
I don't like this.

Now I have yet another thing to worry about t_t

Should be pretty strong, and very hard to deal with. Still requires protoss to have a constant stream of forcefields at the ramp while (probably) microing against reinforcements in the base and making yet other types of units.

With all that gas expense and the late(r) timing that a standart 4gate you shouldn't be able to make much more than a few stalkers and will probably be forced to make zealots. Means more roaches, making of spine crawlers, the need to suicide an overlord to scout (which is already standart at this time), and maybe even positioning overlords to scout for drops (in zvp! how strange and bizarre!).

I'm fairly certain this can be a very fragile strategy once it is known, however it should be pretty strong and still hard to react to.

I may not like this build (having to deal with it) but i'm glad protosses finally realise they have drops that can be used to reinforce the position, and increase their mobility. With this being known there may be more players that will try to use them in the midgame with a macro strategy, as it kinda forces hydras (to deal with the warp prism and the army) and is directly linked to robo tech.

God what am I doing giving ideas to protosses. Just forget what I said and stick to allins x)

(PS:at worst, doing a baneling bust counter attack into basetrade hiding extractors over the whole map can be an answer... amirite? ^^')
Half-french, half-polish, Half-greek Half-english, and yet fully zerg! For the swarm till the end!
Mahtasooma
Profile Joined November 2010
Germany475 Posts
August 13 2011 22:23 GMT
#108

Protoss finally discovered the existance of drops in conjunction with forcefields?

That's... good... I guess.
http://twitch.tv/mahtasooma
Anfi
Profile Joined July 2010
Russian Federation63 Posts
August 14 2011 05:35 GMT
#109
Like someone above said, this tactic is straight up weaker than a 5 gate off a 1 gate expo. It seems to come slower, has about the same number of units and less resources behind it.

The only true advantage is ability to separate the zerg army due to small ramp. This is a gimmick this tactic relies on. This gimmick will be worked around in short order.

The truly interesting thing about this strategy seems to be the fact that it exploits the timing window when zergs are simply not used for protoss to push out this early off a single base. Once they determine it's neither 4 gate, nor expansion, nor air, they think that it's probably colossus or possibly dts. Both leaves them a minute or so to drone up. That's when the prisms hit them.
"Men are like steel. When they lose their temper, they lose their worth." - Chuck Norris
slam
Profile Joined May 2010
United States923 Posts
Last Edited: 2011-08-22 07:01:11
August 22 2011 06:58 GMT
#110
I love how in the beginning of this thread a lot of the early posts were "seems gimmicky/might work" I was hoping this thread wasn't going to get to popular so I would be able to abuse the crap out of it under the radar of blizzard but cheers. Hopefully we will see some interesting meta game changes before a possible forcefield nerf. Cheers brotoss, have fun.

EDIT: cheers kookiez
I get it.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
August 22 2011 08:43 GMT
#111
Some Zerg heads are gonna roll in High plat now XD Thanks for this guide, def worth trying. And warp prisms are def an underused unit in the game.
Lil' Joey, Master of the A-Move Stalker Strike Force
WolfMother
Profile Joined October 2009
United States61 Posts
August 27 2011 01:29 GMT
#112
I always said if a unit was going to break the game it would be the warp prisim
Janders
Profile Joined June 2011
Mexico222 Posts
August 27 2011 01:33 GMT
#113
looks effective but queens destroy prisms if he focuses them early enough thats gg, but im sure ill use it next patch when they buff prisms
:D
BoonSolo
Profile Blog Joined August 2010
United Kingdom74 Posts
August 27 2011 01:41 GMT
#114
http://www.teamliquid.net/forum/viewmessage.php?topic_id=197197

Just sayin'
Team Liquid - Your Starcraft fix at work!
KoiKe-
Profile Joined May 2011
Canada24 Posts
August 27 2011 01:41 GMT
#115
Ive seen this build on the GSL not new or revolutionary can be easily counter with good ovie spread.


One sick thing to do with warp prism is 2 sentry 2ht drop. Forcefield all the worker in the meral line and just storm them can clear 3 expo real quick and other player just cant do nothing about it.

Back to the build it's a decent all-in but still easy to counter it really depend on the style of the zerg tho with this you can get in a base trade after first forcefield. Good luck going down the ramp after to kill the expo.
Hetz
Profile Joined September 2010
196 Posts
August 27 2011 06:27 GMT
#116
We now have 3 different 'prism sentry drop i-win-button' threads going on atm. As usual zerg will be the one race having 'to adapt' to these shenanigans.

Once Blizzard finds out PvZ will have like an 80% win rate, I'll be long gone as a zerg.
TheCatsmasher
Profile Joined July 2011
United States3 Posts
August 27 2011 08:28 GMT
#117
Fun build i just tried it for the first time and won. It was ugly though. Definetley something im gonna need to practice and clean up. My oppenent then proceeded to say "worst build ever" and rage quit...
Kookiez
Profile Joined January 2011
United States5 Posts
September 02 2011 00:30 GMT
#118
Thanks for all the kind words fellas ^^ and yeah this is definitely designed for BoX series.
(╯°□°)╯︵ ┻━┻
Psychlone
Profile Joined August 2010
Canada90 Posts
September 02 2011 02:50 GMT
#119
Its not revolutionary. It's only going to work once against a player who's not a retard, and will never work on me because I now know how to beat it thanks to you.

Basically you just have to split your army into 2 halves the second you see an early prism and he will never have enough time to warp in enough units before you kill the sentries.
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