2. unit status bars on orbital to watch scvs build
[D][T] How do you remember to build workers. - Page 3
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1nMack1
Canada88 Posts
2. unit status bars on orbital to watch scvs build | ||
goal 888
167 Posts
Pretty much i would say overall you would be best off just constantly checking nexus command center or hatchery to see when the next probe scv or drone should be produced. | ||
Blasterion
China10272 Posts
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SilentShout
686 Posts
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Alejandrisha
United States6565 Posts
I have nexi on 4, and hammer out 2-3-4-2-3-4 for the entire game to check on all my stuff- warpgates, obs, nexus. edit: DON'T look at the clock to figure out worker timings. That's just one more thing to worry about. Just scroll through and always check. I prob check my nexus production 2-3 times per second so I always know when they need to be trained | ||
Juddas
768 Posts
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chaopow
United States556 Posts
If you still have trouble, just queue up the scvs. Queueing 2 is much much better than forgetting and delaying your scv production even a litte. Personally, as a protoss I ALWAYS queue up two when I use chrono boost since chrono boost lasts long enough just for two probes. If you really need to make a depot/rax/unit/tech, you can always cancel it for a sec, build the thing you need, as soon as you can, re-queue that scv. I'm a masters protoss. | ||
Kornholi0
Canada634 Posts
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Atarirocks
36 Posts
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BossPlaya
United States141 Posts
As for queuing, I feel like it's really only BAD at the opening stages of the game. Once you get to the mid or mid-late game, queuing up 2 or 3 workers really isn't THAT detrimental to your economy or gameplay. Sure that money technically isn't spent, but it's probably worth it to have workers being built constantly. Just don't make a habit out of it, and you're Masters League so it doesn't seem like a problem for you. Give Day9 a try again! | ||
Selkie
United States530 Posts
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Swwww
Switzerland812 Posts
On July 06 2011 06:18 Perfect wrote: ...killing all but 6 probes of the protoss and I had 35 workers. He ended up in about 5 min getting about 55 probes... Chronoboostlol, I just tap through my control groups all the time to check production. Works quite well other than that if I'm microing something like blue flames I queue scv's only like 2-3 but still. | ||
Avrion
36 Posts
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RekU.ekiMera
Canada16 Posts
just que up scvs spam 4sss every now and then and soon enough u would have so much more workers you wanna stop producing after around 70 scvs (3 mining bases) and then just mule it up the only problem i get is that i over probe from just pressing 4eee all the time. which lowers my army supply but by then i would have 15+gates,2-3 robos, and 2-3 stargates.... and remax with 2 rounds of chrono bossted buildings and still bank 2k for more warpins | ||
OpDarkZergEra
Netherlands33 Posts
but i am a silver player and i think its the best way to que up but not to much like 2 workers so u dont get to much workers. and if u are on a large map do a fast expand so u get much more workers in the earlie game but dont forget ur army if u focus to much on workers u will lose but terran doesnt need to much workers just get 2or3 orbital and use the energy for mules. but be carefull for earlie dt harass so always scout what ur opponent is doing and if u see he doesnt have that big army build workers sorry for crappy english :D | ||
TheLink
Australia2725 Posts
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Airact
Finland366 Posts
When I have no voice indications on opposing attacks, production cycles or supply blocks, I force myself to look at my resourses, minimap and production more. Has worked so far. Yes I lose to Nydus Worms and possibly DTs/Nukes but really... I don't mind taking more losses to become a better player. | ||
RRjr
Germany40 Posts
In the mid- to lategame I personally think it's actually a good idea to queue up one probe per Nexus just to make sure production is running at 100% efficiency no matter what. The 150 to 200 minerals that'll cost you per game are negligible in my opinion. You're not gonna lose a game to 150 minerals. Early to early mid it's obvioudly not an option, though. | ||
RodYan
United States126 Posts
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DarkCore
Germany4194 Posts
Continually pressing their CC hotkey and looking if an SCV is being built. This takes less than one second with practice, and then you only need to get the habit of checking every 20 seconds or so. In That TvP wAs he banking a lot of resources or have a second base? Chronoboost is very strong. As for TvZ remember that you have mules, so 50 SCVs with mules will give you a pretty equal Eco to that of a three base Zerg. I expect a lot of Day9 fanboys to hate me for saying this, but there is something most players dont do enough: Que up scvs Not too many though, otherwise it can screw up builds. Like not being able to build a refinery at 14 or making a barracks at 12. Queuing up one SCV I guess is OK, but not two or three. That's for bronze players. | ||
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