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[D][T] How do you remember to build workers. - Page 3

Forum Index > StarCraft 2 Strategy
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1nMack1
Profile Joined December 2010
Canada88 Posts
July 06 2011 01:52 GMT
#41
1. cycle hotkeys
2. unit status bars on orbital to watch scvs build
goal 888
Profile Joined April 2011
167 Posts
July 06 2011 01:56 GMT
#42
I play toss and I just cycle through all of my control groups and I have found it almost more difficult to not que probes than it is to forget them. This also helps my macro during battles because my hands are so used to just cycling through control groups it's almost second nature to make probes at all times during the game.

Pretty much i would say overall you would be best off just constantly checking nexus command center or hatchery to see when the next probe scv or drone should be produced.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
July 06 2011 02:08 GMT
#43
Play with an audio track that beeps every 15 seconds after a week stop using the track. You will still remember to queue workers every 15 seconds (11 seconds real time)
[TLNY]Mahjong Club Thread
SilentShout
Profile Joined March 2011
686 Posts
July 06 2011 02:08 GMT
#44
I'm an inbetween mid-high masters Terran too and also used to struggle with this. Always used to stop at about 50 scvs. I've found continuously tapping your hotkeys to make sure everything is going smooth works best for me. I very rarely have trouble with it anymore unless there is super intensive micro events happening in the early game that requires my focus.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-07-06 02:18:41
July 06 2011 02:13 GMT
#45
I put all nexi on a hotkey and tap through all my hotkeys rythmically. If you ever aren't make one or you see via healthbars one is about to finish, make one!

I have nexi on 4, and hammer out 2-3-4-2-3-4 for the entire game to check on all my stuff- warpgates, obs, nexus.

edit: DON'T look at the clock to figure out worker timings. That's just one more thing to worry about. Just scroll through and always check. I prob check my nexus production 2-3 times per second so I always know when they need to be trained
get rich or die mining
TL+ Member
Juddas
Profile Joined January 2011
768 Posts
July 06 2011 02:20 GMT
#46
The Day[9] tap method helps me remember
chaopow
Profile Joined March 2011
United States556 Posts
Last Edited: 2011-07-06 02:31:38
July 06 2011 02:29 GMT
#47
This is what spamming is for. If you spam/tap correctly, and for a purpose, you will never miss a production cycle and scv cycle. Even when you micro, try to get in the habit of checking your hotkeys, your CC rax, factory, starport, etc to make sure you are still macroing while you micro. Obviously do this at a favorable time, not when its a tense moment such as when you are doing an attack, but when doing things where you are safer or when they are tiny breaks in the action you should check. Retreating, moving forward, and sometimes even stutter stepping are an example.

If you still have trouble, just queue up the scvs. Queueing 2 is much much better than forgetting and delaying your scv production even a litte. Personally, as a protoss I ALWAYS queue up two when I use chrono boost since chrono boost lasts long enough just for two probes. If you really need to make a depot/rax/unit/tech, you can always cancel it for a sec, build the thing you need, as soon as you can, re-queue that scv. I'm a masters protoss.
Soowoo AD.
Kornholi0
Profile Joined November 2010
Canada634 Posts
July 06 2011 04:13 GMT
#48
Its called muscle memory. If you play 50 games in a row were you just make probes every 17 seconds you get very good at remembering. All anyone says differently is talking out of their asses, there is no special tips or tricks all it takes is lots of work.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
Atarirocks
Profile Joined August 2010
36 Posts
July 06 2011 04:20 GMT
#49
To be honest when Day9 said that i kind of ignored him :O But my reasoning is that there is really no harm to que up two at a time on each "base" (2 or fewer bases) I mean early game it can make a difference but 50 minerals won't really lose you the game. I have seen Huk do it, and White-Ra. They may not do it as often but they do do it. So I wouldn't worry about haveign one building and one waiting.
BossPlaya
Profile Joined September 2010
United States141 Posts
Last Edited: 2011-07-06 04:24:33
July 06 2011 04:21 GMT
#50
I wouldn't be concerned with having a slightly lower worker count in matchups due to MULEs. Although I'm not sure what 15-20 workers behind equates to, I'm sure the amount of MULEs you use keeps you on an even keel.

As for queuing, I feel like it's really only BAD at the opening stages of the game. Once you get to the mid or mid-late game, queuing up 2 or 3 workers really isn't THAT detrimental to your economy or gameplay. Sure that money technically isn't spent, but it's probably worth it to have workers being built constantly. Just don't make a habit out of it, and you're Masters League so it doesn't seem like a problem for you.

Give Day9 a try again!
Paid tha cost to be The Boss.
Selkie
Profile Blog Joined October 2010
United States530 Posts
July 06 2011 04:30 GMT
#51
Sheer force of habit. Spent 4-6 games focusing on nothing but making sure you produce an scv at the right time (you'll lose, don't worry too much about it), and eventually, it'll be sheer force of habit.
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
July 06 2011 04:47 GMT
#52
On July 06 2011 06:18 Perfect wrote:

...killing all but 6 probes of the protoss and I had 35 workers. He ended up in about 5 min getting about 55 probes...



Chronoboostlol,

I just tap through my control groups all the time to check production. Works quite well other than that if I'm microing something like blue flames I queue scv's only like 2-3 but still.
"What is this TeamSupportGroup?" - mahnini.
Avrion
Profile Joined June 2010
36 Posts
July 06 2011 04:55 GMT
#53
I actually have the problem of building too many workers. At some point in the game, I need to remind myself to stop making workers because it's become such a habit.
RekU.ekiMera
Profile Joined June 2011
Canada16 Posts
July 06 2011 05:04 GMT
#54
like how others have said
just que up scvs
spam 4sss every now and then and soon enough u would have so much more workers

you wanna stop producing after around 70 scvs (3 mining bases)
and then just mule it up

the only problem i get is that i over probe from just pressing 4eee all the time. which lowers my army supply but by then i would have 15+gates,2-3 robos, and 2-3 stargates....
and remax with 2 rounds of chrono bossted buildings and still bank 2k for more warpins
what you want is different from what you need
OpDarkZergEra
Profile Joined July 2011
Netherlands33 Posts
Last Edited: 2011-07-06 08:14:49
July 06 2011 08:10 GMT
#55
i build always to much workers :D

but i am a silver player
and i think its the best way to que up but not to much like 2 workers
so u dont get to much workers.
and if u are on a large map do a fast expand so u get much more workers in the earlie game
but dont forget ur army if u focus to much on workers u will lose

but terran doesnt need to much workers just get 2or3 orbital and use the energy for mules.
but be carefull for earlie dt harass so always scout what ur opponent is doing
and if u see he doesnt have that big army build workers


sorry for crappy english :D
TheLink
Profile Joined January 2011
Australia2725 Posts
July 06 2011 08:24 GMT
#56
When I started starcraft everyone around me told me to never stop making workers. As a result I now have this mental trigger that whenever I don't know what button to push next I hit 4e for a probe whilst thinking what to do. Since I suck (diamond) I get lost every 10 to 15 seconds and hence have near perfect probe production. I dread the day I actually learn how to play and don't get these downtimes anymore.
Only the weak link is strong enough to break the chain.
Airact
Profile Joined April 2010
Finland366 Posts
Last Edited: 2011-07-06 08:34:52
July 06 2011 08:32 GMT
#57
I recently started to play without SC2 sounds on.

When I have no voice indications on opposing attacks, production cycles or supply blocks, I force myself to look at my resourses, minimap and production more.

Has worked so far.


Yes I lose to Nydus Worms and possibly DTs/Nukes but really... I don't mind taking more losses to become a better player.
RRjr
Profile Joined August 2010
Germany40 Posts
July 06 2011 09:25 GMT
#58
I just tap through my building hotkeys constantly. Works fine.

In the mid- to lategame I personally think it's actually a good idea to queue up one probe per Nexus just to make sure production is running at 100% efficiency no matter what. The 150 to 200 minerals that'll cost you per game are negligible in my opinion. You're not gonna lose a game to 150 minerals. Early to early mid it's obvioudly not an option, though.
yeah.... whatever
RodYan
Profile Joined May 2010
United States126 Posts
July 06 2011 09:30 GMT
#59
Try playing the multitasking trainer map
DarkCore
Profile Joined March 2011
Germany4194 Posts
July 06 2011 10:22 GMT
#60
I see this being done on like all the streams of grandmaster players:

Continually pressing their CC hotkey and looking if an SCV is being built. This takes less than one second with practice, and then you only need to get the habit of checking every 20 seconds or so.

In That TvP wAs he banking a lot of resources or have a second base? Chronoboost is very strong.

As for TvZ remember that you have mules, so 50 SCVs with mules will give you a pretty equal Eco to that of a three base Zerg.

I expect a lot of Day9 fanboys to hate me for saying this, but there is something most players dont do enough: Que up scvs


Not too many though, otherwise it can screw up builds. Like not being able to build a refinery at 14 or making a barracks at 12. Queuing up one SCV I guess is OK, but not two or three. That's for bronze players.
Fixed a bug where LeBlanc could lose
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