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Unfortunately I am mid/high masters and I am still having trouble with remembering to build workers. From my replays it looks like I focus way too much on my micro which causes me to forget to build workers for up to 20 seconds sometimes.
I find that in my TvT’s I do really well in my SCV/expo/macro as I play sort of a defensive passive TvT style and rely more on position then micro.
In my TvP I find I’m usually 15-20 workers behind. Should I attribute this to cronoboost or just poor workertasking (I just made it up) If I do not open with an economic harass style vs Protoss I find I always lose, if I get some decent harass I win. My workertasking is so bad that I watch a replay yesterday of me killing all but 6 probes of the protoss and I had 35 workers. He ended up in about 5 min getting about 55 probes to my 49 SCVS, I still won the game but still.
In my TvZ matchup I also feel like I have to harass nonstop not necessarily the mineral line but getting the zerg to waste larve. I know this is nothing new to the matchup but if I try to play a macro game I’m screwed as I will have 40-50 scvs to their 80-90 drones.
Unfortunatly I think Day [9] screwed me a few years ago (I don’t watch him anymore as I don’t think I fit his demographic great personality though) when he said DON’T QUE WORKERS. This makes it so after about 8 min into the game I start forgetting after one scv is created to create another. I HATE QUEING but as I am no pro I think I may need to que atleast two workers at a time.
So my question is HOW DO YOU remember to build SCVS nonstop until the desired count is reached. I am hoping some of your tips will assist me.
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Uhhh.... How do I remember? I just click on my nexus every once in a while and if there are no probes being produced a queue a few up?
I don't really know how I can help you. If you're high masters you're doing something right imo.
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I have heard that some ppl have little songs in their head to remind them of certain things. Such as
Army Minimap Build and SCV
Army Minimap Build an SCV
Some ppl actually use the ingame timer to count when their scv should be finished. These are the some of the ideas I'm looking for.
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Optimally, you want to que a worker about a second before the previous finishes. It's ok that you can't remember, tbh I just listen for the sound that the worker is done. It's only a second after you should que workeres. You shoule que 2 if you cant remember. If you really need to micro, que up 3, no more. Then you can cancel them when you can build again if you need to(not sure if you lose minerals). This just means you can't be ultra efficient with your builds, and you will have a semi optimal early game if you do everything else correctly. This isn't extremely important as terran as it is toss or zerg because of the chrono/reaction timings imo, but afaik you should be ok if you que it up 506 seconds before you should Sorry for teh typos I'm double tabbing and reading something else whiel I think of things to write for this. For toss tehre is an alert sonud to let you know when a worker is done. its semi optimal if you can't remember. If you micro should should que up a few anyway.
Here is how I see it Heavy micro (que a few) Semi micro(wait fro sound) Heavy macro(watch cc)
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Thats actually not a bad idea and exactly what i was looking for.
So if i know im about to micro a battle que some up and dont worry about it. If im macroing then do what i have been doing.
Also maybe i should play w/ sound on lol i listen to music when playing.
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Just try to get a mechanical memory. If your CC is on 5 then remember to tap 5 and then S alot. Doesn't matter if you stack SCVs in the mid game because they only cost 50 minerals. By stacking I mean 2-3 SCVs.
After you get a mechanical memory everything becomes so much easier, but mechanical memories are so annoying sometimes... For example I always have my production facilities on different hotkeys, factories on 3 and barracks on 4. Then I can't have enough for Starport since I need atleast 2 hotkeys for my army and then everything seems so limited. I want to try to have everything on one hotkey and TAB instead but my mechanical memory says no. Oh well, hopefully I'll manage.
Also hotkey all your CCs on one hotkey and use another hotkey for jumping from base to base. I have set "W" as the "jump from one base to another" key. Try to have as many production facilities on one hotkey as possible because this gives you more "empty" hotkeys for drops, flanks, snipes, casters, vikings, hellion harrasses and more!
I am still Diamond though I only face high Masters now and I also had the same problem before but when I mastered the SCV thingy my expansions were so much more beneficial and I started to win game after game. Just have to wait for that promotion :I
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I've had similar problem, I just forget to remake scv's after harass... Generally how I remember to keep building scv's is whenever you go to your CC hotkey (for me it's 0) and you see those little white dots indicating production than you are fine. If you don't see the dots than hit s a few times and that should keep you set
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I dont, i just do. Literally i've had to tell myself to stop making probes after im on 3 because i use to make 90 probes by the end of the game and i would LOSE! cause my army was to small. If you just keep telling yourself to keeping pressing (S,D,E) eventually it just becomes habit.
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I remember a daily in which day9 recommends constantly tapping through your control groups.
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lol play zerg for awhile, at least until you appreciate having a good worker count. Lol and i'm not even kidding, alot of my zerg friends also off-race as T/P and even though we don't know any proper builds, the one thing we all do is overproduce workers (100+). Mechanically, it's just like injecting i feel.
I guess it's probably just this mentality from playing Zerg always thinking "need moarr drones" and I really appreciate the ability to make workers non-stop haha.
Usually I queue 1 more worker, as it goes out of early game since that gives you 30s before having to tab back. So every 30s -->4ss-5ss-6ss. Try it, play zerg for a few weeks and you'll improve your workertask =]
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I'm a 1500 pt master for reference
I find that as terran it is extremely important to never cut an scv the first 9 minutes of the game. If you can do that, you should be on equal footing with a protoss player in income assuming you have two orbital commands.
A little trick I like to do is to constantly tab through my production structures via control groups to check if they are producing. If I see an open spot, I plug it.
Mid game, I think it's okay to queue up 2 scvs at a time at each orbital so you don't forget. Same goes for marines, but NEVER do this with tanks/medivacs.
You'd be surprised how well you do if you never miss a single opportunity to make an scv for the first 10-13 minutes of the game.
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You can train your brain to attribute new actions to preexisting ones with repitition: i.e you look at your barrack/fac/army a lot during the course of the game right? so every time you flip to a control group just press your cc hotkey and type s for however many cc you have at the point.
Before battles, just queue 3 or so, eventually it'll become second nature, whenever I press 5 I press 444s (idk I just spam things in groups of 3 to make damn sure I click what I mean to ><)
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Force yourself to do a "rotation" constantly. The "rotation" is, for instance, if you have your CCs on 2, your rax on 3, and your starport on 4 you train yourself to do 2ss3ddaa4dd2ss3ddaa4dd2ss3ddaa4dd2ss3ddaa4dd2ss3ddaa4dd until you don't have to think any more to do it, and on the contrary, have to think in order to not do it. What will happen is that when you're microing, your hands will naturally do this rotation, and you will never forget an scv again.
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honestly, imho, you shouldn't have to remember to build workers. you should get to a point where you instinctively build more workers, and honestly, the only way to get to that point (or the way that I got there anyway), is by losing horribly because of lack of economy due to big differences in worker count. I remember that I was losing several games here and there because i wasn't producing enough scvs, and although it took slightly longer than i might have wanted it to, i eventually learned to build scvs constantly, and instinctively. sc is an intense game, and wasting precious "thinking" time and reaction time on "remembering" to build more workers is suboptimal. Just patiently work pressing 5ss (or whatever you hotkey ccs to), until you can do it instinctively.
after that comes learning when to cut scvs and stuff, but that's a whole other story
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I just do it constantly. I keep my money soo low that I can spam all hotkeys and produce one of each.
All you have to to is tabbing and check the little white boxes that indicate if something gets build or not.
if you have your production and a little white box in every building, its time for new buildings. of course its hard to do, when Iam tired I miss some clicks and that usually the reason Iam losing games, my money gets high, I fall behind in supply, dont have money for upgrades at the right time etc.
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On July 06 2011 06:36 Perfect wrote: Thats actually not a bad idea and exactly what i was looking for.
So if i know im about to micro a battle que some up and dont worry about it. If im macroing then do what i have been doing.
Also maybe i should play w/ sound on lol i listen to music when playing. I play with music on usually (1 gate 2 gate protoss anthem), and I just look at the side that gives all the alerts. Occasionally I'll use my view keys, control f5, press through space a few times(all recent alerts), and hten press f5 to return to my view. Gives a general view of your game.
For those that think Tldr: I use the left side tab
On July 06 2011 06:47 Moobutt wrote: I remember a daily in which day9 recommends constantly tapping through your control groups. 252, sorry if I double posted
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On July 06 2011 06:54 me_viet wrote: lol play zerg for awhile, at least until you appreciate having a good worker count. Lol and i'm not even kidding, alot of my zerg friends also off-race as T/P and even though we don't know any proper builds, the one thing we all do is overproduce workers (100+). Mechanically, it's just like injecting i feel.
I guess it's probably just this mentality from playing Zerg always thinking "need moarr drones" and I really appreciate the ability to make workers non-stop haha.
Usually I queue 1 more worker, as it goes out of early game since that gives you 30s before having to tab back. So every 30s -->4ss-5ss-6ss. Try it, play zerg for a few weeks and you'll improve your workertask =]
I actually came in here about to say the same thing. When I switched to Zerg my first focus was learning to inject and once I learned that I jumped two leagues, and now when I offrace as T I can compete in plat because I never forget workers for more than a few seconds. The mental clock you get with inject practice really helps with other races' worker macro, as counterintuitive as it may feel.
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I expect a lot of Day9 fanboys to hate me for saying this, but there is something most players dont do enough: Que up scvs!
The extra 50-200 minerals you pay for queing is easily worth it after a few mins if you can get constant scv production. Esp. if your going to engange or harass. Just have 2 scvs at each OC qued up. I think a player like Select (who has pretty bad macro) would beneefit a lot from this.
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On July 06 2011 07:18 Cyx. wrote:Show nested quote +On July 06 2011 06:54 me_viet wrote: lol play zerg for awhile, at least until you appreciate having a good worker count. Lol and i'm not even kidding, alot of my zerg friends also off-race as T/P and even though we don't know any proper builds, the one thing we all do is overproduce workers (100+). Mechanically, it's just like injecting i feel.
I guess it's probably just this mentality from playing Zerg always thinking "need moarr drones" and I really appreciate the ability to make workers non-stop haha.
Usually I queue 1 more worker, as it goes out of early game since that gives you 30s before having to tab back. So every 30s -->4ss-5ss-6ss. Try it, play zerg for a few weeks and you'll improve your workertask =] I actually came in here about to say the same thing. When I switched to Zerg my first focus was learning to inject and once I learned that I jumped two leagues, and now when I offrace as T I can compete in plat because I never forget workers for more than a few seconds. The mental clock you get with inject practice really helps with other races' worker macro, as counterintuitive as it may feel.
Well I know I play at a Plat level lol. I guess I feel this is one of the things keeping me back from being a much much better player, and keeping me out of top masters. I watch my replays and I feel like my scv count is way to low.
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Queueing two at once is definately good idea once game has progressed a bit. What's the point of risking cc not pumping scvs for even a second? Ofc there has to be next one in line. Then just try to remember going thru CCs while macroing, like you go thru raxes/starports etc.
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keep a build workers mental note in your head.
It's basically just a rhythm , you'll want to hit your cc hotkey and do S*number of cc's every ~15-20 sec unless you don't need more workers or want to cut them for a bit.
you'll get used to it and eventually they just seem to make themselves and then you have more time to micro
Same thing for units and depots really although times may vary.
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I turned off my sound. It may not work for you, but it forced me to develop good habits, one of them being to go through all of my hot-keyed structures to make sure they're active.
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4545454545454545454545454545 or whatever your structures are hotkeyed to. You don't need to do it quickly but it's really helpful for me.
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Just keep practicing, and make it a part of your habits when playing, I guess. I've gotten myself to have a feel as to when all of my Nexuses have 25 energy, so all I do is 55eec*click*66eec*click* etc.
Of course, towards the later stages of the game, I my sense ends up scrambled so I queue up 5 at a time.
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the majority of pro reps i watch have a pretty consistant 2 worker queue during the mid and lategame when theres a lot of micro happening.
It'd be a shame to lose out on worker production over the price of 50 minerals..
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France12886 Posts
First with muscle memory (or habit) : blindy 7- S S (two Orbital commands), I dont queue up scv and I add the 2nd nearly rght before the 1st finish second while cycling through production facilities, this is how I notice mules. In the midgame its more blind scv creation because I use scans more and have to micro more often, but it still creates scv and I dont even notice. The hard thing is to take time to watch saturation and constantly remember to not produce scv anymore :s
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The most helpful part about your responses so far is reassuring me that its okay to queue up 2-3 scvs mid game when I'm fighting. I would never do that as i thought it is a waste and would prevent me from making reinforcements.
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Don't remember. Tap your CC key all the time, like breathing. Once in mid game queue up 2 at a time when things get busy, and keep tapping no matter what your doing. Why queue 2 instead of 1? It is easier to forget in mid game and the cost of an extra queue (after second base is down) is not as bad as missing a cycle. You might be thinking, sure that works for gold level. However, it works for even tip top play, download some replays of MMA from sc2rep.com and watch how he does it.
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Queuing a few workers now and again really isn't going to matter that much unless you are at the tip top of GM, even if you want to get there one day losing in the late game because you have poor economy due to low worker count is far worse in my opinion than wasting 50-100 minerals on workers being queued in the mid game when all the micromanagement needs focusing on. Don't worry about it too much is my help to you, but I don't have any techniques in mind to never forget to build any during engagements and multitasking.
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On July 06 2011 07:23 Hider wrote: I expect a lot of Day9 fanboys to hate me for saying this, but there is something most players dont do enough: Que up scvs!
The extra 50-200 minerals you pay for queing is easily worth it after a few mins if you can get constant scv production. Esp. if your going to engange or harass. Just have 2 scvs at each OC qued up. I think a player like Select (who has pretty bad macro) would beneefit a lot from this.
I sadly agree. If I'm on two base, I'll cue up to 4 -- 2 at each. On 3+ base I'll cue about 6, again 2 at each. (including one building)
For me, remembering to STOP building scvs is my problem. Just finshed a 39 minute TvZ 121 scvs to 121 drones. He killed maybe 10 all game with mutas and run bys. I killed like 30+ with base kills.
All I ever do is my first hotkey is always 5! 5ss 5ss . That way I never forget when I cycle through my 09rax7fac6port cycles. I gotta put ebays on 8 but thats irking me trying it.
In short, que and cycle through nexus more. I think you're P, because a guy named Perfect is 2-0 vs me.
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On July 06 2011 08:01 iAmJeffReY wrote:
All I ever do is my first hotkey is always 5! 5ss 5ss . That way I never forget when I cycle through my 09rax7fac6port cycles. I gotta put ebays on 8 but thats irking me trying it.
You know you can use tilde as a bind?
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On July 06 2011 08:32 Adrenaline Seed wrote:Show nested quote +On July 06 2011 08:01 iAmJeffReY wrote:
All I ever do is my first hotkey is always 5! 5ss 5ss . That way I never forget when I cycle through my 09rax7fac6port cycles. I gotta put ebays on 8 but thats irking me trying it.
You know you can use tilde as a bind?
wtf really? gotta try that and if thats true... wow I have to thank you.... AT TON!
edit: doesnt work..
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It just goes with my APM spam that continues throughout the match. Goes 1. Army (Ready to fight?) 2. Harass (Am I harassing him?) 3. There isn't a 3. 4. Am I building army? Do I have enough army structures? How's my Supply? 5. Am I building probes?
And over and over and over. When I'm spamming I go through that checklist.
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i have the exact opposite problem i just cant stop probe production going for a timing push? build probes have no army? build probes supply blocked? build probes
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Game sound on?
SCV GOOD TO GO SIR! Make new scv repeat
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I find it hard to remember to build workers after I reach ~50 and have two fully saturated bases. Mostly because it feels so uncomfortable trying to take a 3rd.
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Personally as a Zerg player that's all I do unless I need to build fighting units.
But I off-race as Terran, and when I do, I just have a good memory and remember to build them. Whenever I build more units (Marines, Tanks etc.,) then I'll check my nearest CC to see if there's an SCV in production or not. If not then I queue one up for all of my CCs, assuming there's more than one.
On July 06 2011 09:20 DennyR wrote:Show nested quote +On July 06 2011 08:32 Adrenaline Seed wrote:
You know you can use tilde as a bind? wtf really? gotta try that and if thats true... wow I have to thank you.... AT TON! edit: doesnt work..
Yes it does. You need to re-map 0 (or another key) to `. I use it for all of my production facilities as T and for all of my hatches as Z.
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for me i just tap through my warpgates and nexus constantly. I see when my warpgates are ready as soon as it happens and I always know when my probes are about to finish. Another thing i have done is i remapped jump to nexus (in your case command center) from backspace to the space bar. So whenever i feel like i havent checked in a while i can press space with my thumb and click on my nexus to see. Hope this helped ^^
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As Zerg, I find I build drones whenever I'm not making army :D
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1. cycle hotkeys 2. unit status bars on orbital to watch scvs build
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I play toss and I just cycle through all of my control groups and I have found it almost more difficult to not que probes than it is to forget them. This also helps my macro during battles because my hands are so used to just cycling through control groups it's almost second nature to make probes at all times during the game.
Pretty much i would say overall you would be best off just constantly checking nexus command center or hatchery to see when the next probe scv or drone should be produced.
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Play with an audio track that beeps every 15 seconds after a week stop using the track. You will still remember to queue workers every 15 seconds (11 seconds real time)
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I'm an inbetween mid-high masters Terran too and also used to struggle with this. Always used to stop at about 50 scvs. I've found continuously tapping your hotkeys to make sure everything is going smooth works best for me. I very rarely have trouble with it anymore unless there is super intensive micro events happening in the early game that requires my focus.
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I put all nexi on a hotkey and tap through all my hotkeys rythmically. If you ever aren't make one or you see via healthbars one is about to finish, make one!
I have nexi on 4, and hammer out 2-3-4-2-3-4 for the entire game to check on all my stuff- warpgates, obs, nexus.
edit: DON'T look at the clock to figure out worker timings. That's just one more thing to worry about. Just scroll through and always check. I prob check my nexus production 2-3 times per second so I always know when they need to be trained
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The Day[9] tap method helps me remember
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This is what spamming is for. If you spam/tap correctly, and for a purpose, you will never miss a production cycle and scv cycle. Even when you micro, try to get in the habit of checking your hotkeys, your CC rax, factory, starport, etc to make sure you are still macroing while you micro. Obviously do this at a favorable time, not when its a tense moment such as when you are doing an attack, but when doing things where you are safer or when they are tiny breaks in the action you should check. Retreating, moving forward, and sometimes even stutter stepping are an example.
If you still have trouble, just queue up the scvs. Queueing 2 is much much better than forgetting and delaying your scv production even a litte. Personally, as a protoss I ALWAYS queue up two when I use chrono boost since chrono boost lasts long enough just for two probes. If you really need to make a depot/rax/unit/tech, you can always cancel it for a sec, build the thing you need, as soon as you can, re-queue that scv. I'm a masters protoss.
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Its called muscle memory. If you play 50 games in a row were you just make probes every 17 seconds you get very good at remembering. All anyone says differently is talking out of their asses, there is no special tips or tricks all it takes is lots of work.
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To be honest when Day9 said that i kind of ignored him :O But my reasoning is that there is really no harm to que up two at a time on each "base" (2 or fewer bases) I mean early game it can make a difference but 50 minerals won't really lose you the game. I have seen Huk do it, and White-Ra. They may not do it as often but they do do it. So I wouldn't worry about haveign one building and one waiting.
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I wouldn't be concerned with having a slightly lower worker count in matchups due to MULEs. Although I'm not sure what 15-20 workers behind equates to, I'm sure the amount of MULEs you use keeps you on an even keel.
As for queuing, I feel like it's really only BAD at the opening stages of the game. Once you get to the mid or mid-late game, queuing up 2 or 3 workers really isn't THAT detrimental to your economy or gameplay. Sure that money technically isn't spent, but it's probably worth it to have workers being built constantly. Just don't make a habit out of it, and you're Masters League so it doesn't seem like a problem for you.
Give Day9 a try again!
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Sheer force of habit. Spent 4-6 games focusing on nothing but making sure you produce an scv at the right time (you'll lose, don't worry too much about it), and eventually, it'll be sheer force of habit.
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On July 06 2011 06:18 Perfect wrote:
...killing all but 6 probes of the protoss and I had 35 workers. He ended up in about 5 min getting about 55 probes...
Chronoboostlol,
I just tap through my control groups all the time to check production. Works quite well other than that if I'm microing something like blue flames I queue scv's only like 2-3 but still.
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I actually have the problem of building too many workers. At some point in the game, I need to remind myself to stop making workers because it's become such a habit.
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like how others have said just que up scvs spam 4sss every now and then and soon enough u would have so much more workers
you wanna stop producing after around 70 scvs (3 mining bases) and then just mule it up
the only problem i get is that i over probe from just pressing 4eee all the time. which lowers my army supply but by then i would have 15+gates,2-3 robos, and 2-3 stargates.... and remax with 2 rounds of chrono bossted buildings and still bank 2k for more warpins
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i build always to much workers :D
but i am a silver player and i think its the best way to que up but not to much like 2 workers so u dont get to much workers. and if u are on a large map do a fast expand so u get much more workers in the earlie game but dont forget ur army if u focus to much on workers u will lose
but terran doesnt need to much workers just get 2or3 orbital and use the energy for mules. but be carefull for earlie dt harass so always scout what ur opponent is doing and if u see he doesnt have that big army build workers
sorry for crappy english :D
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When I started starcraft everyone around me told me to never stop making workers. As a result I now have this mental trigger that whenever I don't know what button to push next I hit 4e for a probe whilst thinking what to do. Since I suck (diamond) I get lost every 10 to 15 seconds and hence have near perfect probe production. I dread the day I actually learn how to play and don't get these downtimes anymore.
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I recently started to play without SC2 sounds on.
When I have no voice indications on opposing attacks, production cycles or supply blocks, I force myself to look at my resourses, minimap and production more.
Has worked so far.
Yes I lose to Nydus Worms and possibly DTs/Nukes but really... I don't mind taking more losses to become a better player.
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I just tap through my building hotkeys constantly. Works fine.
In the mid- to lategame I personally think it's actually a good idea to queue up one probe per Nexus just to make sure production is running at 100% efficiency no matter what. The 150 to 200 minerals that'll cost you per game are negligible in my opinion. You're not gonna lose a game to 150 minerals. Early to early mid it's obvioudly not an option, though.
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Try playing the multitasking trainer map
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I see this being done on like all the streams of grandmaster players:
Continually pressing their CC hotkey and looking if an SCV is being built. This takes less than one second with practice, and then you only need to get the habit of checking every 20 seconds or so.
In That TvP wAs he banking a lot of resources or have a second base? Chronoboost is very strong.
As for TvZ remember that you have mules, so 50 SCVs with mules will give you a pretty equal Eco to that of a three base Zerg.
I expect a lot of Day9 fanboys to hate me for saying this, but there is something most players dont do enough: Que up scvs
Not too many though, otherwise it can screw up builds. Like not being able to build a refinery at 14 or making a barracks at 12. Queuing up one SCV I guess is OK, but not two or three. That's for bronze players.
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just turn your in game alert sounds way up if you listen to music
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I play zerg...so luckily for me it's easy. Here's my decision tree:
Am I about to die? Yes Make a round of units No Mash d for a while
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as many have said already... just rotate through your hotkeys as much as you can.... i like always end up pressing 5sss while doing regular rax/fact/starport macro in mid and late game..
also when you scan/mule you get to see your cc queues so you can build more then
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It's not about consciously remembering you just get into a routine of doing it at all times every game unless you consciously decide not to. Playing a lot of games and keep building workers until you have the amount you should for each base. But if you have trouble remembering just queue them up 2-3 at each building and you should get the hang of it after a few hundred games or so.
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The way I do it is I always have 2 probes or scvs in the building at a time.
But you know pro gamers DO queue up workers after a certain point right? They know you are better off queueing than to ever stop making workers even for a second. Queuing up 2 or so workers is reasonable especially if your money is not constantly hitting zero
-1600 masters zerg and protoss
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Just cycle through your command center hotkeys imo and consciously think to yourself "build SCVs." While you are in that stage of learning and focusing on good worker production you should even prioritize building SCVS over military because it does end up paying dividends later on.
So if you are macroing and you have that "urge" to cancel an SCV or stop SCVS just to begin producing a banshee or something a little bit faster, force yourself to stop that urge and keep going with SCV production and wait for the minerals to build the banshee - basically, be patient for your other units, and prioritize building SCVs.
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When I first started playing, I had a little sticky note by my minimap. "Keep making SCVs." Helped my game awareness too.
But the best thing to do is just play a lot. Play a lot with the focus of making lots and lots of workers; after a while it'll just become second nature.
Best of luck!
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On July 06 2011 08:32 Adrenaline Seed wrote:Show nested quote +On July 06 2011 08:01 iAmJeffReY wrote:
All I ever do is my first hotkey is always 5! 5ss 5ss . That way I never forget when I cycle through my 09rax7fac6port cycles. I gotta put ebays on 8 but thats irking me trying it.
You know you can use tilde as a bind? No need, it's what I'm used to since BW/TFT. I never find it hinders me. I'm 1600 na right now with slow ass apm (about 130) but somehow I keep doing decently.
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As Terran, I generally always have 2 scvs in my CC so if there is sudden micro, that gives me about 30 seconds of leeway
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One little tip I've discovered, is that when there's going to be a big fight and you'll be required to control your army, it's ok to queue up workers and combat units so that you can focus on army control.
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Well I hotkey all of my buildings so I try to constantly press my hotkeys to make sure that there's always something building.
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its like larva and chrono, once u do it enough, it becomes a habbit. try remember scrolling throught your hotkeys, put a note or whatever if necessary!
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Listening for the sound is the best option you can get, but as I play with music in hot games( I love drop style TvZ) Im like DUUUUUUUUUUDE I NEED MORE ARMY NAOOOOOOOOOO, and I just spam workers cus I feel the urge that Im not getting enough resources and army, and I usually magically end up with 80 workers without even noticing that I've made em :D
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High masters here.
What I do once Im at 2 base or more. Is always have my nexii on "1" and so when Im returning to my base to build stuff etc... I double click "1" and that way I can keep my eye on the nexus a lot. If I have 0/1 probes on my nexus I make sure to queue up until I have 2 per nexus.
With more playing you get an idea of when you should look back etc, but this is what works for me and I feel like my macro is better than most of my opponents too.
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My hands kind of go on auto pilot for scv`s. I don't need to think about it anymore but I think it helps if you have both structures on one hotkey and maybe one on a separate hotkey if you are having trouble remembering that way you can always check their progression.
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This thread have no single answer to the actual quesition, because there isn't any. You guys just say how do you make your workers, how many you que and what triggers are you using to remind yourself about worker production but it's like asking how do i remember to wash my hands after peeing? You just consciously force yourself to do it whenever you can untill you do it unconsciously.
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