• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:00
CEST 05:00
KST 12:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event10Serral wins EWC 202544Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple1SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
Weekly Cups (Aug 4-10): MaxPax wins a triple Geoff 'iNcontroL' Robinson has passed away Serral wins EWC 2025 uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings
Tourneys
Global Tourney for College Students in September RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
ASL20 Pre-season Tier List ranking! StarCon Philadelphia BGH Auto Balance -> http://bghmmr.eu/ ASL Season 20 Ro24 Groups BW General Discussion
Tourneys
[Megathread] Daily Proleagues KCM 2025 Season 3 Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Customize Sidebar...

Website Feedback

Closed Threads



Active: 525 users

[D][T] How do you remember to build workers.

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
Perfect
Profile Joined August 2010
United States322 Posts
July 05 2011 21:18 GMT
#1


Unfortunately I am mid/high masters and I am still having trouble with remembering to build workers. From my replays it looks like I focus way too much on my micro which causes me to forget to build workers for up to 20 seconds sometimes.

I find that in my TvT’s I do really well in my SCV/expo/macro as I play sort of a defensive passive TvT style and rely more on position then micro.

In my TvP I find I’m usually 15-20 workers behind. Should I attribute this to cronoboost or just poor workertasking (I just made it up) If I do not open with an economic harass style vs Protoss I find I always lose, if I get some decent harass I win. My workertasking is so bad that I watch a replay yesterday of me killing all but 6 probes of the protoss and I had 35 workers. He ended up in about 5 min getting about 55 probes to my 49 SCVS, I still won the game but still.

In my TvZ matchup I also feel like I have to harass nonstop not necessarily the mineral line but getting the zerg to waste larve. I know this is nothing new to the matchup but if I try to play a macro game I’m screwed as I will have 40-50 scvs to their 80-90 drones.

Unfortunatly I think Day [9] screwed me a few years ago (I don’t watch him anymore as I don’t think I fit his demographic  great personality though) when he said DON’T QUE WORKERS. This makes it so after about 8 min into the game I start forgetting after one scv is created to create another. I HATE QUEING but as I am no pro I think I may need to que atleast two workers at a time.

So my question is HOW DO YOU remember to build SCVS nonstop until the desired count is reached. I am hoping some of your tips will assist me.
xlava
Profile Blog Joined March 2011
United States676 Posts
July 05 2011 21:20 GMT
#2
Uhhh.... How do I remember? I just click on my nexus every once in a while and if there are no probes being produced a queue a few up?

I don't really know how I can help you. If you're high masters you're doing something right imo.
Perfect
Profile Joined August 2010
United States322 Posts
July 05 2011 21:26 GMT
#3
I have heard that some ppl have little songs in their head to remind them of certain things. Such as

Army
Minimap
Build and SCV

Army
Minimap
Build an SCV

Some ppl actually use the ingame timer to count when their scv should be finished. These are the some of the ideas I'm looking for.
RobCorso
Profile Joined May 2011
United States111 Posts
Last Edited: 2011-07-05 21:30:36
July 05 2011 21:29 GMT
#4
Optimally, you want to que a worker about a second before the previous finishes. It's ok that you can't remember, tbh I just listen for the sound that the worker is done. It's only a second after you should que workeres. You shoule que 2 if you cant remember. If you really need to micro, que up 3, no more. Then you can cancel them when you can build again if you need to(not sure if you lose minerals). This just means you can't be ultra efficient with your builds, and you will have a semi optimal early game if you do everything else correctly. This isn't extremely important as terran as it is toss or zerg because of the chrono/reaction timings imo, but afaik you should be ok if you que it up 506 seconds before you should
Sorry for teh typos I'm double tabbing and reading something else whiel I think of things to write for this.
For toss tehre is an alert sonud to let you know when a worker is done. its semi optimal if you can't remember. If you micro should should que up a few anyway.

Here is how I see it
Heavy micro (que a few)
Semi micro(wait fro sound)
Heavy macro(watch cc)
We make expand, then defense it-WhiteRa
Perfect
Profile Joined August 2010
United States322 Posts
July 05 2011 21:36 GMT
#5
Thats actually not a bad idea and exactly what i was looking for.

So if i know im about to micro a battle que some up and dont worry about it. If im macroing then do what i have been doing.

Also maybe i should play w/ sound on lol i listen to music when playing.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
July 05 2011 21:36 GMT
#6
Just try to get a mechanical memory. If your CC is on 5 then remember to tap 5 and then S alot. Doesn't matter if you stack SCVs in the mid game because they only cost 50 minerals. By stacking I mean 2-3 SCVs.

After you get a mechanical memory everything becomes so much easier, but mechanical memories are so annoying sometimes...
For example I always have my production facilities on different hotkeys, factories on 3 and barracks on 4. Then I can't have enough for Starport since I need atleast 2 hotkeys for my army and then everything seems so limited. I want to try to have everything on one hotkey and TAB instead but my mechanical memory says no. Oh well, hopefully I'll manage.

Also hotkey all your CCs on one hotkey and use another hotkey for jumping from base to base. I have set "W" as the "jump from one base to another" key. Try to have as many production facilities on one hotkey as possible because this gives you more "empty" hotkeys for drops, flanks, snipes, casters, vikings, hellion harrasses and more!

I am still Diamond though I only face high Masters now and I also had the same problem before but when I mastered the SCV thingy my expansions were so much more beneficial and I started to win game after game. Just have to wait for that promotion :I
ლ(ಠ益ಠლ) APM, Why u make me spam?
GeNiuSRxN
Profile Joined April 2011
United States5 Posts
July 05 2011 21:38 GMT
#7
I've had similar problem, I just forget to remake scv's after harass...
Generally how I remember to keep building scv's is whenever you go to your CC hotkey (for me it's 0) and you see those little white dots indicating production than you are fine. If you don't see the dots than hit s a few times and that should keep you set
Make more marines
DreamChaser
Profile Blog Joined February 2011
1649 Posts
July 05 2011 21:43 GMT
#8
I dont, i just do. Literally i've had to tell myself to stop making probes after im on 3 because i use to make 90 probes by the end of the game and i would LOSE! cause my army was to small. If you just keep telling yourself to keeping pressing (S,D,E) eventually it just becomes habit.
Plays against every MU with nexus first.
Moobutt
Profile Joined May 2011
United States1996 Posts
July 05 2011 21:47 GMT
#9
I remember a daily in which day9 recommends constantly tapping through your control groups.
3/22/16 The Day EG Died
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
July 05 2011 21:54 GMT
#10
lol play zerg for awhile, at least until you appreciate having a good worker count. Lol and i'm not even kidding, alot of my zerg friends also off-race as T/P and even though we don't know any proper builds, the one thing we all do is overproduce workers (100+). Mechanically, it's just like injecting i feel.

I guess it's probably just this mentality from playing Zerg always thinking "need moarr drones" and I really appreciate the ability to make workers non-stop haha.

Usually I queue 1 more worker, as it goes out of early game since that gives you 30s before having to tab back. So every 30s -->4ss-5ss-6ss. Try it, play zerg for a few weeks and you'll improve your workertask =]
ButtCraft
Profile Joined March 2011
United States114 Posts
July 05 2011 21:55 GMT
#11
I'm a 1500 pt master for reference

I find that as terran it is extremely important to never cut an scv the first 9 minutes of the game. If you can do that, you should be on equal footing with a protoss player in income assuming you have two orbital commands.

A little trick I like to do is to constantly tab through my production structures via control groups to check if they are producing. If I see an open spot, I plug it.

Mid game, I think it's okay to queue up 2 scvs at a time at each orbital so you don't forget. Same goes for marines, but NEVER do this with tanks/medivacs.

You'd be surprised how well you do if you never miss a single opportunity to make an scv for the first 10-13 minutes of the game.


Sometimes you just gotta say fuck it, and swing for the fuckin fences
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 05 2011 21:56 GMT
#12
You can train your brain to attribute new actions to preexisting ones with repitition: i.e you look at your barrack/fac/army a lot during the course of the game right? so every time you flip to a control group just press your cc hotkey and type s for however many cc you have at the point.

Before battles, just queue 3 or so, eventually it'll become second nature, whenever I press 5 I press 444s (idk I just spam things in groups of 3 to make damn sure I click what I mean to ><)
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
SheffiTB
Profile Blog Joined July 2011
Canada223 Posts
July 05 2011 21:56 GMT
#13
Force yourself to do a "rotation" constantly. The "rotation" is, for instance, if you have your CCs on 2, your rax on 3, and your starport on 4 you train yourself to do 2ss3ddaa4dd2ss3ddaa4dd2ss3ddaa4dd2ss3ddaa4dd2ss3ddaa4dd until you don't have to think any more to do it, and on the contrary, have to think in order to not do it. What will happen is that when you're microing, your hands will naturally do this rotation, and you will never forget an scv again.
Gold level player who watches day9 and loves helping other low level players.
Guilloteen
Profile Joined May 2010
United States128 Posts
July 05 2011 22:02 GMT
#14
honestly, imho, you shouldn't have to remember to build workers.
you should get to a point where you instinctively build more workers, and honestly, the only way to get to that point (or the way that I got there anyway), is by losing horribly because of lack of economy due to big differences in worker count.
I remember that I was losing several games here and there because i wasn't producing enough scvs, and although it took slightly longer than i might have wanted it to, i eventually learned to build scvs constantly, and instinctively.
sc is an intense game, and wasting precious "thinking" time and reaction time on "remembering" to build more workers is suboptimal. Just patiently work pressing 5ss (or whatever you hotkey ccs to), until you can do it instinctively.

after that comes learning when to cut scvs and stuff, but that's a whole other story
DennyR
Profile Joined July 2010
Germany379 Posts
Last Edited: 2011-07-05 22:07:14
July 05 2011 22:03 GMT
#15
I just do it constantly. I keep my money soo low that I can spam all hotkeys and produce one of each.

All you have to to is tabbing and check the little white boxes that indicate if something gets build or not.

if you have your production and a little white box in every building, its time for new buildings.
of course its hard to do, when Iam tired I miss some clicks and that usually the reason Iam losing games, my money gets high, I fall behind in supply, dont have money for upgrades at the right time etc.
RobCorso
Profile Joined May 2011
United States111 Posts
Last Edited: 2011-07-05 22:17:37
July 05 2011 22:14 GMT
#16
On July 06 2011 06:36 Perfect wrote:
Thats actually not a bad idea and exactly what i was looking for.

So if i know im about to micro a battle que some up and dont worry about it. If im macroing then do what i have been doing.

Also maybe i should play w/ sound on lol i listen to music when playing.

I play with music on usually (1 gate 2 gate protoss anthem), and I just look at the side that gives all the alerts. Occasionally I'll use my view keys, control f5, press through space a few times(all recent alerts), and hten press f5 to return to my view. Gives a general view of your game.

For those that think Tldr: I use the left side tab
On July 06 2011 06:47 Moobutt wrote:
I remember a daily in which day9 recommends constantly tapping through your control groups.

252, sorry if I double posted
We make expand, then defense it-WhiteRa
RobCorso
Profile Joined May 2011
United States111 Posts
Last Edited: 2011-07-05 22:18:38
July 05 2011 22:17 GMT
#17
We make expand, then defense it-WhiteRa
Cyx.
Profile Joined November 2010
Canada806 Posts
July 05 2011 22:18 GMT
#18
On July 06 2011 06:54 me_viet wrote:
lol play zerg for awhile, at least until you appreciate having a good worker count. Lol and i'm not even kidding, alot of my zerg friends also off-race as T/P and even though we don't know any proper builds, the one thing we all do is overproduce workers (100+). Mechanically, it's just like injecting i feel.

I guess it's probably just this mentality from playing Zerg always thinking "need moarr drones" and I really appreciate the ability to make workers non-stop haha.

Usually I queue 1 more worker, as it goes out of early game since that gives you 30s before having to tab back. So every 30s -->4ss-5ss-6ss. Try it, play zerg for a few weeks and you'll improve your workertask =]


I actually came in here about to say the same thing. When I switched to Zerg my first focus was learning to inject and once I learned that I jumped two leagues, and now when I offrace as T I can compete in plat because I never forget workers for more than a few seconds. The mental clock you get with inject practice really helps with other races' worker macro, as counterintuitive as it may feel.
Hider
Profile Blog Joined May 2010
Denmark9388 Posts
July 05 2011 22:23 GMT
#19
I expect a lot of Day9 fanboys to hate me for saying this, but there is something most players dont do enough: Que up scvs!

The extra 50-200 minerals you pay for queing is easily worth it after a few mins if you can get constant scv production. Esp. if your going to engange or harass. Just have 2 scvs at each OC qued up. I think a player like Select (who has pretty bad macro) would beneefit a lot from this.

Perfect
Profile Joined August 2010
United States322 Posts
July 05 2011 22:24 GMT
#20
On July 06 2011 07:18 Cyx. wrote:
Show nested quote +
On July 06 2011 06:54 me_viet wrote:
lol play zerg for awhile, at least until you appreciate having a good worker count. Lol and i'm not even kidding, alot of my zerg friends also off-race as T/P and even though we don't know any proper builds, the one thing we all do is overproduce workers (100+). Mechanically, it's just like injecting i feel.

I guess it's probably just this mentality from playing Zerg always thinking "need moarr drones" and I really appreciate the ability to make workers non-stop haha.

Usually I queue 1 more worker, as it goes out of early game since that gives you 30s before having to tab back. So every 30s -->4ss-5ss-6ss. Try it, play zerg for a few weeks and you'll improve your workertask =]


I actually came in here about to say the same thing. When I switched to Zerg my first focus was learning to inject and once I learned that I jumped two leagues, and now when I offrace as T I can compete in plat because I never forget workers for more than a few seconds. The mental clock you get with inject practice really helps with other races' worker macro, as counterintuitive as it may feel.


Well I know I play at a Plat level lol. I guess I feel this is one of the things keeping me back from being a much much better player, and keeping me out of top masters. I watch my replays and I feel like my scv count is way to low.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 171
SpeCial 162
NeuroSwarm 154
RuFF_SC2 141
Livibee 70
StarCraft: Brood War
ggaemo 141
Aegong 73
Noble 27
Bale 13
Icarus 9
Dota 2
monkeys_forever1237
Super Smash Bros
Mew2King420
Heroes of the Storm
Khaldor157
Other Games
summit1g15399
tarik_tv9674
JimRising 642
WinterStarcraft384
ViBE183
Maynarde166
Organizations
Other Games
gamesdonequick1055
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH369
• Hupsaiya 52
• davetesta40
• gosughost_ 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo486
Other Games
• Scarra1788
Upcoming Events
Wardi Open
8h 1m
Wardi Open
12h 1m
RotterdaM Event
13h 1m
Replay Cast
21h 1m
WardiTV Summer Champion…
1d 8h
RSL Revival
1d 14h
PiGosaur Monday
1d 21h
WardiTV Summer Champion…
2 days
The PondCast
3 days
WardiTV Summer Champion…
3 days
[ Show More ]
Replay Cast
3 days
LiuLi Cup
4 days
Online Event
5 days
SC Evo League
5 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
WardiTV Summer Champion…
6 days
SC Evo League
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.