• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:24
CEST 01:24
KST 08:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
The SCII GOAT: A statistical Evaluation what is flash bitcoin BGE Stara Zagora 2025: Info & Preview Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH auto balance -> http://bghmmr.eu/ Mihu vs Korea Players Statistics BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Nintendo Switch Thread What do you want from future RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22354 users

[G] 2 WarpGate Rush [Fake 4 Gate] - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Nostrada
Profile Joined November 2010
Finland13 Posts
June 17 2011 17:52 GMT
#21
Seems like a good build. I beat an opponent who did 3 stalker rush.

After the 26 proxy pylon I get 2nd gas, extra pylon and queue a worker in nexus.
Still I can warp in the 2 stalkers when warp gates finish.
ma70
Profile Joined October 2010
253 Posts
June 17 2011 18:17 GMT
#22
I think this build would be better off using 10 Pylon.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
June 17 2011 18:26 GMT
#23
On June 18 2011 02:52 Nostrada wrote:
Seems like a good build. I beat an opponent who did 3 stalker rush.

After the 26 proxy pylon I get 2nd gas, extra pylon and queue a worker in nexus.
Still I can warp in the 2 stalkers when warp gates finish.

Yep that's what I believe Tails did. I left the second assim out of the bo because you can spend the money on other things as well.

Also if someone has some documented proof 10 pylon is better, I'd be happy to change the starting bo.
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2011-06-17 18:48:39
June 17 2011 18:38 GMT
#24
On June 18 2011 03:26 CecilSunkure wrote:
Show nested quote +
On June 18 2011 02:52 Nostrada wrote:
Seems like a good build. I beat an opponent who did 3 stalker rush.

After the 26 proxy pylon I get 2nd gas, extra pylon and queue a worker in nexus.
Still I can warp in the 2 stalkers when warp gates finish.

Yep that's what I believe Tails did. I left the second assim out of the bo because you can spend the money on other things as well.

Also if someone has some documented proof 10 pylon is better, I'd be happy to change the starting bo.
Spoilered my pre-edit2 ramblings+ Show Spoiler +
I tested it and if you are doing near-nexus pylon a 10p10g would have the pylon finish when you have around 170 minerals(meaning, you would have to wait for about 1-2 seconds to start the gate even though you can afford it). At the ramp I would reckon that even though the probe has to travel slightly longer, it wouldn't mine 20 minerals in the time it takes to go near the ramp and back. On the other hand, you only really gain about 2-3 seconds of cut probemaking for a single probe(which is like, what, 3 minerals?) which wouldn't make you hit the 150 minerals required for the gate faster than with a 9p.

TLDR: 10p10g slightly delays the gateway for maybe a second because the pylon doesn't finish in time to place the gate, the only advantage is about half a worker round of minerals(2-3 minerals). Also, 10p10g is extremely unforgiving if you place the pylon even a second too late(since you're waiting for the pylon, not for the minerals).

Edit: I guess it depends on if you want to scout after pylon, but with a 10gate I don't really see the point in scouting after pylon as opposed to gate, but meh, I'm not a protoss player.


Edit2: Made a proper test at the ramp with good probe-pull timing and perfect pylon timing. I had to wait about half a second for the pylon to finish. At this point I think it's a toss up, you don't really lose much by going 10p10g but you have 2 chances to mess up as opposed to 1. Placing a 9 pylon slightly late makes no difference but placing a 10pylon requires perfect timing as every millisecond you are late is a millisecond that you delay your gate.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
June 17 2011 18:56 GMT
#25
On June 18 2011 03:38 Alsn wrote:
Show nested quote +
On June 18 2011 03:26 CecilSunkure wrote:
On June 18 2011 02:52 Nostrada wrote:
Seems like a good build. I beat an opponent who did 3 stalker rush.

After the 26 proxy pylon I get 2nd gas, extra pylon and queue a worker in nexus.
Still I can warp in the 2 stalkers when warp gates finish.

Yep that's what I believe Tails did. I left the second assim out of the bo because you can spend the money on other things as well.

Also if someone has some documented proof 10 pylon is better, I'd be happy to change the starting bo.
Spoilered my pre-edit2 ramblings+ Show Spoiler +
I tested it and if you are doing near-nexus pylon a 10p10g would have the pylon finish when you have around 170 minerals(meaning, you would have to wait for about 1-2 seconds to start the gate even though you can afford it). At the ramp I would reckon that even though the probe has to travel slightly longer, it wouldn't mine 20 minerals in the time it takes to go near the ramp and back. On the other hand, you only really gain about 2-3 seconds of cut probemaking for a single probe(which is like, what, 3 minerals?) which wouldn't make you hit the 150 minerals required for the gate faster than with a 9p.

TLDR: 10p10g slightly delays the gateway for maybe a second because the pylon doesn't finish in time to place the gate, the only advantage is about half a worker round of minerals(2-3 minerals). Also, 10p10g is extremely unforgiving if you place the pylon even a second too late(since you're waiting for the pylon, not for the minerals).

Edit: I guess it depends on if you want to scout after pylon, but with a 10gate I don't really see the point in scouting after pylon as opposed to gate, but meh, I'm not a protoss player.


Edit2: Made a proper test at the ramp with good probe-pull timing and perfect pylon timing. I had to wait about half a second for the pylon to finish. At this point I think it's a toss up, you don't really lose much by going 10p10g but you have 2 chances to mess up as opposed to 1. Placing a 9 pylon slightly late makes no difference but placing a 10pylon requires perfect timing as every millisecond you are late is a millisecond that you delay your gate.

Thanks a lot. Sounds to me like a matter of personal preference. So, personally I prefer to just do what Tails did.
Mairou
Profile Joined June 2011
Finland144 Posts
Last Edited: 2011-06-17 19:05:20
June 17 2011 18:57 GMT
#26
Also if someone has some documented proof 10 pylon is better, I'd be happy to change the starting bo.


If you go 9 pylon you cant constantly build probes. With 10 pylon you get your 10th much faster and when the pylon is finished you have little bit over 150 minerals.

day9 also used this 10 pylon 10 gate in one of hes pvp builds that he made with liquid tyler. It was almost the as this but it was defensive build. 1gate robo where you get your immortal, sentry, stalker, zealot and 2 gateway out at 5 minute mark.

edit: i tested which one is better and it seems like 9 pylon allows you to make gateway about 2 seconds faster, but 10pylon is more economic. You can also chrono boost as soonest you hit 25 energy to get your probes faster when you go 10 pylon.
eSports! www.youtube.com/MairouTV
Smoodish
Profile Joined April 2011
United States95 Posts
June 17 2011 19:01 GMT
#27
Nice cecil, as always u give good builds.

I've played u in ladder
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
June 17 2011 19:02 GMT
#28
On June 18 2011 04:01 Smoodish wrote:
Nice cecil, as always u give good builds.

I've played u in ladder

Thanks a ton!

Did I Immortal drop you? Please say yes..
Nostrada
Profile Joined November 2010
Finland13 Posts
June 17 2011 21:18 GMT
#29
Just played some more practice games. It's quite hard to do any damage if the opponent makes 2 gates before units, starts pumping stalkers and chronoing warp gate.
daralharb
Profile Joined January 2011
United States59 Posts
June 17 2011 21:31 GMT
#30
This is an interesting build. I'm not sure how different this is from the Adel Scott no gas opening which puts out 3 zealots and 2 stalkers in a similar time frame. With the Adel opening you don't have to sacrifice probes and can hit before a standard 4 gate.
Cecil, could you be so kind as to list the advantages of this compared to the Adel build?
Thank you
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-06-17 21:44:13
June 17 2011 21:37 GMT
#31
On June 18 2011 06:31 daralharb wrote:
This is an interesting build. I'm not sure how different this is from the Adel Scott no gas opening which puts out 3 zealots and 2 stalkers in a similar time frame. With the Adel opening you don't have to sacrifice probes and can hit before a standard 4 gate.
Cecil, could you be so kind as to list the advantages of this compared to the Adel build?
Thank you

Adel:
-Delayed WG Tech
-Delayed Vespene
-Impossible to kill scout probe
-Higher probe count and economy than normal
-Little offensive ability vs certain openings

2 Gate Rush:
-Slight economy hit
-Faster WG tech
-Versatile transition paths, map control
-Generally gives army advantage

Edit: Basically, the 2 Gate lets you negate defender's advantage due to travel time, and lets you get more Stalkers, all for a cost in economy.
daralharb
Profile Joined January 2011
United States59 Posts
Last Edited: 2011-06-17 23:34:13
June 17 2011 23:32 GMT
#32

Adel:
-Delayed WG Tech
-Delayed Vespene
-Impossible to kill scout probe
-Higher probe count and economy than normal
-Little offensive ability vs certain openings

2 Gate Rush:
-Slight economy hit
-Faster WG tech
-Versatile transition paths, map control
-Generally gives army advantage

Edit: Basically, the 2 Gate lets you negate defender's advantage due to travel time, and lets you get more Stalkers, all for a cost in economy.[/QUOTE]


Thanks much! Glad you could clarify that for me. I think I'll give it a try next game!
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2011-06-17 23:50:22
June 17 2011 23:44 GMT
#33
On June 18 2011 03:57 Mairou wrote:
Show nested quote +
Also if someone has some documented proof 10 pylon is better, I'd be happy to change the starting bo.


If you go 9 pylon you cant constantly build probes. With 10 pylon you get your 10th much faster and when the pylon is finished you have little bit over 150 minerals.

day9 also used this 10 pylon 10 gate in one of hes pvp builds that he made with liquid tyler. It was almost the as this but it was defensive build. 1gate robo where you get your immortal, sentry, stalker, zealot and 2 gateway out at 5 minute mark.

edit: i tested which one is better and it seems like 9 pylon allows you to make gateway about 2 seconds faster, but 10pylon is more economic. You can also chrono boost as soonest you hit 25 energy to get your probes faster when you go 10 pylon.
Emphasis mine.

I don't understand, for all intents and purposes 10pylon10gate has equal econ to 9pylon10gate. You have a delay of about 3-4 seconds for a single probe when you do 9pylon as opposed to 10 pylon. How you can argue that that's a difference economically is just ludicrous to me.

By the time you start your 11th probe, which you will start at the exact same time with both variations(within a few tenths of a second) you have the same food, the same amount of probes, the same energy on your nexus, the same everything. There is no trade-off economically because you will always have the same amount of probes at the same time with both builds(except for the 10th probe and only for a few seconds which makes no difference) since the pylon completes before you want to start building probes with both builds.

In a build where the timing of the gate didn't matter for some reason I can agree that having a miniscule amount of minerals more by going 10pylon would be beneficial. But why would you ever want to 10gate if not to place an early a gate as you possibly can? I just can't see a good reason.

(To clarify, I'm only arguing against your claim that 10pylon is more economical. I am not saying that 10pylon is better or worse than 9pylon, only pointing out that the differences are minimal.)

Edit: Sorry for derailing the thread, please resume discussing the strategy and don't mind my little rant, thanks.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
June 17 2011 23:59 GMT
#34
9pylon 10gate seems better in my eyes, you get the gateway faster for like 4 minerals lost. I'm not a protoss player but doesn't this make defending proxy 2gate easier? Tbh this discussion reminds me of 9/10 overlord vs extractor trick, where it's just easier to 9overlord since it hardly makes a difference :p
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
Volka
Profile Joined December 2010
Argentina408 Posts
June 18 2011 00:22 GMT
#35
Any hope of expanding with this build?
http://www.starsite.com.ar
iSTime
Profile Joined November 2006
1579 Posts
June 18 2011 00:29 GMT
#36
I tried this build out a lot around the time of MLG Dallas, and KiWiKaKi used this type of build back during MLG Raleigh and MLG DC last year.

I think it's amazing in BoX series, and is really good for punishing people who tech too quickly, as you can often force them to cut/pull probes and come out ahead on econ and tech. It's very weak against 4 gate, though, as you will almost certainly lose a unit or at least a probe pressuring them early. Between that and cutting a few probes, they'll easily have 2-3 more units when they counter.

I also asked KiWiKaKi at Dallas why he stopped using this build, and he said that you do not have enough units against 4 gate (this is more or less verbatim).

So, not a good standard build, but good for punishing greedy builds as well as throwing people off their game.
www.infinityseven.net
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
June 18 2011 01:07 GMT
#37
On June 18 2011 09:29 PJA wrote:
I tried this build out a lot around the time of MLG Dallas, and KiWiKaKi used this type of build back during MLG Raleigh and MLG DC last year.

I think it's amazing in BoX series, and is really good for punishing people who tech too quickly, as you can often force them to cut/pull probes and come out ahead on econ and tech. It's very weak against 4 gate, though, as you will almost certainly lose a unit or at least a probe pressuring them early. Between that and cutting a few probes, they'll easily have 2-3 more units when they counter.

I also asked KiWiKaKi at Dallas why he stopped using this build, and he said that you do not have enough units against 4 gate (this is more or less verbatim).

So, not a good standard build, but good for punishing greedy builds as well as throwing people off their game.

Very interesting... this build could be really effective when 4gate becomes very uncommon in that case (I haven't watched PvP post-patch, so not sure if anyone even 4gates nowadays)
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
Kornholi0
Profile Joined November 2010
Canada634 Posts
June 18 2011 01:48 GMT
#38
Wasn't it I who posted like yesterday that someone needed to redefine the PvP match up -.- Well congrats to Cecil this should be very interesting PvZ as well.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
aaycumi
Profile Joined March 2011
England265 Posts
June 18 2011 02:21 GMT
#39
I don't understand why faking a 4-gate is a good idea as a build. Would it not just simply force the opponent into producing extra gateways and possibly killing you in the process since you will not have enough army for some time to defend.
Say all you want about "Yeah, thats why we scout!" and all that but on the games where you don't play perfectly you are going to be steamrolled by an opponent that is pissed off that you forced them to 4-gate to defend.
dronefarm
Profile Blog Joined April 2011
United States260 Posts
June 18 2011 02:53 GMT
#40
How does this fare against a Tyler style 2 gate robo opening? Since both of you are 10 gating, I would have to think that you 2 gate build should end up behind as he will have a tech advantage and pretty similar army strength. I could be wrong though. Nice guide ^^
If you can chill, chill
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
Bracket Stage: Day 2
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
ZZZero.O333
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 150
CosmosSc2 128
StarCraft: Brood War
Calm 2536
Rain 1281
Artosis 721
Horang2 397
ZZZero.O 333
Dota 2
NeuroSwarm75
LuMiX1
League of Legends
tarik_tv10921
Dendi1654
Counter-Strike
Stewie2K1497
Super Smash Bros
C9.Mang014142
Mew2King115
Heroes of the Storm
Grubby3905
Khaldor146
Other Games
summit1g8105
FrodaN1842
Mlord1081
JimRising 593
shahzam384
ViBE205
elazer134
Maynarde89
KnowMe34
Organizations
Dota 2
PGL Dota 2 - Secondary Stream6108
Other Games
gamesdonequick926
BasetradeTV114
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Berry_CruncH305
• Hupsaiya 76
• musti20045 54
• RyuSc2 44
• Adnapsc2 27
• gosughost_ 9
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 3DClanTV 39
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler110
League of Legends
• Doublelift7193
• Shiphtur534
Other Games
• imaqtpie1707
Upcoming Events
Wardi Open
11h 37m
Replay Cast
1d
Replay Cast
1d 10h
WardiTV Invitational
1d 11h
WardiTV Invitational
1d 11h
GSL Code S
2 days
Rogue vs GuMiho
Maru vs Solar
Online Event
3 days
Replay Cast
3 days
GSL Code S
3 days
herO vs Zoun
Classic vs Bunny
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
WardiTV Invitational
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Invitational
5 days
Cheesadelphia
5 days
GSL Code S
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-05
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.