[G] 2 WarpGate Rush [Fake 4 Gate] - Page 5
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DragonDefonce
United States790 Posts
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W2
United States1177 Posts
Usually 10 gate is done to get a 3 wpg stalker rush. By going 2 gate instead he has the minerals to make a zealot to help his earlygame map control and more proxy pylons. How I would play against it... If I scout his build before 18 supply I would go 3 stalker (no chrono). If my scout is too late and I only have 1 gate, I guess I would get a sentry after stalker.. What I would do though is during the skirmishes I would shift-queue my scout probe back into your base and if I see only 2 gates I would warp a pylon in your base/mineral line. So as long as I can stay alive, I can warp in zealots into your minerals, and 2 gates cannot possibly hold 4 gates zealots. (your army is going to be out on the map too) | ||
Zedders
Canada450 Posts
On July 02 2011 07:12 Arch00 wrote: Almost. He didn't chrono his probes at all and instead chrono'd his first zealot this time. I think, however, that was in response to seeing something he scouted. He must have thought he could do some sort of damage by getting it earlier | ||
AxelTVx
Canada916 Posts
Every time I play, if my opponent goes blink stalker, sure I have an immortal, but when I do a 2 collo w/ range timing push, he already has archons. Because of the twilight tech, I feel that ultimately, the weakness of this build is that if the opponent goes for a blink based build, and they are smart enough to go archons, you will vcome out the loser in the end. | ||
ma70
253 Posts
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CecilSunkure
United States2829 Posts
On November 22 2011 01:40 ma70 wrote: Hey guys, I know this build is a bit old and meant for PvP, but has anyone tried this in PvT/PvZ? I worked out some of the timings against Zerg, but I don't know how effective it will be at defending a 2 base baneling bust after you force a lot of speedlings. Also, vs Terran, this build could be similar to the Naniwa build where he does a 2 gate pressure into expand, but it will come earlier. Anyone think it's viable in all matchups? Only thing I can think of is maybe getting an easy win against a Zerg that delayed their Vespene by a long time, letting you wreak havoc with the early Stalker warpins. | ||
ma70
253 Posts
On November 22 2011 01:42 CecilSunkure wrote: Only thing I can think of is maybe getting an easy win against a Zerg that delayed their Vespene by a long time, letting you wreak havoc with the early Stalker warpins. Yeah I was thinking against Hatch first or just late gas in general this could rock....but against Speedling expand could you warp-in pure zealots at the Proxy instead to force lots of lings? The timing would still be pretty early and I don't think they would have a lot of larva/units at the timing, right? | ||
A_Goomba
United States6 Posts
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(shevu)fusel
Germany9 Posts
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ExorcistTV
Canada1 Post
I feel this is too easily countered and doesn't usually do any damage.. if they see 10 gate they just get out a couple more units and they can easily kill the proxy pylon because it has to be right in their natural | ||
PhysicsAP
8 Posts
but blink stalkers seem to beat this no matter what :/ | ||
CrazyCow
United States308 Posts
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